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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifndef SDL_androidwindow_h_
+#define SDL_androidwindow_h_
+
+#include "../../core/android/SDL_android.h"
+#include "../SDL_egl_c.h"
+
+extern int Android_CreateWindow(_THIS, SDL_Window * window);
+extern void Android_SetWindowTitle(_THIS, SDL_Window * window);
+extern void Android_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
+extern void Android_DestroyWindow(_THIS, SDL_Window * window);
+extern SDL_bool Android_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo * info);
+
+typedef struct
+{
+ EGLSurface egl_surface;
+ EGLContext egl_context; /* We use this to preserve the context when losing focus */
+ ANativeWindow* native_window;
+
+} SDL_WindowData;
+
+#endif /* SDL_androidwindow_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */