diff options
Diffstat (limited to 'source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_opengl.c')
| -rw-r--r-- | source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_opengl.c | 332 | 
1 files changed, 332 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_opengl.c b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_opengl.c new file mode 100644 index 0000000..93d2fde --- /dev/null +++ b/source/3rd-party/SDL2/src/video/directfb/SDL_DirectFB_opengl.c @@ -0,0 +1,332 @@ +/* +  Simple DirectMedia Layer +  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + +  This software is provided 'as-is', without any express or implied +  warranty.  In no event will the authors be held liable for any damages +  arising from the use of this software. + +  Permission is granted to anyone to use this software for any purpose, +  including commercial applications, and to alter it and redistribute it +  freely, subject to the following restrictions: + +  1. The origin of this software must not be misrepresented; you must not +     claim that you wrote the original software. If you use this software +     in a product, an acknowledgment in the product documentation would be +     appreciated but is not required. +  2. Altered source versions must be plainly marked as such, and must not be +     misrepresented as being the original software. +  3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_DIRECTFB + +#include "SDL_DirectFB_video.h" + +#if SDL_DIRECTFB_OPENGL + +#include "SDL_DirectFB_opengl.h" +#include "SDL_DirectFB_window.h" + +#include <directfbgl.h> +#include "SDL_loadso.h" +#endif + +#if SDL_DIRECTFB_OPENGL + +struct SDL_GLDriverData +{ +    int gl_active;              /* to stop switching drivers while we have a valid context */ +    int initialized; +    DirectFB_GLContext *firstgl;        /* linked list */ + +    /* OpenGL */ +    void (*glFinish) (void); +    void (*glFlush) (void); +}; + +#define OPENGL_REQUIRS_DLOPEN +#if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN) +#include <dlfcn.h> +#define GL_LoadObject(X)    dlopen(X, (RTLD_NOW|RTLD_GLOBAL)) +#define GL_LoadFunction     dlsym +#define GL_UnloadObject     dlclose +#else +#define GL_LoadObject   SDL_LoadObject +#define GL_LoadFunction SDL_LoadFunction +#define GL_UnloadObject SDL_UnloadObject +#endif + +static void DirectFB_GL_UnloadLibrary(_THIS); + +int +DirectFB_GL_Initialize(_THIS) +{ +    if (_this->gl_data) { +        return 0; +    } + +    _this->gl_data = +        (struct SDL_GLDriverData *) SDL_calloc(1, +                                               sizeof(struct +                                                      SDL_GLDriverData)); +    if (!_this->gl_data) { +        return SDL_OutOfMemory(); +    } +    _this->gl_data->initialized = 0; + +    ++_this->gl_data->initialized; +    _this->gl_data->firstgl = NULL; + +    if (DirectFB_GL_LoadLibrary(_this, NULL) < 0) { +        return -1; +    } + +    /* Initialize extensions */ +    /* FIXME needed? +     * X11_GL_InitExtensions(_this); +     */ + +    return 0; +} + +void +DirectFB_GL_Shutdown(_THIS) +{ +    if (!_this->gl_data || (--_this->gl_data->initialized > 0)) { +        return; +    } + +    DirectFB_GL_UnloadLibrary(_this); + +    SDL_free(_this->gl_data); +    _this->gl_data = NULL; +} + +int +DirectFB_GL_LoadLibrary(_THIS, const char *path) +{ +    void *handle = NULL; + +    SDL_DFB_DEBUG("Loadlibrary : %s\n", path); + +    if (_this->gl_data->gl_active) { +        return SDL_SetError("OpenGL context already created"); +    } + + +    if (path == NULL) { +        path = SDL_getenv("SDL_OPENGL_LIBRARY"); +        if (path == NULL) { +            path = "libGL.so.1"; +        } +    } + +    handle = GL_LoadObject(path); +    if (handle == NULL) { +        SDL_DFB_ERR("Library not found: %s\n", path); +        /* SDL_LoadObject() will call SDL_SetError() for us. */ +        return -1; +    } + +    SDL_DFB_DEBUG("Loaded library: %s\n", path); + +    _this->gl_config.dll_handle = handle; +    if (path) { +        SDL_strlcpy(_this->gl_config.driver_path, path, +                    SDL_arraysize(_this->gl_config.driver_path)); +    } else { +        *_this->gl_config.driver_path = '\0'; +    } + +    _this->gl_data->glFinish = DirectFB_GL_GetProcAddress(_this, "glFinish"); +    _this->gl_data->glFlush = DirectFB_GL_GetProcAddress(_this, "glFlush"); + +    return 0; +} + +static void +DirectFB_GL_UnloadLibrary(_THIS) +{ + #if 0 +    int ret = GL_UnloadObject(_this->gl_config.dll_handle); +    if (ret) +        SDL_DFB_ERR("Error #%d trying to unload library.\n", ret); +    _this->gl_config.dll_handle = NULL; +#endif +    /* Free OpenGL memory */ +    SDL_free(_this->gl_data); +    _this->gl_data = NULL; +} + +void * +DirectFB_GL_GetProcAddress(_THIS, const char *proc) +{ +    void *handle; + +    handle = _this->gl_config.dll_handle; +    return GL_LoadFunction(handle, proc); +} + +SDL_GLContext +DirectFB_GL_CreateContext(_THIS, SDL_Window * window) +{ +    SDL_DFB_WINDOWDATA(window); +    DirectFB_GLContext *context; + +    SDL_DFB_ALLOC_CLEAR(context, sizeof(DirectFB_GLContext)); + +    SDL_DFB_CHECKERR(windata->surface->GetGL(windata->surface, +                                             &context->context)); + +    if (!context->context) +        return NULL; + +    context->is_locked = 0; +    context->sdl_window = window; + +    context->next = _this->gl_data->firstgl; +    _this->gl_data->firstgl = context; + +    SDL_DFB_CHECK(context->context->Unlock(context->context)); + +    if (DirectFB_GL_MakeCurrent(_this, window, context) < 0) { +        DirectFB_GL_DeleteContext(_this, context); +        return NULL; +    } + +    return context; + +  error: +    return NULL; +} + +int +DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) +{ +    DirectFB_GLContext *ctx = (DirectFB_GLContext *) context; +    DirectFB_GLContext *p; + +    for (p = _this->gl_data->firstgl; p; p = p->next) +    { +       if (p->is_locked) { +         SDL_DFB_CHECKERR(p->context->Unlock(p->context)); +         p->is_locked = 0; +       } + +    } + +    if (ctx != NULL) { +        SDL_DFB_CHECKERR(ctx->context->Lock(ctx->context)); +        ctx->is_locked = 1; +    } + +    return 0; +  error: +    return -1; +} + +int +DirectFB_GL_SetSwapInterval(_THIS, int interval) +{ +    return SDL_Unsupported(); +} + +int +DirectFB_GL_GetSwapInterval(_THIS) +{ +    return 0; +} + +int +DirectFB_GL_SwapWindow(_THIS, SDL_Window * window) +{ +    SDL_DFB_WINDOWDATA(window); +    DirectFB_GLContext *p; + +#if 0 +    if (devdata->glFinish) +        devdata->glFinish(); +    else if (devdata->glFlush) +        devdata->glFlush(); +#endif + +    for (p = _this->gl_data->firstgl; p != NULL; p = p->next) +        if (p->sdl_window == window && p->is_locked) +        { +            SDL_DFB_CHECKERR(p->context->Unlock(p->context)); +            p->is_locked = 0; +        } + +    SDL_DFB_CHECKERR(windata->window_surface->Flip(windata->window_surface,NULL,  DSFLIP_PIPELINE |DSFLIP_BLIT | DSFLIP_ONSYNC )); +    return 0; +  error: +    return -1; +} + +void +DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context) +{ +    DirectFB_GLContext *ctx = (DirectFB_GLContext *) context; +    DirectFB_GLContext *p; + +    if (ctx->is_locked) +        SDL_DFB_CHECK(ctx->context->Unlock(ctx->context)); +    SDL_DFB_RELEASE(ctx->context); + +    for (p = _this->gl_data->firstgl; p && p->next != ctx; p = p->next) +        ; +    if (p) +        p->next = ctx->next; +    else +        _this->gl_data->firstgl = ctx->next; + +    SDL_DFB_FREE(ctx); +} + +void +DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window) +{ +    DirectFB_GLContext *p; + +    for (p = _this->gl_data->firstgl; p != NULL; p = p->next) +        if (p->sdl_window == window) +        { +            if (p->is_locked) +                SDL_DFB_CHECK(p->context->Unlock(p->context)); +            SDL_DFB_RELEASE(p->context); +        } +} + +void +DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window) +{ +    DirectFB_GLContext *p; + +    for (p = _this->gl_data->firstgl; p != NULL; p = p->next) +        if (p->sdl_window == window) +        { +            SDL_DFB_WINDOWDATA(window); +            SDL_DFB_CHECK(windata->surface->GetGL(windata->surface, +                                             &p->context)); +            if (p->is_locked) +                SDL_DFB_CHECK(p->context->Lock(p->context)); +            } +} + +void +DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window) +{ +    DirectFB_GLContext *p; + +    for (p = _this->gl_data->firstgl; p != NULL; p = p->next) +        if (p->sdl_window == window) +            DirectFB_GL_DeleteContext(_this, p); +} + +#endif + +#endif /* SDL_VIDEO_DRIVER_DIRECTFB */ + +/* vi: set ts=4 sw=4 expandtab: */  | 
