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-rw-r--r--source/3rd-party/SDL2/src/video/SDL_rect.c531
1 files changed, 531 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/SDL_rect.c b/source/3rd-party/SDL2/src/video/SDL_rect.c
new file mode 100644
index 0000000..8c6ff2d
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+++ b/source/3rd-party/SDL2/src/video/SDL_rect.c
@@ -0,0 +1,531 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../SDL_internal.h"
+
+#include "SDL_rect.h"
+#include "SDL_rect_c.h"
+#include "SDL_assert.h"
+
+SDL_bool
+SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B)
+{
+ int Amin, Amax, Bmin, Bmax;
+
+ if (!A) {
+ SDL_InvalidParamError("A");
+ return SDL_FALSE;
+ }
+
+ if (!B) {
+ SDL_InvalidParamError("B");
+ return SDL_FALSE;
+ }
+
+ /* Special cases for empty rects */
+ if (SDL_RectEmpty(A) || SDL_RectEmpty(B)) {
+ return SDL_FALSE;
+ }
+
+ /* Horizontal intersection */
+ Amin = A->x;
+ Amax = Amin + A->w;
+ Bmin = B->x;
+ Bmax = Bmin + B->w;
+ if (Bmin > Amin)
+ Amin = Bmin;
+ if (Bmax < Amax)
+ Amax = Bmax;
+ if (Amax <= Amin)
+ return SDL_FALSE;
+
+ /* Vertical intersection */
+ Amin = A->y;
+ Amax = Amin + A->h;
+ Bmin = B->y;
+ Bmax = Bmin + B->h;
+ if (Bmin > Amin)
+ Amin = Bmin;
+ if (Bmax < Amax)
+ Amax = Bmax;
+ if (Amax <= Amin)
+ return SDL_FALSE;
+
+ return SDL_TRUE;
+}
+
+SDL_bool
+SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)
+{
+ int Amin, Amax, Bmin, Bmax;
+
+ if (!A) {
+ SDL_InvalidParamError("A");
+ return SDL_FALSE;
+ }
+
+ if (!B) {
+ SDL_InvalidParamError("B");
+ return SDL_FALSE;
+ }
+
+ if (!result) {
+ SDL_InvalidParamError("result");
+ return SDL_FALSE;
+ }
+
+ /* Special cases for empty rects */
+ if (SDL_RectEmpty(A) || SDL_RectEmpty(B)) {
+ result->w = 0;
+ result->h = 0;
+ return SDL_FALSE;
+ }
+
+ /* Horizontal intersection */
+ Amin = A->x;
+ Amax = Amin + A->w;
+ Bmin = B->x;
+ Bmax = Bmin + B->w;
+ if (Bmin > Amin)
+ Amin = Bmin;
+ result->x = Amin;
+ if (Bmax < Amax)
+ Amax = Bmax;
+ result->w = Amax - Amin;
+
+ /* Vertical intersection */
+ Amin = A->y;
+ Amax = Amin + A->h;
+ Bmin = B->y;
+ Bmax = Bmin + B->h;
+ if (Bmin > Amin)
+ Amin = Bmin;
+ result->y = Amin;
+ if (Bmax < Amax)
+ Amax = Bmax;
+ result->h = Amax - Amin;
+
+ return !SDL_RectEmpty(result);
+}
+
+void
+SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)
+{
+ int Amin, Amax, Bmin, Bmax;
+
+ if (!A) {
+ SDL_InvalidParamError("A");
+ return;
+ }
+
+ if (!B) {
+ SDL_InvalidParamError("B");
+ return;
+ }
+
+ if (!result) {
+ SDL_InvalidParamError("result");
+ return;
+ }
+
+ /* Special cases for empty Rects */
+ if (SDL_RectEmpty(A)) {
+ if (SDL_RectEmpty(B)) {
+ /* A and B empty */
+ return;
+ } else {
+ /* A empty, B not empty */
+ *result = *B;
+ return;
+ }
+ } else {
+ if (SDL_RectEmpty(B)) {
+ /* A not empty, B empty */
+ *result = *A;
+ return;
+ }
+ }
+
+ /* Horizontal union */
+ Amin = A->x;
+ Amax = Amin + A->w;
+ Bmin = B->x;
+ Bmax = Bmin + B->w;
+ if (Bmin < Amin)
+ Amin = Bmin;
+ result->x = Amin;
+ if (Bmax > Amax)
+ Amax = Bmax;
+ result->w = Amax - Amin;
+
+ /* Vertical union */
+ Amin = A->y;
+ Amax = Amin + A->h;
+ Bmin = B->y;
+ Bmax = Bmin + B->h;
+ if (Bmin < Amin)
+ Amin = Bmin;
+ result->y = Amin;
+ if (Bmax > Amax)
+ Amax = Bmax;
+ result->h = Amax - Amin;
+}
+
+SDL_bool
+SDL_EnclosePoints(const SDL_Point * points, int count, const SDL_Rect * clip,
+ SDL_Rect * result)
+{
+ int minx = 0;
+ int miny = 0;
+ int maxx = 0;
+ int maxy = 0;
+ int x, y, i;
+
+ if (!points) {
+ SDL_InvalidParamError("points");
+ return SDL_FALSE;
+ }
+
+ if (count < 1) {
+ SDL_InvalidParamError("count");
+ return SDL_FALSE;
+ }
+
+ if (clip) {
+ SDL_bool added = SDL_FALSE;
+ const int clip_minx = clip->x;
+ const int clip_miny = clip->y;
+ const int clip_maxx = clip->x+clip->w-1;
+ const int clip_maxy = clip->y+clip->h-1;
+
+ /* Special case for empty rectangle */
+ if (SDL_RectEmpty(clip)) {
+ return SDL_FALSE;
+ }
+
+ for (i = 0; i < count; ++i) {
+ x = points[i].x;
+ y = points[i].y;
+
+ if (x < clip_minx || x > clip_maxx ||
+ y < clip_miny || y > clip_maxy) {
+ continue;
+ }
+ if (!added) {
+ /* Special case: if no result was requested, we are done */
+ if (result == NULL) {
+ return SDL_TRUE;
+ }
+
+ /* First point added */
+ minx = maxx = x;
+ miny = maxy = y;
+ added = SDL_TRUE;
+ continue;
+ }
+ if (x < minx) {
+ minx = x;
+ } else if (x > maxx) {
+ maxx = x;
+ }
+ if (y < miny) {
+ miny = y;
+ } else if (y > maxy) {
+ maxy = y;
+ }
+ }
+ if (!added) {
+ return SDL_FALSE;
+ }
+ } else {
+ /* Special case: if no result was requested, we are done */
+ if (result == NULL) {
+ return SDL_TRUE;
+ }
+
+ /* No clipping, always add the first point */
+ minx = maxx = points[0].x;
+ miny = maxy = points[0].y;
+
+ for (i = 1; i < count; ++i) {
+ x = points[i].x;
+ y = points[i].y;
+
+ if (x < minx) {
+ minx = x;
+ } else if (x > maxx) {
+ maxx = x;
+ }
+ if (y < miny) {
+ miny = y;
+ } else if (y > maxy) {
+ maxy = y;
+ }
+ }
+ }
+
+ if (result) {
+ result->x = minx;
+ result->y = miny;
+ result->w = (maxx-minx)+1;
+ result->h = (maxy-miny)+1;
+ }
+ return SDL_TRUE;
+}
+
+/* Use the Cohen-Sutherland algorithm for line clipping */
+#define CODE_BOTTOM 1
+#define CODE_TOP 2
+#define CODE_LEFT 4
+#define CODE_RIGHT 8
+
+static int
+ComputeOutCode(const SDL_Rect * rect, int x, int y)
+{
+ int code = 0;
+ if (y < rect->y) {
+ code |= CODE_TOP;
+ } else if (y >= rect->y + rect->h) {
+ code |= CODE_BOTTOM;
+ }
+ if (x < rect->x) {
+ code |= CODE_LEFT;
+ } else if (x >= rect->x + rect->w) {
+ code |= CODE_RIGHT;
+ }
+ return code;
+}
+
+SDL_bool
+SDL_IntersectRectAndLine(const SDL_Rect * rect, int *X1, int *Y1, int *X2,
+ int *Y2)
+{
+ int x = 0;
+ int y = 0;
+ int x1, y1;
+ int x2, y2;
+ int rectx1;
+ int recty1;
+ int rectx2;
+ int recty2;
+ int outcode1, outcode2;
+
+ if (!rect) {
+ SDL_InvalidParamError("rect");
+ return SDL_FALSE;
+ }
+
+ if (!X1) {
+ SDL_InvalidParamError("X1");
+ return SDL_FALSE;
+ }
+
+ if (!Y1) {
+ SDL_InvalidParamError("Y1");
+ return SDL_FALSE;
+ }
+
+ if (!X2) {
+ SDL_InvalidParamError("X2");
+ return SDL_FALSE;
+ }
+
+ if (!Y2) {
+ SDL_InvalidParamError("Y2");
+ return SDL_FALSE;
+ }
+
+ /* Special case for empty rect */
+ if (SDL_RectEmpty(rect)) {
+ return SDL_FALSE;
+ }
+
+ x1 = *X1;
+ y1 = *Y1;
+ x2 = *X2;
+ y2 = *Y2;
+ rectx1 = rect->x;
+ recty1 = rect->y;
+ rectx2 = rect->x + rect->w - 1;
+ recty2 = rect->y + rect->h - 1;
+
+ /* Check to see if entire line is inside rect */
+ if (x1 >= rectx1 && x1 <= rectx2 && x2 >= rectx1 && x2 <= rectx2 &&
+ y1 >= recty1 && y1 <= recty2 && y2 >= recty1 && y2 <= recty2) {
+ return SDL_TRUE;
+ }
+
+ /* Check to see if entire line is to one side of rect */
+ if ((x1 < rectx1 && x2 < rectx1) || (x1 > rectx2 && x2 > rectx2) ||
+ (y1 < recty1 && y2 < recty1) || (y1 > recty2 && y2 > recty2)) {
+ return SDL_FALSE;
+ }
+
+ if (y1 == y2) {
+ /* Horizontal line, easy to clip */
+ if (x1 < rectx1) {
+ *X1 = rectx1;
+ } else if (x1 > rectx2) {
+ *X1 = rectx2;
+ }
+ if (x2 < rectx1) {
+ *X2 = rectx1;
+ } else if (x2 > rectx2) {
+ *X2 = rectx2;
+ }
+ return SDL_TRUE;
+ }
+
+ if (x1 == x2) {
+ /* Vertical line, easy to clip */
+ if (y1 < recty1) {
+ *Y1 = recty1;
+ } else if (y1 > recty2) {
+ *Y1 = recty2;
+ }
+ if (y2 < recty1) {
+ *Y2 = recty1;
+ } else if (y2 > recty2) {
+ *Y2 = recty2;
+ }
+ return SDL_TRUE;
+ }
+
+ /* More complicated Cohen-Sutherland algorithm */
+ outcode1 = ComputeOutCode(rect, x1, y1);
+ outcode2 = ComputeOutCode(rect, x2, y2);
+ while (outcode1 || outcode2) {
+ if (outcode1 & outcode2) {
+ return SDL_FALSE;
+ }
+
+ if (outcode1) {
+ if (outcode1 & CODE_TOP) {
+ y = recty1;
+ x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1);
+ } else if (outcode1 & CODE_BOTTOM) {
+ y = recty2;
+ x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1);
+ } else if (outcode1 & CODE_LEFT) {
+ x = rectx1;
+ y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1);
+ } else if (outcode1 & CODE_RIGHT) {
+ x = rectx2;
+ y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1);
+ }
+ x1 = x;
+ y1 = y;
+ outcode1 = ComputeOutCode(rect, x, y);
+ } else {
+ if (outcode2 & CODE_TOP) {
+ y = recty1;
+ x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1);
+ } else if (outcode2 & CODE_BOTTOM) {
+ y = recty2;
+ x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1);
+ } else if (outcode2 & CODE_LEFT) {
+ /* If this assertion ever fires, here's the static analysis that warned about it:
+ http://buildbot.libsdl.org/sdl-static-analysis/sdl-macosx-static-analysis/sdl-macosx-static-analysis-1101/report-b0d01a.html#EndPath */
+ SDL_assert(x2 != x1); /* if equal: division by zero. */
+ x = rectx1;
+ y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1);
+ } else if (outcode2 & CODE_RIGHT) {
+ /* If this assertion ever fires, here's the static analysis that warned about it:
+ http://buildbot.libsdl.org/sdl-static-analysis/sdl-macosx-static-analysis/sdl-macosx-static-analysis-1101/report-39b114.html#EndPath */
+ SDL_assert(x2 != x1); /* if equal: division by zero. */
+ x = rectx2;
+ y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1);
+ }
+ x2 = x;
+ y2 = y;
+ outcode2 = ComputeOutCode(rect, x, y);
+ }
+ }
+ *X1 = x1;
+ *Y1 = y1;
+ *X2 = x2;
+ *Y2 = y2;
+ return SDL_TRUE;
+}
+
+SDL_bool
+SDL_GetSpanEnclosingRect(int width, int height,
+ int numrects, const SDL_Rect * rects, SDL_Rect *span)
+{
+ int i;
+ int span_y1, span_y2;
+ int rect_y1, rect_y2;
+
+ if (width < 1) {
+ SDL_InvalidParamError("width");
+ return SDL_FALSE;
+ }
+
+ if (height < 1) {
+ SDL_InvalidParamError("height");
+ return SDL_FALSE;
+ }
+
+ if (!rects) {
+ SDL_InvalidParamError("rects");
+ return SDL_FALSE;
+ }
+
+ if (!span) {
+ SDL_InvalidParamError("span");
+ return SDL_FALSE;
+ }
+
+ if (numrects < 1) {
+ SDL_InvalidParamError("numrects");
+ return SDL_FALSE;
+ }
+
+ /* Initialize to empty rect */
+ span_y1 = height;
+ span_y2 = 0;
+
+ for (i = 0; i < numrects; ++i) {
+ rect_y1 = rects[i].y;
+ rect_y2 = rect_y1 + rects[i].h;
+
+ /* Clip out of bounds rectangles, and expand span rect */
+ if (rect_y1 < 0) {
+ span_y1 = 0;
+ } else if (rect_y1 < span_y1) {
+ span_y1 = rect_y1;
+ }
+ if (rect_y2 > height) {
+ span_y2 = height;
+ } else if (rect_y2 > span_y2) {
+ span_y2 = rect_y2;
+ }
+ }
+ if (span_y2 > span_y1) {
+ span->x = 0;
+ span->y = span_y1;
+ span->w = width;
+ span->h = (span_y2 - span_y1);
+ return SDL_TRUE;
+ }
+ return SDL_FALSE;
+}
+
+/* vi: set ts=4 sw=4 expandtab: */