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Diffstat (limited to 'source/3rd-party/SDL2/src/thread/psp/SDL_systhread.c')
-rw-r--r--source/3rd-party/SDL2/src/thread/psp/SDL_systhread.c114
1 files changed, 114 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/thread/psp/SDL_systhread.c b/source/3rd-party/SDL2/src/thread/psp/SDL_systhread.c
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index 0000000..284f182
--- /dev/null
+++ b/source/3rd-party/SDL2/src/thread/psp/SDL_systhread.c
@@ -0,0 +1,114 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_THREAD_PSP
+
+/* PSP thread management routines for SDL */
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "SDL_error.h"
+#include "SDL_thread.h"
+#include "../SDL_systhread.h"
+#include "../SDL_thread_c.h"
+#include <pspkerneltypes.h>
+#include <pspthreadman.h>
+
+
+static int ThreadEntry(SceSize args, void *argp)
+{
+ SDL_RunThread(*(void **) argp);
+ return 0;
+}
+
+int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
+{
+ SceKernelThreadInfo status;
+ int priority = 32;
+
+ /* Set priority of new thread to the same as the current thread */
+ status.size = sizeof(SceKernelThreadInfo);
+ if (sceKernelReferThreadStatus(sceKernelGetThreadId(), &status) == 0) {
+ priority = status.currentPriority;
+ }
+
+ thread->handle = sceKernelCreateThread(thread->name, ThreadEntry,
+ priority, thread->stacksize ? ((int) thread->stacksize) : 0x8000,
+ PSP_THREAD_ATTR_VFPU, NULL);
+ if (thread->handle < 0) {
+ return SDL_SetError("sceKernelCreateThread() failed");
+ }
+
+ sceKernelStartThread(thread->handle, 4, &args);
+ return 0;
+}
+
+void SDL_SYS_SetupThread(const char *name)
+{
+ /* Do nothing. */
+}
+
+SDL_threadID SDL_ThreadID(void)
+{
+ return (SDL_threadID) sceKernelGetThreadId();
+}
+
+void SDL_SYS_WaitThread(SDL_Thread *thread)
+{
+ sceKernelWaitThreadEnd(thread->handle, NULL);
+ sceKernelDeleteThread(thread->handle);
+}
+
+void SDL_SYS_DetachThread(SDL_Thread *thread)
+{
+ /* !!! FIXME: is this correct? */
+ sceKernelDeleteThread(thread->handle);
+}
+
+void SDL_SYS_KillThread(SDL_Thread *thread)
+{
+ sceKernelTerminateDeleteThread(thread->handle);
+}
+
+int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
+{
+ int value;
+
+ if (priority == SDL_THREAD_PRIORITY_LOW) {
+ value = 19;
+ } else if (priority == SDL_THREAD_PRIORITY_HIGH) {
+ value = -10;
+ } else if (priority == SDL_THREAD_PRIORITY_TIME_CRITICAL) {
+ value = -20;
+ } else {
+ value = 0;
+ }
+
+ return sceKernelChangeThreadPriority(sceKernelGetThreadId(),value);
+
+}
+
+#endif /* SDL_THREAD_PSP */
+
+/* vim: ts=4 sw=4
+ */