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-rw-r--r--source/3rd-party/SDL2/src/video/SDL_video.c4161
1 files changed, 4161 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/SDL_video.c b/source/3rd-party/SDL2/src/video/SDL_video.c
new file mode 100644
index 0000000..336fdaa
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/SDL_video.c
@@ -0,0 +1,4161 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../SDL_internal.h"
+
+/* The high-level video driver subsystem */
+
+#include "SDL.h"
+#include "SDL_video.h"
+#include "SDL_sysvideo.h"
+#include "SDL_blit.h"
+#include "SDL_pixels_c.h"
+#include "SDL_rect_c.h"
+#include "../events/SDL_events_c.h"
+#include "../timer/SDL_timer_c.h"
+
+#include "SDL_syswm.h"
+
+#if SDL_VIDEO_OPENGL
+#include "SDL_opengl.h"
+#endif /* SDL_VIDEO_OPENGL */
+
+#if SDL_VIDEO_OPENGL_ES
+#include "SDL_opengles.h"
+#endif /* SDL_VIDEO_OPENGL_ES */
+
+/* GL and GLES2 headers conflict on Linux 32 bits */
+#if SDL_VIDEO_OPENGL_ES2 && !SDL_VIDEO_OPENGL
+#include "SDL_opengles2.h"
+#endif /* SDL_VIDEO_OPENGL_ES2 && !SDL_VIDEO_OPENGL */
+
+#if !SDL_VIDEO_OPENGL
+#ifndef GL_CONTEXT_RELEASE_BEHAVIOR_KHR
+#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
+#endif
+#endif
+
+#ifdef __EMSCRIPTEN__
+#include <emscripten.h>
+#endif
+
+/* Available video drivers */
+static VideoBootStrap *bootstrap[] = {
+#if SDL_VIDEO_DRIVER_COCOA
+ &COCOA_bootstrap,
+#endif
+#if SDL_VIDEO_DRIVER_X11
+ &X11_bootstrap,
+#endif
+#if SDL_VIDEO_DRIVER_MIR
+ &MIR_bootstrap,
+#endif
+#if SDL_VIDEO_DRIVER_WAYLAND
+ &Wayland_bootstrap,
+#endif
+#if SDL_VIDEO_DRIVER_VIVANTE
+ &VIVANTE_bootstrap,
+#endif
+#if SDL_VIDEO_DRIVER_DIRECTFB
+ &DirectFB_bootstrap,
+#endif
+#if SDL_VIDEO_DRIVER_WINDOWS
+ &WINDOWS_bootstrap,
+#endif
+#if SDL_VIDEO_DRIVER_WINRT
+ &WINRT_bootstrap,
+#endif
+#if SDL_VIDEO_DRIVER_HAIKU
+ &HAIKU_bootstrap,
+#endif
+#if SDL_VIDEO_DRIVER_PANDORA
+ &PND_bootstrap,
+#endif
+#if SDL_VIDEO_DRIVER_UIKIT
+ &UIKIT_bootstrap,
+#endif
+#if SDL_VIDEO_DRIVER_ANDROID
+ &Android_bootstrap,
+#endif
+#if SDL_VIDEO_DRIVER_PSP
+ &PSP_bootstrap,
+#endif
+#if SDL_VIDEO_DRIVER_KMSDRM
+ &KMSDRM_bootstrap,
+#endif
+#if SDL_VIDEO_DRIVER_RPI
+ &RPI_bootstrap,
+#endif
+#if SDL_VIDEO_DRIVER_NACL
+ &NACL_bootstrap,
+#endif
+#if SDL_VIDEO_DRIVER_EMSCRIPTEN
+ &Emscripten_bootstrap,
+#endif
+#if SDL_VIDEO_DRIVER_QNX
+ &QNX_bootstrap,
+#endif
+#if SDL_VIDEO_DRIVER_DUMMY
+ &DUMMY_bootstrap,
+#endif
+ NULL
+};
+
+static SDL_VideoDevice *_this = NULL;
+
+#define CHECK_WINDOW_MAGIC(window, retval) \
+ if (!_this) { \
+ SDL_UninitializedVideo(); \
+ return retval; \
+ } \
+ SDL_assert(window && window->magic == &_this->window_magic); \
+ if (!window || window->magic != &_this->window_magic) { \
+ SDL_SetError("Invalid window"); \
+ return retval; \
+ }
+
+#define CHECK_DISPLAY_INDEX(displayIndex, retval) \
+ if (!_this) { \
+ SDL_UninitializedVideo(); \
+ return retval; \
+ } \
+ SDL_assert(_this->displays != NULL); \
+ SDL_assert(displayIndex >= 0 && displayIndex < _this->num_displays); \
+ if (displayIndex < 0 || displayIndex >= _this->num_displays) { \
+ SDL_SetError("displayIndex must be in the range 0 - %d", \
+ _this->num_displays - 1); \
+ return retval; \
+ }
+
+#define FULLSCREEN_MASK (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN)
+
+#ifdef __MACOSX__
+/* Support for Mac OS X fullscreen spaces */
+extern SDL_bool Cocoa_IsWindowInFullscreenSpace(SDL_Window * window);
+extern SDL_bool Cocoa_SetWindowFullscreenSpace(SDL_Window * window, SDL_bool state);
+#endif
+
+
+/* Support for framebuffer emulation using an accelerated renderer */
+
+#define SDL_WINDOWTEXTUREDATA "_SDL_WindowTextureData"
+
+typedef struct {
+ SDL_Renderer *renderer;
+ SDL_Texture *texture;
+ void *pixels;
+ int pitch;
+ int bytes_per_pixel;
+} SDL_WindowTextureData;
+
+static SDL_bool
+ShouldUseTextureFramebuffer()
+{
+ const char *hint;
+
+ /* If there's no native framebuffer support then there's no option */
+ if (!_this->CreateWindowFramebuffer) {
+ return SDL_TRUE;
+ }
+
+ /* If this is the dummy driver there is no texture support */
+ if (_this->is_dummy) {
+ return SDL_FALSE;
+ }
+
+ /* If the user has specified a software renderer we can't use a
+ texture framebuffer, or renderer creation will go recursive.
+ */
+ hint = SDL_GetHint(SDL_HINT_RENDER_DRIVER);
+ if (hint && SDL_strcasecmp(hint, "software") == 0) {
+ return SDL_FALSE;
+ }
+
+ /* See if the user or application wants a specific behavior */
+ hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);
+ if (hint) {
+ if (*hint == '0' || SDL_strcasecmp(hint, "false") == 0) {
+ return SDL_FALSE;
+ } else {
+ return SDL_TRUE;
+ }
+ }
+
+ /* Each platform has different performance characteristics */
+#if defined(__WIN32__)
+ /* GDI BitBlt() is way faster than Direct3D dynamic textures right now.
+ */
+ return SDL_FALSE;
+
+#elif defined(__MACOSX__)
+ /* Mac OS X uses OpenGL as the native fast path (for cocoa and X11) */
+ return SDL_TRUE;
+
+#elif defined(__LINUX__)
+ /* Properly configured OpenGL drivers are faster than MIT-SHM */
+#if SDL_VIDEO_OPENGL
+ /* Ugh, find a way to cache this value! */
+ {
+ SDL_Window *window;
+ SDL_GLContext context;
+ SDL_bool hasAcceleratedOpenGL = SDL_FALSE;
+
+ window = SDL_CreateWindow("OpenGL test", -32, -32, 32, 32, SDL_WINDOW_OPENGL|SDL_WINDOW_HIDDEN);
+ if (window) {
+ context = SDL_GL_CreateContext(window);
+ if (context) {
+ const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
+ const char *vendor = NULL;
+
+ glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
+ if (glGetStringFunc) {
+ vendor = (const char *) glGetStringFunc(GL_VENDOR);
+ }
+ /* Add more vendors here at will... */
+ if (vendor &&
+ (SDL_strstr(vendor, "ATI Technologies") ||
+ SDL_strstr(vendor, "NVIDIA"))) {
+ hasAcceleratedOpenGL = SDL_TRUE;
+ }
+ SDL_GL_DeleteContext(context);
+ }
+ SDL_DestroyWindow(window);
+ }
+ return hasAcceleratedOpenGL;
+ }
+#elif SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
+ /* Let's be optimistic about this! */
+ return SDL_TRUE;
+#else
+ return SDL_FALSE;
+#endif
+
+#else
+ /* Play it safe, assume that if there is a framebuffer driver that it's
+ optimized for the current platform.
+ */
+ return SDL_FALSE;
+#endif
+}
+
+static int
+SDL_CreateWindowTexture(SDL_VideoDevice *unused, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
+{
+ SDL_WindowTextureData *data;
+
+ data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
+ if (!data) {
+ SDL_Renderer *renderer = NULL;
+ int i;
+ const char *hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);
+
+ /* Check to see if there's a specific driver requested */
+ if (hint && *hint != '0' && *hint != '1' &&
+ SDL_strcasecmp(hint, "true") != 0 &&
+ SDL_strcasecmp(hint, "false") != 0 &&
+ SDL_strcasecmp(hint, "software") != 0) {
+ for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
+ SDL_RendererInfo info;
+ SDL_GetRenderDriverInfo(i, &info);
+ if (SDL_strcasecmp(info.name, hint) == 0) {
+ renderer = SDL_CreateRenderer(window, i, 0);
+ break;
+ }
+ }
+ }
+
+ if (!renderer) {
+ for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
+ SDL_RendererInfo info;
+ SDL_GetRenderDriverInfo(i, &info);
+ if (SDL_strcmp(info.name, "software") != 0) {
+ renderer = SDL_CreateRenderer(window, i, 0);
+ if (renderer) {
+ break;
+ }
+ }
+ }
+ }
+ if (!renderer) {
+ return SDL_SetError("No hardware accelerated renderers available");
+ }
+
+ /* Create the data after we successfully create the renderer (bug #1116) */
+ data = (SDL_WindowTextureData *)SDL_calloc(1, sizeof(*data));
+ if (!data) {
+ SDL_DestroyRenderer(renderer);
+ return SDL_OutOfMemory();
+ }
+ SDL_SetWindowData(window, SDL_WINDOWTEXTUREDATA, data);
+
+ data->renderer = renderer;
+ }
+
+ /* Free any old texture and pixel data */
+ if (data->texture) {
+ SDL_DestroyTexture(data->texture);
+ data->texture = NULL;
+ }
+ SDL_free(data->pixels);
+ data->pixels = NULL;
+
+ {
+ SDL_RendererInfo info;
+ Uint32 i;
+
+ if (SDL_GetRendererInfo(data->renderer, &info) < 0) {
+ return -1;
+ }
+
+ /* Find the first format without an alpha channel */
+ *format = info.texture_formats[0];
+
+ for (i = 0; i < info.num_texture_formats; ++i) {
+ if (!SDL_ISPIXELFORMAT_FOURCC(info.texture_formats[i]) &&
+ !SDL_ISPIXELFORMAT_ALPHA(info.texture_formats[i])) {
+ *format = info.texture_formats[i];
+ break;
+ }
+ }
+ }
+
+ data->texture = SDL_CreateTexture(data->renderer, *format,
+ SDL_TEXTUREACCESS_STREAMING,
+ window->w, window->h);
+ if (!data->texture) {
+ return -1;
+ }
+
+ /* Create framebuffer data */
+ data->bytes_per_pixel = SDL_BYTESPERPIXEL(*format);
+ data->pitch = (((window->w * data->bytes_per_pixel) + 3) & ~3);
+
+ {
+ /* Make static analysis happy about potential malloc(0) calls. */
+ const size_t allocsize = window->h * data->pitch;
+ data->pixels = SDL_malloc((allocsize > 0) ? allocsize : 1);
+ if (!data->pixels) {
+ return SDL_OutOfMemory();
+ }
+ }
+
+ *pixels = data->pixels;
+ *pitch = data->pitch;
+
+ /* Make sure we're not double-scaling the viewport */
+ SDL_RenderSetViewport(data->renderer, NULL);
+
+ return 0;
+}
+
+static int
+SDL_UpdateWindowTexture(SDL_VideoDevice *unused, SDL_Window * window, const SDL_Rect * rects, int numrects)
+{
+ SDL_WindowTextureData *data;
+ SDL_Rect rect;
+ void *src;
+
+ data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
+ if (!data || !data->texture) {
+ return SDL_SetError("No window texture data");
+ }
+
+ /* Update a single rect that contains subrects for best DMA performance */
+ if (SDL_GetSpanEnclosingRect(window->w, window->h, numrects, rects, &rect)) {
+ src = (void *)((Uint8 *)data->pixels +
+ rect.y * data->pitch +
+ rect.x * data->bytes_per_pixel);
+ if (SDL_UpdateTexture(data->texture, &rect, src, data->pitch) < 0) {
+ return -1;
+ }
+
+ if (SDL_RenderCopy(data->renderer, data->texture, NULL, NULL) < 0) {
+ return -1;
+ }
+
+ SDL_RenderPresent(data->renderer);
+ }
+ return 0;
+}
+
+static void
+SDL_DestroyWindowTexture(SDL_VideoDevice *unused, SDL_Window * window)
+{
+ SDL_WindowTextureData *data;
+
+ data = SDL_SetWindowData(window, SDL_WINDOWTEXTUREDATA, NULL);
+ if (!data) {
+ return;
+ }
+ if (data->texture) {
+ SDL_DestroyTexture(data->texture);
+ }
+ if (data->renderer) {
+ SDL_DestroyRenderer(data->renderer);
+ }
+ SDL_free(data->pixels);
+ SDL_free(data);
+}
+
+
+static int
+cmpmodes(const void *A, const void *B)
+{
+ const SDL_DisplayMode *a = (const SDL_DisplayMode *) A;
+ const SDL_DisplayMode *b = (const SDL_DisplayMode *) B;
+ if (a == b) {
+ return 0;
+ } else if (a->w != b->w) {
+ return b->w - a->w;
+ } else if (a->h != b->h) {
+ return b->h - a->h;
+ } else if (SDL_BITSPERPIXEL(a->format) != SDL_BITSPERPIXEL(b->format)) {
+ return SDL_BITSPERPIXEL(b->format) - SDL_BITSPERPIXEL(a->format);
+ } else if (SDL_PIXELLAYOUT(a->format) != SDL_PIXELLAYOUT(b->format)) {
+ return SDL_PIXELLAYOUT(b->format) - SDL_PIXELLAYOUT(a->format);
+ } else if (a->refresh_rate != b->refresh_rate) {
+ return b->refresh_rate - a->refresh_rate;
+ }
+ return 0;
+}
+
+static int
+SDL_UninitializedVideo()
+{
+ return SDL_SetError("Video subsystem has not been initialized");
+}
+
+int
+SDL_GetNumVideoDrivers(void)
+{
+ return SDL_arraysize(bootstrap) - 1;
+}
+
+const char *
+SDL_GetVideoDriver(int index)
+{
+ if (index >= 0 && index < SDL_GetNumVideoDrivers()) {
+ return bootstrap[index]->name;
+ }
+ return NULL;
+}
+
+/*
+ * Initialize the video and event subsystems -- determine native pixel format
+ */
+int
+SDL_VideoInit(const char *driver_name)
+{
+ SDL_VideoDevice *video;
+ int index;
+ int i;
+
+ /* Check to make sure we don't overwrite '_this' */
+ if (_this != NULL) {
+ SDL_VideoQuit();
+ }
+
+#if !SDL_TIMERS_DISABLED
+ SDL_TicksInit();
+#endif
+
+ /* Start the event loop */
+ if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0 ||
+ SDL_KeyboardInit() < 0 ||
+ SDL_MouseInit() < 0 ||
+ SDL_TouchInit() < 0) {
+ return -1;
+ }
+
+ /* Select the proper video driver */
+ index = 0;
+ video = NULL;
+ if (driver_name == NULL) {
+ driver_name = SDL_getenv("SDL_VIDEODRIVER");
+ }
+ if (driver_name != NULL) {
+ for (i = 0; bootstrap[i]; ++i) {
+ if (SDL_strncasecmp(bootstrap[i]->name, driver_name, SDL_strlen(driver_name)) == 0) {
+ if (bootstrap[i]->available()) {
+ video = bootstrap[i]->create(index);
+ break;
+ }
+ }
+ }
+ } else {
+ for (i = 0; bootstrap[i]; ++i) {
+ if (bootstrap[i]->available()) {
+ video = bootstrap[i]->create(index);
+ if (video != NULL) {
+ break;
+ }
+ }
+ }
+ }
+ if (video == NULL) {
+ if (driver_name) {
+ return SDL_SetError("%s not available", driver_name);
+ }
+ return SDL_SetError("No available video device");
+ }
+ _this = video;
+ _this->name = bootstrap[i]->name;
+ _this->next_object_id = 1;
+
+
+ /* Set some very sane GL defaults */
+ _this->gl_config.driver_loaded = 0;
+ _this->gl_config.dll_handle = NULL;
+ SDL_GL_ResetAttributes();
+
+ _this->current_glwin_tls = SDL_TLSCreate();
+ _this->current_glctx_tls = SDL_TLSCreate();
+
+ /* Initialize the video subsystem */
+ if (_this->VideoInit(_this) < 0) {
+ SDL_VideoQuit();
+ return -1;
+ }
+
+ /* Make sure some displays were added */
+ if (_this->num_displays == 0) {
+ SDL_VideoQuit();
+ return SDL_SetError("The video driver did not add any displays");
+ }
+
+ /* Add the renderer framebuffer emulation if desired */
+ if (ShouldUseTextureFramebuffer()) {
+ _this->CreateWindowFramebuffer = SDL_CreateWindowTexture;
+ _this->UpdateWindowFramebuffer = SDL_UpdateWindowTexture;
+ _this->DestroyWindowFramebuffer = SDL_DestroyWindowTexture;
+ }
+
+ /* Disable the screen saver by default. This is a change from <= 2.0.1,
+ but most things using SDL are games or media players; you wouldn't
+ want a screensaver to trigger if you're playing exclusively with a
+ joystick, or passively watching a movie. Things that use SDL but
+ function more like a normal desktop app should explicitly reenable the
+ screensaver. */
+ if (!SDL_GetHintBoolean(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, SDL_FALSE)) {
+ SDL_DisableScreenSaver();
+ }
+
+ /* If we don't use a screen keyboard, turn on text input by default,
+ otherwise programs that expect to get text events without enabling
+ UNICODE input won't get any events.
+
+ Actually, come to think of it, you needed to call SDL_EnableUNICODE(1)
+ in SDL 1.2 before you got text input events. Hmm...
+ */
+ if (!SDL_HasScreenKeyboardSupport()) {
+ SDL_StartTextInput();
+ }
+
+ /* We're ready to go! */
+ return 0;
+}
+
+const char *
+SDL_GetCurrentVideoDriver()
+{
+ if (!_this) {
+ SDL_UninitializedVideo();
+ return NULL;
+ }
+ return _this->name;
+}
+
+SDL_VideoDevice *
+SDL_GetVideoDevice(void)
+{
+ return _this;
+}
+
+int
+SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode)
+{
+ SDL_VideoDisplay display;
+
+ SDL_zero(display);
+ if (desktop_mode) {
+ display.desktop_mode = *desktop_mode;
+ }
+ display.current_mode = display.desktop_mode;
+
+ return SDL_AddVideoDisplay(&display);
+}
+
+int
+SDL_AddVideoDisplay(const SDL_VideoDisplay * display)
+{
+ SDL_VideoDisplay *displays;
+ int index = -1;
+
+ displays =
+ SDL_realloc(_this->displays,
+ (_this->num_displays + 1) * sizeof(*displays));
+ if (displays) {
+ index = _this->num_displays++;
+ displays[index] = *display;
+ displays[index].device = _this;
+ _this->displays = displays;
+
+ if (display->name) {
+ displays[index].name = SDL_strdup(display->name);
+ } else {
+ char name[32];
+
+ SDL_itoa(index, name, 10);
+ displays[index].name = SDL_strdup(name);
+ }
+ } else {
+ SDL_OutOfMemory();
+ }
+ return index;
+}
+
+int
+SDL_GetNumVideoDisplays(void)
+{
+ if (!_this) {
+ SDL_UninitializedVideo();
+ return 0;
+ }
+ return _this->num_displays;
+}
+
+int
+SDL_GetIndexOfDisplay(SDL_VideoDisplay *display)
+{
+ int displayIndex;
+
+ for (displayIndex = 0; displayIndex < _this->num_displays; ++displayIndex) {
+ if (display == &_this->displays[displayIndex]) {
+ return displayIndex;
+ }
+ }
+
+ /* Couldn't find the display, just use index 0 */
+ return 0;
+}
+
+void *
+SDL_GetDisplayDriverData(int displayIndex)
+{
+ CHECK_DISPLAY_INDEX(displayIndex, NULL);
+
+ return _this->displays[displayIndex].driverdata;
+}
+
+const char *
+SDL_GetDisplayName(int displayIndex)
+{
+ CHECK_DISPLAY_INDEX(displayIndex, NULL);
+
+ return _this->displays[displayIndex].name;
+}
+
+int
+SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect)
+{
+ CHECK_DISPLAY_INDEX(displayIndex, -1);
+
+ if (rect) {
+ SDL_VideoDisplay *display = &_this->displays[displayIndex];
+
+ if (_this->GetDisplayBounds) {
+ if (_this->GetDisplayBounds(_this, display, rect) == 0) {
+ return 0;
+ }
+ }
+
+ /* Assume that the displays are left to right */
+ if (displayIndex == 0) {
+ rect->x = 0;
+ rect->y = 0;
+ } else {
+ SDL_GetDisplayBounds(displayIndex-1, rect);
+ rect->x += rect->w;
+ }
+ rect->w = display->current_mode.w;
+ rect->h = display->current_mode.h;
+ }
+ return 0; /* !!! FIXME: should this be an error if (rect==NULL) ? */
+}
+
+int SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect)
+{
+ CHECK_DISPLAY_INDEX(displayIndex, -1);
+
+ if (rect) {
+ SDL_VideoDisplay *display = &_this->displays[displayIndex];
+
+ if (_this->GetDisplayUsableBounds) {
+ if (_this->GetDisplayUsableBounds(_this, display, rect) == 0) {
+ return 0;
+ }
+ }
+
+ /* Oh well, just give the entire display bounds. */
+ return SDL_GetDisplayBounds(displayIndex, rect);
+ }
+ return 0; /* !!! FIXME: should this be an error if (rect==NULL) ? */
+}
+
+int
+SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi)
+{
+ SDL_VideoDisplay *display;
+
+ CHECK_DISPLAY_INDEX(displayIndex, -1);
+
+ display = &_this->displays[displayIndex];
+
+ if (_this->GetDisplayDPI) {
+ if (_this->GetDisplayDPI(_this, display, ddpi, hdpi, vdpi) == 0) {
+ return 0;
+ }
+ } else {
+ return SDL_Unsupported();
+ }
+
+ return -1;
+}
+
+SDL_DisplayOrientation
+SDL_GetDisplayOrientation(int displayIndex)
+{
+ SDL_VideoDisplay *display;
+
+ CHECK_DISPLAY_INDEX(displayIndex, SDL_ORIENTATION_UNKNOWN);
+
+ display = &_this->displays[displayIndex];
+ return display->orientation;
+}
+
+SDL_bool
+SDL_AddDisplayMode(SDL_VideoDisplay * display, const SDL_DisplayMode * mode)
+{
+ SDL_DisplayMode *modes;
+ int i, nmodes;
+
+ /* Make sure we don't already have the mode in the list */
+ modes = display->display_modes;
+ nmodes = display->num_display_modes;
+ for (i = 0; i < nmodes; ++i) {
+ if (cmpmodes(mode, &modes[i]) == 0) {
+ return SDL_FALSE;
+ }
+ }
+
+ /* Go ahead and add the new mode */
+ if (nmodes == display->max_display_modes) {
+ modes =
+ SDL_realloc(modes,
+ (display->max_display_modes + 32) * sizeof(*modes));
+ if (!modes) {
+ return SDL_FALSE;
+ }
+ display->display_modes = modes;
+ display->max_display_modes += 32;
+ }
+ modes[nmodes] = *mode;
+ display->num_display_modes++;
+
+ /* Re-sort video modes */
+ SDL_qsort(display->display_modes, display->num_display_modes,
+ sizeof(SDL_DisplayMode), cmpmodes);
+
+ return SDL_TRUE;
+}
+
+static int
+SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display)
+{
+ if (!display->num_display_modes && _this->GetDisplayModes) {
+ _this->GetDisplayModes(_this, display);
+ SDL_qsort(display->display_modes, display->num_display_modes,
+ sizeof(SDL_DisplayMode), cmpmodes);
+ }
+ return display->num_display_modes;
+}
+
+int
+SDL_GetNumDisplayModes(int displayIndex)
+{
+ CHECK_DISPLAY_INDEX(displayIndex, -1);
+
+ return SDL_GetNumDisplayModesForDisplay(&_this->displays[displayIndex]);
+}
+
+int
+SDL_GetDisplayMode(int displayIndex, int index, SDL_DisplayMode * mode)
+{
+ SDL_VideoDisplay *display;
+
+ CHECK_DISPLAY_INDEX(displayIndex, -1);
+
+ display = &_this->displays[displayIndex];
+ if (index < 0 || index >= SDL_GetNumDisplayModesForDisplay(display)) {
+ return SDL_SetError("index must be in the range of 0 - %d",
+ SDL_GetNumDisplayModesForDisplay(display) - 1);
+ }
+ if (mode) {
+ *mode = display->display_modes[index];
+ }
+ return 0;
+}
+
+int
+SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode)
+{
+ SDL_VideoDisplay *display;
+
+ CHECK_DISPLAY_INDEX(displayIndex, -1);
+
+ display = &_this->displays[displayIndex];
+ if (mode) {
+ *mode = display->desktop_mode;
+ }
+ return 0;
+}
+
+int
+SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode)
+{
+ SDL_VideoDisplay *display;
+
+ CHECK_DISPLAY_INDEX(displayIndex, -1);
+
+ display = &_this->displays[displayIndex];
+ if (mode) {
+ *mode = display->current_mode;
+ }
+ return 0;
+}
+
+static SDL_DisplayMode *
+SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display,
+ const SDL_DisplayMode * mode,
+ SDL_DisplayMode * closest)
+{
+ Uint32 target_format;
+ int target_refresh_rate;
+ int i;
+ SDL_DisplayMode *current, *match;
+
+ if (!mode || !closest) {
+ SDL_SetError("Missing desired mode or closest mode parameter");
+ return NULL;
+ }
+
+ /* Default to the desktop format */
+ if (mode->format) {
+ target_format = mode->format;
+ } else {
+ target_format = display->desktop_mode.format;
+ }
+
+ /* Default to the desktop refresh rate */
+ if (mode->refresh_rate) {
+ target_refresh_rate = mode->refresh_rate;
+ } else {
+ target_refresh_rate = display->desktop_mode.refresh_rate;
+ }
+
+ match = NULL;
+ for (i = 0; i < SDL_GetNumDisplayModesForDisplay(display); ++i) {
+ current = &display->display_modes[i];
+
+ if (current->w && (current->w < mode->w)) {
+ /* Out of sorted modes large enough here */
+ break;
+ }
+ if (current->h && (current->h < mode->h)) {
+ if (current->w && (current->w == mode->w)) {
+ /* Out of sorted modes large enough here */
+ break;
+ }
+ /* Wider, but not tall enough, due to a different
+ aspect ratio. This mode must be skipped, but closer
+ modes may still follow. */
+ continue;
+ }
+ if (!match || current->w < match->w || current->h < match->h) {
+ match = current;
+ continue;
+ }
+ if (current->format != match->format) {
+ /* Sorted highest depth to lowest */
+ if (current->format == target_format ||
+ (SDL_BITSPERPIXEL(current->format) >=
+ SDL_BITSPERPIXEL(target_format)
+ && SDL_PIXELTYPE(current->format) ==
+ SDL_PIXELTYPE(target_format))) {
+ match = current;
+ }
+ continue;
+ }
+ if (current->refresh_rate != match->refresh_rate) {
+ /* Sorted highest refresh to lowest */
+ if (current->refresh_rate >= target_refresh_rate) {
+ match = current;
+ }
+ }
+ }
+ if (match) {
+ if (match->format) {
+ closest->format = match->format;
+ } else {
+ closest->format = mode->format;
+ }
+ if (match->w && match->h) {
+ closest->w = match->w;
+ closest->h = match->h;
+ } else {
+ closest->w = mode->w;
+ closest->h = mode->h;
+ }
+ if (match->refresh_rate) {
+ closest->refresh_rate = match->refresh_rate;
+ } else {
+ closest->refresh_rate = mode->refresh_rate;
+ }
+ closest->driverdata = match->driverdata;
+
+ /*
+ * Pick some reasonable defaults if the app and driver don't
+ * care
+ */
+ if (!closest->format) {
+ closest->format = SDL_PIXELFORMAT_RGB888;
+ }
+ if (!closest->w) {
+ closest->w = 640;
+ }
+ if (!closest->h) {
+ closest->h = 480;
+ }
+ return closest;
+ }
+ return NULL;
+}
+
+SDL_DisplayMode *
+SDL_GetClosestDisplayMode(int displayIndex,
+ const SDL_DisplayMode * mode,
+ SDL_DisplayMode * closest)
+{
+ SDL_VideoDisplay *display;
+
+ CHECK_DISPLAY_INDEX(displayIndex, NULL);
+
+ display = &_this->displays[displayIndex];
+ return SDL_GetClosestDisplayModeForDisplay(display, mode, closest);
+}
+
+static int
+SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode)
+{
+ SDL_DisplayMode display_mode;
+ SDL_DisplayMode current_mode;
+
+ if (mode) {
+ display_mode = *mode;
+
+ /* Default to the current mode */
+ if (!display_mode.format) {
+ display_mode.format = display->current_mode.format;
+ }
+ if (!display_mode.w) {
+ display_mode.w = display->current_mode.w;
+ }
+ if (!display_mode.h) {
+ display_mode.h = display->current_mode.h;
+ }
+ if (!display_mode.refresh_rate) {
+ display_mode.refresh_rate = display->current_mode.refresh_rate;
+ }
+
+ /* Get a good video mode, the closest one possible */
+ if (!SDL_GetClosestDisplayModeForDisplay(display, &display_mode, &display_mode)) {
+ return SDL_SetError("No video mode large enough for %dx%d",
+ display_mode.w, display_mode.h);
+ }
+ } else {
+ display_mode = display->desktop_mode;
+ }
+
+ /* See if there's anything left to do */
+ current_mode = display->current_mode;
+ if (SDL_memcmp(&display_mode, &current_mode, sizeof(display_mode)) == 0) {
+ return 0;
+ }
+
+ /* Actually change the display mode */
+ if (!_this->SetDisplayMode) {
+ return SDL_SetError("SDL video driver doesn't support changing display mode");
+ }
+ if (_this->SetDisplayMode(_this, display, &display_mode) < 0) {
+ return -1;
+ }
+ display->current_mode = display_mode;
+ return 0;
+}
+
+SDL_VideoDisplay *
+SDL_GetDisplay(int displayIndex)
+{
+ CHECK_DISPLAY_INDEX(displayIndex, NULL);
+
+ return &_this->displays[displayIndex];
+}
+
+int
+SDL_GetWindowDisplayIndex(SDL_Window * window)
+{
+ int displayIndex;
+ int i, dist;
+ int closest = -1;
+ int closest_dist = 0x7FFFFFFF;
+ SDL_Point center;
+ SDL_Point delta;
+ SDL_Rect rect;
+
+ CHECK_WINDOW_MAGIC(window, -1);
+
+ if (SDL_WINDOWPOS_ISUNDEFINED(window->x) ||
+ SDL_WINDOWPOS_ISCENTERED(window->x)) {
+ displayIndex = (window->x & 0xFFFF);
+ if (displayIndex >= _this->num_displays) {
+ displayIndex = 0;
+ }
+ return displayIndex;
+ }
+ if (SDL_WINDOWPOS_ISUNDEFINED(window->y) ||
+ SDL_WINDOWPOS_ISCENTERED(window->y)) {
+ displayIndex = (window->y & 0xFFFF);
+ if (displayIndex >= _this->num_displays) {
+ displayIndex = 0;
+ }
+ return displayIndex;
+ }
+
+ /* Find the display containing the window */
+ for (i = 0; i < _this->num_displays; ++i) {
+ SDL_VideoDisplay *display = &_this->displays[i];
+
+ if (display->fullscreen_window == window) {
+ return i;
+ }
+ }
+ center.x = window->x + window->w / 2;
+ center.y = window->y + window->h / 2;
+ for (i = 0; i < _this->num_displays; ++i) {
+ SDL_GetDisplayBounds(i, &rect);
+ if (SDL_EnclosePoints(&center, 1, &rect, NULL)) {
+ return i;
+ }
+
+ delta.x = center.x - (rect.x + rect.w / 2);
+ delta.y = center.y - (rect.y + rect.h / 2);
+ dist = (delta.x*delta.x + delta.y*delta.y);
+ if (dist < closest_dist) {
+ closest = i;
+ closest_dist = dist;
+ }
+ }
+ if (closest < 0) {
+ SDL_SetError("Couldn't find any displays");
+ }
+ return closest;
+}
+
+SDL_VideoDisplay *
+SDL_GetDisplayForWindow(SDL_Window *window)
+{
+ int displayIndex = SDL_GetWindowDisplayIndex(window);
+ if (displayIndex >= 0) {
+ return &_this->displays[displayIndex];
+ } else {
+ return NULL;
+ }
+}
+
+int
+SDL_SetWindowDisplayMode(SDL_Window * window, const SDL_DisplayMode * mode)
+{
+ CHECK_WINDOW_MAGIC(window, -1);
+
+ if (mode) {
+ window->fullscreen_mode = *mode;
+ } else {
+ SDL_zero(window->fullscreen_mode);
+ }
+
+ if (FULLSCREEN_VISIBLE(window) && (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
+ SDL_DisplayMode fullscreen_mode;
+ if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) {
+ SDL_SetDisplayModeForDisplay(SDL_GetDisplayForWindow(window), &fullscreen_mode);
+ }
+ }
+ return 0;
+}
+
+int
+SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode)
+{
+ SDL_DisplayMode fullscreen_mode;
+ SDL_VideoDisplay *display;
+
+ CHECK_WINDOW_MAGIC(window, -1);
+
+ if (!mode) {
+ return SDL_InvalidParamError("mode");
+ }
+
+ fullscreen_mode = window->fullscreen_mode;
+ if (!fullscreen_mode.w) {
+ fullscreen_mode.w = window->windowed.w;
+ }
+ if (!fullscreen_mode.h) {
+ fullscreen_mode.h = window->windowed.h;
+ }
+
+ display = SDL_GetDisplayForWindow(window);
+
+ /* if in desktop size mode, just return the size of the desktop */
+ if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
+ fullscreen_mode = display->desktop_mode;
+ } else if (!SDL_GetClosestDisplayModeForDisplay(SDL_GetDisplayForWindow(window),
+ &fullscreen_mode,
+ &fullscreen_mode)) {
+ return SDL_SetError("Couldn't find display mode match");
+ }
+
+ if (mode) {
+ *mode = fullscreen_mode;
+ }
+ return 0;
+}
+
+Uint32
+SDL_GetWindowPixelFormat(SDL_Window * window)
+{
+ SDL_VideoDisplay *display;
+
+ CHECK_WINDOW_MAGIC(window, SDL_PIXELFORMAT_UNKNOWN);
+
+ display = SDL_GetDisplayForWindow(window);
+ return display->current_mode.format;
+}
+
+static void
+SDL_RestoreMousePosition(SDL_Window *window)
+{
+ int x, y;
+
+ if (window == SDL_GetMouseFocus()) {
+ SDL_GetMouseState(&x, &y);
+ SDL_WarpMouseInWindow(window, x, y);
+ }
+}
+
+#if __WINRT__
+extern Uint32 WINRT_DetectWindowFlags(SDL_Window * window);
+#endif
+
+static int
+SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
+{
+ SDL_VideoDisplay *display;
+ SDL_Window *other;
+
+ CHECK_WINDOW_MAGIC(window,-1);
+
+ /* if we are in the process of hiding don't go back to fullscreen */
+ if (window->is_hiding && fullscreen) {
+ return 0;
+ }
+
+#ifdef __MACOSX__
+ /* if the window is going away and no resolution change is necessary,
+ do nothing, or else we may trigger an ugly double-transition
+ */
+ if (SDL_strcmp(_this->name, "cocoa") == 0) { /* don't do this for X11, etc */
+ if (window->is_destroying && (window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)
+ return 0;
+
+ /* If we're switching between a fullscreen Space and "normal" fullscreen, we need to get back to normal first. */
+ if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN)) {
+ if (!Cocoa_SetWindowFullscreenSpace(window, SDL_FALSE)) {
+ return -1;
+ }
+ } else if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)) {
+ display = SDL_GetDisplayForWindow(window);
+ SDL_SetDisplayModeForDisplay(display, NULL);
+ if (_this->SetWindowFullscreen) {
+ _this->SetWindowFullscreen(_this, window, display, SDL_FALSE);
+ }
+ }
+
+ if (Cocoa_SetWindowFullscreenSpace(window, fullscreen)) {
+ if (Cocoa_IsWindowInFullscreenSpace(window) != fullscreen) {
+ return -1;
+ }
+ window->last_fullscreen_flags = window->flags;
+ return 0;
+ }
+ }
+#elif __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
+ /* HACK: WinRT 8.x apps can't choose whether or not they are fullscreen
+ or not. The user can choose this, via OS-provided UI, but this can't
+ be set programmatically.
+
+ Just look at what SDL's WinRT video backend code detected with regards
+ to fullscreen (being active, or not), and figure out a return/error code
+ from that.
+ */
+ if (fullscreen == !(WINRT_DetectWindowFlags(window) & FULLSCREEN_MASK)) {
+ /* Uh oh, either:
+ 1. fullscreen was requested, and we're already windowed
+ 2. windowed-mode was requested, and we're already fullscreen
+
+ WinRT 8.x can't resolve either programmatically, so we're
+ giving up.
+ */
+ return -1;
+ } else {
+ /* Whatever was requested, fullscreen or windowed mode, is already
+ in-place.
+ */
+ return 0;
+ }
+#endif
+
+ display = SDL_GetDisplayForWindow(window);
+
+ if (fullscreen) {
+ /* Hide any other fullscreen windows */
+ if (display->fullscreen_window &&
+ display->fullscreen_window != window) {
+ SDL_MinimizeWindow(display->fullscreen_window);
+ }
+ }
+
+ /* See if anything needs to be done now */
+ if ((display->fullscreen_window == window) == fullscreen) {
+ if ((window->last_fullscreen_flags & FULLSCREEN_MASK) == (window->flags & FULLSCREEN_MASK)) {
+ return 0;
+ }
+ }
+
+ /* See if there are any fullscreen windows */
+ for (other = _this->windows; other; other = other->next) {
+ SDL_bool setDisplayMode = SDL_FALSE;
+
+ if (other == window) {
+ setDisplayMode = fullscreen;
+ } else if (FULLSCREEN_VISIBLE(other) &&
+ SDL_GetDisplayForWindow(other) == display) {
+ setDisplayMode = SDL_TRUE;
+ }
+
+ if (setDisplayMode) {
+ SDL_DisplayMode fullscreen_mode;
+
+ SDL_zero(fullscreen_mode);
+
+ if (SDL_GetWindowDisplayMode(other, &fullscreen_mode) == 0) {
+ SDL_bool resized = SDL_TRUE;
+
+ if (other->w == fullscreen_mode.w && other->h == fullscreen_mode.h) {
+ resized = SDL_FALSE;
+ }
+
+ /* only do the mode change if we want exclusive fullscreen */
+ if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
+ if (SDL_SetDisplayModeForDisplay(display, &fullscreen_mode) < 0) {
+ return -1;
+ }
+ } else {
+ if (SDL_SetDisplayModeForDisplay(display, NULL) < 0) {
+ return -1;
+ }
+ }
+
+ if (_this->SetWindowFullscreen) {
+ _this->SetWindowFullscreen(_this, other, display, SDL_TRUE);
+ }
+ display->fullscreen_window = other;
+
+ /* Generate a mode change event here */
+ if (resized) {
+#ifndef ANDROID
+ // Android may not resize the window to exactly what our fullscreen mode is, especially on
+ // windowed Android environments like the Chromebook or Samsung DeX. Given this, we shouldn't
+ // use fullscreen_mode.w and fullscreen_mode.h, but rather get our current native size. As such,
+ // Android's SetWindowFullscreen will generate the window event for us with the proper final size.
+
+ SDL_SendWindowEvent(other, SDL_WINDOWEVENT_RESIZED,
+ fullscreen_mode.w, fullscreen_mode.h);
+#endif
+ } else {
+ SDL_OnWindowResized(other);
+ }
+
+ SDL_RestoreMousePosition(other);
+
+ window->last_fullscreen_flags = window->flags;
+ return 0;
+ }
+ }
+ }
+
+ /* Nope, restore the desktop mode */
+ SDL_SetDisplayModeForDisplay(display, NULL);
+
+ if (_this->SetWindowFullscreen) {
+ _this->SetWindowFullscreen(_this, window, display, SDL_FALSE);
+ }
+ display->fullscreen_window = NULL;
+
+ /* Generate a mode change event here */
+ SDL_OnWindowResized(window);
+
+ /* Restore the cursor position */
+ SDL_RestoreMousePosition(window);
+
+ window->last_fullscreen_flags = window->flags;
+ return 0;
+}
+
+#define CREATE_FLAGS \
+ (SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_ALWAYS_ON_TOP | SDL_WINDOW_SKIP_TASKBAR | SDL_WINDOW_POPUP_MENU | SDL_WINDOW_UTILITY | SDL_WINDOW_TOOLTIP | SDL_WINDOW_VULKAN | SDL_WINDOW_MINIMIZED)
+
+static SDL_INLINE SDL_bool
+IsAcceptingDragAndDrop(void)
+{
+ if ((SDL_GetEventState(SDL_DROPFILE) == SDL_ENABLE) ||
+ (SDL_GetEventState(SDL_DROPTEXT) == SDL_ENABLE)) {
+ return SDL_TRUE;
+ }
+ return SDL_FALSE;
+}
+
+/* prepare a newly-created window */
+static SDL_INLINE void
+PrepareDragAndDropSupport(SDL_Window *window)
+{
+ if (_this->AcceptDragAndDrop) {
+ _this->AcceptDragAndDrop(window, IsAcceptingDragAndDrop());
+ }
+}
+
+/* toggle d'n'd for all existing windows. */
+void
+SDL_ToggleDragAndDropSupport(void)
+{
+ if (_this && _this->AcceptDragAndDrop) {
+ const SDL_bool enable = IsAcceptingDragAndDrop();
+ SDL_Window *window;
+ for (window = _this->windows; window; window = window->next) {
+ _this->AcceptDragAndDrop(window, enable);
+ }
+ }
+}
+
+static void
+SDL_FinishWindowCreation(SDL_Window *window, Uint32 flags)
+{
+ PrepareDragAndDropSupport(window);
+
+ if (flags & SDL_WINDOW_MAXIMIZED) {
+ SDL_MaximizeWindow(window);
+ }
+ if (flags & SDL_WINDOW_MINIMIZED) {
+ SDL_MinimizeWindow(window);
+ }
+ if (flags & SDL_WINDOW_FULLSCREEN) {
+ SDL_SetWindowFullscreen(window, flags);
+ }
+ if (flags & SDL_WINDOW_INPUT_GRABBED) {
+ SDL_SetWindowGrab(window, SDL_TRUE);
+ }
+ if (!(flags & SDL_WINDOW_HIDDEN)) {
+ SDL_ShowWindow(window);
+ }
+}
+
+SDL_Window *
+SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
+{
+ SDL_Window *window;
+
+ if (!_this) {
+ /* Initialize the video system if needed */
+ if (SDL_VideoInit(NULL) < 0) {
+ return NULL;
+ }
+ }
+
+ if ((((flags & SDL_WINDOW_UTILITY) != 0) + ((flags & SDL_WINDOW_TOOLTIP) != 0) + ((flags & SDL_WINDOW_POPUP_MENU) != 0)) > 1) {
+ SDL_SetError("Conflicting window flags specified");
+ return NULL;
+ }
+
+ /* Some platforms can't create zero-sized windows */
+ if (w < 1) {
+ w = 1;
+ }
+ if (h < 1) {
+ h = 1;
+ }
+
+ /* Some platforms blow up if the windows are too large. Raise it later? */
+ if ((w > 16384) || (h > 16384)) {
+ SDL_SetError("Window is too large.");
+ return NULL;
+ }
+
+ /* Some platforms have OpenGL enabled by default */
+#if (SDL_VIDEO_OPENGL && __MACOSX__) || __IPHONEOS__ || __ANDROID__ || __NACL__
+ if (!_this->is_dummy && !(flags & SDL_WINDOW_VULKAN)) {
+ flags |= SDL_WINDOW_OPENGL;
+ }
+#endif
+ if (flags & SDL_WINDOW_OPENGL) {
+ if (!_this->GL_CreateContext) {
+ SDL_SetError("OpenGL support is either not configured in SDL "
+ "or not available in current SDL video driver "
+ "(%s) or platform", _this->name);
+ return NULL;
+ }
+ if (SDL_GL_LoadLibrary(NULL) < 0) {
+ return NULL;
+ }
+ }
+
+ if (flags & SDL_WINDOW_VULKAN) {
+ if (!_this->Vulkan_CreateSurface) {
+ SDL_SetError("Vulkan support is either not configured in SDL "
+ "or not available in current SDL video driver "
+ "(%s) or platform", _this->name);
+ return NULL;
+ }
+ if (flags & SDL_WINDOW_OPENGL) {
+ SDL_SetError("Vulkan and OpenGL not supported on same window");
+ return NULL;
+ }
+ if (SDL_Vulkan_LoadLibrary(NULL) < 0) {
+ return NULL;
+ }
+ }
+
+ /* Unless the user has specified the high-DPI disabling hint, respect the
+ * SDL_WINDOW_ALLOW_HIGHDPI flag.
+ */
+ if (flags & SDL_WINDOW_ALLOW_HIGHDPI) {
+ if (SDL_GetHintBoolean(SDL_HINT_VIDEO_HIGHDPI_DISABLED, SDL_FALSE)) {
+ flags &= ~SDL_WINDOW_ALLOW_HIGHDPI;
+ }
+ }
+
+ window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
+ if (!window) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ window->magic = &_this->window_magic;
+ window->id = _this->next_object_id++;
+ window->x = x;
+ window->y = y;
+ window->w = w;
+ window->h = h;
+ if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISUNDEFINED(y) ||
+ SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
+ SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
+ int displayIndex;
+ SDL_Rect bounds;
+
+ displayIndex = SDL_GetIndexOfDisplay(display);
+ SDL_GetDisplayBounds(displayIndex, &bounds);
+ if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISCENTERED(x)) {
+ window->x = bounds.x + (bounds.w - w) / 2;
+ }
+ if (SDL_WINDOWPOS_ISUNDEFINED(y) || SDL_WINDOWPOS_ISCENTERED(y)) {
+ window->y = bounds.y + (bounds.h - h) / 2;
+ }
+ }
+ window->windowed.x = window->x;
+ window->windowed.y = window->y;
+ window->windowed.w = window->w;
+ window->windowed.h = window->h;
+
+ if (flags & SDL_WINDOW_FULLSCREEN) {
+ SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
+ int displayIndex;
+ SDL_Rect bounds;
+
+ displayIndex = SDL_GetIndexOfDisplay(display);
+ SDL_GetDisplayBounds(displayIndex, &bounds);
+
+ window->x = bounds.x;
+ window->y = bounds.y;
+ window->w = bounds.w;
+ window->h = bounds.h;
+ }
+
+ window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
+ window->last_fullscreen_flags = window->flags;
+ window->opacity = 1.0f;
+ window->brightness = 1.0f;
+ window->next = _this->windows;
+ window->is_destroying = SDL_FALSE;
+
+ if (_this->windows) {
+ _this->windows->prev = window;
+ }
+ _this->windows = window;
+
+ if (_this->CreateSDLWindow && _this->CreateSDLWindow(_this, window) < 0) {
+ SDL_DestroyWindow(window);
+ return NULL;
+ }
+
+ /* Clear minimized if not on windows, only windows handles it at create rather than FinishWindowCreation,
+ * but it's important or window focus will get broken on windows!
+ */
+#if !defined(__WIN32__)
+ if (window->flags & SDL_WINDOW_MINIMIZED) {
+ window->flags &= ~SDL_WINDOW_MINIMIZED;
+ }
+#endif
+
+#if __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
+ /* HACK: WinRT 8.x apps can't choose whether or not they are fullscreen
+ or not. The user can choose this, via OS-provided UI, but this can't
+ be set programmatically.
+
+ Just look at what SDL's WinRT video backend code detected with regards
+ to fullscreen (being active, or not), and figure out a return/error code
+ from that.
+ */
+ flags = window->flags;
+#endif
+
+ if (title) {
+ SDL_SetWindowTitle(window, title);
+ }
+ SDL_FinishWindowCreation(window, flags);
+
+ /* If the window was created fullscreen, make sure the mode code matches */
+ SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window));
+
+ return window;
+}
+
+SDL_Window *
+SDL_CreateWindowFrom(const void *data)
+{
+ SDL_Window *window;
+
+ if (!_this) {
+ SDL_UninitializedVideo();
+ return NULL;
+ }
+ if (!_this->CreateSDLWindowFrom) {
+ SDL_Unsupported();
+ return NULL;
+ }
+ window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
+ if (!window) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+ window->magic = &_this->window_magic;
+ window->id = _this->next_object_id++;
+ window->flags = SDL_WINDOW_FOREIGN;
+ window->last_fullscreen_flags = window->flags;
+ window->is_destroying = SDL_FALSE;
+ window->opacity = 1.0f;
+ window->brightness = 1.0f;
+ window->next = _this->windows;
+ if (_this->windows) {
+ _this->windows->prev = window;
+ }
+ _this->windows = window;
+
+ if (_this->CreateSDLWindowFrom(_this, window, data) < 0) {
+ SDL_DestroyWindow(window);
+ return NULL;
+ }
+
+ PrepareDragAndDropSupport(window);
+
+ return window;
+}
+
+int
+SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
+{
+ SDL_bool loaded_opengl = SDL_FALSE;
+
+ if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
+ return SDL_SetError("OpenGL support is either not configured in SDL "
+ "or not available in current SDL video driver "
+ "(%s) or platform", _this->name);
+ }
+
+ if (window->flags & SDL_WINDOW_FOREIGN) {
+ /* Can't destroy and re-create foreign windows, hrm */
+ flags |= SDL_WINDOW_FOREIGN;
+ } else {
+ flags &= ~SDL_WINDOW_FOREIGN;
+ }
+
+ /* Restore video mode, etc. */
+ SDL_HideWindow(window);
+
+ /* Tear down the old native window */
+ if (window->surface) {
+ window->surface->flags &= ~SDL_DONTFREE;
+ SDL_FreeSurface(window->surface);
+ window->surface = NULL;
+ }
+ if (_this->DestroyWindowFramebuffer) {
+ _this->DestroyWindowFramebuffer(_this, window);
+ }
+ if (_this->DestroyWindow && !(flags & SDL_WINDOW_FOREIGN)) {
+ _this->DestroyWindow(_this, window);
+ }
+
+ if ((window->flags & SDL_WINDOW_OPENGL) != (flags & SDL_WINDOW_OPENGL)) {
+ if (flags & SDL_WINDOW_OPENGL) {
+ if (SDL_GL_LoadLibrary(NULL) < 0) {
+ return -1;
+ }
+ loaded_opengl = SDL_TRUE;
+ } else {
+ SDL_GL_UnloadLibrary();
+ }
+ }
+
+ if ((window->flags & SDL_WINDOW_VULKAN) != (flags & SDL_WINDOW_VULKAN)) {
+ SDL_SetError("Can't change SDL_WINDOW_VULKAN window flag");
+ return -1;
+ }
+
+ if ((window->flags & SDL_WINDOW_VULKAN) && (flags & SDL_WINDOW_OPENGL)) {
+ SDL_SetError("Vulkan and OpenGL not supported on same window");
+ return -1;
+ }
+
+ window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
+ window->last_fullscreen_flags = window->flags;
+ window->is_destroying = SDL_FALSE;
+
+ if (_this->CreateSDLWindow && !(flags & SDL_WINDOW_FOREIGN)) {
+ if (_this->CreateSDLWindow(_this, window) < 0) {
+ if (loaded_opengl) {
+ SDL_GL_UnloadLibrary();
+ window->flags &= ~SDL_WINDOW_OPENGL;
+ }
+ return -1;
+ }
+ }
+
+ if (flags & SDL_WINDOW_FOREIGN) {
+ window->flags |= SDL_WINDOW_FOREIGN;
+ }
+
+ if (_this->SetWindowTitle && window->title) {
+ _this->SetWindowTitle(_this, window);
+ }
+
+ if (_this->SetWindowIcon && window->icon) {
+ _this->SetWindowIcon(_this, window, window->icon);
+ }
+
+ if (window->hit_test) {
+ _this->SetWindowHitTest(window, SDL_TRUE);
+ }
+
+ SDL_FinishWindowCreation(window, flags);
+
+ return 0;
+}
+
+SDL_bool
+SDL_HasWindows(void)
+{
+ return (_this && _this->windows != NULL);
+}
+
+Uint32
+SDL_GetWindowID(SDL_Window * window)
+{
+ CHECK_WINDOW_MAGIC(window, 0);
+
+ return window->id;
+}
+
+SDL_Window *
+SDL_GetWindowFromID(Uint32 id)
+{
+ SDL_Window *window;
+
+ if (!_this) {
+ return NULL;
+ }
+ for (window = _this->windows; window; window = window->next) {
+ if (window->id == id) {
+ return window;
+ }
+ }
+ return NULL;
+}
+
+Uint32
+SDL_GetWindowFlags(SDL_Window * window)
+{
+ CHECK_WINDOW_MAGIC(window, 0);
+
+ return window->flags;
+}
+
+void
+SDL_SetWindowTitle(SDL_Window * window, const char *title)
+{
+ CHECK_WINDOW_MAGIC(window,);
+
+ if (title == window->title) {
+ return;
+ }
+ SDL_free(window->title);
+
+ window->title = SDL_strdup(title ? title : "");
+
+ if (_this->SetWindowTitle) {
+ _this->SetWindowTitle(_this, window);
+ }
+}
+
+const char *
+SDL_GetWindowTitle(SDL_Window * window)
+{
+ CHECK_WINDOW_MAGIC(window, "");
+
+ return window->title ? window->title : "";
+}
+
+void
+SDL_SetWindowIcon(SDL_Window * window, SDL_Surface * icon)
+{
+ CHECK_WINDOW_MAGIC(window,);
+
+ if (!icon) {
+ return;
+ }
+
+ SDL_FreeSurface(window->icon);
+
+ /* Convert the icon into ARGB8888 */
+ window->icon = SDL_ConvertSurfaceFormat(icon, SDL_PIXELFORMAT_ARGB8888, 0);
+ if (!window->icon) {
+ return;
+ }
+
+ if (_this->SetWindowIcon) {
+ _this->SetWindowIcon(_this, window, window->icon);
+ }
+}
+
+void*
+SDL_SetWindowData(SDL_Window * window, const char *name, void *userdata)
+{
+ SDL_WindowUserData *prev, *data;
+
+ CHECK_WINDOW_MAGIC(window, NULL);
+
+ /* Input validation */
+ if (name == NULL || name[0] == '\0') {
+ SDL_InvalidParamError("name");
+ return NULL;
+ }
+
+ /* See if the named data already exists */
+ prev = NULL;
+ for (data = window->data; data; prev = data, data = data->next) {
+ if (data->name && SDL_strcmp(data->name, name) == 0) {
+ void *last_value = data->data;
+
+ if (userdata) {
+ /* Set the new value */
+ data->data = userdata;
+ } else {
+ /* Delete this value */
+ if (prev) {
+ prev->next = data->next;
+ } else {
+ window->data = data->next;
+ }
+ SDL_free(data->name);
+ SDL_free(data);
+ }
+ return last_value;
+ }
+ }
+
+ /* Add new data to the window */
+ if (userdata) {
+ data = (SDL_WindowUserData *)SDL_malloc(sizeof(*data));
+ data->name = SDL_strdup(name);
+ data->data = userdata;
+ data->next = window->data;
+ window->data = data;
+ }
+ return NULL;
+}
+
+void *
+SDL_GetWindowData(SDL_Window * window, const char *name)
+{
+ SDL_WindowUserData *data;
+
+ CHECK_WINDOW_MAGIC(window, NULL);
+
+ /* Input validation */
+ if (name == NULL || name[0] == '\0') {
+ SDL_InvalidParamError("name");
+ return NULL;
+ }
+
+ for (data = window->data; data; data = data->next) {
+ if (data->name && SDL_strcmp(data->name, name) == 0) {
+ return data->data;
+ }
+ }
+ return NULL;
+}
+
+void
+SDL_SetWindowPosition(SDL_Window * window, int x, int y)
+{
+ CHECK_WINDOW_MAGIC(window,);
+
+ if (SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
+ int displayIndex = (x & 0xFFFF);
+ SDL_Rect bounds;
+ if (displayIndex >= _this->num_displays) {
+ displayIndex = 0;
+ }
+
+ SDL_zero(bounds);
+
+ SDL_GetDisplayBounds(displayIndex, &bounds);
+ if (SDL_WINDOWPOS_ISCENTERED(x)) {
+ x = bounds.x + (bounds.w - window->w) / 2;
+ }
+ if (SDL_WINDOWPOS_ISCENTERED(y)) {
+ y = bounds.y + (bounds.h - window->h) / 2;
+ }
+ }
+
+ if ((window->flags & SDL_WINDOW_FULLSCREEN)) {
+ if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
+ window->windowed.x = x;
+ }
+ if (!SDL_WINDOWPOS_ISUNDEFINED(y)) {
+ window->windowed.y = y;
+ }
+ } else {
+ if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
+ window->x = x;
+ }
+ if (!SDL_WINDOWPOS_ISUNDEFINED(y)) {
+ window->y = y;
+ }
+
+ if (_this->SetWindowPosition) {
+ _this->SetWindowPosition(_this, window);
+ }
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
+ }
+}
+
+void
+SDL_GetWindowPosition(SDL_Window * window, int *x, int *y)
+{
+ CHECK_WINDOW_MAGIC(window,);
+
+ /* Fullscreen windows are always at their display's origin */
+ if (window->flags & SDL_WINDOW_FULLSCREEN) {
+ int displayIndex;
+
+ if (x) {
+ *x = 0;
+ }
+ if (y) {
+ *y = 0;
+ }
+
+ /* Find the window's monitor and update to the
+ monitor offset. */
+ displayIndex = SDL_GetWindowDisplayIndex(window);
+ if (displayIndex >= 0) {
+ SDL_Rect bounds;
+
+ SDL_zero(bounds);
+
+ SDL_GetDisplayBounds(displayIndex, &bounds);
+ if (x) {
+ *x = bounds.x;
+ }
+ if (y) {
+ *y = bounds.y;
+ }
+ }
+ } else {
+ if (x) {
+ *x = window->x;
+ }
+ if (y) {
+ *y = window->y;
+ }
+ }
+}
+
+void
+SDL_SetWindowBordered(SDL_Window * window, SDL_bool bordered)
+{
+ CHECK_WINDOW_MAGIC(window,);
+ if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
+ const int want = (bordered != SDL_FALSE); /* normalize the flag. */
+ const int have = ((window->flags & SDL_WINDOW_BORDERLESS) == 0);
+ if ((want != have) && (_this->SetWindowBordered)) {
+ if (want) {
+ window->flags &= ~SDL_WINDOW_BORDERLESS;
+ } else {
+ window->flags |= SDL_WINDOW_BORDERLESS;
+ }
+ _this->SetWindowBordered(_this, window, (SDL_bool) want);
+ }
+ }
+}
+
+void
+SDL_SetWindowResizable(SDL_Window * window, SDL_bool resizable)
+{
+ CHECK_WINDOW_MAGIC(window,);
+ if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
+ const int want = (resizable != SDL_FALSE); /* normalize the flag. */
+ const int have = ((window->flags & SDL_WINDOW_RESIZABLE) != 0);
+ if ((want != have) && (_this->SetWindowResizable)) {
+ if (want) {
+ window->flags |= SDL_WINDOW_RESIZABLE;
+ } else {
+ window->flags &= ~SDL_WINDOW_RESIZABLE;
+ }
+ _this->SetWindowResizable(_this, window, (SDL_bool) want);
+ }
+ }
+}
+
+void
+SDL_SetWindowSize(SDL_Window * window, int w, int h)
+{
+ CHECK_WINDOW_MAGIC(window,);
+ if (w <= 0) {
+ SDL_InvalidParamError("w");
+ return;
+ }
+ if (h <= 0) {
+ SDL_InvalidParamError("h");
+ return;
+ }
+
+ /* Make sure we don't exceed any window size limits */
+ if (window->min_w && w < window->min_w) {
+ w = window->min_w;
+ }
+ if (window->max_w && w > window->max_w) {
+ w = window->max_w;
+ }
+ if (window->min_h && h < window->min_h) {
+ h = window->min_h;
+ }
+ if (window->max_h && h > window->max_h) {
+ h = window->max_h;
+ }
+
+ window->windowed.w = w;
+ window->windowed.h = h;
+
+ if (window->flags & SDL_WINDOW_FULLSCREEN) {
+ if (FULLSCREEN_VISIBLE(window) && (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
+ window->last_fullscreen_flags = 0;
+ SDL_UpdateFullscreenMode(window, SDL_TRUE);
+ }
+ } else {
+ window->w = w;
+ window->h = h;
+ if (_this->SetWindowSize) {
+ _this->SetWindowSize(_this, window);
+ }
+ if (window->w == w && window->h == h) {
+ /* We didn't get a SDL_WINDOWEVENT_RESIZED event (by design) */
+ SDL_OnWindowResized(window);
+ }
+ }
+}
+
+void
+SDL_GetWindowSize(SDL_Window * window, int *w, int *h)
+{
+ CHECK_WINDOW_MAGIC(window,);
+ if (w) {
+ *w = window->w;
+ }
+ if (h) {
+ *h = window->h;
+ }
+}
+
+int
+SDL_GetWindowBordersSize(SDL_Window * window, int *top, int *left, int *bottom, int *right)
+{
+ int dummy = 0;
+
+ if (!top) { top = &dummy; }
+ if (!left) { left = &dummy; }
+ if (!right) { right = &dummy; }
+ if (!bottom) { bottom = &dummy; }
+
+ /* Always initialize, so applications don't have to care */
+ *top = *left = *bottom = *right = 0;
+
+ CHECK_WINDOW_MAGIC(window, -1);
+
+ if (!_this->GetWindowBordersSize) {
+ return SDL_Unsupported();
+ }
+
+ return _this->GetWindowBordersSize(_this, window, top, left, bottom, right);
+}
+
+void
+SDL_SetWindowMinimumSize(SDL_Window * window, int min_w, int min_h)
+{
+ CHECK_WINDOW_MAGIC(window,);
+ if (min_w <= 0) {
+ SDL_InvalidParamError("min_w");
+ return;
+ }
+ if (min_h <= 0) {
+ SDL_InvalidParamError("min_h");
+ return;
+ }
+
+ if ((window->max_w && min_w >= window->max_w) ||
+ (window->max_h && min_h >= window->max_h)) {
+ SDL_SetError("SDL_SetWindowMinimumSize(): Tried to set minimum size larger than maximum size");
+ return;
+ }
+
+ window->min_w = min_w;
+ window->min_h = min_h;
+
+ if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
+ if (_this->SetWindowMinimumSize) {
+ _this->SetWindowMinimumSize(_this, window);
+ }
+ /* Ensure that window is not smaller than minimal size */
+ SDL_SetWindowSize(window, SDL_max(window->w, window->min_w), SDL_max(window->h, window->min_h));
+ }
+}
+
+void
+SDL_GetWindowMinimumSize(SDL_Window * window, int *min_w, int *min_h)
+{
+ CHECK_WINDOW_MAGIC(window,);
+ if (min_w) {
+ *min_w = window->min_w;
+ }
+ if (min_h) {
+ *min_h = window->min_h;
+ }
+}
+
+void
+SDL_SetWindowMaximumSize(SDL_Window * window, int max_w, int max_h)
+{
+ CHECK_WINDOW_MAGIC(window,);
+ if (max_w <= 0) {
+ SDL_InvalidParamError("max_w");
+ return;
+ }
+ if (max_h <= 0) {
+ SDL_InvalidParamError("max_h");
+ return;
+ }
+
+ if (max_w <= window->min_w || max_h <= window->min_h) {
+ SDL_SetError("SDL_SetWindowMaximumSize(): Tried to set maximum size smaller than minimum size");
+ return;
+ }
+
+ window->max_w = max_w;
+ window->max_h = max_h;
+
+ if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
+ if (_this->SetWindowMaximumSize) {
+ _this->SetWindowMaximumSize(_this, window);
+ }
+ /* Ensure that window is not larger than maximal size */
+ SDL_SetWindowSize(window, SDL_min(window->w, window->max_w), SDL_min(window->h, window->max_h));
+ }
+}
+
+void
+SDL_GetWindowMaximumSize(SDL_Window * window, int *max_w, int *max_h)
+{
+ CHECK_WINDOW_MAGIC(window,);
+ if (max_w) {
+ *max_w = window->max_w;
+ }
+ if (max_h) {
+ *max_h = window->max_h;
+ }
+}
+
+void
+SDL_ShowWindow(SDL_Window * window)
+{
+ CHECK_WINDOW_MAGIC(window,);
+
+ if (window->flags & SDL_WINDOW_SHOWN) {
+ return;
+ }
+
+ if (_this->ShowWindow) {
+ _this->ShowWindow(_this, window);
+ }
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SHOWN, 0, 0);
+}
+
+void
+SDL_HideWindow(SDL_Window * window)
+{
+ CHECK_WINDOW_MAGIC(window,);
+
+ if (!(window->flags & SDL_WINDOW_SHOWN)) {
+ return;
+ }
+
+ window->is_hiding = SDL_TRUE;
+ SDL_UpdateFullscreenMode(window, SDL_FALSE);
+
+ if (_this->HideWindow) {
+ _this->HideWindow(_this, window);
+ }
+ window->is_hiding = SDL_FALSE;
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
+}
+
+void
+SDL_RaiseWindow(SDL_Window * window)
+{
+ CHECK_WINDOW_MAGIC(window,);
+
+ if (!(window->flags & SDL_WINDOW_SHOWN)) {
+ return;
+ }
+ if (_this->RaiseWindow) {
+ _this->RaiseWindow(_this, window);
+ }
+}
+
+void
+SDL_MaximizeWindow(SDL_Window * window)
+{
+ CHECK_WINDOW_MAGIC(window,);
+
+ if (window->flags & SDL_WINDOW_MAXIMIZED) {
+ return;
+ }
+
+ /* !!! FIXME: should this check if the window is resizable? */
+
+ if (_this->MaximizeWindow) {
+ _this->MaximizeWindow(_this, window);
+ }
+}
+
+void
+SDL_MinimizeWindow(SDL_Window * window)
+{
+ CHECK_WINDOW_MAGIC(window,);
+
+ if (window->flags & SDL_WINDOW_MINIMIZED) {
+ return;
+ }
+
+ SDL_UpdateFullscreenMode(window, SDL_FALSE);
+
+ if (_this->MinimizeWindow) {
+ _this->MinimizeWindow(_this, window);
+ }
+}
+
+void
+SDL_RestoreWindow(SDL_Window * window)
+{
+ CHECK_WINDOW_MAGIC(window,);
+
+ if (!(window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
+ return;
+ }
+
+ if (_this->RestoreWindow) {
+ _this->RestoreWindow(_this, window);
+ }
+}
+
+int
+SDL_SetWindowFullscreen(SDL_Window * window, Uint32 flags)
+{
+ Uint32 oldflags;
+ CHECK_WINDOW_MAGIC(window, -1);
+
+ flags &= FULLSCREEN_MASK;
+
+ if (flags == (window->flags & FULLSCREEN_MASK)) {
+ return 0;
+ }
+
+ /* clear the previous flags and OR in the new ones */
+ oldflags = window->flags & FULLSCREEN_MASK;
+ window->flags &= ~FULLSCREEN_MASK;
+ window->flags |= flags;
+
+ if (SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window)) == 0) {
+ return 0;
+ }
+
+ window->flags &= ~FULLSCREEN_MASK;
+ window->flags |= oldflags;
+ return -1;
+}
+
+static SDL_Surface *
+SDL_CreateWindowFramebuffer(SDL_Window * window)
+{
+ Uint32 format;
+ void *pixels;
+ int pitch;
+ int bpp;
+ Uint32 Rmask, Gmask, Bmask, Amask;
+
+ if (!_this->CreateWindowFramebuffer || !_this->UpdateWindowFramebuffer) {
+ return NULL;
+ }
+
+ if (_this->CreateWindowFramebuffer(_this, window, &format, &pixels, &pitch) < 0) {
+ return NULL;
+ }
+
+ if (!SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
+ return NULL;
+ }
+
+ return SDL_CreateRGBSurfaceFrom(pixels, window->w, window->h, bpp, pitch, Rmask, Gmask, Bmask, Amask);
+}
+
+SDL_Surface *
+SDL_GetWindowSurface(SDL_Window * window)
+{
+ CHECK_WINDOW_MAGIC(window, NULL);
+
+ if (!window->surface_valid) {
+ if (window->surface) {
+ window->surface->flags &= ~SDL_DONTFREE;
+ SDL_FreeSurface(window->surface);
+ }
+ window->surface = SDL_CreateWindowFramebuffer(window);
+ if (window->surface) {
+ window->surface_valid = SDL_TRUE;
+ window->surface->flags |= SDL_DONTFREE;
+ }
+ }
+ return window->surface;
+}
+
+int
+SDL_UpdateWindowSurface(SDL_Window * window)
+{
+ SDL_Rect full_rect;
+
+ CHECK_WINDOW_MAGIC(window, -1);
+
+ full_rect.x = 0;
+ full_rect.y = 0;
+ full_rect.w = window->w;
+ full_rect.h = window->h;
+ return SDL_UpdateWindowSurfaceRects(window, &full_rect, 1);
+}
+
+int
+SDL_UpdateWindowSurfaceRects(SDL_Window * window, const SDL_Rect * rects,
+ int numrects)
+{
+ CHECK_WINDOW_MAGIC(window, -1);
+
+ if (!window->surface_valid) {
+ return SDL_SetError("Window surface is invalid, please call SDL_GetWindowSurface() to get a new surface");
+ }
+
+ return _this->UpdateWindowFramebuffer(_this, window, rects, numrects);
+}
+
+int
+SDL_SetWindowBrightness(SDL_Window * window, float brightness)
+{
+ Uint16 ramp[256];
+ int status;
+
+ CHECK_WINDOW_MAGIC(window, -1);
+
+ SDL_CalculateGammaRamp(brightness, ramp);
+ status = SDL_SetWindowGammaRamp(window, ramp, ramp, ramp);
+ if (status == 0) {
+ window->brightness = brightness;
+ }
+ return status;
+}
+
+float
+SDL_GetWindowBrightness(SDL_Window * window)
+{
+ CHECK_WINDOW_MAGIC(window, 1.0f);
+
+ return window->brightness;
+}
+
+int
+SDL_SetWindowOpacity(SDL_Window * window, float opacity)
+{
+ int retval;
+ CHECK_WINDOW_MAGIC(window, -1);
+
+ if (!_this->SetWindowOpacity) {
+ return SDL_Unsupported();
+ }
+
+ if (opacity < 0.0f) {
+ opacity = 0.0f;
+ } else if (opacity > 1.0f) {
+ opacity = 1.0f;
+ }
+
+ retval = _this->SetWindowOpacity(_this, window, opacity);
+ if (retval == 0) {
+ window->opacity = opacity;
+ }
+
+ return retval;
+}
+
+int
+SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity)
+{
+ CHECK_WINDOW_MAGIC(window, -1);
+
+ if (out_opacity) {
+ *out_opacity = window->opacity;
+ }
+
+ return 0;
+}
+
+int
+SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window)
+{
+ CHECK_WINDOW_MAGIC(modal_window, -1);
+ CHECK_WINDOW_MAGIC(parent_window, -1);
+
+ if (!_this->SetWindowModalFor) {
+ return SDL_Unsupported();
+ }
+
+ return _this->SetWindowModalFor(_this, modal_window, parent_window);
+}
+
+int
+SDL_SetWindowInputFocus(SDL_Window * window)
+{
+ CHECK_WINDOW_MAGIC(window, -1);
+
+ if (!_this->SetWindowInputFocus) {
+ return SDL_Unsupported();
+ }
+
+ return _this->SetWindowInputFocus(_this, window);
+}
+
+
+int
+SDL_SetWindowGammaRamp(SDL_Window * window, const Uint16 * red,
+ const Uint16 * green,
+ const Uint16 * blue)
+{
+ CHECK_WINDOW_MAGIC(window, -1);
+
+ if (!_this->SetWindowGammaRamp) {
+ return SDL_Unsupported();
+ }
+
+ if (!window->gamma) {
+ if (SDL_GetWindowGammaRamp(window, NULL, NULL, NULL) < 0) {
+ return -1;
+ }
+ SDL_assert(window->gamma != NULL);
+ }
+
+ if (red) {
+ SDL_memcpy(&window->gamma[0*256], red, 256*sizeof(Uint16));
+ }
+ if (green) {
+ SDL_memcpy(&window->gamma[1*256], green, 256*sizeof(Uint16));
+ }
+ if (blue) {
+ SDL_memcpy(&window->gamma[2*256], blue, 256*sizeof(Uint16));
+ }
+ if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
+ return _this->SetWindowGammaRamp(_this, window, window->gamma);
+ } else {
+ return 0;
+ }
+}
+
+int
+SDL_GetWindowGammaRamp(SDL_Window * window, Uint16 * red,
+ Uint16 * green,
+ Uint16 * blue)
+{
+ CHECK_WINDOW_MAGIC(window, -1);
+
+ if (!window->gamma) {
+ int i;
+
+ window->gamma = (Uint16 *)SDL_malloc(256*6*sizeof(Uint16));
+ if (!window->gamma) {
+ return SDL_OutOfMemory();
+ }
+ window->saved_gamma = window->gamma + 3*256;
+
+ if (_this->GetWindowGammaRamp) {
+ if (_this->GetWindowGammaRamp(_this, window, window->gamma) < 0) {
+ return -1;
+ }
+ } else {
+ /* Create an identity gamma ramp */
+ for (i = 0; i < 256; ++i) {
+ Uint16 value = (Uint16)((i << 8) | i);
+
+ window->gamma[0*256+i] = value;
+ window->gamma[1*256+i] = value;
+ window->gamma[2*256+i] = value;
+ }
+ }
+ SDL_memcpy(window->saved_gamma, window->gamma, 3*256*sizeof(Uint16));
+ }
+
+ if (red) {
+ SDL_memcpy(red, &window->gamma[0*256], 256*sizeof(Uint16));
+ }
+ if (green) {
+ SDL_memcpy(green, &window->gamma[1*256], 256*sizeof(Uint16));
+ }
+ if (blue) {
+ SDL_memcpy(blue, &window->gamma[2*256], 256*sizeof(Uint16));
+ }
+ return 0;
+}
+
+void
+SDL_UpdateWindowGrab(SDL_Window * window)
+{
+ SDL_Window *grabbed_window;
+ SDL_bool grabbed;
+ if ((SDL_GetMouse()->relative_mode || (window->flags & SDL_WINDOW_INPUT_GRABBED)) &&
+ (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
+ grabbed = SDL_TRUE;
+ } else {
+ grabbed = SDL_FALSE;
+ }
+
+ grabbed_window = _this->grabbed_window;
+ if (grabbed) {
+ if (grabbed_window && (grabbed_window != window)) {
+ /* stealing a grab from another window! */
+ grabbed_window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
+ if (_this->SetWindowGrab) {
+ _this->SetWindowGrab(_this, grabbed_window, SDL_FALSE);
+ }
+ }
+ _this->grabbed_window = window;
+ } else if (grabbed_window == window) {
+ _this->grabbed_window = NULL; /* ungrabbing. */
+ }
+
+ if (_this->SetWindowGrab) {
+ _this->SetWindowGrab(_this, window, grabbed);
+ }
+}
+
+void
+SDL_SetWindowGrab(SDL_Window * window, SDL_bool grabbed)
+{
+ CHECK_WINDOW_MAGIC(window,);
+
+ if (!!grabbed == !!(window->flags & SDL_WINDOW_INPUT_GRABBED)) {
+ return;
+ }
+ if (grabbed) {
+ window->flags |= SDL_WINDOW_INPUT_GRABBED;
+ } else {
+ window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
+ }
+ SDL_UpdateWindowGrab(window);
+}
+
+SDL_bool
+SDL_GetWindowGrab(SDL_Window * window)
+{
+ CHECK_WINDOW_MAGIC(window, SDL_FALSE);
+ SDL_assert(!_this->grabbed_window || ((_this->grabbed_window->flags & SDL_WINDOW_INPUT_GRABBED) != 0));
+ return window == _this->grabbed_window;
+}
+
+SDL_Window *
+SDL_GetGrabbedWindow(void)
+{
+ SDL_assert(!_this->grabbed_window || ((_this->grabbed_window->flags & SDL_WINDOW_INPUT_GRABBED) != 0));
+ return _this->grabbed_window;
+}
+
+void
+SDL_OnWindowShown(SDL_Window * window)
+{
+ SDL_OnWindowRestored(window);
+}
+
+void
+SDL_OnWindowHidden(SDL_Window * window)
+{
+ SDL_UpdateFullscreenMode(window, SDL_FALSE);
+}
+
+void
+SDL_OnWindowResized(SDL_Window * window)
+{
+ window->surface_valid = SDL_FALSE;
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SIZE_CHANGED, window->w, window->h);
+}
+
+void
+SDL_OnWindowMinimized(SDL_Window * window)
+{
+ SDL_UpdateFullscreenMode(window, SDL_FALSE);
+}
+
+void
+SDL_OnWindowRestored(SDL_Window * window)
+{
+ /*
+ * FIXME: Is this fine to just remove this, or should it be preserved just
+ * for the fullscreen case? In principle it seems like just hiding/showing
+ * windows shouldn't affect the stacking order; maybe the right fix is to
+ * re-decouple OnWindowShown and OnWindowRestored.
+ */
+ /*SDL_RaiseWindow(window);*/
+
+ if (FULLSCREEN_VISIBLE(window)) {
+ SDL_UpdateFullscreenMode(window, SDL_TRUE);
+ }
+}
+
+void
+SDL_OnWindowEnter(SDL_Window * window)
+{
+ if (_this->OnWindowEnter) {
+ _this->OnWindowEnter(_this, window);
+ }
+}
+
+void
+SDL_OnWindowLeave(SDL_Window * window)
+{
+}
+
+void
+SDL_OnWindowFocusGained(SDL_Window * window)
+{
+ SDL_Mouse *mouse = SDL_GetMouse();
+
+ if (window->gamma && _this->SetWindowGammaRamp) {
+ _this->SetWindowGammaRamp(_this, window, window->gamma);
+ }
+
+ if (mouse && mouse->relative_mode) {
+ SDL_SetMouseFocus(window);
+ SDL_WarpMouseInWindow(window, window->w/2, window->h/2);
+ }
+
+ SDL_UpdateWindowGrab(window);
+}
+
+static SDL_bool
+ShouldMinimizeOnFocusLoss(SDL_Window * window)
+{
+ if (!(window->flags & SDL_WINDOW_FULLSCREEN) || window->is_destroying) {
+ return SDL_FALSE;
+ }
+
+#ifdef __MACOSX__
+ if (SDL_strcmp(_this->name, "cocoa") == 0) { /* don't do this for X11, etc */
+ if (Cocoa_IsWindowInFullscreenSpace(window)) {
+ return SDL_FALSE;
+ }
+ }
+#endif
+
+ return SDL_GetHintBoolean(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, SDL_TRUE);
+}
+
+void
+SDL_OnWindowFocusLost(SDL_Window * window)
+{
+ if (window->gamma && _this->SetWindowGammaRamp) {
+ _this->SetWindowGammaRamp(_this, window, window->saved_gamma);
+ }
+
+ SDL_UpdateWindowGrab(window);
+
+ if (ShouldMinimizeOnFocusLoss(window)) {
+ SDL_MinimizeWindow(window);
+ }
+}
+
+/* !!! FIXME: is this different than SDL_GetKeyboardFocus()?
+ !!! FIXME: Also, SDL_GetKeyboardFocus() is O(1), this isn't. */
+SDL_Window *
+SDL_GetFocusWindow(void)
+{
+ SDL_Window *window;
+
+ if (!_this) {
+ return NULL;
+ }
+ for (window = _this->windows; window; window = window->next) {
+ if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
+ return window;
+ }
+ }
+ return NULL;
+}
+
+void
+SDL_DestroyWindow(SDL_Window * window)
+{
+ SDL_VideoDisplay *display;
+
+ CHECK_WINDOW_MAGIC(window,);
+
+ window->is_destroying = SDL_TRUE;
+
+ /* Restore video mode, etc. */
+ SDL_HideWindow(window);
+
+ /* Make sure this window no longer has focus */
+ if (SDL_GetKeyboardFocus() == window) {
+ SDL_SetKeyboardFocus(NULL);
+ }
+ if (SDL_GetMouseFocus() == window) {
+ SDL_SetMouseFocus(NULL);
+ }
+
+ /* make no context current if this is the current context window. */
+ if (window->flags & SDL_WINDOW_OPENGL) {
+ if (_this->current_glwin == window) {
+ SDL_GL_MakeCurrent(window, NULL);
+ }
+ }
+
+ if (window->surface) {
+ window->surface->flags &= ~SDL_DONTFREE;
+ SDL_FreeSurface(window->surface);
+ }
+ if (_this->DestroyWindowFramebuffer) {
+ _this->DestroyWindowFramebuffer(_this, window);
+ }
+ if (_this->DestroyWindow) {
+ _this->DestroyWindow(_this, window);
+ }
+ if (window->flags & SDL_WINDOW_OPENGL) {
+ SDL_GL_UnloadLibrary();
+ }
+ if (window->flags & SDL_WINDOW_VULKAN) {
+ SDL_Vulkan_UnloadLibrary();
+ }
+
+ display = SDL_GetDisplayForWindow(window);
+ if (display->fullscreen_window == window) {
+ display->fullscreen_window = NULL;
+ }
+
+ /* Now invalidate magic */
+ window->magic = NULL;
+
+ /* Free memory associated with the window */
+ SDL_free(window->title);
+ SDL_FreeSurface(window->icon);
+ SDL_free(window->gamma);
+ while (window->data) {
+ SDL_WindowUserData *data = window->data;
+
+ window->data = data->next;
+ SDL_free(data->name);
+ SDL_free(data);
+ }
+
+ /* Unlink the window from the list */
+ if (window->next) {
+ window->next->prev = window->prev;
+ }
+ if (window->prev) {
+ window->prev->next = window->next;
+ } else {
+ _this->windows = window->next;
+ }
+
+ SDL_free(window);
+}
+
+SDL_bool
+SDL_IsScreenSaverEnabled()
+{
+ if (!_this) {
+ return SDL_TRUE;
+ }
+ return _this->suspend_screensaver ? SDL_FALSE : SDL_TRUE;
+}
+
+void
+SDL_EnableScreenSaver()
+{
+ if (!_this) {
+ return;
+ }
+ if (!_this->suspend_screensaver) {
+ return;
+ }
+ _this->suspend_screensaver = SDL_FALSE;
+ if (_this->SuspendScreenSaver) {
+ _this->SuspendScreenSaver(_this);
+ }
+}
+
+void
+SDL_DisableScreenSaver()
+{
+ if (!_this) {
+ return;
+ }
+ if (_this->suspend_screensaver) {
+ return;
+ }
+ _this->suspend_screensaver = SDL_TRUE;
+ if (_this->SuspendScreenSaver) {
+ _this->SuspendScreenSaver(_this);
+ }
+}
+
+void
+SDL_VideoQuit(void)
+{
+ int i, j;
+
+ if (!_this) {
+ return;
+ }
+
+ /* Halt event processing before doing anything else */
+ SDL_TouchQuit();
+ SDL_MouseQuit();
+ SDL_KeyboardQuit();
+ SDL_QuitSubSystem(SDL_INIT_EVENTS);
+
+ SDL_EnableScreenSaver();
+
+ /* Clean up the system video */
+ while (_this->windows) {
+ SDL_DestroyWindow(_this->windows);
+ }
+ _this->VideoQuit(_this);
+
+ for (i = 0; i < _this->num_displays; ++i) {
+ SDL_VideoDisplay *display = &_this->displays[i];
+ for (j = display->num_display_modes; j--;) {
+ SDL_free(display->display_modes[j].driverdata);
+ display->display_modes[j].driverdata = NULL;
+ }
+ SDL_free(display->display_modes);
+ display->display_modes = NULL;
+ SDL_free(display->desktop_mode.driverdata);
+ display->desktop_mode.driverdata = NULL;
+ SDL_free(display->driverdata);
+ display->driverdata = NULL;
+ }
+ if (_this->displays) {
+ for (i = 0; i < _this->num_displays; ++i) {
+ SDL_free(_this->displays[i].name);
+ }
+ SDL_free(_this->displays);
+ _this->displays = NULL;
+ _this->num_displays = 0;
+ }
+ SDL_free(_this->clipboard_text);
+ _this->clipboard_text = NULL;
+ _this->free(_this);
+ _this = NULL;
+}
+
+int
+SDL_GL_LoadLibrary(const char *path)
+{
+ int retval;
+
+ if (!_this) {
+ return SDL_UninitializedVideo();
+ }
+ if (_this->gl_config.driver_loaded) {
+ if (path && SDL_strcmp(path, _this->gl_config.driver_path) != 0) {
+ return SDL_SetError("OpenGL library already loaded");
+ }
+ retval = 0;
+ } else {
+ if (!_this->GL_LoadLibrary) {
+ return SDL_SetError("No dynamic GL support in current SDL video driver (%s)", _this->name);
+ }
+ retval = _this->GL_LoadLibrary(_this, path);
+ }
+ if (retval == 0) {
+ ++_this->gl_config.driver_loaded;
+ } else {
+ if (_this->GL_UnloadLibrary) {
+ _this->GL_UnloadLibrary(_this);
+ }
+ }
+ return (retval);
+}
+
+void *
+SDL_GL_GetProcAddress(const char *proc)
+{
+ void *func;
+
+ if (!_this) {
+ SDL_UninitializedVideo();
+ return NULL;
+ }
+ func = NULL;
+ if (_this->GL_GetProcAddress) {
+ if (_this->gl_config.driver_loaded) {
+ func = _this->GL_GetProcAddress(_this, proc);
+ } else {
+ SDL_SetError("No GL driver has been loaded");
+ }
+ } else {
+ SDL_SetError("No dynamic GL support in current SDL video driver (%s)", _this->name);
+ }
+ return func;
+}
+
+void
+SDL_GL_UnloadLibrary(void)
+{
+ if (!_this) {
+ SDL_UninitializedVideo();
+ return;
+ }
+ if (_this->gl_config.driver_loaded > 0) {
+ if (--_this->gl_config.driver_loaded > 0) {
+ return;
+ }
+ if (_this->GL_UnloadLibrary) {
+ _this->GL_UnloadLibrary(_this);
+ }
+ }
+}
+
+#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
+static SDL_INLINE SDL_bool
+isAtLeastGL3(const char *verstr)
+{
+ return (verstr && (SDL_atoi(verstr) >= 3));
+}
+#endif
+
+SDL_bool
+SDL_GL_ExtensionSupported(const char *extension)
+{
+#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
+ const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
+ const char *extensions;
+ const char *start;
+ const char *where, *terminator;
+
+ /* Extension names should not have spaces. */
+ where = SDL_strchr(extension, ' ');
+ if (where || *extension == '\0') {
+ return SDL_FALSE;
+ }
+ /* See if there's an environment variable override */
+ start = SDL_getenv(extension);
+ if (start && *start == '0') {
+ return SDL_FALSE;
+ }
+
+ /* Lookup the available extensions */
+
+ glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
+ if (!glGetStringFunc) {
+ return SDL_FALSE;
+ }
+
+ if (isAtLeastGL3((const char *) glGetStringFunc(GL_VERSION))) {
+ const GLubyte *(APIENTRY * glGetStringiFunc) (GLenum, GLuint);
+ void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
+ GLint num_exts = 0;
+ GLint i;
+
+ glGetStringiFunc = SDL_GL_GetProcAddress("glGetStringi");
+ glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
+ if ((!glGetStringiFunc) || (!glGetIntegervFunc)) {
+ return SDL_FALSE;
+ }
+
+ #ifndef GL_NUM_EXTENSIONS
+ #define GL_NUM_EXTENSIONS 0x821D
+ #endif
+ glGetIntegervFunc(GL_NUM_EXTENSIONS, &num_exts);
+ for (i = 0; i < num_exts; i++) {
+ const char *thisext = (const char *) glGetStringiFunc(GL_EXTENSIONS, i);
+ if (SDL_strcmp(thisext, extension) == 0) {
+ return SDL_TRUE;
+ }
+ }
+
+ return SDL_FALSE;
+ }
+
+ /* Try the old way with glGetString(GL_EXTENSIONS) ... */
+
+ extensions = (const char *) glGetStringFunc(GL_EXTENSIONS);
+ if (!extensions) {
+ return SDL_FALSE;
+ }
+ /*
+ * It takes a bit of care to be fool-proof about parsing the OpenGL
+ * extensions string. Don't be fooled by sub-strings, etc.
+ */
+
+ start = extensions;
+
+ for (;;) {
+ where = SDL_strstr(start, extension);
+ if (!where)
+ break;
+
+ terminator = where + SDL_strlen(extension);
+ if (where == extensions || *(where - 1) == ' ')
+ if (*terminator == ' ' || *terminator == '\0')
+ return SDL_TRUE;
+
+ start = terminator;
+ }
+ return SDL_FALSE;
+#else
+ return SDL_FALSE;
+#endif
+}
+
+/* Deduce supported ES profile versions from the supported
+ ARB_ES*_compatibility extensions. There is no direct query.
+
+ This is normally only called when the OpenGL driver supports
+ {GLX,WGL}_EXT_create_context_es2_profile.
+ */
+void
+SDL_GL_DeduceMaxSupportedESProfile(int* major, int* minor)
+{
+/* THIS REQUIRES AN EXISTING GL CONTEXT THAT HAS BEEN MADE CURRENT. */
+/* Please refer to https://bugzilla.libsdl.org/show_bug.cgi?id=3725 for discussion. */
+#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
+ /* XXX This is fragile; it will break in the event of release of
+ * new versions of OpenGL ES.
+ */
+ if (SDL_GL_ExtensionSupported("GL_ARB_ES3_2_compatibility")) {
+ *major = 3;
+ *minor = 2;
+ } else if (SDL_GL_ExtensionSupported("GL_ARB_ES3_1_compatibility")) {
+ *major = 3;
+ *minor = 1;
+ } else if (SDL_GL_ExtensionSupported("GL_ARB_ES3_compatibility")) {
+ *major = 3;
+ *minor = 0;
+ } else {
+ *major = 2;
+ *minor = 0;
+ }
+#endif
+}
+
+void
+SDL_GL_ResetAttributes()
+{
+ if (!_this) {
+ return;
+ }
+
+ _this->gl_config.red_size = 3;
+ _this->gl_config.green_size = 3;
+ _this->gl_config.blue_size = 2;
+ _this->gl_config.alpha_size = 0;
+ _this->gl_config.buffer_size = 0;
+ _this->gl_config.depth_size = 16;
+ _this->gl_config.stencil_size = 0;
+ _this->gl_config.double_buffer = 1;
+ _this->gl_config.accum_red_size = 0;
+ _this->gl_config.accum_green_size = 0;
+ _this->gl_config.accum_blue_size = 0;
+ _this->gl_config.accum_alpha_size = 0;
+ _this->gl_config.stereo = 0;
+ _this->gl_config.multisamplebuffers = 0;
+ _this->gl_config.multisamplesamples = 0;
+ _this->gl_config.retained_backing = 1;
+ _this->gl_config.accelerated = -1; /* accelerated or not, both are fine */
+
+ if (_this->GL_DefaultProfileConfig) {
+ _this->GL_DefaultProfileConfig(_this, &_this->gl_config.profile_mask,
+ &_this->gl_config.major_version,
+ &_this->gl_config.minor_version);
+ } else {
+#if SDL_VIDEO_OPENGL
+ _this->gl_config.major_version = 2;
+ _this->gl_config.minor_version = 1;
+ _this->gl_config.profile_mask = 0;
+#elif SDL_VIDEO_OPENGL_ES2
+ _this->gl_config.major_version = 2;
+ _this->gl_config.minor_version = 0;
+ _this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
+#elif SDL_VIDEO_OPENGL_ES
+ _this->gl_config.major_version = 1;
+ _this->gl_config.minor_version = 1;
+ _this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
+#endif
+ }
+
+ _this->gl_config.flags = 0;
+ _this->gl_config.framebuffer_srgb_capable = 0;
+ _this->gl_config.no_error = 0;
+ _this->gl_config.release_behavior = SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
+ _this->gl_config.reset_notification = SDL_GL_CONTEXT_RESET_NO_NOTIFICATION;
+
+ _this->gl_config.share_with_current_context = 0;
+}
+
+int
+SDL_GL_SetAttribute(SDL_GLattr attr, int value)
+{
+#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
+ int retval;
+
+ if (!_this) {
+ return SDL_UninitializedVideo();
+ }
+ retval = 0;
+ switch (attr) {
+ case SDL_GL_RED_SIZE:
+ _this->gl_config.red_size = value;
+ break;
+ case SDL_GL_GREEN_SIZE:
+ _this->gl_config.green_size = value;
+ break;
+ case SDL_GL_BLUE_SIZE:
+ _this->gl_config.blue_size = value;
+ break;
+ case SDL_GL_ALPHA_SIZE:
+ _this->gl_config.alpha_size = value;
+ break;
+ case SDL_GL_DOUBLEBUFFER:
+ _this->gl_config.double_buffer = value;
+ break;
+ case SDL_GL_BUFFER_SIZE:
+ _this->gl_config.buffer_size = value;
+ break;
+ case SDL_GL_DEPTH_SIZE:
+ _this->gl_config.depth_size = value;
+ break;
+ case SDL_GL_STENCIL_SIZE:
+ _this->gl_config.stencil_size = value;
+ break;
+ case SDL_GL_ACCUM_RED_SIZE:
+ _this->gl_config.accum_red_size = value;
+ break;
+ case SDL_GL_ACCUM_GREEN_SIZE:
+ _this->gl_config.accum_green_size = value;
+ break;
+ case SDL_GL_ACCUM_BLUE_SIZE:
+ _this->gl_config.accum_blue_size = value;
+ break;
+ case SDL_GL_ACCUM_ALPHA_SIZE:
+ _this->gl_config.accum_alpha_size = value;
+ break;
+ case SDL_GL_STEREO:
+ _this->gl_config.stereo = value;
+ break;
+ case SDL_GL_MULTISAMPLEBUFFERS:
+ _this->gl_config.multisamplebuffers = value;
+ break;
+ case SDL_GL_MULTISAMPLESAMPLES:
+ _this->gl_config.multisamplesamples = value;
+ break;
+ case SDL_GL_ACCELERATED_VISUAL:
+ _this->gl_config.accelerated = value;
+ break;
+ case SDL_GL_RETAINED_BACKING:
+ _this->gl_config.retained_backing = value;
+ break;
+ case SDL_GL_CONTEXT_MAJOR_VERSION:
+ _this->gl_config.major_version = value;
+ break;
+ case SDL_GL_CONTEXT_MINOR_VERSION:
+ _this->gl_config.minor_version = value;
+ break;
+ case SDL_GL_CONTEXT_EGL:
+ /* FIXME: SDL_GL_CONTEXT_EGL to be deprecated in SDL 2.1 */
+ if (value != 0) {
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
+ } else {
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
+ };
+ break;
+ case SDL_GL_CONTEXT_FLAGS:
+ if (value & ~(SDL_GL_CONTEXT_DEBUG_FLAG |
+ SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG |
+ SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG |
+ SDL_GL_CONTEXT_RESET_ISOLATION_FLAG)) {
+ retval = SDL_SetError("Unknown OpenGL context flag %d", value);
+ break;
+ }
+ _this->gl_config.flags = value;
+ break;
+ case SDL_GL_CONTEXT_PROFILE_MASK:
+ if (value != 0 &&
+ value != SDL_GL_CONTEXT_PROFILE_CORE &&
+ value != SDL_GL_CONTEXT_PROFILE_COMPATIBILITY &&
+ value != SDL_GL_CONTEXT_PROFILE_ES) {
+ retval = SDL_SetError("Unknown OpenGL context profile %d", value);
+ break;
+ }
+ _this->gl_config.profile_mask = value;
+ break;
+ case SDL_GL_SHARE_WITH_CURRENT_CONTEXT:
+ _this->gl_config.share_with_current_context = value;
+ break;
+ case SDL_GL_FRAMEBUFFER_SRGB_CAPABLE:
+ _this->gl_config.framebuffer_srgb_capable = value;
+ break;
+ case SDL_GL_CONTEXT_RELEASE_BEHAVIOR:
+ _this->gl_config.release_behavior = value;
+ break;
+ case SDL_GL_CONTEXT_RESET_NOTIFICATION:
+ _this->gl_config.reset_notification = value;
+ break;
+ case SDL_GL_CONTEXT_NO_ERROR:
+ _this->gl_config.no_error = value;
+ break;
+ default:
+ retval = SDL_SetError("Unknown OpenGL attribute");
+ break;
+ }
+ return retval;
+#else
+ return SDL_Unsupported();
+#endif /* SDL_VIDEO_OPENGL */
+}
+
+int
+SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
+{
+#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
+ GLenum (APIENTRY *glGetErrorFunc) (void);
+ GLenum attrib = 0;
+ GLenum error = 0;
+
+ /*
+ * Some queries in Core Profile desktop OpenGL 3+ contexts require
+ * glGetFramebufferAttachmentParameteriv instead of glGetIntegerv. Note that
+ * the enums we use for the former function don't exist in OpenGL ES 2, and
+ * the function itself doesn't exist prior to OpenGL 3 and OpenGL ES 2.
+ */
+#if SDL_VIDEO_OPENGL
+ const GLubyte *(APIENTRY *glGetStringFunc) (GLenum name);
+ void (APIENTRY *glGetFramebufferAttachmentParameterivFunc) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+ GLenum attachment = GL_BACK_LEFT;
+ GLenum attachmentattrib = 0;
+#endif
+
+ if (!value) {
+ return SDL_InvalidParamError("value");
+ }
+
+ /* Clear value in any case */
+ *value = 0;
+
+ if (!_this) {
+ return SDL_UninitializedVideo();
+ }
+
+ switch (attr) {
+ case SDL_GL_RED_SIZE:
+#if SDL_VIDEO_OPENGL
+ attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
+#endif
+ attrib = GL_RED_BITS;
+ break;
+ case SDL_GL_BLUE_SIZE:
+#if SDL_VIDEO_OPENGL
+ attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
+#endif
+ attrib = GL_BLUE_BITS;
+ break;
+ case SDL_GL_GREEN_SIZE:
+#if SDL_VIDEO_OPENGL
+ attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
+#endif
+ attrib = GL_GREEN_BITS;
+ break;
+ case SDL_GL_ALPHA_SIZE:
+#if SDL_VIDEO_OPENGL
+ attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
+#endif
+ attrib = GL_ALPHA_BITS;
+ break;
+ case SDL_GL_DOUBLEBUFFER:
+#if SDL_VIDEO_OPENGL
+ attrib = GL_DOUBLEBUFFER;
+ break;
+#else
+ /* OpenGL ES 1.0 and above specifications have EGL_SINGLE_BUFFER */
+ /* parameter which switches double buffer to single buffer. OpenGL ES */
+ /* SDL driver must set proper value after initialization */
+ *value = _this->gl_config.double_buffer;
+ return 0;
+#endif
+ case SDL_GL_DEPTH_SIZE:
+#if SDL_VIDEO_OPENGL
+ attachment = GL_DEPTH;
+ attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
+#endif
+ attrib = GL_DEPTH_BITS;
+ break;
+ case SDL_GL_STENCIL_SIZE:
+#if SDL_VIDEO_OPENGL
+ attachment = GL_STENCIL;
+ attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
+#endif
+ attrib = GL_STENCIL_BITS;
+ break;
+#if SDL_VIDEO_OPENGL
+ case SDL_GL_ACCUM_RED_SIZE:
+ attrib = GL_ACCUM_RED_BITS;
+ break;
+ case SDL_GL_ACCUM_GREEN_SIZE:
+ attrib = GL_ACCUM_GREEN_BITS;
+ break;
+ case SDL_GL_ACCUM_BLUE_SIZE:
+ attrib = GL_ACCUM_BLUE_BITS;
+ break;
+ case SDL_GL_ACCUM_ALPHA_SIZE:
+ attrib = GL_ACCUM_ALPHA_BITS;
+ break;
+ case SDL_GL_STEREO:
+ attrib = GL_STEREO;
+ break;
+#else
+ case SDL_GL_ACCUM_RED_SIZE:
+ case SDL_GL_ACCUM_GREEN_SIZE:
+ case SDL_GL_ACCUM_BLUE_SIZE:
+ case SDL_GL_ACCUM_ALPHA_SIZE:
+ case SDL_GL_STEREO:
+ /* none of these are supported in OpenGL ES */
+ *value = 0;
+ return 0;
+#endif
+ case SDL_GL_MULTISAMPLEBUFFERS:
+ attrib = GL_SAMPLE_BUFFERS;
+ break;
+ case SDL_GL_MULTISAMPLESAMPLES:
+ attrib = GL_SAMPLES;
+ break;
+ case SDL_GL_CONTEXT_RELEASE_BEHAVIOR:
+#if SDL_VIDEO_OPENGL
+ attrib = GL_CONTEXT_RELEASE_BEHAVIOR;
+#else
+ attrib = GL_CONTEXT_RELEASE_BEHAVIOR_KHR;
+#endif
+ break;
+ case SDL_GL_BUFFER_SIZE:
+ {
+ int rsize = 0, gsize = 0, bsize = 0, asize = 0;
+
+ /* There doesn't seem to be a single flag in OpenGL for this! */
+ if (SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &rsize) < 0) {
+ return -1;
+ }
+ if (SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &gsize) < 0) {
+ return -1;
+ }
+ if (SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &bsize) < 0) {
+ return -1;
+ }
+ if (SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &asize) < 0) {
+ return -1;
+ }
+
+ *value = rsize + gsize + bsize + asize;
+ return 0;
+ }
+ case SDL_GL_ACCELERATED_VISUAL:
+ {
+ /* FIXME: How do we get this information? */
+ *value = (_this->gl_config.accelerated != 0);
+ return 0;
+ }
+ case SDL_GL_RETAINED_BACKING:
+ {
+ *value = _this->gl_config.retained_backing;
+ return 0;
+ }
+ case SDL_GL_CONTEXT_MAJOR_VERSION:
+ {
+ *value = _this->gl_config.major_version;
+ return 0;
+ }
+ case SDL_GL_CONTEXT_MINOR_VERSION:
+ {
+ *value = _this->gl_config.minor_version;
+ return 0;
+ }
+ case SDL_GL_CONTEXT_EGL:
+ /* FIXME: SDL_GL_CONTEXT_EGL to be deprecated in SDL 2.1 */
+ {
+ if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
+ *value = 1;
+ }
+ else {
+ *value = 0;
+ }
+ return 0;
+ }
+ case SDL_GL_CONTEXT_FLAGS:
+ {
+ *value = _this->gl_config.flags;
+ return 0;
+ }
+ case SDL_GL_CONTEXT_PROFILE_MASK:
+ {
+ *value = _this->gl_config.profile_mask;
+ return 0;
+ }
+ case SDL_GL_SHARE_WITH_CURRENT_CONTEXT:
+ {
+ *value = _this->gl_config.share_with_current_context;
+ return 0;
+ }
+ case SDL_GL_FRAMEBUFFER_SRGB_CAPABLE:
+ {
+ *value = _this->gl_config.framebuffer_srgb_capable;
+ return 0;
+ }
+ case SDL_GL_CONTEXT_NO_ERROR:
+ {
+ *value = _this->gl_config.no_error;
+ return 0;
+ }
+ default:
+ return SDL_SetError("Unknown OpenGL attribute");
+ }
+
+#if SDL_VIDEO_OPENGL
+ glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
+ if (!glGetStringFunc) {
+ return -1;
+ }
+
+ if (attachmentattrib && isAtLeastGL3((const char *) glGetStringFunc(GL_VERSION))) {
+ glGetFramebufferAttachmentParameterivFunc = SDL_GL_GetProcAddress("glGetFramebufferAttachmentParameteriv");
+
+ if (glGetFramebufferAttachmentParameterivFunc) {
+ glGetFramebufferAttachmentParameterivFunc(GL_FRAMEBUFFER, attachment, attachmentattrib, (GLint *) value);
+ } else {
+ return -1;
+ }
+ } else
+#endif
+ {
+ void (APIENTRY *glGetIntegervFunc) (GLenum pname, GLint * params);
+ glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
+ if (glGetIntegervFunc) {
+ glGetIntegervFunc(attrib, (GLint *) value);
+ } else {
+ return -1;
+ }
+ }
+
+ glGetErrorFunc = SDL_GL_GetProcAddress("glGetError");
+ if (!glGetErrorFunc) {
+ return -1;
+ }
+
+ error = glGetErrorFunc();
+ if (error != GL_NO_ERROR) {
+ if (error == GL_INVALID_ENUM) {
+ return SDL_SetError("OpenGL error: GL_INVALID_ENUM");
+ } else if (error == GL_INVALID_VALUE) {
+ return SDL_SetError("OpenGL error: GL_INVALID_VALUE");
+ }
+ return SDL_SetError("OpenGL error: %08X", error);
+ }
+ return 0;
+#else
+ return SDL_Unsupported();
+#endif /* SDL_VIDEO_OPENGL */
+}
+
+SDL_GLContext
+SDL_GL_CreateContext(SDL_Window * window)
+{
+ SDL_GLContext ctx = NULL;
+ CHECK_WINDOW_MAGIC(window, NULL);
+
+ if (!(window->flags & SDL_WINDOW_OPENGL)) {
+ SDL_SetError("The specified window isn't an OpenGL window");
+ return NULL;
+ }
+
+ ctx = _this->GL_CreateContext(_this, window);
+
+ /* Creating a context is assumed to make it current in the SDL driver. */
+ if (ctx) {
+ _this->current_glwin = window;
+ _this->current_glctx = ctx;
+ SDL_TLSSet(_this->current_glwin_tls, window, NULL);
+ SDL_TLSSet(_this->current_glctx_tls, ctx, NULL);
+ }
+ return ctx;
+}
+
+int
+SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx)
+{
+ int retval;
+
+ if (window == SDL_GL_GetCurrentWindow() &&
+ ctx == SDL_GL_GetCurrentContext()) {
+ /* We're already current. */
+ return 0;
+ }
+
+ if (!ctx) {
+ window = NULL;
+ } else {
+ CHECK_WINDOW_MAGIC(window, -1);
+
+ if (!(window->flags & SDL_WINDOW_OPENGL)) {
+ return SDL_SetError("The specified window isn't an OpenGL window");
+ }
+ }
+
+ retval = _this->GL_MakeCurrent(_this, window, ctx);
+ if (retval == 0) {
+ _this->current_glwin = window;
+ _this->current_glctx = ctx;
+ SDL_TLSSet(_this->current_glwin_tls, window, NULL);
+ SDL_TLSSet(_this->current_glctx_tls, ctx, NULL);
+ }
+ return retval;
+}
+
+SDL_Window *
+SDL_GL_GetCurrentWindow(void)
+{
+ if (!_this) {
+ SDL_UninitializedVideo();
+ return NULL;
+ }
+ return (SDL_Window *)SDL_TLSGet(_this->current_glwin_tls);
+}
+
+SDL_GLContext
+SDL_GL_GetCurrentContext(void)
+{
+ if (!_this) {
+ SDL_UninitializedVideo();
+ return NULL;
+ }
+ return (SDL_GLContext)SDL_TLSGet(_this->current_glctx_tls);
+}
+
+void SDL_GL_GetDrawableSize(SDL_Window * window, int *w, int *h)
+{
+ CHECK_WINDOW_MAGIC(window,);
+
+ if (_this->GL_GetDrawableSize) {
+ _this->GL_GetDrawableSize(_this, window, w, h);
+ } else {
+ SDL_GetWindowSize(window, w, h);
+ }
+}
+
+int
+SDL_GL_SetSwapInterval(int interval)
+{
+ if (!_this) {
+ return SDL_UninitializedVideo();
+ } else if (SDL_GL_GetCurrentContext() == NULL) {
+ return SDL_SetError("No OpenGL context has been made current");
+ } else if (_this->GL_SetSwapInterval) {
+ return _this->GL_SetSwapInterval(_this, interval);
+ } else {
+ return SDL_SetError("Setting the swap interval is not supported");
+ }
+}
+
+int
+SDL_GL_GetSwapInterval(void)
+{
+ if (!_this) {
+ return 0;
+ } else if (SDL_GL_GetCurrentContext() == NULL) {
+ return 0;
+ } else if (_this->GL_GetSwapInterval) {
+ return _this->GL_GetSwapInterval(_this);
+ } else {
+ return 0;
+ }
+}
+
+void
+SDL_GL_SwapWindow(SDL_Window * window)
+{
+ CHECK_WINDOW_MAGIC(window,);
+
+ if (!(window->flags & SDL_WINDOW_OPENGL)) {
+ SDL_SetError("The specified window isn't an OpenGL window");
+ return;
+ }
+
+ if (SDL_GL_GetCurrentWindow() != window) {
+ SDL_SetError("The specified window has not been made current");
+ return;
+ }
+
+ _this->GL_SwapWindow(_this, window);
+}
+
+void
+SDL_GL_DeleteContext(SDL_GLContext context)
+{
+ if (!_this || !context) {
+ return;
+ }
+
+ if (SDL_GL_GetCurrentContext() == context) {
+ SDL_GL_MakeCurrent(NULL, NULL);
+ }
+
+ _this->GL_DeleteContext(_this, context);
+}
+
+#if 0 /* FIXME */
+/*
+ * Utility function used by SDL_WM_SetIcon(); flags & 1 for color key, flags
+ * & 2 for alpha channel.
+ */
+static void
+CreateMaskFromColorKeyOrAlpha(SDL_Surface * icon, Uint8 * mask, int flags)
+{
+ int x, y;
+ Uint32 colorkey;
+#define SET_MASKBIT(icon, x, y, mask) \
+ mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8)))
+
+ colorkey = icon->format->colorkey;
+ switch (icon->format->BytesPerPixel) {
+ case 1:
+ {
+ Uint8 *pixels;
+ for (y = 0; y < icon->h; ++y) {
+ pixels = (Uint8 *) icon->pixels + y * icon->pitch;
+ for (x = 0; x < icon->w; ++x) {
+ if (*pixels++ == colorkey) {
+ SET_MASKBIT(icon, x, y, mask);
+ }
+ }
+ }
+ }
+ break;
+
+ case 2:
+ {
+ Uint16 *pixels;
+ for (y = 0; y < icon->h; ++y) {
+ pixels = (Uint16 *) icon->pixels + y * icon->pitch / 2;
+ for (x = 0; x < icon->w; ++x) {
+ if ((flags & 1) && *pixels == colorkey) {
+ SET_MASKBIT(icon, x, y, mask);
+ } else if ((flags & 2)
+ && (*pixels & icon->format->Amask) == 0) {
+ SET_MASKBIT(icon, x, y, mask);
+ }
+ pixels++;
+ }
+ }
+ }
+ break;
+
+ case 4:
+ {
+ Uint32 *pixels;
+ for (y = 0; y < icon->h; ++y) {
+ pixels = (Uint32 *) icon->pixels + y * icon->pitch / 4;
+ for (x = 0; x < icon->w; ++x) {
+ if ((flags & 1) && *pixels == colorkey) {
+ SET_MASKBIT(icon, x, y, mask);
+ } else if ((flags & 2)
+ && (*pixels & icon->format->Amask) == 0) {
+ SET_MASKBIT(icon, x, y, mask);
+ }
+ pixels++;
+ }
+ }
+ }
+ break;
+ }
+}
+
+/*
+ * Sets the window manager icon for the display window.
+ */
+void
+SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask)
+{
+ if (icon && _this->SetIcon) {
+ /* Generate a mask if necessary, and create the icon! */
+ if (mask == NULL) {
+ int mask_len = icon->h * (icon->w + 7) / 8;
+ int flags = 0;
+ mask = (Uint8 *) SDL_malloc(mask_len);
+ if (mask == NULL) {
+ return;
+ }
+ SDL_memset(mask, ~0, mask_len);
+ if (icon->flags & SDL_SRCCOLORKEY)
+ flags |= 1;
+ if (icon->flags & SDL_SRCALPHA)
+ flags |= 2;
+ if (flags) {
+ CreateMaskFromColorKeyOrAlpha(icon, mask, flags);
+ }
+ _this->SetIcon(_this, icon, mask);
+ SDL_free(mask);
+ } else {
+ _this->SetIcon(_this, icon, mask);
+ }
+ }
+}
+#endif
+
+SDL_bool
+SDL_GetWindowWMInfo(SDL_Window * window, struct SDL_SysWMinfo *info)
+{
+ CHECK_WINDOW_MAGIC(window, SDL_FALSE);
+
+ if (!info) {
+ SDL_InvalidParamError("info");
+ return SDL_FALSE;
+ }
+ info->subsystem = SDL_SYSWM_UNKNOWN;
+
+ if (!_this->GetWindowWMInfo) {
+ SDL_Unsupported();
+ return SDL_FALSE;
+ }
+ return (_this->GetWindowWMInfo(_this, window, info));
+}
+
+void
+SDL_StartTextInput(void)
+{
+ SDL_Window *window;
+
+ /* First, enable text events */
+ SDL_EventState(SDL_TEXTINPUT, SDL_ENABLE);
+ SDL_EventState(SDL_TEXTEDITING, SDL_ENABLE);
+
+ /* Then show the on-screen keyboard, if any */
+ window = SDL_GetFocusWindow();
+ if (window && _this && _this->ShowScreenKeyboard) {
+ _this->ShowScreenKeyboard(_this, window);
+ }
+
+ /* Finally start the text input system */
+ if (_this && _this->StartTextInput) {
+ _this->StartTextInput(_this);
+ }
+}
+
+SDL_bool
+SDL_IsTextInputActive(void)
+{
+ return (SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE);
+}
+
+void
+SDL_StopTextInput(void)
+{
+ SDL_Window *window;
+
+ /* Stop the text input system */
+ if (_this && _this->StopTextInput) {
+ _this->StopTextInput(_this);
+ }
+
+ /* Hide the on-screen keyboard, if any */
+ window = SDL_GetFocusWindow();
+ if (window && _this && _this->HideScreenKeyboard) {
+ _this->HideScreenKeyboard(_this, window);
+ }
+
+ /* Finally disable text events */
+ SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE);
+ SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE);
+}
+
+void
+SDL_SetTextInputRect(SDL_Rect *rect)
+{
+ if (_this && _this->SetTextInputRect) {
+ _this->SetTextInputRect(_this, rect);
+ }
+}
+
+SDL_bool
+SDL_HasScreenKeyboardSupport(void)
+{
+ if (_this && _this->HasScreenKeyboardSupport) {
+ return _this->HasScreenKeyboardSupport(_this);
+ }
+ return SDL_FALSE;
+}
+
+SDL_bool
+SDL_IsScreenKeyboardShown(SDL_Window *window)
+{
+ if (window && _this && _this->IsScreenKeyboardShown) {
+ return _this->IsScreenKeyboardShown(_this, window);
+ }
+ return SDL_FALSE;
+}
+
+#if SDL_VIDEO_DRIVER_ANDROID
+#include "android/SDL_androidmessagebox.h"
+#endif
+#if SDL_VIDEO_DRIVER_WINDOWS
+#include "windows/SDL_windowsmessagebox.h"
+#endif
+#if SDL_VIDEO_DRIVER_WINRT
+#include "winrt/SDL_winrtmessagebox.h"
+#endif
+#if SDL_VIDEO_DRIVER_COCOA
+#include "cocoa/SDL_cocoamessagebox.h"
+#endif
+#if SDL_VIDEO_DRIVER_UIKIT
+#include "uikit/SDL_uikitmessagebox.h"
+#endif
+#if SDL_VIDEO_DRIVER_X11
+#include "x11/SDL_x11messagebox.h"
+#endif
+
+
+#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT || SDL_VIDEO_DRIVER_COCOA || SDL_VIDEO_DRIVER_UIKIT || SDL_VIDEO_DRIVER_X11
+static SDL_bool SDL_MessageboxValidForDriver(const SDL_MessageBoxData *messageboxdata, SDL_SYSWM_TYPE drivertype)
+{
+ SDL_SysWMinfo info;
+ SDL_Window *window = messageboxdata->window;
+
+ if (!window) {
+ return SDL_TRUE;
+ }
+
+ SDL_VERSION(&info.version);
+ if (!SDL_GetWindowWMInfo(window, &info)) {
+ return SDL_TRUE;
+ } else {
+ return (info.subsystem == drivertype);
+ }
+}
+#endif
+
+int
+SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
+{
+ int dummybutton;
+ int retval = -1;
+ SDL_bool relative_mode;
+ int show_cursor_prev;
+ SDL_bool mouse_captured;
+ SDL_Window *current_window;
+
+ if (!messageboxdata) {
+ return SDL_InvalidParamError("messageboxdata");
+ } else if (messageboxdata->numbuttons < 0) {
+ return SDL_SetError("Invalid number of buttons");
+ }
+
+ current_window = SDL_GetKeyboardFocus();
+ mouse_captured = current_window && ((SDL_GetWindowFlags(current_window) & SDL_WINDOW_MOUSE_CAPTURE) != 0);
+ relative_mode = SDL_GetRelativeMouseMode();
+ SDL_CaptureMouse(SDL_FALSE);
+ SDL_SetRelativeMouseMode(SDL_FALSE);
+ show_cursor_prev = SDL_ShowCursor(1);
+ SDL_ResetKeyboard();
+
+ if (!buttonid) {
+ buttonid = &dummybutton;
+ }
+
+ if (_this && _this->ShowMessageBox) {
+ retval = _this->ShowMessageBox(_this, messageboxdata, buttonid);
+ }
+
+ /* It's completely fine to call this function before video is initialized */
+#if SDL_VIDEO_DRIVER_ANDROID
+ if (retval == -1 &&
+ Android_ShowMessageBox(messageboxdata, buttonid) == 0) {
+ retval = 0;
+ }
+#endif
+#if SDL_VIDEO_DRIVER_WINDOWS
+ if (retval == -1 &&
+ SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_WINDOWS) &&
+ WIN_ShowMessageBox(messageboxdata, buttonid) == 0) {
+ retval = 0;
+ }
+#endif
+#if SDL_VIDEO_DRIVER_WINRT
+ if (retval == -1 &&
+ SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_WINRT) &&
+ WINRT_ShowMessageBox(messageboxdata, buttonid) == 0) {
+ retval = 0;
+ }
+#endif
+#if SDL_VIDEO_DRIVER_COCOA
+ if (retval == -1 &&
+ SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_COCOA) &&
+ Cocoa_ShowMessageBox(messageboxdata, buttonid) == 0) {
+ retval = 0;
+ }
+#endif
+#if SDL_VIDEO_DRIVER_UIKIT
+ if (retval == -1 &&
+ SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_UIKIT) &&
+ UIKit_ShowMessageBox(messageboxdata, buttonid) == 0) {
+ retval = 0;
+ }
+#endif
+#if SDL_VIDEO_DRIVER_X11
+ if (retval == -1 &&
+ SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_X11) &&
+ X11_ShowMessageBox(messageboxdata, buttonid) == 0) {
+ retval = 0;
+ }
+#endif
+ if (retval == -1) {
+ SDL_SetError("No message system available");
+ }
+
+ if (current_window) {
+ SDL_RaiseWindow(current_window);
+ if (mouse_captured) {
+ SDL_CaptureMouse(SDL_TRUE);
+ }
+ }
+
+ SDL_ShowCursor(show_cursor_prev);
+ SDL_SetRelativeMouseMode(relative_mode);
+
+ return retval;
+}
+
+int
+SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window)
+{
+#ifdef __EMSCRIPTEN__
+ /* !!! FIXME: propose a browser API for this, get this #ifdef out of here? */
+ /* Web browsers don't (currently) have an API for a custom message box
+ that can block, but for the most common case (SDL_ShowSimpleMessageBox),
+ we can use the standard Javascript alert() function. */
+ EM_ASM_({
+ alert(UTF8ToString($0) + "\n\n" + UTF8ToString($1));
+ }, title, message);
+ return 0;
+#else
+ SDL_MessageBoxData data;
+ SDL_MessageBoxButtonData button;
+
+ SDL_zero(data);
+ data.flags = flags;
+ data.title = title;
+ data.message = message;
+ data.numbuttons = 1;
+ data.buttons = &button;
+ data.window = window;
+
+ SDL_zero(button);
+ button.flags |= SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT;
+ button.flags |= SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT;
+ button.text = "OK";
+
+ return SDL_ShowMessageBox(&data, NULL);
+#endif
+}
+
+SDL_bool
+SDL_ShouldAllowTopmost(void)
+{
+ return SDL_GetHintBoolean(SDL_HINT_ALLOW_TOPMOST, SDL_TRUE);
+}
+
+int
+SDL_SetWindowHitTest(SDL_Window * window, SDL_HitTest callback, void *userdata)
+{
+ CHECK_WINDOW_MAGIC(window, -1);
+
+ if (!_this->SetWindowHitTest) {
+ return SDL_Unsupported();
+ } else if (_this->SetWindowHitTest(window, callback != NULL) == -1) {
+ return -1;
+ }
+
+ window->hit_test = callback;
+ window->hit_test_data = userdata;
+
+ return 0;
+}
+
+float
+SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches)
+{
+ float den2 = hinches * hinches + vinches * vinches;
+ if (den2 <= 0.0f) {
+ return 0.0f;
+ }
+
+ return (float)(SDL_sqrt((double)hpix * (double)hpix + (double)vpix * (double)vpix) /
+ SDL_sqrt((double)den2));
+}
+
+/*
+ * Functions used by iOS application delegates
+ */
+void SDL_OnApplicationWillTerminate(void)
+{
+ SDL_SendAppEvent(SDL_APP_TERMINATING);
+}
+
+void SDL_OnApplicationDidReceiveMemoryWarning(void)
+{
+ SDL_SendAppEvent(SDL_APP_LOWMEMORY);
+}
+
+void SDL_OnApplicationWillResignActive(void)
+{
+ if (_this) {
+ SDL_Window *window;
+ for (window = _this->windows; window != NULL; window = window->next) {
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
+ }
+ }
+ SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
+}
+
+void SDL_OnApplicationDidEnterBackground(void)
+{
+ SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
+}
+
+void SDL_OnApplicationWillEnterForeground(void)
+{
+ SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
+}
+
+void SDL_OnApplicationDidBecomeActive(void)
+{
+ SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
+
+ if (_this) {
+ SDL_Window *window;
+ for (window = _this->windows; window != NULL; window = window->next) {
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0);
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
+ }
+ }
+}
+
+#define NOT_A_VULKAN_WINDOW "The specified window isn't a Vulkan window"
+
+int SDL_Vulkan_LoadLibrary(const char *path)
+{
+ int retval;
+ if (!_this) {
+ SDL_UninitializedVideo();
+ return -1;
+ }
+ if (_this->vulkan_config.loader_loaded) {
+ if (path && SDL_strcmp(path, _this->vulkan_config.loader_path) != 0) {
+ return SDL_SetError("Vulkan loader library already loaded");
+ }
+ retval = 0;
+ } else {
+ if (!_this->Vulkan_LoadLibrary) {
+ return SDL_SetError("Vulkan support is either not configured in SDL "
+ "or not available in current SDL video driver "
+ "(%s) or platform", _this->name);
+ }
+ retval = _this->Vulkan_LoadLibrary(_this, path);
+ }
+ if (retval == 0) {
+ _this->vulkan_config.loader_loaded++;
+ }
+ return retval;
+}
+
+void *SDL_Vulkan_GetVkGetInstanceProcAddr(void)
+{
+ if (!_this) {
+ SDL_UninitializedVideo();
+ return NULL;
+ }
+ if (!_this->vulkan_config.loader_loaded) {
+ SDL_SetError("No Vulkan loader has been loaded");
+ return NULL;
+ }
+ return _this->vulkan_config.vkGetInstanceProcAddr;
+}
+
+void SDL_Vulkan_UnloadLibrary(void)
+{
+ if (!_this) {
+ SDL_UninitializedVideo();
+ return;
+ }
+ if (_this->vulkan_config.loader_loaded > 0) {
+ if (--_this->vulkan_config.loader_loaded > 0) {
+ return;
+ }
+ if (_this->Vulkan_UnloadLibrary) {
+ _this->Vulkan_UnloadLibrary(_this);
+ }
+ }
+}
+
+SDL_bool SDL_Vulkan_GetInstanceExtensions(SDL_Window *window, unsigned *count, const char **names)
+{
+ if (window) {
+ CHECK_WINDOW_MAGIC(window, SDL_FALSE);
+
+ if (!(window->flags & SDL_WINDOW_VULKAN))
+ {
+ SDL_SetError(NOT_A_VULKAN_WINDOW);
+ return SDL_FALSE;
+ }
+ }
+
+ if (!count) {
+ SDL_InvalidParamError("count");
+ return SDL_FALSE;
+ }
+
+ return _this->Vulkan_GetInstanceExtensions(_this, window, count, names);
+}
+
+SDL_bool SDL_Vulkan_CreateSurface(SDL_Window *window,
+ VkInstance instance,
+ VkSurfaceKHR *surface)
+{
+ CHECK_WINDOW_MAGIC(window, SDL_FALSE);
+
+ if (!(window->flags & SDL_WINDOW_VULKAN)) {
+ SDL_SetError(NOT_A_VULKAN_WINDOW);
+ return SDL_FALSE;
+ }
+
+ if (!instance) {
+ SDL_InvalidParamError("instance");
+ return SDL_FALSE;
+ }
+
+ if (!surface) {
+ SDL_InvalidParamError("surface");
+ return SDL_FALSE;
+ }
+
+ return _this->Vulkan_CreateSurface(_this, window, instance, surface);
+}
+
+void SDL_Vulkan_GetDrawableSize(SDL_Window * window, int *w, int *h)
+{
+ CHECK_WINDOW_MAGIC(window,);
+
+ if (_this->Vulkan_GetDrawableSize) {
+ _this->Vulkan_GetDrawableSize(_this, window, w, h);
+ } else {
+ SDL_GetWindowSize(window, w, h);
+ }
+}
+
+/* vi: set ts=4 sw=4 expandtab: */