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diff --git a/source/3rd-party/SDL2/src/video/winrt/SDL_winrtmessagebox.cpp b/source/3rd-party/SDL2/src/video/winrt/SDL_winrtmessagebox.cpp
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+++ b/source/3rd-party/SDL2/src/video/winrt/SDL_winrtmessagebox.cpp
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_WINRT
+
+extern "C" {
+#include "SDL_messagebox.h"
+#include "../../core/windows/SDL_windows.h"
+}
+
+#include "SDL_winrtevents_c.h"
+
+#include <windows.ui.popups.h>
+using namespace Platform;
+using namespace Windows::Foundation;
+using namespace Windows::UI::Popups;
+
+static String ^
+WINRT_UTF8ToPlatformString(const char * str)
+{
+ wchar_t * wstr = WIN_UTF8ToString(str);
+ String ^ rtstr = ref new String(wstr);
+ SDL_free(wstr);
+ return rtstr;
+}
+
+extern "C" int
+WINRT_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
+{
+#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (NTDDI_VERSION == NTDDI_WIN8)
+ /* Sadly, Windows Phone 8 doesn't include the MessageDialog class that
+ * Windows 8.x/RT does, even though MSDN's reference documentation for
+ * Windows Phone 8 mentions it.
+ *
+ * The .NET runtime on Windows Phone 8 does, however, include a
+ * MessageBox class. Perhaps this could be called, somehow?
+ */
+ return SDL_SetError("SDL_messagebox support is not available for Windows Phone 8.0");
+#else
+ SDL_VideoDevice *_this = SDL_GetVideoDevice();
+
+#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+ const int maxbuttons = 2;
+ const char * platform = "Windows Phone 8.1+";
+#else
+ const int maxbuttons = 3;
+ const char * platform = "Windows 8.x";
+#endif
+
+ if (messageboxdata->numbuttons > maxbuttons) {
+ return SDL_SetError("WinRT's MessageDialog only supports %d buttons, at most, on %s. %d were requested.",
+ maxbuttons, platform, messageboxdata->numbuttons);
+ }
+
+ /* Build a MessageDialog object and its buttons */
+ MessageDialog ^ dialog = ref new MessageDialog(WINRT_UTF8ToPlatformString(messageboxdata->message));
+ dialog->Title = WINRT_UTF8ToPlatformString(messageboxdata->title);
+ for (int i = 0; i < messageboxdata->numbuttons; ++i) {
+ UICommand ^ button = ref new UICommand(WINRT_UTF8ToPlatformString(messageboxdata->buttons[i].text));
+ button->Id = safe_cast<IntPtr>(i);
+ dialog->Commands->Append(button);
+ if (messageboxdata->buttons[i].flags & SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) {
+ dialog->CancelCommandIndex = i;
+ }
+ if (messageboxdata->buttons[i].flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) {
+ dialog->DefaultCommandIndex = i;
+ }
+ }
+
+ /* Display the MessageDialog, then wait for it to be closed */
+ /* TODO, WinRT: Find a way to redraw MessageDialog instances if a GPU device-reset occurs during the following event-loop */
+ auto operation = dialog->ShowAsync();
+ while (operation->Status == Windows::Foundation::AsyncStatus::Started) {
+ WINRT_PumpEvents(_this);
+ }
+
+ /* Retrieve results from the MessageDialog and process them accordingly */
+ if (operation->Status != Windows::Foundation::AsyncStatus::Completed) {
+ return SDL_SetError("An unknown error occurred in displaying the WinRT MessageDialog");
+ }
+ if (buttonid) {
+ IntPtr results = safe_cast<IntPtr>(operation->GetResults()->Id);
+ int clicked_index = results.ToInt32();
+ *buttonid = messageboxdata->buttons[clicked_index].buttonid;
+ }
+ return 0;
+#endif /* if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP / else */
+}
+
+#endif /* SDL_VIDEO_DRIVER_WINRT */
+
+/* vi: set ts=4 sw=4 expandtab: */
+