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diff --git a/source/3rd-party/SDL2/src/video/psp/SDL_pspvideo.h b/source/3rd-party/SDL2/src/video/psp/SDL_pspvideo.h
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_pspvideo_h_
+#define SDL_pspvideo_h_
+
+#include <GLES/egl.h>
+
+#include "../../SDL_internal.h"
+#include "../SDL_sysvideo.h"
+
+typedef struct SDL_VideoData
+{
+ SDL_bool egl_initialized; /* OpenGL ES device initialization status */
+ uint32_t egl_refcount; /* OpenGL ES reference count */
+
+
+
+} SDL_VideoData;
+
+
+typedef struct SDL_DisplayData
+{
+
+} SDL_DisplayData;
+
+
+typedef struct SDL_WindowData
+{
+ SDL_bool uses_gles; /* if true window must support OpenGL ES */
+
+} SDL_WindowData;
+
+
+
+
+/****************************************************************************/
+/* SDL_VideoDevice functions declaration */
+/****************************************************************************/
+
+/* Display and window functions */
+int PSP_VideoInit(_THIS);
+void PSP_VideoQuit(_THIS);
+void PSP_GetDisplayModes(_THIS, SDL_VideoDisplay * display);
+int PSP_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
+int PSP_CreateWindow(_THIS, SDL_Window * window);
+int PSP_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
+void PSP_SetWindowTitle(_THIS, SDL_Window * window);
+void PSP_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
+void PSP_SetWindowPosition(_THIS, SDL_Window * window);
+void PSP_SetWindowSize(_THIS, SDL_Window * window);
+void PSP_ShowWindow(_THIS, SDL_Window * window);
+void PSP_HideWindow(_THIS, SDL_Window * window);
+void PSP_RaiseWindow(_THIS, SDL_Window * window);
+void PSP_MaximizeWindow(_THIS, SDL_Window * window);
+void PSP_MinimizeWindow(_THIS, SDL_Window * window);
+void PSP_RestoreWindow(_THIS, SDL_Window * window);
+void PSP_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
+void PSP_DestroyWindow(_THIS, SDL_Window * window);
+
+/* Window manager function */
+SDL_bool PSP_GetWindowWMInfo(_THIS, SDL_Window * window,
+ struct SDL_SysWMinfo *info);
+
+/* OpenGL/OpenGL ES functions */
+int PSP_GL_LoadLibrary(_THIS, const char *path);
+void *PSP_GL_GetProcAddress(_THIS, const char *proc);
+void PSP_GL_UnloadLibrary(_THIS);
+SDL_GLContext PSP_GL_CreateContext(_THIS, SDL_Window * window);
+int PSP_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
+int PSP_GL_SetSwapInterval(_THIS, int interval);
+int PSP_GL_GetSwapInterval(_THIS);
+int PSP_GL_SwapWindow(_THIS, SDL_Window * window);
+void PSP_GL_DeleteContext(_THIS, SDL_GLContext context);
+
+/* PSP on screen keyboard */
+SDL_bool PSP_HasScreenKeyboardSupport(_THIS);
+void PSP_ShowScreenKeyboard(_THIS, SDL_Window *window);
+void PSP_HideScreenKeyboard(_THIS, SDL_Window *window);
+SDL_bool PSP_IsScreenKeyboardShown(_THIS, SDL_Window *window);
+
+#endif /* SDL_pspvideo_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */