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Diffstat (limited to 'source/3rd-party/SDL2/src/video/x11/SDL_x11opengl.c')
-rw-r--r--source/3rd-party/SDL2/src/video/x11/SDL_x11opengl.c946
1 files changed, 946 insertions, 0 deletions
diff --git a/source/3rd-party/SDL2/src/video/x11/SDL_x11opengl.c b/source/3rd-party/SDL2/src/video/x11/SDL_x11opengl.c
new file mode 100644
index 0000000..7c3cb33
--- /dev/null
+++ b/source/3rd-party/SDL2/src/video/x11/SDL_x11opengl.c
@@ -0,0 +1,946 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_X11
+
+#include "SDL_x11video.h"
+#include "SDL_assert.h"
+#include "SDL_hints.h"
+
+/* GLX implementation of SDL OpenGL support */
+
+#if SDL_VIDEO_OPENGL_GLX
+#include "SDL_loadso.h"
+#include "SDL_x11opengles.h"
+
+#if defined(__IRIX__)
+/* IRIX doesn't have a GL library versioning system */
+#define DEFAULT_OPENGL "libGL.so"
+#elif defined(__MACOSX__)
+#define DEFAULT_OPENGL "/usr/X11R6/lib/libGL.1.dylib"
+#elif defined(__QNXNTO__)
+#define DEFAULT_OPENGL "libGL.so.3"
+#else
+#define DEFAULT_OPENGL "libGL.so.1"
+#endif
+
+#ifndef GLX_NONE_EXT
+#define GLX_NONE_EXT 0x8000
+#endif
+
+#ifndef GLX_ARB_multisample
+#define GLX_ARB_multisample
+#define GLX_SAMPLE_BUFFERS_ARB 100000
+#define GLX_SAMPLES_ARB 100001
+#endif
+
+#ifndef GLX_EXT_visual_rating
+#define GLX_EXT_visual_rating
+#define GLX_VISUAL_CAVEAT_EXT 0x20
+#define GLX_NONE_EXT 0x8000
+#define GLX_SLOW_VISUAL_EXT 0x8001
+#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
+#endif
+
+#ifndef GLX_EXT_visual_info
+#define GLX_EXT_visual_info
+#define GLX_X_VISUAL_TYPE_EXT 0x22
+#define GLX_DIRECT_COLOR_EXT 0x8003
+#endif
+
+#ifndef GLX_ARB_create_context
+#define GLX_ARB_create_context
+#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define GLX_CONTEXT_FLAGS_ARB 0x2094
+#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
+#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
+
+/* Typedef for the GL 3.0 context creation function */
+typedef GLXContext(*PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display * dpy,
+ GLXFBConfig config,
+ GLXContext
+ share_context,
+ Bool direct,
+ const int
+ *attrib_list);
+#endif
+
+#ifndef GLX_ARB_create_context_profile
+#define GLX_ARB_create_context_profile
+#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#endif
+
+#ifndef GLX_ARB_create_context_robustness
+#define GLX_ARB_create_context_robustness
+#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
+#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#endif
+
+#ifndef GLX_EXT_create_context_es2_profile
+#define GLX_EXT_create_context_es2_profile
+#ifndef GLX_CONTEXT_ES2_PROFILE_BIT_EXT
+#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000002
+#endif
+#endif
+
+#ifndef GLX_ARB_framebuffer_sRGB
+#define GLX_ARB_framebuffer_sRGB
+#ifndef GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB
+#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
+#endif
+#endif
+
+#ifndef GLX_ARB_create_context_no_error
+#define GLX_ARB_create_context_no_error
+#ifndef GLX_CONTEXT_OPENGL_NO_ERROR_ARB
+#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3
+#endif
+#endif
+
+#ifndef GLX_EXT_swap_control
+#define GLX_SWAP_INTERVAL_EXT 0x20F1
+#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
+#endif
+
+#ifndef GLX_EXT_swap_control_tear
+#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3
+#endif
+
+#ifndef GLX_ARB_context_flush_control
+#define GLX_ARB_context_flush_control
+#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
+#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000
+#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
+#endif
+
+#define OPENGL_REQUIRES_DLOPEN
+#if defined(OPENGL_REQUIRES_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
+#include <dlfcn.h>
+#define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL))
+#define GL_LoadFunction dlsym
+#define GL_UnloadObject dlclose
+#else
+#define GL_LoadObject SDL_LoadObject
+#define GL_LoadFunction SDL_LoadFunction
+#define GL_UnloadObject SDL_UnloadObject
+#endif
+
+static void X11_GL_InitExtensions(_THIS);
+
+int
+X11_GL_LoadLibrary(_THIS, const char *path)
+{
+ Display *display;
+ void *handle;
+
+ if (_this->gl_data) {
+ return SDL_SetError("OpenGL context already created");
+ }
+
+ /* Load the OpenGL library */
+ if (path == NULL) {
+ path = SDL_getenv("SDL_OPENGL_LIBRARY");
+ }
+ if (path == NULL) {
+ path = DEFAULT_OPENGL;
+ }
+ _this->gl_config.dll_handle = GL_LoadObject(path);
+ if (!_this->gl_config.dll_handle) {
+#if defined(OPENGL_REQUIRES_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
+ SDL_SetError("Failed loading %s: %s", path, dlerror());
+#endif
+ return -1;
+ }
+ SDL_strlcpy(_this->gl_config.driver_path, path,
+ SDL_arraysize(_this->gl_config.driver_path));
+
+ /* Allocate OpenGL memory */
+ _this->gl_data =
+ (struct SDL_GLDriverData *) SDL_calloc(1,
+ sizeof(struct
+ SDL_GLDriverData));
+ if (!_this->gl_data) {
+ return SDL_OutOfMemory();
+ }
+
+ /* Load function pointers */
+ handle = _this->gl_config.dll_handle;
+ _this->gl_data->glXQueryExtension =
+ (Bool (*)(Display *, int *, int *))
+ GL_LoadFunction(handle, "glXQueryExtension");
+ _this->gl_data->glXGetProcAddress =
+ (void *(*)(const GLubyte *))
+ GL_LoadFunction(handle, "glXGetProcAddressARB");
+ _this->gl_data->glXChooseVisual =
+ (XVisualInfo * (*)(Display *, int, int *))
+ X11_GL_GetProcAddress(_this, "glXChooseVisual");
+ _this->gl_data->glXCreateContext =
+ (GLXContext(*)(Display *, XVisualInfo *, GLXContext, int))
+ X11_GL_GetProcAddress(_this, "glXCreateContext");
+ _this->gl_data->glXDestroyContext =
+ (void (*)(Display *, GLXContext))
+ X11_GL_GetProcAddress(_this, "glXDestroyContext");
+ _this->gl_data->glXMakeCurrent =
+ (int (*)(Display *, GLXDrawable, GLXContext))
+ X11_GL_GetProcAddress(_this, "glXMakeCurrent");
+ _this->gl_data->glXSwapBuffers =
+ (void (*)(Display *, GLXDrawable))
+ X11_GL_GetProcAddress(_this, "glXSwapBuffers");
+ _this->gl_data->glXQueryDrawable =
+ (void (*)(Display*,GLXDrawable,int,unsigned int*))
+ X11_GL_GetProcAddress(_this, "glXQueryDrawable");
+
+ if (!_this->gl_data->glXQueryExtension ||
+ !_this->gl_data->glXChooseVisual ||
+ !_this->gl_data->glXCreateContext ||
+ !_this->gl_data->glXDestroyContext ||
+ !_this->gl_data->glXMakeCurrent ||
+ !_this->gl_data->glXSwapBuffers) {
+ return SDL_SetError("Could not retrieve OpenGL functions");
+ }
+
+ display = ((SDL_VideoData *) _this->driverdata)->display;
+ if (!_this->gl_data->glXQueryExtension(display, &_this->gl_data->errorBase, &_this->gl_data->eventBase)) {
+ return SDL_SetError("GLX is not supported");
+ }
+
+ /* Initialize extensions */
+ /* See lengthy comment about the inc/dec in
+ ../windows/SDL_windowsopengl.c. */
+ ++_this->gl_config.driver_loaded;
+ X11_GL_InitExtensions(_this);
+ --_this->gl_config.driver_loaded;
+
+ /* If we need a GL ES context and there's no
+ * GLX_EXT_create_context_es2_profile extension, switch over to X11_GLES functions
+ */
+ if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES &&
+ X11_GL_UseEGL(_this) ) {
+#if SDL_VIDEO_OPENGL_EGL
+ X11_GL_UnloadLibrary(_this);
+ /* Better avoid conflicts! */
+ if (_this->gl_config.dll_handle != NULL ) {
+ GL_UnloadObject(_this->gl_config.dll_handle);
+ _this->gl_config.dll_handle = NULL;
+ }
+ _this->GL_LoadLibrary = X11_GLES_LoadLibrary;
+ _this->GL_GetProcAddress = X11_GLES_GetProcAddress;
+ _this->GL_UnloadLibrary = X11_GLES_UnloadLibrary;
+ _this->GL_CreateContext = X11_GLES_CreateContext;
+ _this->GL_MakeCurrent = X11_GLES_MakeCurrent;
+ _this->GL_SetSwapInterval = X11_GLES_SetSwapInterval;
+ _this->GL_GetSwapInterval = X11_GLES_GetSwapInterval;
+ _this->GL_SwapWindow = X11_GLES_SwapWindow;
+ _this->GL_DeleteContext = X11_GLES_DeleteContext;
+ return X11_GLES_LoadLibrary(_this, NULL);
+#else
+ return SDL_SetError("SDL not configured with EGL support");
+#endif
+ }
+
+ return 0;
+}
+
+void *
+X11_GL_GetProcAddress(_THIS, const char *proc)
+{
+ if (_this->gl_data->glXGetProcAddress) {
+ return _this->gl_data->glXGetProcAddress((const GLubyte *) proc);
+ }
+ return GL_LoadFunction(_this->gl_config.dll_handle, proc);
+}
+
+void
+X11_GL_UnloadLibrary(_THIS)
+{
+ /* Don't actually unload the library, since it may have registered
+ * X11 shutdown hooks, per the notes at:
+ * http://dri.sourceforge.net/doc/DRIuserguide.html
+ */
+#if 0
+ GL_UnloadObject(_this->gl_config.dll_handle);
+ _this->gl_config.dll_handle = NULL;
+#endif
+
+ /* Free OpenGL memory */
+ SDL_free(_this->gl_data);
+ _this->gl_data = NULL;
+}
+
+static SDL_bool
+HasExtension(const char *extension, const char *extensions)
+{
+ const char *start;
+ const char *where, *terminator;
+
+ if (!extensions)
+ return SDL_FALSE;
+
+ /* Extension names should not have spaces. */
+ where = SDL_strchr(extension, ' ');
+ if (where || *extension == '\0')
+ return SDL_FALSE;
+
+ /* It takes a bit of care to be fool-proof about parsing the
+ * OpenGL extensions string. Don't be fooled by sub-strings,
+ * etc. */
+
+ start = extensions;
+
+ for (;;) {
+ where = SDL_strstr(start, extension);
+ if (!where)
+ break;
+
+ terminator = where + SDL_strlen(extension);
+ if (where == start || *(where - 1) == ' ')
+ if (*terminator == ' ' || *terminator == '\0')
+ return SDL_TRUE;
+
+ start = terminator;
+ }
+ return SDL_FALSE;
+}
+
+static void
+X11_GL_InitExtensions(_THIS)
+{
+ Display *display = ((SDL_VideoData *) _this->driverdata)->display;
+ const int screen = DefaultScreen(display);
+ XVisualInfo *vinfo = NULL;
+ Window w = 0;
+ GLXContext prev_ctx = 0;
+ GLXDrawable prev_drawable = 0;
+ GLXContext context = 0;
+ const char *(*glXQueryExtensionsStringFunc) (Display *, int);
+ const char *extensions;
+
+ vinfo = X11_GL_GetVisual(_this, display, screen);
+ if (vinfo) {
+ GLXContext (*glXGetCurrentContextFunc) (void) =
+ (GLXContext(*)(void))
+ X11_GL_GetProcAddress(_this, "glXGetCurrentContext");
+
+ GLXDrawable (*glXGetCurrentDrawableFunc) (void) =
+ (GLXDrawable(*)(void))
+ X11_GL_GetProcAddress(_this, "glXGetCurrentDrawable");
+
+ if (glXGetCurrentContextFunc && glXGetCurrentDrawableFunc) {
+ XSetWindowAttributes xattr;
+ prev_ctx = glXGetCurrentContextFunc();
+ prev_drawable = glXGetCurrentDrawableFunc();
+
+ xattr.background_pixel = 0;
+ xattr.border_pixel = 0;
+ xattr.colormap =
+ X11_XCreateColormap(display, RootWindow(display, screen),
+ vinfo->visual, AllocNone);
+ w = X11_XCreateWindow(display, RootWindow(display, screen), 0, 0,
+ 32, 32, 0, vinfo->depth, InputOutput, vinfo->visual,
+ (CWBackPixel | CWBorderPixel | CWColormap), &xattr);
+
+ context = _this->gl_data->glXCreateContext(display, vinfo,
+ NULL, True);
+ if (context) {
+ _this->gl_data->glXMakeCurrent(display, w, context);
+ }
+ }
+
+ X11_XFree(vinfo);
+ }
+
+ glXQueryExtensionsStringFunc =
+ (const char *(*)(Display *, int)) X11_GL_GetProcAddress(_this,
+ "glXQueryExtensionsString");
+ if (glXQueryExtensionsStringFunc) {
+ extensions = glXQueryExtensionsStringFunc(display, screen);
+ } else {
+ extensions = NULL;
+ }
+
+ /* Check for GLX_EXT_swap_control(_tear) */
+ _this->gl_data->HAS_GLX_EXT_swap_control_tear = SDL_FALSE;
+ if (HasExtension("GLX_EXT_swap_control", extensions)) {
+ _this->gl_data->glXSwapIntervalEXT =
+ (void (*)(Display*,GLXDrawable,int))
+ X11_GL_GetProcAddress(_this, "glXSwapIntervalEXT");
+ if (HasExtension("GLX_EXT_swap_control_tear", extensions)) {
+ _this->gl_data->HAS_GLX_EXT_swap_control_tear = SDL_TRUE;
+ }
+ }
+
+ /* Check for GLX_MESA_swap_control */
+ if (HasExtension("GLX_MESA_swap_control", extensions)) {
+ _this->gl_data->glXSwapIntervalMESA =
+ (int(*)(int)) X11_GL_GetProcAddress(_this, "glXSwapIntervalMESA");
+ _this->gl_data->glXGetSwapIntervalMESA =
+ (int(*)(void)) X11_GL_GetProcAddress(_this,
+ "glXGetSwapIntervalMESA");
+ }
+
+ /* Check for GLX_SGI_swap_control */
+ if (HasExtension("GLX_SGI_swap_control", extensions)) {
+ _this->gl_data->glXSwapIntervalSGI =
+ (int (*)(int)) X11_GL_GetProcAddress(_this, "glXSwapIntervalSGI");
+ }
+
+ /* Check for GLX_ARB_create_context */
+ if (HasExtension("GLX_ARB_create_context", extensions)) {
+ _this->gl_data->glXCreateContextAttribsARB =
+ (GLXContext (*)(Display*,GLXFBConfig,GLXContext,Bool,const int *))
+ X11_GL_GetProcAddress(_this, "glXCreateContextAttribsARB");
+ _this->gl_data->glXChooseFBConfig =
+ (GLXFBConfig *(*)(Display *, int, const int *, int *))
+ X11_GL_GetProcAddress(_this, "glXChooseFBConfig");
+ }
+
+ /* Check for GLX_EXT_visual_rating */
+ if (HasExtension("GLX_EXT_visual_rating", extensions)) {
+ _this->gl_data->HAS_GLX_EXT_visual_rating = SDL_TRUE;
+ }
+
+ /* Check for GLX_EXT_visual_info */
+ if (HasExtension("GLX_EXT_visual_info", extensions)) {
+ _this->gl_data->HAS_GLX_EXT_visual_info = SDL_TRUE;
+ }
+
+ /* Check for GLX_EXT_create_context_es2_profile */
+ if (HasExtension("GLX_EXT_create_context_es2_profile", extensions)) {
+ /* this wants to call glGetString(), so it needs a context. */
+ /* !!! FIXME: it would be nice not to make a context here though! */
+ if (context) {
+ SDL_GL_DeduceMaxSupportedESProfile(
+ &_this->gl_data->es_profile_max_supported_version.major,
+ &_this->gl_data->es_profile_max_supported_version.minor
+ );
+ }
+ }
+
+ /* Check for GLX_ARB_context_flush_control */
+ if (HasExtension("GLX_ARB_context_flush_control", extensions)) {
+ _this->gl_data->HAS_GLX_ARB_context_flush_control = SDL_TRUE;
+ }
+
+ /* Check for GLX_ARB_create_context_robustness */
+ if (HasExtension("GLX_ARB_create_context_robustness", extensions)) {
+ _this->gl_data->HAS_GLX_ARB_create_context_robustness = SDL_TRUE;
+ }
+
+ /* Check for GLX_ARB_create_context_no_error */
+ if (HasExtension("GLX_ARB_create_context_no_error", extensions)) {
+ _this->gl_data->HAS_GLX_ARB_create_context_no_error = SDL_TRUE;
+ }
+
+ if (context) {
+ _this->gl_data->glXMakeCurrent(display, None, NULL);
+ _this->gl_data->glXDestroyContext(display, context);
+ if (prev_ctx && prev_drawable) {
+ _this->gl_data->glXMakeCurrent(display, prev_drawable, prev_ctx);
+ }
+ }
+
+ if (w) {
+ X11_XDestroyWindow(display, w);
+ }
+ X11_PumpEvents(_this);
+}
+
+/* glXChooseVisual and glXChooseFBConfig have some small differences in
+ * the attribute encoding, it can be chosen with the for_FBConfig parameter.
+ * Some targets fail if you use GLX_X_VISUAL_TYPE_EXT/GLX_DIRECT_COLOR_EXT,
+ * so it gets specified last if used and is pointed to by *_pvistypeattr.
+ * In case of failure, if that pointer is not NULL, set that pointer to None
+ * and try again.
+ */
+static int
+X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int size, Bool for_FBConfig, int **_pvistypeattr)
+{
+ int i = 0;
+ const int MAX_ATTRIBUTES = 64;
+ int *pvistypeattr = NULL;
+
+ /* assert buffer is large enough to hold all SDL attributes. */
+ SDL_assert(size >= MAX_ATTRIBUTES);
+
+ /* Setup our GLX attributes according to the gl_config. */
+ if( for_FBConfig ) {
+ attribs[i++] = GLX_RENDER_TYPE;
+ attribs[i++] = GLX_RGBA_BIT;
+ } else {
+ attribs[i++] = GLX_RGBA;
+ }
+ attribs[i++] = GLX_RED_SIZE;
+ attribs[i++] = _this->gl_config.red_size;
+ attribs[i++] = GLX_GREEN_SIZE;
+ attribs[i++] = _this->gl_config.green_size;
+ attribs[i++] = GLX_BLUE_SIZE;
+ attribs[i++] = _this->gl_config.blue_size;
+
+ if (_this->gl_config.alpha_size) {
+ attribs[i++] = GLX_ALPHA_SIZE;
+ attribs[i++] = _this->gl_config.alpha_size;
+ }
+
+ if (_this->gl_config.double_buffer) {
+ attribs[i++] = GLX_DOUBLEBUFFER;
+ if( for_FBConfig ) {
+ attribs[i++] = True;
+ }
+ }
+
+ attribs[i++] = GLX_DEPTH_SIZE;
+ attribs[i++] = _this->gl_config.depth_size;
+
+ if (_this->gl_config.stencil_size) {
+ attribs[i++] = GLX_STENCIL_SIZE;
+ attribs[i++] = _this->gl_config.stencil_size;
+ }
+
+ if (_this->gl_config.accum_red_size) {
+ attribs[i++] = GLX_ACCUM_RED_SIZE;
+ attribs[i++] = _this->gl_config.accum_red_size;
+ }
+
+ if (_this->gl_config.accum_green_size) {
+ attribs[i++] = GLX_ACCUM_GREEN_SIZE;
+ attribs[i++] = _this->gl_config.accum_green_size;
+ }
+
+ if (_this->gl_config.accum_blue_size) {
+ attribs[i++] = GLX_ACCUM_BLUE_SIZE;
+ attribs[i++] = _this->gl_config.accum_blue_size;
+ }
+
+ if (_this->gl_config.accum_alpha_size) {
+ attribs[i++] = GLX_ACCUM_ALPHA_SIZE;
+ attribs[i++] = _this->gl_config.accum_alpha_size;
+ }
+
+ if (_this->gl_config.stereo) {
+ attribs[i++] = GLX_STEREO;
+ if( for_FBConfig ) {
+ attribs[i++] = True;
+ }
+ }
+
+ if (_this->gl_config.multisamplebuffers) {
+ attribs[i++] = GLX_SAMPLE_BUFFERS_ARB;
+ attribs[i++] = _this->gl_config.multisamplebuffers;
+ }
+
+ if (_this->gl_config.multisamplesamples) {
+ attribs[i++] = GLX_SAMPLES_ARB;
+ attribs[i++] = _this->gl_config.multisamplesamples;
+ }
+
+ if (_this->gl_config.framebuffer_srgb_capable) {
+ attribs[i++] = GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB;
+ attribs[i++] = True; /* always needed, for_FBConfig or not! */
+ }
+
+ if (_this->gl_config.accelerated >= 0 &&
+ _this->gl_data->HAS_GLX_EXT_visual_rating) {
+ attribs[i++] = GLX_VISUAL_CAVEAT_EXT;
+ attribs[i++] = _this->gl_config.accelerated ? GLX_NONE_EXT :
+ GLX_SLOW_VISUAL_EXT;
+ }
+
+ /* If we're supposed to use DirectColor visuals, and we've got the
+ EXT_visual_info extension, then add GLX_X_VISUAL_TYPE_EXT. */
+ if (X11_UseDirectColorVisuals() &&
+ _this->gl_data->HAS_GLX_EXT_visual_info) {
+ pvistypeattr = &attribs[i];
+ attribs[i++] = GLX_X_VISUAL_TYPE_EXT;
+ attribs[i++] = GLX_DIRECT_COLOR_EXT;
+ }
+
+ attribs[i++] = None;
+
+ SDL_assert(i <= MAX_ATTRIBUTES);
+
+ if (_pvistypeattr) {
+ *_pvistypeattr = pvistypeattr;
+ }
+
+ return i;
+}
+
+XVisualInfo *
+X11_GL_GetVisual(_THIS, Display * display, int screen)
+{
+ /* 64 seems nice. */
+ int attribs[64];
+ XVisualInfo *vinfo;
+ int *pvistypeattr = NULL;
+
+ if (!_this->gl_data) {
+ /* The OpenGL library wasn't loaded, SDL_GetError() should have info */
+ return NULL;
+ }
+
+ X11_GL_GetAttributes(_this, display, screen, attribs, 64, SDL_FALSE, &pvistypeattr);
+ vinfo = _this->gl_data->glXChooseVisual(display, screen, attribs);
+
+ if (!vinfo && (pvistypeattr != NULL)) {
+ *pvistypeattr = None;
+ vinfo = _this->gl_data->glXChooseVisual(display, screen, attribs);
+ }
+
+ if (!vinfo) {
+ SDL_SetError("Couldn't find matching GLX visual");
+ }
+ return vinfo;
+}
+
+static int (*handler) (Display *, XErrorEvent *) = NULL;
+static const char *errorHandlerOperation = NULL;
+static int errorBase = 0;
+static int errorCode = 0;
+static int
+X11_GL_ErrorHandler(Display * d, XErrorEvent * e)
+{
+ char *x11_error = NULL;
+ char x11_error_locale[256];
+
+ errorCode = e->error_code;
+ if (X11_XGetErrorText(d, errorCode, x11_error_locale, sizeof(x11_error_locale)) == Success)
+ {
+ x11_error = SDL_iconv_string("UTF-8", "", x11_error_locale, SDL_strlen(x11_error_locale)+1);
+ }
+
+ if (x11_error)
+ {
+ SDL_SetError("Could not %s: %s", errorHandlerOperation, x11_error);
+ SDL_free(x11_error);
+ }
+ else
+ {
+ SDL_SetError("Could not %s: %i (Base %i)", errorHandlerOperation, errorCode, errorBase);
+ }
+
+ return (0);
+}
+
+SDL_bool
+X11_GL_UseEGL(_THIS)
+{
+ SDL_assert(_this->gl_data != NULL);
+ SDL_assert(_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES);
+
+ return (SDL_GetHintBoolean(SDL_HINT_OPENGL_ES_DRIVER, SDL_FALSE)
+ || _this->gl_config.major_version == 1 /* No GLX extension for OpenGL ES 1.x profiles. */
+ || _this->gl_config.major_version > _this->gl_data->es_profile_max_supported_version.major
+ || (_this->gl_config.major_version == _this->gl_data->es_profile_max_supported_version.major
+ && _this->gl_config.minor_version > _this->gl_data->es_profile_max_supported_version.minor));
+}
+
+SDL_GLContext
+X11_GL_CreateContext(_THIS, SDL_Window * window)
+{
+ SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
+ Display *display = data->videodata->display;
+ int screen =
+ ((SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata)->screen;
+ XWindowAttributes xattr;
+ XVisualInfo v, *vinfo;
+ int n;
+ GLXContext context = NULL, share_context;
+
+ if (_this->gl_config.share_with_current_context) {
+ share_context = (GLXContext)SDL_GL_GetCurrentContext();
+ } else {
+ share_context = NULL;
+ }
+
+ /* We do this to create a clean separation between X and GLX errors. */
+ X11_XSync(display, False);
+ errorHandlerOperation = "create GL context";
+ errorBase = _this->gl_data->errorBase;
+ errorCode = Success;
+ handler = X11_XSetErrorHandler(X11_GL_ErrorHandler);
+ X11_XGetWindowAttributes(display, data->xwindow, &xattr);
+ v.screen = screen;
+ v.visualid = X11_XVisualIDFromVisual(xattr.visual);
+ vinfo = X11_XGetVisualInfo(display, VisualScreenMask | VisualIDMask, &v, &n);
+ if (vinfo) {
+ if (_this->gl_config.major_version < 3 &&
+ _this->gl_config.profile_mask == 0 &&
+ _this->gl_config.flags == 0) {
+ /* Create legacy context */
+ context =
+ _this->gl_data->glXCreateContext(display, vinfo, share_context, True);
+ } else {
+ /* max 14 attributes plus terminator */
+ int attribs[15] = {
+ GLX_CONTEXT_MAJOR_VERSION_ARB,
+ _this->gl_config.major_version,
+ GLX_CONTEXT_MINOR_VERSION_ARB,
+ _this->gl_config.minor_version,
+ 0
+ };
+ int iattr = 4;
+
+ /* SDL profile bits match GLX profile bits */
+ if( _this->gl_config.profile_mask != 0 ) {
+ attribs[iattr++] = GLX_CONTEXT_PROFILE_MASK_ARB;
+ attribs[iattr++] = _this->gl_config.profile_mask;
+ }
+
+ /* SDL flags match GLX flags */
+ if( _this->gl_config.flags != 0 ) {
+ attribs[iattr++] = GLX_CONTEXT_FLAGS_ARB;
+ attribs[iattr++] = _this->gl_config.flags;
+ }
+
+ /* only set if glx extension is available */
+ if( _this->gl_data->HAS_GLX_ARB_context_flush_control ) {
+ attribs[iattr++] = GLX_CONTEXT_RELEASE_BEHAVIOR_ARB;
+ attribs[iattr++] =
+ _this->gl_config.release_behavior ?
+ GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB :
+ GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB;
+ }
+
+ /* only set if glx extension is available */
+ if( _this->gl_data->HAS_GLX_ARB_create_context_robustness ) {
+ attribs[iattr++] = GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB;
+ attribs[iattr++] =
+ _this->gl_config.reset_notification ?
+ GLX_LOSE_CONTEXT_ON_RESET_ARB :
+ GLX_NO_RESET_NOTIFICATION_ARB;
+ }
+
+ /* only set if glx extension is available */
+ if( _this->gl_data->HAS_GLX_ARB_create_context_no_error ) {
+ attribs[iattr++] = GLX_CONTEXT_OPENGL_NO_ERROR_ARB;
+ attribs[iattr++] = _this->gl_config.no_error;
+ }
+
+ attribs[iattr++] = 0;
+
+ /* Get a pointer to the context creation function for GL 3.0 */
+ if (!_this->gl_data->glXCreateContextAttribsARB) {
+ SDL_SetError("OpenGL 3.0 and later are not supported by this system");
+ } else {
+ int glxAttribs[64];
+
+ /* Create a GL 3.x context */
+ GLXFBConfig *framebuffer_config = NULL;
+ int fbcount = 0;
+ int *pvistypeattr = NULL;
+
+ X11_GL_GetAttributes(_this,display,screen,glxAttribs,64,SDL_TRUE,&pvistypeattr);
+
+ if (_this->gl_data->glXChooseFBConfig) {
+ framebuffer_config = _this->gl_data->glXChooseFBConfig(display,
+ DefaultScreen(display), glxAttribs,
+ &fbcount);
+
+ if (!framebuffer_config && (pvistypeattr != NULL)) {
+ *pvistypeattr = None;
+ framebuffer_config = _this->gl_data->glXChooseFBConfig(display,
+ DefaultScreen(display), glxAttribs,
+ &fbcount);
+ }
+
+ if (framebuffer_config) {
+ context = _this->gl_data->glXCreateContextAttribsARB(display,
+ framebuffer_config[0],
+ share_context, True, attribs);
+ X11_XFree(framebuffer_config);
+ }
+ }
+ }
+ }
+ X11_XFree(vinfo);
+ }
+ X11_XSync(display, False);
+ X11_XSetErrorHandler(handler);
+
+ if (!context) {
+ if (errorCode == Success) {
+ SDL_SetError("Could not create GL context");
+ }
+ return NULL;
+ }
+
+ if (X11_GL_MakeCurrent(_this, window, context) < 0) {
+ X11_GL_DeleteContext(_this, context);
+ return NULL;
+ }
+
+ return context;
+}
+
+int
+X11_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
+{
+ Display *display = ((SDL_VideoData *) _this->driverdata)->display;
+ Window drawable =
+ (context ? ((SDL_WindowData *) window->driverdata)->xwindow : None);
+ GLXContext glx_context = (GLXContext) context;
+ int rc;
+
+ if (!_this->gl_data) {
+ return SDL_SetError("OpenGL not initialized");
+ }
+
+ /* We do this to create a clean separation between X and GLX errors. */
+ X11_XSync(display, False);
+ errorHandlerOperation = "make GL context current";
+ errorBase = _this->gl_data->errorBase;
+ errorCode = Success;
+ handler = X11_XSetErrorHandler(X11_GL_ErrorHandler);
+ rc = _this->gl_data->glXMakeCurrent(display, drawable, glx_context);
+ X11_XSetErrorHandler(handler);
+
+ if (errorCode != Success) { /* uhoh, an X error was thrown! */
+ return -1; /* the error handler called SDL_SetError() already. */
+ } else if (!rc) { /* glXMakeCurrent() failed without throwing an X error */
+ return SDL_SetError("Unable to make GL context current");
+ }
+
+ return 0;
+}
+
+/*
+ 0 is a valid argument to glXSwapInterval(MESA|EXT) and setting it to 0
+ will undo the effect of a previous call with a value that is greater
+ than zero (or at least that is what the docs say). OTOH, 0 is an invalid
+ argument to glXSwapIntervalSGI and it returns an error if you call it
+ with 0 as an argument.
+*/
+
+static int swapinterval = 0;
+int
+X11_GL_SetSwapInterval(_THIS, int interval)
+{
+ int status = -1;
+
+ if ((interval < 0) && (!_this->gl_data->HAS_GLX_EXT_swap_control_tear)) {
+ SDL_SetError("Negative swap interval unsupported in this GL");
+ } else if (_this->gl_data->glXSwapIntervalEXT) {
+ Display *display = ((SDL_VideoData *) _this->driverdata)->display;
+ const SDL_WindowData *windowdata = (SDL_WindowData *)
+ SDL_GL_GetCurrentWindow()->driverdata;
+
+ Window drawable = windowdata->xwindow;
+
+ /*
+ * This is a workaround for a bug in NVIDIA drivers. Bug has been reported
+ * and will be fixed in a future release (probably 319.xx).
+ *
+ * There's a bug where glXSetSwapIntervalEXT ignores updates because
+ * it has the wrong value cached. To work around it, we just run a no-op
+ * update to the current value.
+ */
+ int currentInterval = X11_GL_GetSwapInterval(_this);
+ _this->gl_data->glXSwapIntervalEXT(display, drawable, currentInterval);
+ _this->gl_data->glXSwapIntervalEXT(display, drawable, interval);
+
+ status = 0;
+ swapinterval = interval;
+ } else if (_this->gl_data->glXSwapIntervalMESA) {
+ status = _this->gl_data->glXSwapIntervalMESA(interval);
+ if (status != 0) {
+ SDL_SetError("glXSwapIntervalMESA failed");
+ } else {
+ swapinterval = interval;
+ }
+ } else if (_this->gl_data->glXSwapIntervalSGI) {
+ status = _this->gl_data->glXSwapIntervalSGI(interval);
+ if (status != 0) {
+ SDL_SetError("glXSwapIntervalSGI failed");
+ } else {
+ swapinterval = interval;
+ }
+ } else {
+ SDL_Unsupported();
+ }
+ return status;
+}
+
+int
+X11_GL_GetSwapInterval(_THIS)
+{
+ if (_this->gl_data->glXSwapIntervalEXT) {
+ Display *display = ((SDL_VideoData *) _this->driverdata)->display;
+ const SDL_WindowData *windowdata = (SDL_WindowData *)
+ SDL_GL_GetCurrentWindow()->driverdata;
+ Window drawable = windowdata->xwindow;
+ unsigned int allow_late_swap_tearing = 0;
+ unsigned int interval = 0;
+
+ if (_this->gl_data->HAS_GLX_EXT_swap_control_tear) {
+ _this->gl_data->glXQueryDrawable(display, drawable,
+ GLX_LATE_SWAPS_TEAR_EXT,
+ &allow_late_swap_tearing);
+ }
+
+ _this->gl_data->glXQueryDrawable(display, drawable,
+ GLX_SWAP_INTERVAL_EXT, &interval);
+
+ if ((allow_late_swap_tearing) && (interval > 0)) {
+ return -((int) interval);
+ }
+
+ return (int) interval;
+ } else if (_this->gl_data->glXGetSwapIntervalMESA) {
+ return _this->gl_data->glXGetSwapIntervalMESA();
+ } else {
+ return swapinterval;
+ }
+}
+
+int
+X11_GL_SwapWindow(_THIS, SDL_Window * window)
+{
+ SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
+ Display *display = data->videodata->display;
+
+ _this->gl_data->glXSwapBuffers(display, data->xwindow);
+ return 0;
+}
+
+void
+X11_GL_DeleteContext(_THIS, SDL_GLContext context)
+{
+ Display *display = ((SDL_VideoData *) _this->driverdata)->display;
+ GLXContext glx_context = (GLXContext) context;
+
+ if (!_this->gl_data) {
+ return;
+ }
+ _this->gl_data->glXDestroyContext(display, glx_context);
+ X11_XSync(display, False);
+}
+
+#endif /* SDL_VIDEO_OPENGL_GLX */
+
+#endif /* SDL_VIDEO_DRIVER_X11 */
+
+/* vi: set ts=4 sw=4 expandtab: */