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Diffstat (limited to 'source/3rd-party/SDL2/src/video/uikit/SDL_uikitview.m')
-rw-r--r-- | source/3rd-party/SDL2/src/video/uikit/SDL_uikitview.m | 328 |
1 files changed, 328 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/uikit/SDL_uikitview.m b/source/3rd-party/SDL2/src/video/uikit/SDL_uikitview.m new file mode 100644 index 0000000..caabfac --- /dev/null +++ b/source/3rd-party/SDL2/src/video/uikit/SDL_uikitview.m @@ -0,0 +1,328 @@ + /* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_UIKIT + +#include "SDL_uikitview.h" + +#include "SDL_hints.h" +#include "../../events/SDL_mouse_c.h" +#include "../../events/SDL_touch_c.h" +#include "../../events/SDL_events_c.h" + +#import "SDL_uikitappdelegate.h" +#import "SDL_uikitmodes.h" +#import "SDL_uikitwindow.h" + +/* This is defined in SDL_sysjoystick.m */ +extern int SDL_AppleTVRemoteOpenedAsJoystick; + +@implementation SDL_uikitview { + SDL_Window *sdlwindow; + + SDL_TouchID touchId; + UITouch * __weak firstFingerDown; +} + +- (instancetype)initWithFrame:(CGRect)frame +{ + if ((self = [super initWithFrame:frame])) { +#if TARGET_OS_TV + /* Apple TV Remote touchpad swipe gestures. */ + UISwipeGestureRecognizer *swipeUp = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)]; + swipeUp.direction = UISwipeGestureRecognizerDirectionUp; + [self addGestureRecognizer:swipeUp]; + + UISwipeGestureRecognizer *swipeDown = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)]; + swipeDown.direction = UISwipeGestureRecognizerDirectionDown; + [self addGestureRecognizer:swipeDown]; + + UISwipeGestureRecognizer *swipeLeft = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)]; + swipeLeft.direction = UISwipeGestureRecognizerDirectionLeft; + [self addGestureRecognizer:swipeLeft]; + + UISwipeGestureRecognizer *swipeRight = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)]; + swipeRight.direction = UISwipeGestureRecognizerDirectionRight; + [self addGestureRecognizer:swipeRight]; +#endif + + self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; + self.autoresizesSubviews = YES; + +#if !TARGET_OS_TV + self.multipleTouchEnabled = YES; +#endif + + touchId = 1; + SDL_AddTouch(touchId, ""); + } + + return self; +} + +- (void)setSDLWindow:(SDL_Window *)window +{ + SDL_WindowData *data = nil; + + if (window == sdlwindow) { + return; + } + + /* Remove ourself from the old window. */ + if (sdlwindow) { + SDL_uikitview *view = nil; + data = (__bridge SDL_WindowData *) sdlwindow->driverdata; + + [data.views removeObject:self]; + + [self removeFromSuperview]; + + /* Restore the next-oldest view in the old window. */ + view = data.views.lastObject; + + data.viewcontroller.view = view; + + data.uiwindow.rootViewController = nil; + data.uiwindow.rootViewController = data.viewcontroller; + + [data.uiwindow layoutIfNeeded]; + } + + /* Add ourself to the new window. */ + if (window) { + data = (__bridge SDL_WindowData *) window->driverdata; + + /* Make sure the SDL window has a strong reference to this view. */ + [data.views addObject:self]; + + /* Replace the view controller's old view with this one. */ + [data.viewcontroller.view removeFromSuperview]; + data.viewcontroller.view = self; + + /* The root view controller handles rotation and the status bar. + * Assigning it also adds the controller's view to the window. We + * explicitly re-set it to make sure the view is properly attached to + * the window. Just adding the sub-view if the root view controller is + * already correct causes orientation issues on iOS 7 and below. */ + data.uiwindow.rootViewController = nil; + data.uiwindow.rootViewController = data.viewcontroller; + + /* The view's bounds may not be correct until the next event cycle. That + * might happen after the current dimensions are queried, so we force a + * layout now to immediately update the bounds. */ + [data.uiwindow layoutIfNeeded]; + } + + sdlwindow = window; +} + +- (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize +{ + CGPoint point = [touch locationInView:self]; + + if (normalize) { + CGRect bounds = self.bounds; + point.x /= bounds.size.width; + point.y /= bounds.size.height; + } + + return point; +} + +- (float)pressureForTouch:(UITouch *)touch +{ +#ifdef __IPHONE_9_0 + if ([touch respondsToSelector:@selector(force)]) { + return (float) touch.force; + } +#endif + + return 1.0f; +} + +- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event +{ + for (UITouch *touch in touches) { + float pressure = [self pressureForTouch:touch]; + + if (!firstFingerDown) { + CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO]; + int clicks = (int) touch.tapCount; + + /* send mouse moved event */ + SDL_SendMouseMotion(sdlwindow, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y); + + /* send mouse down event */ + SDL_SendMouseButtonClicks(sdlwindow, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT, clicks); + + firstFingerDown = touch; + } + + CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES]; + SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch), + SDL_TRUE, locationInView.x, locationInView.y, pressure); + } +} + +- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event +{ + for (UITouch *touch in touches) { + float pressure = [self pressureForTouch:touch]; + + if (touch == firstFingerDown) { + /* send mouse up */ + int clicks = (int) touch.tapCount; + SDL_SendMouseButtonClicks(sdlwindow, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT, clicks); + firstFingerDown = nil; + } + + CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES]; + SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch), + SDL_FALSE, locationInView.x, locationInView.y, pressure); + } +} + +- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event +{ + [self touchesEnded:touches withEvent:event]; +} + +- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event +{ + for (UITouch *touch in touches) { + float pressure = [self pressureForTouch:touch]; + + if (touch == firstFingerDown) { + CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO]; + + /* send moved event */ + SDL_SendMouseMotion(sdlwindow, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y); + } + + CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES]; + SDL_SendTouchMotion(touchId, (SDL_FingerID)((size_t)touch), + locationInView.x, locationInView.y, pressure); + } +} + +#if TARGET_OS_TV || defined(__IPHONE_9_1) +- (SDL_Scancode)scancodeFromPressType:(UIPressType)presstype +{ + switch (presstype) { + case UIPressTypeUpArrow: + return SDL_SCANCODE_UP; + case UIPressTypeDownArrow: + return SDL_SCANCODE_DOWN; + case UIPressTypeLeftArrow: + return SDL_SCANCODE_LEFT; + case UIPressTypeRightArrow: + return SDL_SCANCODE_RIGHT; + case UIPressTypeSelect: + /* HIG says: "primary button behavior" */ + return SDL_SCANCODE_RETURN; + case UIPressTypeMenu: + /* HIG says: "returns to previous screen" */ + return SDL_SCANCODE_ESCAPE; + case UIPressTypePlayPause: + /* HIG says: "secondary button behavior" */ + return SDL_SCANCODE_PAUSE; + default: + return SDL_SCANCODE_UNKNOWN; + } +} + +- (void)pressesBegan:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event +{ + if (!SDL_AppleTVRemoteOpenedAsJoystick) { + for (UIPress *press in presses) { + SDL_Scancode scancode = [self scancodeFromPressType:press.type]; + SDL_SendKeyboardKey(SDL_PRESSED, scancode); + } + } + [super pressesBegan:presses withEvent:event]; +} + +- (void)pressesEnded:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event +{ + if (!SDL_AppleTVRemoteOpenedAsJoystick) { + for (UIPress *press in presses) { + SDL_Scancode scancode = [self scancodeFromPressType:press.type]; + SDL_SendKeyboardKey(SDL_RELEASED, scancode); + } + } + [super pressesEnded:presses withEvent:event]; +} + +- (void)pressesCancelled:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event +{ + if (!SDL_AppleTVRemoteOpenedAsJoystick) { + for (UIPress *press in presses) { + SDL_Scancode scancode = [self scancodeFromPressType:press.type]; + SDL_SendKeyboardKey(SDL_RELEASED, scancode); + } + } + [super pressesCancelled:presses withEvent:event]; +} + +- (void)pressesChanged:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event +{ + /* This is only called when the force of a press changes. */ + [super pressesChanged:presses withEvent:event]; +} +#endif /* TARGET_OS_TV || defined(__IPHONE_9_1) */ + +#if TARGET_OS_TV +-(void)swipeGesture:(UISwipeGestureRecognizer *)gesture +{ + /* Swipe gestures don't trigger begin states. */ + if (gesture.state == UIGestureRecognizerStateEnded) { + if (!SDL_AppleTVRemoteOpenedAsJoystick) { + /* Send arrow key presses for now, as we don't have an external API + * which better maps to swipe gestures. */ + switch (gesture.direction) { + case UISwipeGestureRecognizerDirectionUp: + SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_UP); + SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_UP); + break; + case UISwipeGestureRecognizerDirectionDown: + SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DOWN); + SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DOWN); + break; + case UISwipeGestureRecognizerDirectionLeft: + SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LEFT); + SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LEFT); + break; + case UISwipeGestureRecognizerDirectionRight: + SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RIGHT); + SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RIGHT); + break; + } + } + } +} +#endif /* TARGET_OS_TV */ + +@end + +#endif /* SDL_VIDEO_DRIVER_UIKIT */ + +/* vi: set ts=4 sw=4 expandtab: */ |