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Diffstat (limited to 'source/3rd-party/SDL2/src/video/uikit/SDL_uikitevents.m')
-rw-r--r-- | source/3rd-party/SDL2/src/video/uikit/SDL_uikitevents.m | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/uikit/SDL_uikitevents.m b/source/3rd-party/SDL2/src/video/uikit/SDL_uikitevents.m new file mode 100644 index 0000000..d64e330 --- /dev/null +++ b/source/3rd-party/SDL2/src/video/uikit/SDL_uikitevents.m @@ -0,0 +1,73 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_UIKIT + +#include "../../events/SDL_events_c.h" + +#include "SDL_uikitvideo.h" +#include "SDL_uikitevents.h" +#include "SDL_uikitopengles.h" + +#import <Foundation/Foundation.h> + +static BOOL UIKit_EventPumpEnabled = YES; + +void +SDL_iPhoneSetEventPump(SDL_bool enabled) +{ + UIKit_EventPumpEnabled = enabled; +} + +void +UIKit_PumpEvents(_THIS) +{ + if (!UIKit_EventPumpEnabled) { + return; + } + + /* Let the run loop run for a short amount of time: long enough for + touch events to get processed (which is important to get certain + elements of Game Center's GKLeaderboardViewController to respond + to touch input), but not long enough to introduce a significant + delay in the rest of the app. + */ + const CFTimeInterval seconds = 0.000002; + + /* Pump most event types. */ + SInt32 result; + do { + result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, TRUE); + } while (result == kCFRunLoopRunHandledSource); + + /* Make sure UIScrollView objects scroll properly. */ + do { + result = CFRunLoopRunInMode((CFStringRef)UITrackingRunLoopMode, seconds, TRUE); + } while(result == kCFRunLoopRunHandledSource); + + /* See the comment in the function definition. */ + UIKit_GL_RestoreCurrentContext(); +} + +#endif /* SDL_VIDEO_DRIVER_UIKIT */ + +/* vi: set ts=4 sw=4 expandtab: */ |