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-rw-r--r--source/3rd-party/SDL2/src/video/SDL_surface.c1246
1 files changed, 1246 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/SDL_surface.c b/source/3rd-party/SDL2/src/video/SDL_surface.c
new file mode 100644
index 0000000..1b2ee6c
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/SDL_surface.c
@@ -0,0 +1,1246 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../SDL_internal.h"
+
+#include "SDL_video.h"
+#include "SDL_sysvideo.h"
+#include "SDL_blit.h"
+#include "SDL_RLEaccel_c.h"
+#include "SDL_pixels_c.h"
+#include "SDL_yuv_c.h"
+
+
+/* Check to make sure we can safely check multiplication of surface w and pitch and it won't overflow size_t */
+SDL_COMPILE_TIME_ASSERT(surface_size_assumptions,
+ sizeof(int) == sizeof(Sint32) && sizeof(size_t) >= sizeof(Sint32));
+
+/* Public routines */
+
+/*
+ * Calculate the pad-aligned scanline width of a surface
+ */
+static int
+SDL_CalculatePitch(Uint32 format, int width)
+{
+ int pitch;
+
+ /* Surface should be 4-byte aligned for speed */
+ pitch = width * SDL_BYTESPERPIXEL(format);
+ switch (SDL_BITSPERPIXEL(format)) {
+ case 1:
+ pitch = (pitch + 7) / 8;
+ break;
+ case 4:
+ pitch = (pitch + 1) / 2;
+ break;
+ default:
+ break;
+ }
+ pitch = (pitch + 3) & ~3; /* 4-byte aligning */
+ return pitch;
+}
+
+/*
+ * Create an empty RGB surface of the appropriate depth using the given
+ * enum SDL_PIXELFORMAT_* format
+ */
+SDL_Surface *
+SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth,
+ Uint32 format)
+{
+ SDL_Surface *surface;
+
+ /* The flags are no longer used, make the compiler happy */
+ (void)flags;
+
+ /* Allocate the surface */
+ surface = (SDL_Surface *) SDL_calloc(1, sizeof(*surface));
+ if (surface == NULL) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ surface->format = SDL_AllocFormat(format);
+ if (!surface->format) {
+ SDL_FreeSurface(surface);
+ return NULL;
+ }
+ surface->w = width;
+ surface->h = height;
+ surface->pitch = SDL_CalculatePitch(format, width);
+ SDL_SetClipRect(surface, NULL);
+
+ if (SDL_ISPIXELFORMAT_INDEXED(surface->format->format)) {
+ SDL_Palette *palette =
+ SDL_AllocPalette((1 << surface->format->BitsPerPixel));
+ if (!palette) {
+ SDL_FreeSurface(surface);
+ return NULL;
+ }
+ if (palette->ncolors == 2) {
+ /* Create a black and white bitmap palette */
+ palette->colors[0].r = 0xFF;
+ palette->colors[0].g = 0xFF;
+ palette->colors[0].b = 0xFF;
+ palette->colors[1].r = 0x00;
+ palette->colors[1].g = 0x00;
+ palette->colors[1].b = 0x00;
+ }
+ SDL_SetSurfacePalette(surface, palette);
+ SDL_FreePalette(palette);
+ }
+
+ /* Get the pixels */
+ if (surface->w && surface->h) {
+ /* Assumptions checked in surface_size_assumptions assert above */
+ Sint64 size = ((Sint64)surface->h * surface->pitch);
+ if (size < 0 || size > SDL_MAX_SINT32) {
+ /* Overflow... */
+ SDL_FreeSurface(surface);
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ surface->pixels = SDL_malloc((size_t)size);
+ if (!surface->pixels) {
+ SDL_FreeSurface(surface);
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ /* This is important for bitmaps */
+ SDL_memset(surface->pixels, 0, surface->h * surface->pitch);
+ }
+
+ /* Allocate an empty mapping */
+ surface->map = SDL_AllocBlitMap();
+ if (!surface->map) {
+ SDL_FreeSurface(surface);
+ return NULL;
+ }
+
+ /* By default surface with an alpha mask are set up for blending */
+ if (surface->format->Amask) {
+ SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND);
+ }
+
+ /* The surface is ready to go */
+ surface->refcount = 1;
+ return surface;
+}
+
+/*
+ * Create an empty RGB surface of the appropriate depth
+ */
+SDL_Surface *
+SDL_CreateRGBSurface(Uint32 flags,
+ int width, int height, int depth,
+ Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
+{
+ Uint32 format;
+
+ /* Get the pixel format */
+ format = SDL_MasksToPixelFormatEnum(depth, Rmask, Gmask, Bmask, Amask);
+ if (format == SDL_PIXELFORMAT_UNKNOWN) {
+ SDL_SetError("Unknown pixel format");
+ return NULL;
+ }
+
+ return SDL_CreateRGBSurfaceWithFormat(flags, width, height, depth, format);
+}
+
+/*
+ * Create an RGB surface from an existing memory buffer
+ */
+SDL_Surface *
+SDL_CreateRGBSurfaceFrom(void *pixels,
+ int width, int height, int depth, int pitch,
+ Uint32 Rmask, Uint32 Gmask, Uint32 Bmask,
+ Uint32 Amask)
+{
+ SDL_Surface *surface;
+
+ surface = SDL_CreateRGBSurface(0, 0, 0, depth, Rmask, Gmask, Bmask, Amask);
+ if (surface != NULL) {
+ surface->flags |= SDL_PREALLOC;
+ surface->pixels = pixels;
+ surface->w = width;
+ surface->h = height;
+ surface->pitch = pitch;
+ SDL_SetClipRect(surface, NULL);
+ }
+ return surface;
+}
+
+/*
+ * Create an RGB surface from an existing memory buffer using the given given
+ * enum SDL_PIXELFORMAT_* format
+ */
+SDL_Surface *
+SDL_CreateRGBSurfaceWithFormatFrom(void *pixels,
+ int width, int height, int depth, int pitch,
+ Uint32 format)
+{
+ SDL_Surface *surface;
+
+ surface = SDL_CreateRGBSurfaceWithFormat(0, 0, 0, depth, format);
+ if (surface != NULL) {
+ surface->flags |= SDL_PREALLOC;
+ surface->pixels = pixels;
+ surface->w = width;
+ surface->h = height;
+ surface->pitch = pitch;
+ SDL_SetClipRect(surface, NULL);
+ }
+ return surface;
+}
+
+int
+SDL_SetSurfacePalette(SDL_Surface * surface, SDL_Palette * palette)
+{
+ if (!surface) {
+ return SDL_SetError("SDL_SetSurfacePalette() passed a NULL surface");
+ }
+ if (SDL_SetPixelFormatPalette(surface->format, palette) < 0) {
+ return -1;
+ }
+ SDL_InvalidateMap(surface->map);
+
+ return 0;
+}
+
+int
+SDL_SetSurfaceRLE(SDL_Surface * surface, int flag)
+{
+ int flags;
+
+ if (!surface) {
+ return -1;
+ }
+
+ flags = surface->map->info.flags;
+ if (flag) {
+ surface->map->info.flags |= SDL_COPY_RLE_DESIRED;
+ } else {
+ surface->map->info.flags &= ~SDL_COPY_RLE_DESIRED;
+ }
+ if (surface->map->info.flags != flags) {
+ SDL_InvalidateMap(surface->map);
+ }
+ return 0;
+}
+
+int
+SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key)
+{
+ int flags;
+
+ if (!surface) {
+ return SDL_InvalidParamError("surface");
+ }
+
+ if (surface->format->palette && key >= ((Uint32) surface->format->palette->ncolors)) {
+ return SDL_InvalidParamError("key");
+ }
+
+ if (flag & SDL_RLEACCEL) {
+ SDL_SetSurfaceRLE(surface, 1);
+ }
+
+ flags = surface->map->info.flags;
+ if (flag) {
+ surface->map->info.flags |= SDL_COPY_COLORKEY;
+ surface->map->info.colorkey = key;
+ if (surface->format->palette) {
+ surface->format->palette->colors[surface->map->info.colorkey].a = SDL_ALPHA_TRANSPARENT;
+ ++surface->format->palette->version;
+ if (!surface->format->palette->version) {
+ surface->format->palette->version = 1;
+ }
+ }
+ } else {
+ if (surface->format->palette) {
+ surface->format->palette->colors[surface->map->info.colorkey].a = SDL_ALPHA_OPAQUE;
+ ++surface->format->palette->version;
+ if (!surface->format->palette->version) {
+ surface->format->palette->version = 1;
+ }
+ }
+ surface->map->info.flags &= ~SDL_COPY_COLORKEY;
+ }
+ if (surface->map->info.flags != flags) {
+ SDL_InvalidateMap(surface->map);
+ }
+
+ return 0;
+}
+
+SDL_bool
+SDL_HasColorKey(SDL_Surface * surface)
+{
+ if (!surface) {
+ return SDL_FALSE;
+ }
+
+ if (!(surface->map->info.flags & SDL_COPY_COLORKEY)) {
+ return SDL_FALSE;
+ }
+
+ return SDL_TRUE;
+}
+
+int
+SDL_GetColorKey(SDL_Surface * surface, Uint32 * key)
+{
+ if (!surface) {
+ return SDL_InvalidParamError("surface");
+ }
+
+ if (!(surface->map->info.flags & SDL_COPY_COLORKEY)) {
+ return SDL_SetError("Surface doesn't have a colorkey");
+ }
+
+ if (key) {
+ *key = surface->map->info.colorkey;
+ }
+ return 0;
+}
+
+/* This is a fairly slow function to switch from colorkey to alpha */
+static void
+SDL_ConvertColorkeyToAlpha(SDL_Surface * surface)
+{
+ int x, y;
+
+ if (!surface) {
+ return;
+ }
+
+ if (!(surface->map->info.flags & SDL_COPY_COLORKEY) ||
+ !surface->format->Amask) {
+ return;
+ }
+
+ SDL_LockSurface(surface);
+
+ switch (surface->format->BytesPerPixel) {
+ case 2:
+ {
+ Uint16 *row, *spot;
+ Uint16 ckey = (Uint16) surface->map->info.colorkey;
+ Uint16 mask = (Uint16) (~surface->format->Amask);
+
+ /* Ignore alpha in colorkey comparison */
+ ckey &= mask;
+ row = (Uint16 *) surface->pixels;
+ for (y = surface->h; y--;) {
+ spot = row;
+ for (x = surface->w; x--;) {
+ if ((*spot & mask) == ckey) {
+ *spot &= mask;
+ }
+ ++spot;
+ }
+ row += surface->pitch / 2;
+ }
+ }
+ break;
+ case 3:
+ /* FIXME */
+ break;
+ case 4:
+ {
+ Uint32 *row, *spot;
+ Uint32 ckey = surface->map->info.colorkey;
+ Uint32 mask = ~surface->format->Amask;
+
+ /* Ignore alpha in colorkey comparison */
+ ckey &= mask;
+ row = (Uint32 *) surface->pixels;
+ for (y = surface->h; y--;) {
+ spot = row;
+ for (x = surface->w; x--;) {
+ if ((*spot & mask) == ckey) {
+ *spot &= mask;
+ }
+ ++spot;
+ }
+ row += surface->pitch / 4;
+ }
+ }
+ break;
+ }
+
+ SDL_UnlockSurface(surface);
+
+ SDL_SetColorKey(surface, 0, 0);
+ SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND);
+}
+
+int
+SDL_SetSurfaceColorMod(SDL_Surface * surface, Uint8 r, Uint8 g, Uint8 b)
+{
+ int flags;
+
+ if (!surface) {
+ return -1;
+ }
+
+ surface->map->info.r = r;
+ surface->map->info.g = g;
+ surface->map->info.b = b;
+
+ flags = surface->map->info.flags;
+ if (r != 0xFF || g != 0xFF || b != 0xFF) {
+ surface->map->info.flags |= SDL_COPY_MODULATE_COLOR;
+ } else {
+ surface->map->info.flags &= ~SDL_COPY_MODULATE_COLOR;
+ }
+ if (surface->map->info.flags != flags) {
+ SDL_InvalidateMap(surface->map);
+ }
+ return 0;
+}
+
+
+int
+SDL_GetSurfaceColorMod(SDL_Surface * surface, Uint8 * r, Uint8 * g, Uint8 * b)
+{
+ if (!surface) {
+ return -1;
+ }
+
+ if (r) {
+ *r = surface->map->info.r;
+ }
+ if (g) {
+ *g = surface->map->info.g;
+ }
+ if (b) {
+ *b = surface->map->info.b;
+ }
+ return 0;
+}
+
+int
+SDL_SetSurfaceAlphaMod(SDL_Surface * surface, Uint8 alpha)
+{
+ int flags;
+
+ if (!surface) {
+ return -1;
+ }
+
+ surface->map->info.a = alpha;
+
+ flags = surface->map->info.flags;
+ if (alpha != 0xFF) {
+ surface->map->info.flags |= SDL_COPY_MODULATE_ALPHA;
+ } else {
+ surface->map->info.flags &= ~SDL_COPY_MODULATE_ALPHA;
+ }
+ if (surface->map->info.flags != flags) {
+ SDL_InvalidateMap(surface->map);
+ }
+ return 0;
+}
+
+int
+SDL_GetSurfaceAlphaMod(SDL_Surface * surface, Uint8 * alpha)
+{
+ if (!surface) {
+ return -1;
+ }
+
+ if (alpha) {
+ *alpha = surface->map->info.a;
+ }
+ return 0;
+}
+
+int
+SDL_SetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode blendMode)
+{
+ int flags, status;
+
+ if (!surface) {
+ return -1;
+ }
+
+ status = 0;
+ flags = surface->map->info.flags;
+ surface->map->info.flags &=
+ ~(SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD);
+ switch (blendMode) {
+ case SDL_BLENDMODE_NONE:
+ break;
+ case SDL_BLENDMODE_BLEND:
+ surface->map->info.flags |= SDL_COPY_BLEND;
+ break;
+ case SDL_BLENDMODE_ADD:
+ surface->map->info.flags |= SDL_COPY_ADD;
+ break;
+ case SDL_BLENDMODE_MOD:
+ surface->map->info.flags |= SDL_COPY_MOD;
+ break;
+ default:
+ status = SDL_Unsupported();
+ break;
+ }
+
+ if (surface->map->info.flags != flags) {
+ SDL_InvalidateMap(surface->map);
+ }
+
+ return status;
+}
+
+int
+SDL_GetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode *blendMode)
+{
+ if (!surface) {
+ return -1;
+ }
+
+ if (!blendMode) {
+ return 0;
+ }
+
+ switch (surface->map->
+ info.flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD)) {
+ case SDL_COPY_BLEND:
+ *blendMode = SDL_BLENDMODE_BLEND;
+ break;
+ case SDL_COPY_ADD:
+ *blendMode = SDL_BLENDMODE_ADD;
+ break;
+ case SDL_COPY_MOD:
+ *blendMode = SDL_BLENDMODE_MOD;
+ break;
+ default:
+ *blendMode = SDL_BLENDMODE_NONE;
+ break;
+ }
+ return 0;
+}
+
+SDL_bool
+SDL_SetClipRect(SDL_Surface * surface, const SDL_Rect * rect)
+{
+ SDL_Rect full_rect;
+
+ /* Don't do anything if there's no surface to act on */
+ if (!surface) {
+ return SDL_FALSE;
+ }
+
+ /* Set up the full surface rectangle */
+ full_rect.x = 0;
+ full_rect.y = 0;
+ full_rect.w = surface->w;
+ full_rect.h = surface->h;
+
+ /* Set the clipping rectangle */
+ if (!rect) {
+ surface->clip_rect = full_rect;
+ return SDL_TRUE;
+ }
+ return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect);
+}
+
+void
+SDL_GetClipRect(SDL_Surface * surface, SDL_Rect * rect)
+{
+ if (surface && rect) {
+ *rect = surface->clip_rect;
+ }
+}
+
+/*
+ * Set up a blit between two surfaces -- split into three parts:
+ * The upper part, SDL_UpperBlit(), performs clipping and rectangle
+ * verification. The lower part is a pointer to a low level
+ * accelerated blitting function.
+ *
+ * These parts are separated out and each used internally by this
+ * library in the optimimum places. They are exported so that if
+ * you know exactly what you are doing, you can optimize your code
+ * by calling the one(s) you need.
+ */
+int
+SDL_LowerBlit(SDL_Surface * src, SDL_Rect * srcrect,
+ SDL_Surface * dst, SDL_Rect * dstrect)
+{
+ /* Check to make sure the blit mapping is valid */
+ if ((src->map->dst != dst) ||
+ (dst->format->palette &&
+ src->map->dst_palette_version != dst->format->palette->version) ||
+ (src->format->palette &&
+ src->map->src_palette_version != src->format->palette->version)) {
+ if (SDL_MapSurface(src, dst) < 0) {
+ return (-1);
+ }
+ /* just here for debugging */
+/* printf */
+/* ("src = 0x%08X src->flags = %08X src->map->info.flags = %08x\ndst = 0x%08X dst->flags = %08X dst->map->info.flags = %08X\nsrc->map->blit = 0x%08x\n", */
+/* src, dst->flags, src->map->info.flags, dst, dst->flags, */
+/* dst->map->info.flags, src->map->blit); */
+ }
+ return (src->map->blit(src, srcrect, dst, dstrect));
+}
+
+
+int
+SDL_UpperBlit(SDL_Surface * src, const SDL_Rect * srcrect,
+ SDL_Surface * dst, SDL_Rect * dstrect)
+{
+ SDL_Rect fulldst;
+ int srcx, srcy, w, h;
+
+ /* Make sure the surfaces aren't locked */
+ if (!src || !dst) {
+ return SDL_SetError("SDL_UpperBlit: passed a NULL surface");
+ }
+ if (src->locked || dst->locked) {
+ return SDL_SetError("Surfaces must not be locked during blit");
+ }
+
+ /* If the destination rectangle is NULL, use the entire dest surface */
+ if (dstrect == NULL) {
+ fulldst.x = fulldst.y = 0;
+ fulldst.w = dst->w;
+ fulldst.h = dst->h;
+ dstrect = &fulldst;
+ }
+
+ /* clip the source rectangle to the source surface */
+ if (srcrect) {
+ int maxw, maxh;
+
+ srcx = srcrect->x;
+ w = srcrect->w;
+ if (srcx < 0) {
+ w += srcx;
+ dstrect->x -= srcx;
+ srcx = 0;
+ }
+ maxw = src->w - srcx;
+ if (maxw < w)
+ w = maxw;
+
+ srcy = srcrect->y;
+ h = srcrect->h;
+ if (srcy < 0) {
+ h += srcy;
+ dstrect->y -= srcy;
+ srcy = 0;
+ }
+ maxh = src->h - srcy;
+ if (maxh < h)
+ h = maxh;
+
+ } else {
+ srcx = srcy = 0;
+ w = src->w;
+ h = src->h;
+ }
+
+ /* clip the destination rectangle against the clip rectangle */
+ {
+ SDL_Rect *clip = &dst->clip_rect;
+ int dx, dy;
+
+ dx = clip->x - dstrect->x;
+ if (dx > 0) {
+ w -= dx;
+ dstrect->x += dx;
+ srcx += dx;
+ }
+ dx = dstrect->x + w - clip->x - clip->w;
+ if (dx > 0)
+ w -= dx;
+
+ dy = clip->y - dstrect->y;
+ if (dy > 0) {
+ h -= dy;
+ dstrect->y += dy;
+ srcy += dy;
+ }
+ dy = dstrect->y + h - clip->y - clip->h;
+ if (dy > 0)
+ h -= dy;
+ }
+
+ /* Switch back to a fast blit if we were previously stretching */
+ if (src->map->info.flags & SDL_COPY_NEAREST) {
+ src->map->info.flags &= ~SDL_COPY_NEAREST;
+ SDL_InvalidateMap(src->map);
+ }
+
+ if (w > 0 && h > 0) {
+ SDL_Rect sr;
+ sr.x = srcx;
+ sr.y = srcy;
+ sr.w = dstrect->w = w;
+ sr.h = dstrect->h = h;
+ return SDL_LowerBlit(src, &sr, dst, dstrect);
+ }
+ dstrect->w = dstrect->h = 0;
+ return 0;
+}
+
+int
+SDL_UpperBlitScaled(SDL_Surface * src, const SDL_Rect * srcrect,
+ SDL_Surface * dst, SDL_Rect * dstrect)
+{
+ double src_x0, src_y0, src_x1, src_y1;
+ double dst_x0, dst_y0, dst_x1, dst_y1;
+ SDL_Rect final_src, final_dst;
+ double scaling_w, scaling_h;
+ int src_w, src_h;
+ int dst_w, dst_h;
+
+ /* Make sure the surfaces aren't locked */
+ if (!src || !dst) {
+ return SDL_SetError("SDL_UpperBlitScaled: passed a NULL surface");
+ }
+ if (src->locked || dst->locked) {
+ return SDL_SetError("Surfaces must not be locked during blit");
+ }
+
+ if (NULL == srcrect) {
+ src_w = src->w;
+ src_h = src->h;
+ } else {
+ src_w = srcrect->w;
+ src_h = srcrect->h;
+ }
+
+ if (NULL == dstrect) {
+ dst_w = dst->w;
+ dst_h = dst->h;
+ } else {
+ dst_w = dstrect->w;
+ dst_h = dstrect->h;
+ }
+
+ if (dst_w == src_w && dst_h == src_h) {
+ /* No scaling, defer to regular blit */
+ return SDL_BlitSurface(src, srcrect, dst, dstrect);
+ }
+
+ scaling_w = (double)dst_w / src_w;
+ scaling_h = (double)dst_h / src_h;
+
+ if (NULL == dstrect) {
+ dst_x0 = 0;
+ dst_y0 = 0;
+ dst_x1 = dst_w - 1;
+ dst_y1 = dst_h - 1;
+ } else {
+ dst_x0 = dstrect->x;
+ dst_y0 = dstrect->y;
+ dst_x1 = dst_x0 + dst_w - 1;
+ dst_y1 = dst_y0 + dst_h - 1;
+ }
+
+ if (NULL == srcrect) {
+ src_x0 = 0;
+ src_y0 = 0;
+ src_x1 = src_w - 1;
+ src_y1 = src_h - 1;
+ } else {
+ src_x0 = srcrect->x;
+ src_y0 = srcrect->y;
+ src_x1 = src_x0 + src_w - 1;
+ src_y1 = src_y0 + src_h - 1;
+
+ /* Clip source rectangle to the source surface */
+
+ if (src_x0 < 0) {
+ dst_x0 -= src_x0 * scaling_w;
+ src_x0 = 0;
+ }
+
+ if (src_x1 >= src->w) {
+ dst_x1 -= (src_x1 - src->w + 1) * scaling_w;
+ src_x1 = src->w - 1;
+ }
+
+ if (src_y0 < 0) {
+ dst_y0 -= src_y0 * scaling_h;
+ src_y0 = 0;
+ }
+
+ if (src_y1 >= src->h) {
+ dst_y1 -= (src_y1 - src->h + 1) * scaling_h;
+ src_y1 = src->h - 1;
+ }
+ }
+
+ /* Clip destination rectangle to the clip rectangle */
+
+ /* Translate to clip space for easier calculations */
+ dst_x0 -= dst->clip_rect.x;
+ dst_x1 -= dst->clip_rect.x;
+ dst_y0 -= dst->clip_rect.y;
+ dst_y1 -= dst->clip_rect.y;
+
+ if (dst_x0 < 0) {
+ src_x0 -= dst_x0 / scaling_w;
+ dst_x0 = 0;
+ }
+
+ if (dst_x1 >= dst->clip_rect.w) {
+ src_x1 -= (dst_x1 - dst->clip_rect.w + 1) / scaling_w;
+ dst_x1 = dst->clip_rect.w - 1;
+ }
+
+ if (dst_y0 < 0) {
+ src_y0 -= dst_y0 / scaling_h;
+ dst_y0 = 0;
+ }
+
+ if (dst_y1 >= dst->clip_rect.h) {
+ src_y1 -= (dst_y1 - dst->clip_rect.h + 1) / scaling_h;
+ dst_y1 = dst->clip_rect.h - 1;
+ }
+
+ /* Translate back to surface coordinates */
+ dst_x0 += dst->clip_rect.x;
+ dst_x1 += dst->clip_rect.x;
+ dst_y0 += dst->clip_rect.y;
+ dst_y1 += dst->clip_rect.y;
+
+ final_src.x = (int)SDL_floor(src_x0 + 0.5);
+ final_src.y = (int)SDL_floor(src_y0 + 0.5);
+ final_src.w = (int)SDL_floor(src_x1 + 1 + 0.5) - (int)SDL_floor(src_x0 + 0.5);
+ final_src.h = (int)SDL_floor(src_y1 + 1 + 0.5) - (int)SDL_floor(src_y0 + 0.5);
+
+ final_dst.x = (int)SDL_floor(dst_x0 + 0.5);
+ final_dst.y = (int)SDL_floor(dst_y0 + 0.5);
+ final_dst.w = (int)SDL_floor(dst_x1 - dst_x0 + 1.5);
+ final_dst.h = (int)SDL_floor(dst_y1 - dst_y0 + 1.5);
+
+ if (final_dst.w < 0)
+ final_dst.w = 0;
+ if (final_dst.h < 0)
+ final_dst.h = 0;
+
+ if (dstrect)
+ *dstrect = final_dst;
+
+ if (final_dst.w == 0 || final_dst.h == 0 ||
+ final_src.w <= 0 || final_src.h <= 0) {
+ /* No-op. */
+ return 0;
+ }
+
+ return SDL_LowerBlitScaled(src, &final_src, dst, &final_dst);
+}
+
+/**
+ * This is a semi-private blit function and it performs low-level surface
+ * scaled blitting only.
+ */
+int
+SDL_LowerBlitScaled(SDL_Surface * src, SDL_Rect * srcrect,
+ SDL_Surface * dst, SDL_Rect * dstrect)
+{
+ static const Uint32 complex_copy_flags = (
+ SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA |
+ SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD |
+ SDL_COPY_COLORKEY
+ );
+
+ if (!(src->map->info.flags & SDL_COPY_NEAREST)) {
+ src->map->info.flags |= SDL_COPY_NEAREST;
+ SDL_InvalidateMap(src->map);
+ }
+
+ if ( !(src->map->info.flags & complex_copy_flags) &&
+ src->format->format == dst->format->format &&
+ !SDL_ISPIXELFORMAT_INDEXED(src->format->format) ) {
+ return SDL_SoftStretch( src, srcrect, dst, dstrect );
+ } else {
+ return SDL_LowerBlit( src, srcrect, dst, dstrect );
+ }
+}
+
+/*
+ * Lock a surface to directly access the pixels
+ */
+int
+SDL_LockSurface(SDL_Surface * surface)
+{
+ if (!surface->locked) {
+ /* Perform the lock */
+ if (surface->flags & SDL_RLEACCEL) {
+ SDL_UnRLESurface(surface, 1);
+ surface->flags |= SDL_RLEACCEL; /* save accel'd state */
+ }
+ }
+
+ /* Increment the surface lock count, for recursive locks */
+ ++surface->locked;
+
+ /* Ready to go.. */
+ return (0);
+}
+
+/*
+ * Unlock a previously locked surface
+ */
+void
+SDL_UnlockSurface(SDL_Surface * surface)
+{
+ /* Only perform an unlock if we are locked */
+ if (!surface->locked || (--surface->locked > 0)) {
+ return;
+ }
+
+ /* Update RLE encoded surface with new data */
+ if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) {
+ surface->flags &= ~SDL_RLEACCEL; /* stop lying */
+ SDL_RLESurface(surface);
+ }
+}
+
+/*
+ * Creates a new surface identical to the existing surface
+ */
+SDL_Surface *
+SDL_DuplicateSurface(SDL_Surface * surface)
+{
+ return SDL_ConvertSurface(surface, surface->format, surface->flags);
+}
+
+/*
+ * Convert a surface into the specified pixel format.
+ */
+SDL_Surface *
+SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
+ Uint32 flags)
+{
+ SDL_Surface *convert;
+ Uint32 copy_flags;
+ SDL_Color copy_color;
+ SDL_Rect bounds;
+
+ if (!surface) {
+ SDL_InvalidParamError("surface");
+ return NULL;
+ }
+ if (!format) {
+ SDL_InvalidParamError("format");
+ return NULL;
+ }
+
+ /* Check for empty destination palette! (results in empty image) */
+ if (format->palette != NULL) {
+ int i;
+ for (i = 0; i < format->palette->ncolors; ++i) {
+ if ((format->palette->colors[i].r != 0xFF) ||
+ (format->palette->colors[i].g != 0xFF) ||
+ (format->palette->colors[i].b != 0xFF))
+ break;
+ }
+ if (i == format->palette->ncolors) {
+ SDL_SetError("Empty destination palette");
+ return (NULL);
+ }
+ }
+
+ /* Create a new surface with the desired format */
+ convert = SDL_CreateRGBSurface(flags, surface->w, surface->h,
+ format->BitsPerPixel, format->Rmask,
+ format->Gmask, format->Bmask,
+ format->Amask);
+ if (convert == NULL) {
+ return (NULL);
+ }
+
+ /* Copy the palette if any */
+ if (format->palette && convert->format->palette) {
+ SDL_memcpy(convert->format->palette->colors,
+ format->palette->colors,
+ format->palette->ncolors * sizeof(SDL_Color));
+ convert->format->palette->ncolors = format->palette->ncolors;
+ }
+
+ /* Save the original copy flags */
+ copy_flags = surface->map->info.flags;
+ copy_color.r = surface->map->info.r;
+ copy_color.g = surface->map->info.g;
+ copy_color.b = surface->map->info.b;
+ copy_color.a = surface->map->info.a;
+ surface->map->info.r = 0xFF;
+ surface->map->info.g = 0xFF;
+ surface->map->info.b = 0xFF;
+ surface->map->info.a = 0xFF;
+ surface->map->info.flags = 0;
+ SDL_InvalidateMap(surface->map);
+
+ /* Copy over the image data */
+ bounds.x = 0;
+ bounds.y = 0;
+ bounds.w = surface->w;
+ bounds.h = surface->h;
+ SDL_LowerBlit(surface, &bounds, convert, &bounds);
+
+ /* Clean up the original surface, and update converted surface */
+ convert->map->info.r = copy_color.r;
+ convert->map->info.g = copy_color.g;
+ convert->map->info.b = copy_color.b;
+ convert->map->info.a = copy_color.a;
+ convert->map->info.flags =
+ (copy_flags &
+ ~(SDL_COPY_COLORKEY | SDL_COPY_BLEND
+ | SDL_COPY_RLE_DESIRED | SDL_COPY_RLE_COLORKEY |
+ SDL_COPY_RLE_ALPHAKEY));
+ surface->map->info.r = copy_color.r;
+ surface->map->info.g = copy_color.g;
+ surface->map->info.b = copy_color.b;
+ surface->map->info.a = copy_color.a;
+ surface->map->info.flags = copy_flags;
+ SDL_InvalidateMap(surface->map);
+ if (copy_flags & SDL_COPY_COLORKEY) {
+ SDL_bool set_colorkey_by_color = SDL_FALSE;
+
+ if (surface->format->palette) {
+ if (format->palette &&
+ surface->format->palette->ncolors <= format->palette->ncolors &&
+ (SDL_memcmp(surface->format->palette->colors, format->palette->colors,
+ surface->format->palette->ncolors * sizeof(SDL_Color)) == 0)) {
+ /* The palette is identical, just set the same colorkey */
+ SDL_SetColorKey(convert, 1, surface->map->info.colorkey);
+ } else if (format->Amask) {
+ /* The alpha was set in the destination from the palette */
+ } else {
+ set_colorkey_by_color = SDL_TRUE;
+ }
+ } else {
+ set_colorkey_by_color = SDL_TRUE;
+ }
+
+ if (set_colorkey_by_color) {
+ SDL_Surface *tmp;
+ SDL_Surface *tmp2;
+ int converted_colorkey = 0;
+
+ /* Create a dummy surface to get the colorkey converted */
+ tmp = SDL_CreateRGBSurface(0, 1, 1,
+ surface->format->BitsPerPixel, surface->format->Rmask,
+ surface->format->Gmask, surface->format->Bmask,
+ surface->format->Amask);
+
+ /* Share the palette, if any */
+ if (surface->format->palette) {
+ SDL_SetSurfacePalette(tmp, surface->format->palette);
+ }
+
+ SDL_FillRect(tmp, NULL, surface->map->info.colorkey);
+
+ tmp->map->info.flags &= ~SDL_COPY_COLORKEY;
+
+ /* Convertion of the colorkey */
+ tmp2 = SDL_ConvertSurface(tmp, format, 0);
+
+ /* Get the converted colorkey */
+ SDL_memcpy(&converted_colorkey, tmp2->pixels, tmp2->format->BytesPerPixel);
+
+ SDL_FreeSurface(tmp);
+ SDL_FreeSurface(tmp2);
+
+ /* Set the converted colorkey on the new surface */
+ SDL_SetColorKey(convert, 1, converted_colorkey);
+
+ /* This is needed when converting for 3D texture upload */
+ SDL_ConvertColorkeyToAlpha(convert);
+ }
+ }
+ SDL_SetClipRect(convert, &surface->clip_rect);
+
+ /* Enable alpha blending by default if the new surface has an
+ * alpha channel or alpha modulation */
+ if ((surface->format->Amask && format->Amask) ||
+ (copy_flags & SDL_COPY_MODULATE_ALPHA)) {
+ SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND);
+ }
+ if ((copy_flags & SDL_COPY_RLE_DESIRED) || (flags & SDL_RLEACCEL)) {
+ SDL_SetSurfaceRLE(convert, SDL_RLEACCEL);
+ }
+
+ /* We're ready to go! */
+ return (convert);
+}
+
+SDL_Surface *
+SDL_ConvertSurfaceFormat(SDL_Surface * surface, Uint32 pixel_format,
+ Uint32 flags)
+{
+ SDL_PixelFormat *fmt;
+ SDL_Surface *convert = NULL;
+
+ fmt = SDL_AllocFormat(pixel_format);
+ if (fmt) {
+ convert = SDL_ConvertSurface(surface, fmt, flags);
+ SDL_FreeFormat(fmt);
+ }
+ return convert;
+}
+
+/*
+ * Create a surface on the stack for quick blit operations
+ */
+static SDL_INLINE SDL_bool
+SDL_CreateSurfaceOnStack(int width, int height, Uint32 pixel_format,
+ void * pixels, int pitch, SDL_Surface * surface,
+ SDL_PixelFormat * format, SDL_BlitMap * blitmap)
+{
+ if (SDL_ISPIXELFORMAT_INDEXED(pixel_format)) {
+ SDL_SetError("Indexed pixel formats not supported");
+ return SDL_FALSE;
+ }
+ if (SDL_InitFormat(format, pixel_format) < 0) {
+ return SDL_FALSE;
+ }
+
+ SDL_zerop(surface);
+ surface->flags = SDL_PREALLOC;
+ surface->format = format;
+ surface->pixels = pixels;
+ surface->w = width;
+ surface->h = height;
+ surface->pitch = pitch;
+ /* We don't actually need to set up the clip rect for our purposes */
+ /* SDL_SetClipRect(surface, NULL); */
+
+ /* Allocate an empty mapping */
+ SDL_zerop(blitmap);
+ blitmap->info.r = 0xFF;
+ blitmap->info.g = 0xFF;
+ blitmap->info.b = 0xFF;
+ blitmap->info.a = 0xFF;
+ surface->map = blitmap;
+
+ /* The surface is ready to go */
+ surface->refcount = 1;
+ return SDL_TRUE;
+}
+
+/*
+ * Copy a block of pixels of one format to another format
+ */
+int SDL_ConvertPixels(int width, int height,
+ Uint32 src_format, const void * src, int src_pitch,
+ Uint32 dst_format, void * dst, int dst_pitch)
+{
+ SDL_Surface src_surface, dst_surface;
+ SDL_PixelFormat src_fmt, dst_fmt;
+ SDL_BlitMap src_blitmap, dst_blitmap;
+ SDL_Rect rect;
+ void *nonconst_src = (void *) src;
+
+ /* Check to make sure we are blitting somewhere, so we don't crash */
+ if (!dst) {
+ return SDL_InvalidParamError("dst");
+ }
+ if (!dst_pitch) {
+ return SDL_InvalidParamError("dst_pitch");
+ }
+
+ if (SDL_ISPIXELFORMAT_FOURCC(src_format) && SDL_ISPIXELFORMAT_FOURCC(dst_format)) {
+ return SDL_ConvertPixels_YUV_to_YUV(width, height, src_format, src, src_pitch, dst_format, dst, dst_pitch);
+ } else if (SDL_ISPIXELFORMAT_FOURCC(src_format)) {
+ return SDL_ConvertPixels_YUV_to_RGB(width, height, src_format, src, src_pitch, dst_format, dst, dst_pitch);
+ } else if (SDL_ISPIXELFORMAT_FOURCC(dst_format)) {
+ return SDL_ConvertPixels_RGB_to_YUV(width, height, src_format, src, src_pitch, dst_format, dst, dst_pitch);
+ }
+
+ /* Fast path for same format copy */
+ if (src_format == dst_format) {
+ int i;
+ const int bpp = SDL_BYTESPERPIXEL(src_format);
+ width *= bpp;
+ for (i = height; i--;) {
+ SDL_memcpy(dst, src, width);
+ src = (const Uint8*)src + src_pitch;
+ dst = (Uint8*)dst + dst_pitch;
+ }
+ return 0;
+ }
+
+ if (!SDL_CreateSurfaceOnStack(width, height, src_format, nonconst_src,
+ src_pitch,
+ &src_surface, &src_fmt, &src_blitmap)) {
+ return -1;
+ }
+ if (!SDL_CreateSurfaceOnStack(width, height, dst_format, dst, dst_pitch,
+ &dst_surface, &dst_fmt, &dst_blitmap)) {
+ return -1;
+ }
+
+ /* Set up the rect and go! */
+ rect.x = 0;
+ rect.y = 0;
+ rect.w = width;
+ rect.h = height;
+ return SDL_LowerBlit(&src_surface, &rect, &dst_surface, &rect);
+}
+
+/*
+ * Free a surface created by the above function.
+ */
+void
+SDL_FreeSurface(SDL_Surface * surface)
+{
+ if (surface == NULL) {
+ return;
+ }
+ if (surface->flags & SDL_DONTFREE) {
+ return;
+ }
+ SDL_InvalidateMap(surface->map);
+
+ if (--surface->refcount > 0) {
+ return;
+ }
+ while (surface->locked > 0) {
+ SDL_UnlockSurface(surface);
+ }
+ if (surface->flags & SDL_RLEACCEL) {
+ SDL_UnRLESurface(surface, 0);
+ }
+ if (surface->format) {
+ SDL_SetSurfacePalette(surface, NULL);
+ SDL_FreeFormat(surface->format);
+ surface->format = NULL;
+ }
+ if (!(surface->flags & SDL_PREALLOC)) {
+ SDL_free(surface->pixels);
+ }
+ if (surface->map) {
+ SDL_FreeBlitMap(surface->map);
+ }
+ SDL_free(surface);
+}
+
+/* vi: set ts=4 sw=4 expandtab: */