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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_UIKIT
+
+#include "../../events/SDL_events_c.h"
+
+#include "SDL_uikitvideo.h"
+#include "SDL_uikitevents.h"
+#include "SDL_uikitopengles.h"
+
+#import <Foundation/Foundation.h>
+
+static BOOL UIKit_EventPumpEnabled = YES;
+
+void
+SDL_iPhoneSetEventPump(SDL_bool enabled)
+{
+ UIKit_EventPumpEnabled = enabled;
+}
+
+void
+UIKit_PumpEvents(_THIS)
+{
+ if (!UIKit_EventPumpEnabled) {
+ return;
+ }
+
+ /* Let the run loop run for a short amount of time: long enough for
+ touch events to get processed (which is important to get certain
+ elements of Game Center's GKLeaderboardViewController to respond
+ to touch input), but not long enough to introduce a significant
+ delay in the rest of the app.
+ */
+ const CFTimeInterval seconds = 0.000002;
+
+ /* Pump most event types. */
+ SInt32 result;
+ do {
+ result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, TRUE);
+ } while (result == kCFRunLoopRunHandledSource);
+
+ /* Make sure UIScrollView objects scroll properly. */
+ do {
+ result = CFRunLoopRunInMode((CFStringRef)UITrackingRunLoopMode, seconds, TRUE);
+ } while(result == kCFRunLoopRunHandledSource);
+
+ /* See the comment in the function definition. */
+ UIKit_GL_RestoreCurrentContext();
+}
+
+#endif /* SDL_VIDEO_DRIVER_UIKIT */
+
+/* vi: set ts=4 sw=4 expandtab: */