summaryrefslogtreecommitdiff
path: root/source/3rd-party/SDL2/src/joystick/hidapi/SDL_hidapi_xbox360.c
blob: 84c63c667a34da5f3a69ed14b5f13cc907a7dea7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"

#ifdef SDL_JOYSTICK_HIDAPI

#include "SDL_hints.h"
#include "SDL_log.h"
#include "SDL_events.h"
#include "SDL_timer.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"


#ifdef SDL_JOYSTICK_HIDAPI_XBOX360

#ifdef __WIN32__
#define SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
/* This requires the Windows 10 SDK to build */
/*#define SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT*/
#endif

#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
#include "../../core/windows/SDL_xinput.h"
#endif

#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
#include "../../core/windows/SDL_windows.h"
#define COBJMACROS
#include "windows.gaming.input.h"
#endif

#define USB_PACKET_LENGTH   64


typedef struct {
    Uint8 last_state[USB_PACKET_LENGTH];
    Uint32 rumble_expiration;
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
    SDL_bool xinput_enabled;
    Uint8 xinput_slot;
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
    SDL_bool coinitialized;
    __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics;
    __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
    struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
#endif
} SDL_DriverXbox360_Context;


#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
static Uint8 xinput_slots;

static void
HIDAPI_DriverXbox360_MarkXInputSlotUsed(Uint8 xinput_slot)
{
    if (xinput_slot != XUSER_INDEX_ANY) {
        xinput_slots |= (0x01 << xinput_slot);
    }
}

static void
HIDAPI_DriverXbox360_MarkXInputSlotFree(Uint8 xinput_slot)
{
    if (xinput_slot != XUSER_INDEX_ANY) {
        xinput_slots &= ~(0x01 << xinput_slot);
    }
}

static SDL_bool
HIDAPI_DriverXbox360_MissingXInputSlot()
{
    return xinput_slots != 0x0F;
}

static Uint8
HIDAPI_DriverXbox360_GuessXInputSlot(WORD wButtons)
{
    DWORD user_index;
    int match_count;
    Uint8 match_slot;

    if (!XINPUTGETSTATE) {
        return XUSER_INDEX_ANY;
    }

    match_count = 0;
    for (user_index = 0; user_index < XUSER_MAX_COUNT; ++user_index) {
        XINPUT_STATE_EX xinput_state;

        if (XINPUTGETSTATE(user_index, &xinput_state) == ERROR_SUCCESS) {
            if (xinput_state.Gamepad.wButtons == wButtons) {
                ++match_count;
                match_slot = (Uint8)user_index;
            }
        }
    }
    if (match_count == 1) {
        return match_slot;
    }
    return XUSER_INDEX_ANY;
}

#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */

#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT

static void
HIDAPI_DriverXbox360_InitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
{
    /* I think this takes care of RoInitialize() in a way that is compatible with the rest of SDL */
    if (FAILED(WIN_CoInitialize())) {
        return;
    }
    ctx->coinitialized = SDL_TRUE;

    {
        static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
        HRESULT hr;
        HMODULE hModule = LoadLibraryA("combase.dll");
        if (hModule != NULL) {
            typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string);
            typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
            typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);

            WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString");
            WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString");
            RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
            if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) {
                LPTSTR pNamespace = L"Windows.Gaming.Input.Gamepad";
                HSTRING hNamespaceString;

                hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
                if (SUCCEEDED(hr)) {
                    RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, &ctx->gamepad_statics);
                    WindowsDeleteStringFunc(hNamespaceString);
                }
            }
            FreeLibrary(hModule);
        }
    }
}

static Uint8
HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad)
{
    HRESULT hr;
    struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
    Uint8 buttons = 0;

    hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(gamepad, &state);
    if (SUCCEEDED(hr)) {
        if (state.Buttons & GamepadButtons_A) {
            buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
        }
        if (state.Buttons & GamepadButtons_B) {
            buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
        }
        if (state.Buttons & GamepadButtons_X) {
            buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
        }
        if (state.Buttons & GamepadButtons_Y) {
            buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
        }
    }
    return buttons;
}

static void
HIDAPI_DriverXbox360_GuessGamepad(SDL_DriverXbox360_Context *ctx, Uint8 buttons)
{
    HRESULT hr;
    __FIVectorView_1_Windows__CGaming__CInput__CGamepad *gamepads;

    hr = __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(ctx->gamepad_statics, &gamepads);
    if (SUCCEEDED(hr)) {
        unsigned int i, num_gamepads;

        hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(gamepads, &num_gamepads);
        if (SUCCEEDED(hr)) {
            int match_count;
            unsigned int match_slot;

            match_count = 0;
            for (i = 0; i < num_gamepads; ++i) {
                __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;

                hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, i, &gamepad);
                if (SUCCEEDED(hr)) {
                    Uint8 gamepad_buttons = HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(gamepad);
                    if (buttons == gamepad_buttons) {
                        ++match_count;
                        match_slot = i;
                    }
                    __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad);
                }
            }
            if (match_count == 1) {
                hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, match_slot, &ctx->gamepad);
                if (SUCCEEDED(hr)) {
                }
            }
        }
        __FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(gamepads);
    }
}

static void
HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
{
    if (ctx->gamepad_statics) {
        __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(ctx->gamepad_statics);
        ctx->gamepad_statics = NULL;
    }
    if (ctx->gamepad) {
        __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(ctx->gamepad);
        ctx->gamepad = NULL;
    }

    if (ctx->coinitialized) {
        WIN_CoUninitialize();
        ctx->coinitialized = SDL_FALSE;
    }
}

#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */

static SDL_bool
HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
{
#if defined(__MACOSX__) || defined(__WIN32__)
    if (vendor_id == 0x045e && product_id == 0x028e && version == 1) {
        /* This is the Steam Virtual Gamepad, which isn't supported by this driver */
        return SDL_FALSE;
    }
    return SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id);
#else
    return SDL_IsJoystickXbox360(vendor_id, product_id);
#endif
}

static const char *
HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
{
    return HIDAPI_XboxControllerName(vendor_id, product_id);
}

static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
{
    const Uint8 led_packet[] = { 0x01, 0x03, (2 + slot) };

    if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
        return SDL_FALSE;
    }
    return SDL_TRUE;
}

static SDL_bool
HIDAPI_DriverXbox360_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
{
    SDL_DriverXbox360_Context *ctx;

    ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx));
    if (!ctx) {
        SDL_OutOfMemory();
        return SDL_FALSE;
    }
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
    ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
    if (ctx->xinput_enabled && WIN_LoadXInputDLL() < 0) {
        ctx->xinput_enabled = SDL_FALSE;
    }
    ctx->xinput_slot = XUSER_INDEX_ANY;
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
    HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
#endif
    *context = ctx;

    /* Set the controller LED */
    SetSlotLED(dev, (joystick->instance_id % 4));

    /* Initialize the joystick capabilities */
    joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
    joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
    joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;

    return SDL_TRUE;
}

static int
HIDAPI_DriverXbox360_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
    SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;

#ifdef __WIN32__
    SDL_bool rumbled = SDL_FALSE;

#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
    if (!rumbled && ctx->gamepad) {
        HRESULT hr;

        ctx->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
        ctx->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
        hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(ctx->gamepad, ctx->vibration);
        if (SUCCEEDED(hr)) {
            rumbled = SDL_TRUE;
        }
    }
#endif

#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
    if (!rumbled && ctx->xinput_slot != XUSER_INDEX_ANY) {
        XINPUT_VIBRATION XVibration;

        if (!XINPUTSETSTATE) {
            return SDL_Unsupported();
        }

        XVibration.wLeftMotorSpeed = low_frequency_rumble;
        XVibration.wRightMotorSpeed = high_frequency_rumble;
        if (XINPUTSETSTATE(ctx->xinput_slot, &XVibration) == ERROR_SUCCESS) {
            rumbled = SDL_TRUE;
        } else {
            return SDL_SetError("XInputSetState() failed");
        }
    }
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */

#else /* !__WIN32__ */

#ifdef __MACOSX__
    /* On Mac OS X the 360Controller driver uses this short report,
       and we need to prefix it with a magic token so hidapi passes it through untouched
     */
    Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };

    rumble_packet[6+2] = (low_frequency_rumble >> 8);
    rumble_packet[6+3] = (high_frequency_rumble >> 8);
#else
    Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };

    rumble_packet[3] = (low_frequency_rumble >> 8);
    rumble_packet[4] = (high_frequency_rumble >> 8);
#endif

    if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
        return SDL_SetError("Couldn't send rumble packet");
    }
#endif /* __WIN32__ */

    if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
        ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
    } else {
        ctx->rumble_expiration = 0;
    }
    return 0;
}

#ifdef __WIN32__
 /* This is the packet format for Xbox 360 and Xbox One controllers on Windows,
    however with this interface there is no rumble support, no guide button,
    and the left and right triggers are tied together as a single axis.

    We use XInput and Windows.Gaming.Input to make up for these shortcomings.
  */
static void
HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
{
    Sint16 axis;
    SDL_bool has_trigger_data = SDL_FALSE;

    if (ctx->last_state[10] != data[10]) {
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[10] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[10] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[10] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
    }

    if (ctx->last_state[11] != data[11]) {
        SDL_bool dpad_up = SDL_FALSE;
        SDL_bool dpad_down = SDL_FALSE;
        SDL_bool dpad_left = SDL_FALSE;
        SDL_bool dpad_right = SDL_FALSE;

        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[11] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[11] & 0x02) ? SDL_PRESSED : SDL_RELEASED);

        switch (data[11] & 0x3C) {
        case 4:
            dpad_up = SDL_TRUE;
            break;
        case 8:
            dpad_up = SDL_TRUE;
            dpad_right = SDL_TRUE;
            break;
        case 12:
            dpad_right = SDL_TRUE;
            break;
        case 16:
            dpad_right = SDL_TRUE;
            dpad_down = SDL_TRUE;
            break;
        case 20:
            dpad_down = SDL_TRUE;
            break;
        case 24:
            dpad_left = SDL_TRUE;
            dpad_down = SDL_TRUE;
            break;
        case 28:
            dpad_left = SDL_TRUE;
            break;
        case 32:
            dpad_up = SDL_TRUE;
            dpad_left = SDL_TRUE;
            break;
        default:
            break;
        }
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
    }

    axis = (int)*(Uint16*)(&data[0]) - 0x8000;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
    axis = (int)*(Uint16*)(&data[2]) - 0x8000;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
    axis = (int)*(Uint16*)(&data[4]) - 0x8000;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
    axis = (int)*(Uint16*)(&data[6]) - 0x8000;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);

#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
    if (ctx->gamepad_statics && !ctx->gamepad) {
        Uint8 buttons = 0;

        if (data[10] & 0x01) {
            buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
        }
        if (data[10] & 0x02) {
            buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
        }
        if (data[10] & 0x04) {
            buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
        }
        if (data[10] & 0x08) {
            buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
        }
        if (buttons != 0) {
            HIDAPI_DriverXbox360_GuessGamepad(ctx, buttons);
        }
    }

    if (ctx->gamepad) {
        HRESULT hr;
        struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
        
        hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(ctx->gamepad, &state);
        if (SUCCEEDED(hr)) {
            SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (state.Buttons & 0x40000000) ? SDL_PRESSED : SDL_RELEASED);
            SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)(state.LeftTrigger * SDL_MAX_UINT16)) - 32768);
            SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)(state.RightTrigger * SDL_MAX_UINT16)) - 32768);
            has_trigger_data = SDL_TRUE;
        }
    }
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */

#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
    if (ctx->xinput_enabled) {
        if (ctx->xinput_slot == XUSER_INDEX_ANY && HIDAPI_DriverXbox360_MissingXInputSlot()) {
            WORD wButtons = 0;

            if (data[10] & 0x01) {
                wButtons |= XINPUT_GAMEPAD_A;
            }
            if (data[10] & 0x02) {
                wButtons |= XINPUT_GAMEPAD_B;
            }
            if (data[10] & 0x04) {
                wButtons |= XINPUT_GAMEPAD_X;
            }
            if (data[10] & 0x08) {
                wButtons |= XINPUT_GAMEPAD_Y;
            }
            if (wButtons != 0) {
                Uint8 xinput_slot = HIDAPI_DriverXbox360_GuessXInputSlot(wButtons);
                if (xinput_slot != XUSER_INDEX_ANY) {
                    HIDAPI_DriverXbox360_MarkXInputSlotUsed(xinput_slot);
                    ctx->xinput_slot = xinput_slot;
                }
            }
        }

        if (!has_trigger_data && ctx->xinput_slot != XUSER_INDEX_ANY) {
            XINPUT_STATE_EX xinput_state;

            if (XINPUTGETSTATE(ctx->xinput_slot, &xinput_state) == ERROR_SUCCESS) {
                SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (xinput_state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED);
                SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)xinput_state.Gamepad.bLeftTrigger * 257) - 32768);
                SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)xinput_state.Gamepad.bRightTrigger * 257) - 32768);
                has_trigger_data = SDL_TRUE;
            }
        }
    }
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */

    if (!has_trigger_data) {
        axis = (data[9] * 257) - 32768;
        if (data[9] < 0x80) {
            axis = -axis * 2 - 32769;
            SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
        } else if (data[9] > 0x80) {
            axis = axis * 2 - 32767;
            SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
        } else {
            SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16);
            SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16);
        }
    }

    SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}
#else

static void
HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
{
    Sint16 axis;
#ifdef __MACOSX__
    const SDL_bool invert_y_axes = SDL_FALSE;
#else
    const SDL_bool invert_y_axes = SDL_TRUE;
#endif

    if (ctx->last_state[2] != data[2]) {
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
    }

    if (ctx->last_state[3] != data[3]) {
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
    }

    axis = ((int)data[4] * 257) - 32768;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
    axis = ((int)data[5] * 257) - 32768;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
    axis = *(Sint16*)(&data[6]);
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
    axis = *(Sint16*)(&data[8]);
    if (invert_y_axes) {
        axis = ~axis;
    }
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
    axis = *(Sint16*)(&data[10]);
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
    axis = *(Sint16*)(&data[12]);
    if (invert_y_axes) {
        axis = ~axis;
    }
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);

    SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}
#endif /* __WIN32__ */

#ifdef __MACOSX__
static void
HIDAPI_DriverXboxOneS_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
{
    Sint16 axis;

    if (ctx->last_state[14] != data[14]) {
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
    }

    if (ctx->last_state[15] != data[15]) {
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
    }

    if (ctx->last_state[16] != data[16]) {
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
    }

    if (ctx->last_state[13] != data[13]) {
        SDL_bool dpad_up = SDL_FALSE;
        SDL_bool dpad_down = SDL_FALSE;
        SDL_bool dpad_left = SDL_FALSE;
        SDL_bool dpad_right = SDL_FALSE;

        switch (data[13]) {
        case 1:
            dpad_up = SDL_TRUE;
            break;
        case 2:
            dpad_up = SDL_TRUE;
            dpad_right = SDL_TRUE;
            break;
        case 3:
            dpad_right = SDL_TRUE;
            break;
        case 4:
            dpad_right = SDL_TRUE;
            dpad_down = SDL_TRUE;
            break;
        case 5:
            dpad_down = SDL_TRUE;
            break;
        case 6:
            dpad_left = SDL_TRUE;
            dpad_down = SDL_TRUE;
            break;
        case 7:
            dpad_left = SDL_TRUE;
            break;
        case 8:
            dpad_up = SDL_TRUE;
            dpad_left = SDL_TRUE;
            break;
        default:
            break;
        }
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
    }

    axis = (int)*(Uint16*)(&data[1]) - 0x8000;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
    axis = (int)*(Uint16*)(&data[3]) - 0x8000;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
    axis = (int)*(Uint16*)(&data[5]) - 0x8000;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
    axis = (int)*(Uint16*)(&data[7]) - 0x8000;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);

    axis = ((int)*(Sint16*)(&data[9]) * 64) - 32768;
    if (axis == 32704) {
        axis = 32767;
    }
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);

    axis = ((int)*(Sint16*)(&data[11]) * 64) - 32768;
    if (axis == 32704) {
        axis = 32767;
    }
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);

    SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}

static void
HIDAPI_DriverXboxOneS_HandleGuidePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
{
    SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
}
#endif /* __MACOSX__ */

static SDL_bool
HIDAPI_DriverXbox360_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
{
    SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
    Uint8 data[USB_PACKET_LENGTH];
    int size;

    while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
#ifdef __WIN32__
        HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size);
#else
        switch (data[0]) {
        case 0x00:
            HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size);
            break;
#ifdef __MACOSX__
        case 0x01:
            HIDAPI_DriverXboxOneS_HandleStatePacket(joystick, dev, ctx, data, size);
            break;
        case 0x02:
            HIDAPI_DriverXboxOneS_HandleGuidePacket(joystick, dev, ctx, data, size);
            break;
#endif
        default:
#ifdef DEBUG_JOYSTICK
            SDL_Log("Unknown Xbox 360 packet, size = %d\n", size);
            SDL_Log("%.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x\n",
                data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7],
                data[8], data[9], data[10], data[11], data[12], data[13], data[14], data[15], data[16]);
#endif
            break;
        }
#endif /* __WIN32__ */
    }

    if (ctx->rumble_expiration) {
        Uint32 now = SDL_GetTicks();
        if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
            HIDAPI_DriverXbox360_Rumble(joystick, dev, context, 0, 0, 0);
        }
    }

    return (size >= 0);
}

static void
HIDAPI_DriverXbox360_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
{
#if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT)
    SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
#endif

#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
    if (ctx->xinput_enabled) {
        HIDAPI_DriverXbox360_MarkXInputSlotFree(ctx->xinput_slot);
        WIN_UnloadXInputDLL();
    }
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
    HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
#endif
    SDL_free(context);
}

SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
{
    SDL_HINT_JOYSTICK_HIDAPI_XBOX,
    SDL_TRUE,
    HIDAPI_DriverXbox360_IsSupportedDevice,
    HIDAPI_DriverXbox360_GetDeviceName,
    HIDAPI_DriverXbox360_Init,
    HIDAPI_DriverXbox360_Rumble,
    HIDAPI_DriverXbox360_Update,
    HIDAPI_DriverXbox360_Quit
};

#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */

#endif /* SDL_JOYSTICK_HIDAPI */

/* vi: set ts=4 sw=4 expandtab: */