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Diffstat (limited to 'source/3rd-party/SDL2/src/video/uikit/SDL_uikitvideo.m')
-rw-r--r-- | source/3rd-party/SDL2/src/video/uikit/SDL_uikitvideo.m | 249 |
1 files changed, 249 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/uikit/SDL_uikitvideo.m b/source/3rd-party/SDL2/src/video/uikit/SDL_uikitvideo.m new file mode 100644 index 0000000..10d1dde --- /dev/null +++ b/source/3rd-party/SDL2/src/video/uikit/SDL_uikitvideo.m @@ -0,0 +1,249 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_UIKIT + +#import <UIKit/UIKit.h> + +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "SDL_hints.h" +#include "../SDL_sysvideo.h" +#include "../SDL_pixels_c.h" +#include "../../events/SDL_events_c.h" + +#include "SDL_uikitvideo.h" +#include "SDL_uikitevents.h" +#include "SDL_uikitmodes.h" +#include "SDL_uikitwindow.h" +#include "SDL_uikitopengles.h" +#include "SDL_uikitclipboard.h" +#include "SDL_uikitvulkan.h" + +#define UIKITVID_DRIVER_NAME "uikit" + +@implementation SDL_VideoData + +@end + +/* Initialization/Query functions */ +static int UIKit_VideoInit(_THIS); +static void UIKit_VideoQuit(_THIS); + +/* DUMMY driver bootstrap functions */ + +static int +UIKit_Available(void) +{ + return 1; +} + +static void UIKit_DeleteDevice(SDL_VideoDevice * device) +{ + @autoreleasepool { + CFRelease(device->driverdata); + SDL_free(device); + } +} + +static SDL_VideoDevice * +UIKit_CreateDevice(int devindex) +{ + @autoreleasepool { + SDL_VideoDevice *device; + SDL_VideoData *data; + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (device) { + data = [SDL_VideoData new]; + } else { + SDL_free(device); + SDL_OutOfMemory(); + return (0); + } + + device->driverdata = (void *) CFBridgingRetain(data); + + /* Set the function pointers */ + device->VideoInit = UIKit_VideoInit; + device->VideoQuit = UIKit_VideoQuit; + device->GetDisplayModes = UIKit_GetDisplayModes; + device->SetDisplayMode = UIKit_SetDisplayMode; + device->PumpEvents = UIKit_PumpEvents; + device->SuspendScreenSaver = UIKit_SuspendScreenSaver; + device->CreateSDLWindow = UIKit_CreateWindow; + device->SetWindowTitle = UIKit_SetWindowTitle; + device->ShowWindow = UIKit_ShowWindow; + device->HideWindow = UIKit_HideWindow; + device->RaiseWindow = UIKit_RaiseWindow; + device->SetWindowBordered = UIKit_SetWindowBordered; + device->SetWindowFullscreen = UIKit_SetWindowFullscreen; + device->DestroyWindow = UIKit_DestroyWindow; + device->GetWindowWMInfo = UIKit_GetWindowWMInfo; + device->GetDisplayUsableBounds = UIKit_GetDisplayUsableBounds; + +#if SDL_IPHONE_KEYBOARD + device->HasScreenKeyboardSupport = UIKit_HasScreenKeyboardSupport; + device->ShowScreenKeyboard = UIKit_ShowScreenKeyboard; + device->HideScreenKeyboard = UIKit_HideScreenKeyboard; + device->IsScreenKeyboardShown = UIKit_IsScreenKeyboardShown; + device->SetTextInputRect = UIKit_SetTextInputRect; +#endif + + device->SetClipboardText = UIKit_SetClipboardText; + device->GetClipboardText = UIKit_GetClipboardText; + device->HasClipboardText = UIKit_HasClipboardText; + + /* OpenGL (ES) functions */ + device->GL_MakeCurrent = UIKit_GL_MakeCurrent; + device->GL_GetDrawableSize = UIKit_GL_GetDrawableSize; + device->GL_SwapWindow = UIKit_GL_SwapWindow; + device->GL_CreateContext = UIKit_GL_CreateContext; + device->GL_DeleteContext = UIKit_GL_DeleteContext; + device->GL_GetProcAddress = UIKit_GL_GetProcAddress; + device->GL_LoadLibrary = UIKit_GL_LoadLibrary; + device->free = UIKit_DeleteDevice; + +#if SDL_VIDEO_VULKAN + device->Vulkan_LoadLibrary = UIKit_Vulkan_LoadLibrary; + device->Vulkan_UnloadLibrary = UIKit_Vulkan_UnloadLibrary; + device->Vulkan_GetInstanceExtensions + = UIKit_Vulkan_GetInstanceExtensions; + device->Vulkan_CreateSurface = UIKit_Vulkan_CreateSurface; + device->Vulkan_GetDrawableSize = UIKit_Vulkan_GetDrawableSize; +#endif + + device->gl_config.accelerated = 1; + + return device; + } +} + +VideoBootStrap UIKIT_bootstrap = { + UIKITVID_DRIVER_NAME, "SDL UIKit video driver", + UIKit_Available, UIKit_CreateDevice +}; + + +int +UIKit_VideoInit(_THIS) +{ + _this->gl_config.driver_loaded = 1; + + if (UIKit_InitModes(_this) < 0) { + return -1; + } + return 0; +} + +void +UIKit_VideoQuit(_THIS) +{ + UIKit_QuitModes(_this); +} + +void +UIKit_SuspendScreenSaver(_THIS) +{ + @autoreleasepool { + /* Ignore ScreenSaver API calls if the idle timer hint has been set. */ + /* FIXME: The idle timer hint should be deprecated for SDL 2.1. */ + if (!SDL_GetHintBoolean(SDL_HINT_IDLE_TIMER_DISABLED, SDL_FALSE)) { + UIApplication *app = [UIApplication sharedApplication]; + + /* Prevent the display from dimming and going to sleep. */ + app.idleTimerDisabled = (_this->suspend_screensaver != SDL_FALSE); + } + } +} + +SDL_bool +UIKit_IsSystemVersionAtLeast(double version) +{ + return [[UIDevice currentDevice].systemVersion doubleValue] >= version; +} + +CGRect +UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen) +{ + CGRect frame = screen.bounds; + +#if !TARGET_OS_TV && (__IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_7_0) + BOOL hasiOS7 = UIKit_IsSystemVersionAtLeast(7.0); + + /* The view should always show behind the status bar in iOS 7+. */ + if (!hasiOS7 && !(window->flags & (SDL_WINDOW_BORDERLESS|SDL_WINDOW_FULLSCREEN))) { + frame = screen.applicationFrame; + } +#endif + +#if !TARGET_OS_TV + /* iOS 10 seems to have a bug where, in certain conditions, putting the + * device to sleep with the a landscape-only app open, re-orienting the + * device to portrait, and turning it back on will result in the screen + * bounds returning portrait orientation despite the app being in landscape. + * This is a workaround until a better solution can be found. + * https://bugzilla.libsdl.org/show_bug.cgi?id=3505 + * https://bugzilla.libsdl.org/show_bug.cgi?id=3465 + * https://forums.developer.apple.com/thread/65337 */ + if (UIKit_IsSystemVersionAtLeast(8.0)) { + UIInterfaceOrientation orient = [UIApplication sharedApplication].statusBarOrientation; + BOOL isLandscape = UIInterfaceOrientationIsLandscape(orient); + + if (isLandscape != (frame.size.width > frame.size.height)) { + float height = frame.size.width; + frame.size.width = frame.size.height; + frame.size.height = height; + } + } +#endif + + return frame; +} + +/* + * iOS log support. + * + * This doesn't really have aything to do with the interfaces of the SDL video + * subsystem, but we need to stuff this into an Objective-C source code file. + */ + +void SDL_NSLog(const char *text) +{ + NSLog(@"%s", text); +} + +/* + * iOS Tablet detection + * + * This doesn't really have aything to do with the interfaces of the SDL video + * subsystem, but we need to stuff this into an Objective-C source code file. + */ +SDL_bool SDL_IsIPad(void) +{ + return (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad); +} + +#endif /* SDL_VIDEO_DRIVER_UIKIT */ + +/* vi: set ts=4 sw=4 expandtab: */ |