diff options
Diffstat (limited to 'source/3rd-party/SDL2/src/video/cocoa/SDL_cocoakeyboard.m')
-rw-r--r-- | source/3rd-party/SDL2/src/video/cocoa/SDL_cocoakeyboard.m | 720 |
1 files changed, 720 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/cocoa/SDL_cocoakeyboard.m b/source/3rd-party/SDL2/src/video/cocoa/SDL_cocoakeyboard.m new file mode 100644 index 0000000..8436047 --- /dev/null +++ b/source/3rd-party/SDL2/src/video/cocoa/SDL_cocoakeyboard.m @@ -0,0 +1,720 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_COCOA + +#include "SDL_cocoavideo.h" + +#include "../../events/SDL_events_c.h" +#include "../../events/SDL_keyboard_c.h" +#include "../../events/scancodes_darwin.h" + +#include <Carbon/Carbon.h> +#include <IOKit/hid/IOHIDLib.h> + +/*#define DEBUG_IME NSLog */ +#define DEBUG_IME(...) + +@interface SDLTranslatorResponder : NSView <NSTextInputClient> { + NSString *_markedText; + NSRange _markedRange; + NSRange _selectedRange; + SDL_Rect _inputRect; +} +- (void)doCommandBySelector:(SEL)myselector; +- (void)setInputRect:(SDL_Rect *)rect; +@end + +@implementation SDLTranslatorResponder + +- (void)setInputRect:(SDL_Rect *)rect +{ + _inputRect = *rect; +} + +- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange +{ + /* TODO: Make use of replacementRange? */ + + const char *str; + + DEBUG_IME(@"insertText: %@", aString); + + /* Could be NSString or NSAttributedString, so we have + * to test and convert it before return as SDL event */ + if ([aString isKindOfClass: [NSAttributedString class]]) { + str = [[aString string] UTF8String]; + } else { + str = [aString UTF8String]; + } + + SDL_SendKeyboardText(str); +} + +- (void)doCommandBySelector:(SEL)myselector +{ + /* No need to do anything since we are not using Cocoa + selectors to handle special keys, instead we use SDL + key events to do the same job. + */ +} + +- (BOOL)hasMarkedText +{ + return _markedText != nil; +} + +- (NSRange)markedRange +{ + return _markedRange; +} + +- (NSRange)selectedRange +{ + return _selectedRange; +} + +- (void)setMarkedText:(id)aString selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange +{ + if ([aString isKindOfClass:[NSAttributedString class]]) { + aString = [aString string]; + } + + if ([aString length] == 0) { + [self unmarkText]; + return; + } + + if (_markedText != aString) { + [_markedText release]; + _markedText = [aString retain]; + } + + _selectedRange = selectedRange; + _markedRange = NSMakeRange(0, [aString length]); + + SDL_SendEditingText([aString UTF8String], + (int) selectedRange.location, (int) selectedRange.length); + + DEBUG_IME(@"setMarkedText: %@, (%d, %d)", _markedText, + selRange.location, selRange.length); +} + +- (void)unmarkText +{ + [_markedText release]; + _markedText = nil; + + SDL_SendEditingText("", 0, 0); +} + +- (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange +{ + NSWindow *window = [self window]; + NSRect contentRect = [window contentRectForFrameRect:[window frame]]; + float windowHeight = contentRect.size.height; + NSRect rect = NSMakeRect(_inputRect.x, windowHeight - _inputRect.y - _inputRect.h, + _inputRect.w, _inputRect.h); + + if (actualRange) { + *actualRange = aRange; + } + + DEBUG_IME(@"firstRectForCharacterRange: (%d, %d): windowHeight = %g, rect = %@", + aRange.location, aRange.length, windowHeight, + NSStringFromRect(rect)); + +#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070 + if (![window respondsToSelector:@selector(convertRectToScreen:)]) { + rect.origin = [window convertBaseToScreen:rect.origin]; + } else +#endif + { + rect = [window convertRectToScreen:rect]; + } + + return rect; +} + +- (NSAttributedString *)attributedSubstringForProposedRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange +{ + DEBUG_IME(@"attributedSubstringFromRange: (%d, %d)", aRange.location, aRange.length); + return nil; +} + +- (NSInteger)conversationIdentifier +{ + return (NSInteger) self; +} + +/* This method returns the index for character that is + * nearest to thePoint. thPoint is in screen coordinate system. + */ +- (NSUInteger)characterIndexForPoint:(NSPoint)thePoint +{ + DEBUG_IME(@"characterIndexForPoint: (%g, %g)", thePoint.x, thePoint.y); + return 0; +} + +/* This method is the key to attribute extension. + * We could add new attributes through this method. + * NSInputServer examines the return value of this + * method & constructs appropriate attributed string. + */ +- (NSArray *)validAttributesForMarkedText +{ + return [NSArray array]; +} + +@end + +/*------------------------------------------------------------------------------ +Set up a HID callback to properly detect Caps Lock up/down events. +Derived from: +http://stackoverflow.com/questions/7190852/using-iohidmanager-to-get-modifier-key-events +*/ + +static IOHIDManagerRef s_hidManager = NULL; + +static void +HIDCallback(void *context, IOReturn result, void *sender, IOHIDValueRef value) +{ + if (context != s_hidManager) { + /* An old callback, ignore it (related to bug 2157 below) */ + return; + } + + IOHIDElementRef elem = IOHIDValueGetElement(value); + if (IOHIDElementGetUsagePage(elem) != kHIDPage_KeyboardOrKeypad + || IOHIDElementGetUsage(elem) != kHIDUsage_KeyboardCapsLock) { + return; + } + CFIndex pressed = IOHIDValueGetIntegerValue(value); + SDL_SendKeyboardKey(pressed ? SDL_PRESSED : SDL_RELEASED, SDL_SCANCODE_CAPSLOCK); +} + +static CFDictionaryRef +CreateHIDDeviceMatchingDictionary(UInt32 usagePage, UInt32 usage) +{ + CFMutableDictionaryRef dict = CFDictionaryCreateMutable(kCFAllocatorDefault, + 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); + if (dict) { + CFNumberRef number = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &usagePage); + if (number) { + CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsagePageKey), number); + CFRelease(number); + number = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &usage); + if (number) { + CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsageKey), number); + CFRelease(number); + return dict; + } + } + CFRelease(dict); + } + return NULL; +} + +static void +QuitHIDCallback() +{ + if (!s_hidManager) { + return; + } + +#if 0 /* Releasing here causes a crash on Mac OS X 10.10 and earlier, + * so just leak it for now. See bug 2157 for details. + */ + IOHIDManagerUnscheduleFromRunLoop(s_hidManager, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode); + IOHIDManagerRegisterInputValueCallback(s_hidManager, NULL, NULL); + IOHIDManagerClose(s_hidManager, 0); + + CFRelease(s_hidManager); +#endif + s_hidManager = NULL; +} + +static void +InitHIDCallback() +{ + s_hidManager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone); + if (!s_hidManager) { + return; + } + CFDictionaryRef keyboard = NULL, keypad = NULL; + CFArrayRef matches = NULL; + keyboard = CreateHIDDeviceMatchingDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_Keyboard); + if (!keyboard) { + goto fail; + } + keypad = CreateHIDDeviceMatchingDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_Keypad); + if (!keypad) { + goto fail; + } + CFDictionaryRef matchesList[] = { keyboard, keypad }; + matches = CFArrayCreate(kCFAllocatorDefault, (const void **)matchesList, 2, NULL); + if (!matches) { + goto fail; + } + IOHIDManagerSetDeviceMatchingMultiple(s_hidManager, matches); + IOHIDManagerRegisterInputValueCallback(s_hidManager, HIDCallback, s_hidManager); + IOHIDManagerScheduleWithRunLoop(s_hidManager, CFRunLoopGetMain(), kCFRunLoopDefaultMode); + if (IOHIDManagerOpen(s_hidManager, kIOHIDOptionsTypeNone) == kIOReturnSuccess) { + goto cleanup; + } + +fail: + QuitHIDCallback(); + +cleanup: + if (matches) { + CFRelease(matches); + } + if (keypad) { + CFRelease(keypad); + } + if (keyboard) { + CFRelease(keyboard); + } +} + +/* This is a helper function for HandleModifierSide. This + * function reverts back to behavior before the distinction between + * sides was made. + */ +static void +HandleNonDeviceModifier(unsigned int device_independent_mask, + unsigned int oldMods, + unsigned int newMods, + SDL_Scancode scancode) +{ + unsigned int oldMask, newMask; + + /* Isolate just the bits we care about in the depedent bits so we can + * figure out what changed + */ + oldMask = oldMods & device_independent_mask; + newMask = newMods & device_independent_mask; + + if (oldMask && oldMask != newMask) { + SDL_SendKeyboardKey(SDL_RELEASED, scancode); + } else if (newMask && oldMask != newMask) { + SDL_SendKeyboardKey(SDL_PRESSED, scancode); + } +} + +/* This is a helper function for HandleModifierSide. + * This function sets the actual SDL_PrivateKeyboard event. + */ +static void +HandleModifierOneSide(unsigned int oldMods, unsigned int newMods, + SDL_Scancode scancode, + unsigned int sided_device_dependent_mask) +{ + unsigned int old_dep_mask, new_dep_mask; + + /* Isolate just the bits we care about in the depedent bits so we can + * figure out what changed + */ + old_dep_mask = oldMods & sided_device_dependent_mask; + new_dep_mask = newMods & sided_device_dependent_mask; + + /* We now know that this side bit flipped. But we don't know if + * it went pressed to released or released to pressed, so we must + * find out which it is. + */ + if (new_dep_mask && old_dep_mask != new_dep_mask) { + SDL_SendKeyboardKey(SDL_PRESSED, scancode); + } else { + SDL_SendKeyboardKey(SDL_RELEASED, scancode); + } +} + +/* This is a helper function for DoSidedModifiers. + * This function will figure out if the modifier key is the left or right side, + * e.g. left-shift vs right-shift. + */ +static void +HandleModifierSide(int device_independent_mask, + unsigned int oldMods, unsigned int newMods, + SDL_Scancode left_scancode, + SDL_Scancode right_scancode, + unsigned int left_device_dependent_mask, + unsigned int right_device_dependent_mask) +{ + unsigned int device_dependent_mask = (left_device_dependent_mask | + right_device_dependent_mask); + unsigned int diff_mod; + + /* On the basis that the device independent mask is set, but there are + * no device dependent flags set, we'll assume that we can't detect this + * keyboard and revert to the unsided behavior. + */ + if ((device_dependent_mask & newMods) == 0) { + /* Revert to the old behavior */ + HandleNonDeviceModifier(device_independent_mask, oldMods, newMods, left_scancode); + return; + } + + /* XOR the previous state against the new state to see if there's a change */ + diff_mod = (device_dependent_mask & oldMods) ^ + (device_dependent_mask & newMods); + if (diff_mod) { + /* A change in state was found. Isolate the left and right bits + * to handle them separately just in case the values can simulataneously + * change or if the bits don't both exist. + */ + if (left_device_dependent_mask & diff_mod) { + HandleModifierOneSide(oldMods, newMods, left_scancode, left_device_dependent_mask); + } + if (right_device_dependent_mask & diff_mod) { + HandleModifierOneSide(oldMods, newMods, right_scancode, right_device_dependent_mask); + } + } +} + +/* This is a helper function for DoSidedModifiers. + * This function will release a key press in the case that + * it is clear that the modifier has been released (i.e. one side + * can't still be down). + */ +static void +ReleaseModifierSide(unsigned int device_independent_mask, + unsigned int oldMods, unsigned int newMods, + SDL_Scancode left_scancode, + SDL_Scancode right_scancode, + unsigned int left_device_dependent_mask, + unsigned int right_device_dependent_mask) +{ + unsigned int device_dependent_mask = (left_device_dependent_mask | + right_device_dependent_mask); + + /* On the basis that the device independent mask is set, but there are + * no device dependent flags set, we'll assume that we can't detect this + * keyboard and revert to the unsided behavior. + */ + if ((device_dependent_mask & oldMods) == 0) { + /* In this case, we can't detect the keyboard, so use the left side + * to represent both, and release it. + */ + SDL_SendKeyboardKey(SDL_RELEASED, left_scancode); + return; + } + + /* + * This could have been done in an if-else case because at this point, + * we know that all keys have been released when calling this function. + * But I'm being paranoid so I want to handle each separately, + * so I hope this doesn't cause other problems. + */ + if ( left_device_dependent_mask & oldMods ) { + SDL_SendKeyboardKey(SDL_RELEASED, left_scancode); + } + if ( right_device_dependent_mask & oldMods ) { + SDL_SendKeyboardKey(SDL_RELEASED, right_scancode); + } +} + +/* This function will handle the modifier keys and also determine the + * correct side of the key. + */ +static void +DoSidedModifiers(unsigned short scancode, + unsigned int oldMods, unsigned int newMods) +{ + /* Set up arrays for the key syms for the left and right side. */ + const SDL_Scancode left_mapping[] = { + SDL_SCANCODE_LSHIFT, + SDL_SCANCODE_LCTRL, + SDL_SCANCODE_LALT, + SDL_SCANCODE_LGUI + }; + const SDL_Scancode right_mapping[] = { + SDL_SCANCODE_RSHIFT, + SDL_SCANCODE_RCTRL, + SDL_SCANCODE_RALT, + SDL_SCANCODE_RGUI + }; + /* Set up arrays for the device dependent masks with indices that + * correspond to the _mapping arrays + */ + const unsigned int left_device_mapping[] = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK }; + const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK }; + + unsigned int i, bit; + + /* Iterate through the bits, testing each against the old modifiers */ + for (i = 0, bit = NSEventModifierFlagShift; bit <= NSEventModifierFlagCommand; bit <<= 1, ++i) { + unsigned int oldMask, newMask; + + oldMask = oldMods & bit; + newMask = newMods & bit; + + /* If the bit is set, we must always examine it because the left + * and right side keys may alternate or both may be pressed. + */ + if (newMask) { + HandleModifierSide(bit, oldMods, newMods, + left_mapping[i], right_mapping[i], + left_device_mapping[i], right_device_mapping[i]); + } + /* If the state changed from pressed to unpressed, we must examine + * the device dependent bits to release the correct keys. + */ + else if (oldMask && oldMask != newMask) { + ReleaseModifierSide(bit, oldMods, newMods, + left_mapping[i], right_mapping[i], + left_device_mapping[i], right_device_mapping[i]); + } + } +} + +static void +HandleModifiers(_THIS, unsigned short scancode, unsigned int modifierFlags) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + + if (modifierFlags == data->modifierFlags) { + return; + } + + DoSidedModifiers(scancode, data->modifierFlags, modifierFlags); + data->modifierFlags = modifierFlags; +} + +static void +UpdateKeymap(SDL_VideoData *data, SDL_bool send_event) +{ + TISInputSourceRef key_layout; + const void *chr_data; + int i; + SDL_Scancode scancode; + SDL_Keycode keymap[SDL_NUM_SCANCODES]; + + /* See if the keymap needs to be updated */ + key_layout = TISCopyCurrentKeyboardLayoutInputSource(); + if (key_layout == data->key_layout) { + return; + } + data->key_layout = key_layout; + + SDL_GetDefaultKeymap(keymap); + + /* Try Unicode data first */ + CFDataRef uchrDataRef = TISGetInputSourceProperty(key_layout, kTISPropertyUnicodeKeyLayoutData); + if (uchrDataRef) { + chr_data = CFDataGetBytePtr(uchrDataRef); + } else { + goto cleanup; + } + + if (chr_data) { + UInt32 keyboard_type = LMGetKbdType(); + OSStatus err; + + for (i = 0; i < SDL_arraysize(darwin_scancode_table); i++) { + UniChar s[8]; + UniCharCount len; + UInt32 dead_key_state; + + /* Make sure this scancode is a valid character scancode */ + scancode = darwin_scancode_table[i]; + if (scancode == SDL_SCANCODE_UNKNOWN || + (keymap[scancode] & SDLK_SCANCODE_MASK)) { + continue; + } + + dead_key_state = 0; + err = UCKeyTranslate ((UCKeyboardLayout *) chr_data, + i, kUCKeyActionDown, + 0, keyboard_type, + kUCKeyTranslateNoDeadKeysMask, + &dead_key_state, 8, &len, s); + if (err != noErr) { + continue; + } + + if (len > 0 && s[0] != 0x10) { + keymap[scancode] = s[0]; + } + } + SDL_SetKeymap(0, keymap, SDL_NUM_SCANCODES); + if (send_event) { + SDL_SendKeymapChangedEvent(); + } + return; + } + +cleanup: + CFRelease(key_layout); +} + +void +Cocoa_InitKeyboard(_THIS) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + + UpdateKeymap(data, SDL_FALSE); + + /* Set our own names for the platform-dependent but layout-independent keys */ + /* This key is NumLock on the MacBook keyboard. :) */ + /*SDL_SetScancodeName(SDL_SCANCODE_NUMLOCKCLEAR, "Clear");*/ + SDL_SetScancodeName(SDL_SCANCODE_LALT, "Left Option"); + SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Command"); + SDL_SetScancodeName(SDL_SCANCODE_RALT, "Right Option"); + SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Command"); + + data->modifierFlags = [NSEvent modifierFlags]; + SDL_ToggleModState(KMOD_CAPS, (data->modifierFlags & NSEventModifierFlagCapsLock) != 0); + + InitHIDCallback(); +} + +void +Cocoa_StartTextInput(_THIS) +{ @autoreleasepool +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + SDL_Window *window = SDL_GetKeyboardFocus(); + NSWindow *nswindow = nil; + if (window) { + nswindow = ((SDL_WindowData*)window->driverdata)->nswindow; + } + + NSView *parentView = [nswindow contentView]; + + /* We only keep one field editor per process, since only the front most + * window can receive text input events, so it make no sense to keep more + * than one copy. When we switched to another window and requesting for + * text input, simply remove the field editor from its superview then add + * it to the front most window's content view */ + if (!data->fieldEdit) { + data->fieldEdit = + [[SDLTranslatorResponder alloc] initWithFrame: NSMakeRect(0.0, 0.0, 0.0, 0.0)]; + } + + if (![[data->fieldEdit superview] isEqual:parentView]) { + /* DEBUG_IME(@"add fieldEdit to window contentView"); */ + [data->fieldEdit removeFromSuperview]; + [parentView addSubview: data->fieldEdit]; + [nswindow makeFirstResponder: data->fieldEdit]; + } +}} + +void +Cocoa_StopTextInput(_THIS) +{ @autoreleasepool +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + + if (data && data->fieldEdit) { + [data->fieldEdit removeFromSuperview]; + [data->fieldEdit release]; + data->fieldEdit = nil; + } +}} + +void +Cocoa_SetTextInputRect(_THIS, SDL_Rect *rect) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + + if (!rect) { + SDL_InvalidParamError("rect"); + return; + } + + [data->fieldEdit setInputRect:rect]; +} + +void +Cocoa_HandleKeyEvent(_THIS, NSEvent *event) +{ + SDL_VideoData *data = _this ? ((SDL_VideoData *) _this->driverdata) : NULL; + if (!data) { + return; /* can happen when returning from fullscreen Space on shutdown */ + } + + unsigned short scancode = [event keyCode]; + SDL_Scancode code; +#if 0 + const char *text; +#endif + + if ((scancode == 10 || scancode == 50) && KBGetLayoutType(LMGetKbdType()) == kKeyboardISO) { + /* see comments in SDL_cocoakeys.h */ + scancode = 60 - scancode; + } + + if (scancode < SDL_arraysize(darwin_scancode_table)) { + code = darwin_scancode_table[scancode]; + } else { + /* Hmm, does this ever happen? If so, need to extend the keymap... */ + code = SDL_SCANCODE_UNKNOWN; + } + + switch ([event type]) { + case NSEventTypeKeyDown: + if (![event isARepeat]) { + /* See if we need to rebuild the keyboard layout */ + UpdateKeymap(data, SDL_TRUE); + } + + SDL_SendKeyboardKey(SDL_PRESSED, code); +#if 1 + if (code == SDL_SCANCODE_UNKNOWN) { + fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL forums/mailing list <https://discourse.libsdl.org/> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode); + } +#endif + if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { + /* FIXME CW 2007-08-16: only send those events to the field editor for which we actually want text events, not e.g. esc or function keys. Arrow keys in particular seem to produce crashes sometimes. */ + [data->fieldEdit interpretKeyEvents:[NSArray arrayWithObject:event]]; +#if 0 + text = [[event characters] UTF8String]; + if(text && *text) { + SDL_SendKeyboardText(text); + [data->fieldEdit setString:@""]; + } +#endif + } + break; + case NSEventTypeKeyUp: + SDL_SendKeyboardKey(SDL_RELEASED, code); + break; + case NSEventTypeFlagsChanged: + /* FIXME CW 2007-08-14: check if this whole mess that takes up half of this file is really necessary */ + HandleModifiers(_this, scancode, [event modifierFlags]); + break; + default: /* just to avoid compiler warnings */ + break; + } +} + +void +Cocoa_QuitKeyboard(_THIS) +{ + QuitHIDCallback(); +} + +#endif /* SDL_VIDEO_DRIVER_COCOA */ + +/* vi: set ts=4 sw=4 expandtab: */ |