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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_COCOA && SDL_VIDEO_OPENGL_EGL
+
+#include "SDL_cocoavideo.h"
+#include "SDL_cocoaopengles.h"
+#include "SDL_cocoaopengl.h"
+#include "SDL_log.h"
+
+/* EGL implementation of SDL OpenGL support */
+
+int
+Cocoa_GLES_LoadLibrary(_THIS, const char *path) {
+
+ /* If the profile requested is not GL ES, switch over to WIN_GL functions */
+ if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
+#if SDL_VIDEO_OPENGL_CGL
+ Cocoa_GLES_UnloadLibrary(_this);
+ _this->GL_LoadLibrary = Cocoa_GL_LoadLibrary;
+ _this->GL_GetProcAddress = Cocoa_GL_GetProcAddress;
+ _this->GL_UnloadLibrary = Cocoa_GL_UnloadLibrary;
+ _this->GL_CreateContext = Cocoa_GL_CreateContext;
+ _this->GL_MakeCurrent = Cocoa_GL_MakeCurrent;
+ _this->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval;
+ _this->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
+ _this->GL_SwapWindow = Cocoa_GL_SwapWindow;
+ _this->GL_DeleteContext = Cocoa_GL_DeleteContext;
+ return Cocoa_GL_LoadLibrary(_this, path);
+#else
+ return SDL_SetError("SDL not configured with OpenGL/CGL support");
+#endif
+ }
+
+ if (_this->egl_data == NULL) {
+ return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0);
+ }
+
+ return 0;
+}
+
+SDL_GLContext
+Cocoa_GLES_CreateContext(_THIS, SDL_Window * window)
+{
+ SDL_GLContext context;
+ SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
+
+#if SDL_VIDEO_OPENGL_CGL
+ if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
+ /* Switch to CGL based functions */
+ Cocoa_GLES_UnloadLibrary(_this);
+ _this->GL_LoadLibrary = Cocoa_GL_LoadLibrary;
+ _this->GL_GetProcAddress = Cocoa_GL_GetProcAddress;
+ _this->GL_UnloadLibrary = Cocoa_GL_UnloadLibrary;
+ _this->GL_CreateContext = Cocoa_GL_CreateContext;
+ _this->GL_MakeCurrent = Cocoa_GL_MakeCurrent;
+ _this->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval;
+ _this->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
+ _this->GL_SwapWindow = Cocoa_GL_SwapWindow;
+ _this->GL_DeleteContext = Cocoa_GL_DeleteContext;
+
+ if (Cocoa_GL_LoadLibrary(_this, NULL) != 0) {
+ return NULL;
+ }
+
+ return Cocoa_GL_CreateContext(_this, window);
+ }
+#endif
+
+ context = SDL_EGL_CreateContext(_this, data->egl_surface);
+ return context;
+}
+
+void
+Cocoa_GLES_DeleteContext(_THIS, SDL_GLContext context)
+{
+ SDL_EGL_DeleteContext(_this, context);
+ Cocoa_GLES_UnloadLibrary(_this);
+}
+
+SDL_EGL_SwapWindow_impl(Cocoa)
+SDL_EGL_MakeCurrent_impl(Cocoa)
+
+int
+Cocoa_GLES_SetupWindow(_THIS, SDL_Window * window)
+{
+ /* The current context is lost in here; save it and reset it. */
+ SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
+ SDL_Window *current_win = SDL_GL_GetCurrentWindow();
+ SDL_GLContext current_ctx = SDL_GL_GetCurrentContext();
+
+
+ if (_this->egl_data == NULL) {
+ if (SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0) < 0) {
+ SDL_EGL_UnloadLibrary(_this);
+ return -1;
+ }
+ }
+
+ /* Create the GLES window surface */
+ NSView* v = windowdata->nswindow.contentView;
+ windowdata->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType)[v layer]);
+
+ if (windowdata->egl_surface == EGL_NO_SURFACE) {
+ return SDL_SetError("Could not create GLES window surface");
+ }
+
+ return Cocoa_GLES_MakeCurrent(_this, current_win, current_ctx);
+}
+
+#endif /* SDL_VIDEO_DRIVER_COCOA && SDL_VIDEO_OPENGL_EGL */
+
+/* vi: set ts=4 sw=4 expandtab: */