diff options
Diffstat (limited to 'source/3rd-party/SDL2/src/video/qnx/sdl_qnx.h')
-rw-r--r-- | source/3rd-party/SDL2/src/video/qnx/sdl_qnx.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/qnx/sdl_qnx.h b/source/3rd-party/SDL2/src/video/qnx/sdl_qnx.h new file mode 100644 index 0000000..65e0798 --- /dev/null +++ b/source/3rd-party/SDL2/src/video/qnx/sdl_qnx.h @@ -0,0 +1,48 @@ +/* + Simple DirectMedia Layer + Copyright (C) 2017 BlackBerry Limited + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef __SDL_QNX_H__ +#define __SDL_QNX_H__ + +#include "../SDL_sysvideo.h" +#include <screen/screen.h> +#include <EGL/egl.h> + +typedef struct +{ + screen_window_t window; + EGLSurface surface; + EGLConfig conf; +} window_impl_t; + +extern void handleKeyboardEvent(screen_event_t event); + +extern int glGetConfig(EGLConfig *pconf, int *pformat); +extern int glLoadLibrary(_THIS, const char *name); +void *glGetProcAddress(_THIS, const char *proc); +extern SDL_GLContext glCreateContext(_THIS, SDL_Window *window); +extern int glSetSwapInterval(_THIS, int interval); +extern int glSwapWindow(_THIS, SDL_Window *window); +extern int glMakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); +extern void glDeleteContext(_THIS, SDL_GLContext context); +extern void glUnloadLibrary(_THIS); + +#endif |