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-rw-r--r--source/3rd-party/SDL2/src/video/winrt/SDL_winrtgamebar_cpp.h35
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diff --git a/source/3rd-party/SDL2/src/video/winrt/SDL_winrtgamebar_cpp.h b/source/3rd-party/SDL2/src/video/winrt/SDL_winrtgamebar_cpp.h
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index 0000000..a3e4777
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+++ b/source/3rd-party/SDL2/src/video/winrt/SDL_winrtgamebar_cpp.h
@@ -0,0 +1,35 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "SDL_config.h"
+
+#ifndef SDL_winrtgamebar_h_
+#define SDL_winrtgamebar_h_
+
+#ifdef __cplusplus
+/* These are exported as C++ functions, rather than C, to fix a compilation
+ bug with MSVC 2013, for Windows 8.x builds. */
+extern void WINRT_InitGameBar(_THIS);
+extern void WINRT_QuitGameBar(_THIS);
+#endif
+
+#endif /* SDL_winrtgamebar_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */