diff options
Diffstat (limited to 'source/3rd-party/SDL2/src/video/uikit/SDL_uikitevents.m')
| -rw-r--r-- | source/3rd-party/SDL2/src/video/uikit/SDL_uikitevents.m | 73 | 
1 files changed, 73 insertions, 0 deletions
| diff --git a/source/3rd-party/SDL2/src/video/uikit/SDL_uikitevents.m b/source/3rd-party/SDL2/src/video/uikit/SDL_uikitevents.m new file mode 100644 index 0000000..d64e330 --- /dev/null +++ b/source/3rd-party/SDL2/src/video/uikit/SDL_uikitevents.m @@ -0,0 +1,73 @@ +/* +  Simple DirectMedia Layer +  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + +  This software is provided 'as-is', without any express or implied +  warranty.  In no event will the authors be held liable for any damages +  arising from the use of this software. + +  Permission is granted to anyone to use this software for any purpose, +  including commercial applications, and to alter it and redistribute it +  freely, subject to the following restrictions: + +  1. The origin of this software must not be misrepresented; you must not +     claim that you wrote the original software. If you use this software +     in a product, an acknowledgment in the product documentation would be +     appreciated but is not required. +  2. Altered source versions must be plainly marked as such, and must not be +     misrepresented as being the original software. +  3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_UIKIT + +#include "../../events/SDL_events_c.h" + +#include "SDL_uikitvideo.h" +#include "SDL_uikitevents.h" +#include "SDL_uikitopengles.h" + +#import <Foundation/Foundation.h> + +static BOOL UIKit_EventPumpEnabled = YES; + +void +SDL_iPhoneSetEventPump(SDL_bool enabled) +{ +    UIKit_EventPumpEnabled = enabled; +} + +void +UIKit_PumpEvents(_THIS) +{ +    if (!UIKit_EventPumpEnabled) { +        return; +    } + +    /* Let the run loop run for a short amount of time: long enough for +       touch events to get processed (which is important to get certain +       elements of Game Center's GKLeaderboardViewController to respond +       to touch input), but not long enough to introduce a significant +       delay in the rest of the app. +    */ +    const CFTimeInterval seconds = 0.000002; + +    /* Pump most event types. */ +    SInt32 result; +    do { +        result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, TRUE); +    } while (result == kCFRunLoopRunHandledSource); + +    /* Make sure UIScrollView objects scroll properly. */ +    do { +        result = CFRunLoopRunInMode((CFStringRef)UITrackingRunLoopMode, seconds, TRUE); +    } while(result == kCFRunLoopRunHandledSource); + +    /* See the comment in the function definition. */ +    UIKit_GL_RestoreCurrentContext(); +} + +#endif /* SDL_VIDEO_DRIVER_UIKIT */ + +/* vi: set ts=4 sw=4 expandtab: */ | 
