diff options
author | chai <chaifix@163.com> | 2021-04-27 13:22:14 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-04-27 13:22:14 +0800 |
commit | 2b10c4ff78d0b3865d5d9c6dddf0b622c9da2ea6 (patch) | |
tree | 4d22e31416d45dda3a65624de96a5a92f2e8dbf8 /Assets | |
parent | 3cd6f1543ffa6fb48a35f10ad3bd71912d34c5b9 (diff) |
Diffstat (limited to 'Assets')
63 files changed, 193 insertions, 3104 deletions
diff --git a/Assets/LensFlare/Editor/MinMaxSliderDrawer.cs b/Assets/LensFlare/Editor/MinMaxSliderDrawer.cs new file mode 100644 index 0000000..fe7ca18 --- /dev/null +++ b/Assets/LensFlare/Editor/MinMaxSliderDrawer.cs @@ -0,0 +1,124 @@ +using UnityEngine;
+using UnityEditor;
+
+[CustomPropertyDrawer(typeof(MinMaxSliderAttribute))] +public class MinMaxSliderDrawer : PropertyDrawer
+{ + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
+ { + var minMaxAttribute = (MinMaxSliderAttribute)attribute; + var propertyType = property.propertyType; + + label.tooltip = minMaxAttribute.min.ToString("F2") + " to " + minMaxAttribute.max.ToString("F2"); + + //PrefixLabel returns the rect of the right part of the control. It leaves out the label section. We don't have to worry about it. Nice! + Rect controlRect = EditorGUI.PrefixLabel(position, label);
+
+ Rect[] splittedRect = SplitRect(controlRect, 3); + + if (propertyType == SerializedPropertyType.Vector2)
+ {
+
+ EditorGUI.BeginChangeCheck(); + + Vector2 vector = property.vector2Value; + float minVal = vector.x; + float maxVal = vector.y; + + //F2 limits the float to two decimal places (0.00). + //minVal = EditorGUI.FloatField(splittedRect[0], float.Parse(minVal.ToString("F2"))); + //maxVal = EditorGUI.FloatField(splittedRect[2], float.Parse(maxVal.ToString("F2"))); + + minVal = float.Parse(GUI.TextField(splittedRect[0], minVal.ToString("F2"))); + maxVal = float.Parse(GUI.TextField(splittedRect[2], maxVal.ToString("F2"))); + + // 不同版本的Unity这里不一样 + Rect sliderRect = new Rect(splittedRect[0].x + 10, splittedRect[0].y, splittedRect[2].x - splittedRect[0].x - 15, splittedRect[0].height); + + EditorGUI.MinMaxSlider(sliderRect, ref minVal, ref maxVal, + minMaxAttribute.min, minMaxAttribute.max); + + if (minVal < minMaxAttribute.min)
+ { + minVal = minMaxAttribute.min; + } + + if (maxVal > minMaxAttribute.max)
+ { + maxVal = minMaxAttribute.max; + } + + vector = new Vector2(minVal > maxVal ? maxVal : minVal, maxVal); + + if (EditorGUI.EndChangeCheck())
+ { + property.vector2Value = vector; + } + + }
+ else if (propertyType == SerializedPropertyType.Vector2Int)
+ { + + EditorGUI.BeginChangeCheck(); + + Vector2Int vector = property.vector2IntValue; + float minVal = vector.x; + float maxVal = vector.y; + + minVal = EditorGUI.FloatField(splittedRect[0], minVal); + maxVal = EditorGUI.FloatField(splittedRect[2], maxVal); + + EditorGUI.MinMaxSlider(splittedRect[1], ref minVal, ref maxVal, + minMaxAttribute.min, minMaxAttribute.max); + + if (minVal < minMaxAttribute.min)
+ { + maxVal = minMaxAttribute.min; + } + + if (minVal > minMaxAttribute.max)
+ { + maxVal = minMaxAttribute.max; + } + + vector = new Vector2Int(Mathf.FloorToInt(minVal > maxVal ? maxVal : minVal), Mathf.FloorToInt(maxVal)); + + if (EditorGUI.EndChangeCheck())
+ { + property.vector2IntValue = vector; + } + + }
+
+ } + + Rect[] SplitRect(Rect rectToSplit, int n)
+ { + + + Rect[] rects = new Rect[n]; + + for (int i = 0; i < n; i++)
+ { + + rects[i] = new Rect(rectToSplit.position.x + (i * rectToSplit.width / n), rectToSplit.position.y, rectToSplit.width / n, rectToSplit.height);
+
+ } + + int padding = (int)rects[0].width - 40; + int space = 5; + + rects[0].width -= padding + space; + rects[2].width -= padding + space; + + rects[1].x -= padding; + rects[1].width += padding * 2; + + rects[2].x += padding + space;
+
+
+ return rects; + + }
+
+}
\ No newline at end of file diff --git a/Assets/LensFlare/LensFlare.cs.meta b/Assets/LensFlare/Editor/MinMaxSliderDrawer.cs.meta index bca22a9..34c0218 100644 --- a/Assets/LensFlare/LensFlare.cs.meta +++ b/Assets/LensFlare/Editor/MinMaxSliderDrawer.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 3cf420f1fcf2c7745b6f448d60827c0d +guid: 8bc9b50b36a865d4ca8c79aa6263ac43 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/LensFlare/FlareBatch.cs b/Assets/LensFlare/FlareBatch.cs index 889c033..7e65cb0 100644 --- a/Assets/LensFlare/FlareBatch.cs +++ b/Assets/LensFlare/FlareBatch.cs @@ -113,7 +113,7 @@ public class FlareBatch : MonoBehaviour if (!flare.IsActive)
continue;
Vector2 size = source.GetFlareSize(flare);
- float sclae = Mathf.Lerp(flare.MinScale, flare.MaxScale, source.GetScaleCurveValue(fac));
+ float sclae = Mathf.Lerp(flare.ScaleRange.x, flare.ScaleRange.y, source.GetScaleCurveValue(fac));
float alpha = Mathf.Lerp(1, 0, source.GetAlphaCurveValue(fac));
Vector2 halfSize = size / 2;
Vertexhelper vh = new Vertexhelper();
diff --git a/Assets/LensFlare/FlareSource.cs b/Assets/LensFlare/FlareSource.cs index 3e7ebf9..00933ba 100644 --- a/Assets/LensFlare/FlareSource.cs +++ b/Assets/LensFlare/FlareSource.cs @@ -10,8 +10,8 @@ public class Flare public bool IsActive = true;
public FlareAtlas Atlas; // flare atlas
public int Index; // flare texture
- public float MaxScale = 1f; // 最大,单位unit
- public float MinScale = 1f; // 最小,单位unit
+ [MinMaxSlider(0.0f, 15f)]
+ public Vector2 ScaleRange;
public Color Color; // 颜色
[Range(0, 360)]
public float Rotation; // 初始的旋转值,即正对着阳光时的姿势
diff --git a/Assets/LensFlare/LensFlare.cs b/Assets/LensFlare/LensFlare.cs deleted file mode 100644 index 768c1ec..0000000 --- a/Assets/LensFlare/LensFlare.cs +++ /dev/null @@ -1,242 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-[ExecuteInEditMode]
-[RequireComponent(typeof(MeshRenderer))]
-[RequireComponent(typeof(MeshFilter))]
-public class LensFlare : MonoBehaviour
-{
- [SerializeField, HideInInspector]
- MeshRenderer m_MeshRenderer;
- [SerializeField, HideInInspector]
- MeshFilter m_MeshFilter;
- [SerializeField]
- Light m_Light;
-
- [Header("Global Settings")]
- public float OcclusionRadius = 1.0f;
- public float NearFadeStartDistance = 1.0f;
- public float NearFadeEndDistance = 3.0f;
- public float FarFadeStartDistance = 10.0f;
- public float FarFadeEndDistance = 50.0f;
-
- [Header("Flare Element Settings")]
- [SerializeField]
- public List<FlareSettings> Flares;
-
- void Awake()
- {
- if (m_MeshFilter == null)
- m_MeshFilter = GetComponent<MeshFilter>();
- if (m_MeshRenderer == null)
- m_MeshRenderer = GetComponent<MeshRenderer>();
-
- m_Light = GetComponent<Light>();
-
- m_MeshFilter.hideFlags = HideFlags.None;
- m_MeshRenderer.hideFlags = HideFlags.None;
-
- if (Flares == null)
- Flares = new List<FlareSettings>();
-
- m_MeshFilter.mesh = InitMesh();
- }
-
- void OnEnable()
- {
- UpdateGeometry();
- }
-
-
- // Use this for initialization
- void Start()
- {
- m_Light = GetComponent<Light>();
- }
-
- void OnValidate()
- {
- UpdateGeometry();
- UpdateMaterials();
- }
-
- // Update is called once per frame
- void Update()
- {
- // Lazy!
- UpdateVaryingAttributes();
- }
-
- Mesh InitMesh()
- {
- Mesh m = new Mesh();
- m.MarkDynamic();
- return m;
- }
-
- void UpdateMaterials()
- {
- Material[] mats = new Material[Flares.Count];
-
- int i = 0;
- foreach (FlareSettings f in Flares)
- {
- mats[i] = f.Material;
- i++;
- }
- m_MeshRenderer.sharedMaterials = mats;
- }
-
- void UpdateGeometry()
- {
- Mesh m = m_MeshFilter.sharedMesh;
-
- // Positions
- List<Vector3> vertices = new List<Vector3>();
- foreach (FlareSettings s in Flares)
- {
- vertices.Add(new Vector3(-1, -1, 0));
- vertices.Add(new Vector3(1, -1, 0));
- vertices.Add(new Vector3(1, 1, 0));
- vertices.Add(new Vector3(-1, 1, 0));
- }
- m.SetVertices(vertices);
-
- // UVs
- List<Vector2> uvs = new List<Vector2>();
- foreach (FlareSettings s in Flares)
- {
- uvs.Add(new Vector2(0, 1));
- uvs.Add(new Vector2(1, 1));
- uvs.Add(new Vector2(1, 0));
- uvs.Add(new Vector2(0, 0));
- }
- m.SetUVs(0, uvs);
-
- // Variable Data
- m.SetColors(GetLensFlareColor());
- m.SetUVs(1, GetLensFlareData());
- m.SetUVs(2, GetWorldPositionAndRadius());
- m.SetUVs(3, GetDistanceFadeData());
-
- m.subMeshCount = Flares.Count;
-
- // Tris
- for (int i = 0; i < Flares.Count; i++)
- {
- int[] tris = new int[6];
- tris[0] = (i * 4) + 0;
- tris[1] = (i * 4) + 1;
- tris[2] = (i * 4) + 2;
- tris[3] = (i * 4) + 2;
- tris[4] = (i * 4) + 3;
- tris[5] = (i * 4) + 0;
- m.SetTriangles(tris, i);
- }
-
- Bounds b = m.bounds;
- b.extents = new Vector3(OcclusionRadius, OcclusionRadius, OcclusionRadius);
- m.bounds = b;
- m.UploadMeshData(false);
- }
-
- void UpdateVaryingAttributes()
- {
- Mesh m = m_MeshFilter.sharedMesh;
-
- m.SetColors(GetLensFlareColor());
- m.SetUVs(1, GetLensFlareData());
- m.SetUVs(2, GetWorldPositionAndRadius());
- m.SetUVs(3, GetDistanceFadeData());
-
- Bounds b = m.bounds;
- b.extents = new Vector3(OcclusionRadius, OcclusionRadius, OcclusionRadius);
- m.bounds = b;
- m.name = "LensFlare (" + gameObject.name + ")";
- }
-
- List<Color> GetLensFlareColor()
- {
- List<Color> colors = new List<Color>();
- foreach (FlareSettings s in Flares)
- {
- Color c = (s.MultiplyByLightColor && m_Light != null) ? s.Color * m_Light.color * m_Light.intensity : s.Color;
-
- colors.Add(c);
- colors.Add(c);
- colors.Add(c);
- colors.Add(c);
- }
- return colors;
- }
-
- List<Vector4> GetLensFlareData()
- {
- List<Vector4> lfData = new List<Vector4>();
-
- foreach (FlareSettings s in Flares)
- {
- Vector4 data = new Vector4(s.RayPosition, s.AutoRotate ? -1 : Mathf.Abs(s.Rotation), s.Size.x, s.Size.y);
- lfData.Add(data); lfData.Add(data); lfData.Add(data); lfData.Add(data);
- }
- return lfData;
- }
- List<Vector4> GetDistanceFadeData()
- {
- List<Vector4> fadeData = new List<Vector4>();
-
- foreach (FlareSettings s in Flares)
- {
- Vector4 data = new Vector4(NearFadeStartDistance, NearFadeEndDistance, FarFadeStartDistance, FarFadeEndDistance);
- fadeData.Add(data); fadeData.Add(data); fadeData.Add(data); fadeData.Add(data);
- }
- return fadeData;
- }
-
-
- List<Vector4> GetWorldPositionAndRadius()
- {
- List<Vector4> worldPos = new List<Vector4>();
- Vector3 pos = transform.position;
- Vector4 value = new Vector4(pos.x, pos.y, pos.z, OcclusionRadius);
- foreach (FlareSettings s in Flares)
- {
- worldPos.Add(value); worldPos.Add(value); worldPos.Add(value); worldPos.Add(value);
- }
-
- return worldPos;
- }
-
- void OnDrawGizmosSelected()
- {
- return;
- Gizmos.color = new Color(1, 0, 0, 0.3f);
- Gizmos.DrawSphere(transform.position, OcclusionRadius);
- Gizmos.color = Color.red;
- Gizmos.DrawWireSphere(transform.position, OcclusionRadius);
- }
-
- [System.Serializable]
- public class FlareSettings
- {
- public float RayPosition;
- public Material Material;
- [ColorUsage(true, true)]
- public Color Color;
- public bool MultiplyByLightColor;
- public Vector2 Size;
- public float Rotation;
- public bool AutoRotate;
-
- public FlareSettings()
- {
- RayPosition = 0.0f;
- Color = Color.white;
- MultiplyByLightColor = true;
- Size = new Vector2(0.3f, 0.3f);
- Rotation = 0.0f;
- AutoRotate = false;
- }
- }
-}
diff --git a/Assets/LensFlare/LensFlare.mat b/Assets/LensFlare/LensFlare.mat index bb57f4e..8af32df 100644 --- a/Assets/LensFlare/LensFlare.mat +++ b/Assets/LensFlare/LensFlare.mat @@ -32,7 +32,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: b96ae14a5fa164cbda52e52ab1694f94, type: 3} + m_Texture: {fileID: 2800000, guid: 539933a8761e97d41b8c1544e599872f, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: diff --git a/Assets/LensFlare/LensFlare.unity b/Assets/LensFlare/LensFlare.unity index 26fdbfb..7a1de1d 100644 --- a/Assets/LensFlare/LensFlare.unity +++ b/Assets/LensFlare/LensFlare.unity @@ -525,8 +525,7 @@ MonoBehaviour: IsActive: 1 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 22 - MaxScale: 1.71 - MinScale: 0.74 + ScaleRange: {x: 0.74, y: 1.71} Color: {r: 1, g: 1, b: 1, a: 0.6666667} Rotation: 352 RotateWith: 1 @@ -537,8 +536,7 @@ MonoBehaviour: IsActive: 1 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 11 - MaxScale: 10 - MinScale: 4 + ScaleRange: {x: 4, y: 10} Color: {r: 1, g: 1, b: 1, a: 1} Rotation: 360 RotateWith: 0 @@ -549,8 +547,7 @@ MonoBehaviour: IsActive: 1 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 12 - MaxScale: 10 - MinScale: 4 + ScaleRange: {x: 4, y: 10} Color: {r: 1, g: 1, b: 1, a: 1} Rotation: 333 RotateWith: 0 @@ -561,8 +558,7 @@ MonoBehaviour: IsActive: 1 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 13 - MaxScale: 10 - MinScale: 4 + ScaleRange: {x: 4, y: 10} Color: {r: 1, g: 1, b: 1, a: 1} Rotation: 333 RotateWith: 0 @@ -573,8 +569,7 @@ MonoBehaviour: IsActive: 1 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 6 - MaxScale: 5 - MinScale: 4 + ScaleRange: {x: 4, y: 5} Color: {r: 1, g: 1, b: 1, a: 1} Rotation: 333 RotateWith: 0 @@ -585,8 +580,7 @@ MonoBehaviour: IsActive: 1 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 8 - MaxScale: 4 - MinScale: 4 + ScaleRange: {x: 4, y: 4} Color: {r: 0.9622642, g: 0.8801094, b: 0.077162705, a: 1} Rotation: 333 RotateWith: 0 @@ -597,8 +591,7 @@ MonoBehaviour: IsActive: 0 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 7 - MaxScale: 4 - MinScale: 4 + ScaleRange: {x: 0, y: 0} Color: {r: 0.9622642, g: 0.8801094, b: 0.077162705, a: 1} Rotation: 333 RotateWith: 0 @@ -609,8 +602,7 @@ MonoBehaviour: IsActive: 0 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 7 - MaxScale: 4 - MinScale: 4 + ScaleRange: {x: 0, y: 0} Color: {r: 0.9622642, g: 0.8801094, b: 0.077162705, a: 1} Rotation: 333 RotateWith: 0 @@ -621,8 +613,7 @@ MonoBehaviour: IsActive: 0 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 7 - MaxScale: 4 - MinScale: 4 + ScaleRange: {x: 0, y: 0} Color: {r: 0.9622642, g: 0.8801094, b: 0.077162705, a: 1} Rotation: 333 RotateWith: 0 @@ -633,8 +624,7 @@ MonoBehaviour: IsActive: 0 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 7 - MaxScale: 4 - MinScale: 4 + ScaleRange: {x: 0, y: 0} Color: {r: 0.9622642, g: 0.8801094, b: 0.077162705, a: 1} Rotation: 333 RotateWith: 0 @@ -645,8 +635,7 @@ MonoBehaviour: IsActive: 1 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 2 - MaxScale: 0.1 - MinScale: 0.05 + ScaleRange: {x: 0.05, y: 0.1} Color: {r: 1, g: 1, b: 1, a: 0.30588236} Rotation: 333 RotateWith: 0 @@ -657,8 +646,7 @@ MonoBehaviour: IsActive: 1 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 2 - MaxScale: 0.2 - MinScale: 0.1 + ScaleRange: {x: 0.1, y: 0.2} Color: {r: 1, g: 1, b: 1, a: 1} Rotation: 333 RotateWith: 0 @@ -669,8 +657,7 @@ MonoBehaviour: IsActive: 1 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 2 - MaxScale: 0.18 - MinScale: 0.03 + ScaleRange: {x: 0.03, y: 0.18} Color: {r: 1, g: 1, b: 1, a: 0.30588236} Rotation: 333 RotateWith: 0 @@ -681,8 +668,7 @@ MonoBehaviour: IsActive: 1 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 2 - MaxScale: 0.4 - MinScale: 0.01 + ScaleRange: {x: 0.01, y: 0.4} Color: {r: 1, g: 1, b: 1, a: 1} Rotation: 333 RotateWith: 0 @@ -693,8 +679,7 @@ MonoBehaviour: IsActive: 1 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 2 - MaxScale: 0.2 - MinScale: 0.04 + ScaleRange: {x: 0.04, y: 0.2} Color: {r: 1, g: 1, b: 1, a: 1} Rotation: 333 RotateWith: 0 @@ -705,8 +690,7 @@ MonoBehaviour: IsActive: 1 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 2 - MaxScale: 0.1 - MinScale: 0.05 + ScaleRange: {x: 0.05, y: 0.1} Color: {r: 1, g: 1, b: 1, a: 0.078431375} Rotation: 333 RotateWith: 0 @@ -717,8 +701,7 @@ MonoBehaviour: IsActive: 1 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 2 - MaxScale: 0.3 - MinScale: 0.05 + ScaleRange: {x: 0.05, y: 0.3} Color: {r: 1, g: 1, b: 1, a: 1} Rotation: 333 RotateWith: 0 @@ -729,8 +712,7 @@ MonoBehaviour: IsActive: 1 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 2 - MaxScale: 0.2 - MinScale: 0.05 + ScaleRange: {x: 0.05, y: 0.2} Color: {r: 1, g: 1, b: 1, a: 1} Rotation: 333 RotateWith: 0 @@ -741,8 +723,7 @@ MonoBehaviour: IsActive: 1 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 2 - MaxScale: 0.05 - MinScale: 0.05 + ScaleRange: {x: 0.05, y: 0.05} Color: {r: 1, g: 1, b: 1, a: 0.35686275} Rotation: 333 RotateWith: 0 @@ -753,8 +734,7 @@ MonoBehaviour: IsActive: 1 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 2 - MaxScale: 0.6 - MinScale: 0.1 + ScaleRange: {x: 0.1, y: 0.6} Color: {r: 1, g: 1, b: 1, a: 0.078431375} Rotation: 333 RotateWith: 0 @@ -765,8 +745,7 @@ MonoBehaviour: IsActive: 1 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 2 - MaxScale: 0.3 - MinScale: 0.05 + ScaleRange: {x: 0.05, y: 0.3} Color: {r: 1, g: 1, b: 1, a: 0.34901962} Rotation: 333 RotateWith: 0 @@ -777,8 +756,7 @@ MonoBehaviour: IsActive: 1 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 2 - MaxScale: 0.1 - MinScale: 0.05 + ScaleRange: {x: 0.05, y: 0.1} Color: {r: 1, g: 1, b: 1, a: 0.2} Rotation: 333 RotateWith: 0 @@ -789,8 +767,7 @@ MonoBehaviour: IsActive: 1 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 2 - MaxScale: 0.05 - MinScale: 0.05 + ScaleRange: {x: 0.05, y: 0.05} Color: {r: 1, g: 1, b: 1, a: 0.30588236} Rotation: 333 RotateWith: 0 @@ -801,8 +778,7 @@ MonoBehaviour: IsActive: 1 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 2 - MaxScale: 0.3 - MinScale: 0.05 + ScaleRange: {x: 0.05, y: 0.3} Color: {r: 1, g: 1, b: 1, a: 0.38431373} Rotation: 333 RotateWith: 0 @@ -813,8 +789,7 @@ MonoBehaviour: IsActive: 1 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 2 - MaxScale: 0.2 - MinScale: 0.05 + ScaleRange: {x: 0.05, y: 0.2} Color: {r: 1, g: 0.53044486, b: 0.2235294, a: 0.050980393} Rotation: 333 RotateWith: 0 @@ -825,8 +800,7 @@ MonoBehaviour: IsActive: 0 Atlas: {fileID: 11400000, guid: 317e5903581b97148afb8a08854d474d, type: 2} Index: 2 - 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MaxScale: 8.47 - MinScale: 1.05 + ScaleRange: {x: 1.05, y: 8.47} Color: {r: 1, g: 1, b: 1, a: 0.44705883} Rotation: 182 RotateWith: 1 diff --git a/Assets/LensFlare/LensFlareCommon.hlsl b/Assets/LensFlare/LensFlareCommon.hlsl deleted file mode 100644 index d5fd11f..0000000 --- a/Assets/LensFlare/LensFlareCommon.hlsl +++ /dev/null @@ -1,161 +0,0 @@ -struct appdata
-{
- float4 vertex : POSITION;
- float2 uv : TEXCOORD0;
- float4 color : COLOR;
-
- // LensFlare Data :
- // * X = RayPos
- // * Y = Rotation (< 0 = Auto)
- // * ZW = Size (Width, Height) in Screen Height Ratio
- nointerpolation float4 lensflare_data : TEXCOORD1;
- // World Position (XYZ) and Radius(W) :
- nointerpolation float4 worldPosRadius : TEXCOORD2;
- // LensFlare FadeData :
- // * X = Near Start Distance
- // * Y = Near End Distance
- // * Z = Far Start Distance
- // * W = Far End Distance
- nointerpolation float4 lensflare_fadeData : TEXCOORD3;
-};
-
-struct v2f
-{
- float2 uv : TEXCOORD0;
- float4 vertex : SV_POSITION;
- float4 color : COLOR;
-};
-
-TEXTURE2D(_MainTex);
-SAMPLER(sampler_MainTex);
-TEXTURE2D(_CameraDepthTexture);
-SAMPLER(sampler_CameraDepthTexture);
-float _OccludedSizeScale;
-
-// thanks, internets
-static const uint DEPTH_SAMPLE_COUNT = 32;
-static float2 samples[DEPTH_SAMPLE_COUNT] = {
- float2(0.658752441406,-0.0977704077959),
- float2(0.505380451679,-0.862896621227),
- float2(-0.678673446178,0.120453640819),
- float2(-0.429447203875,-0.501827657223),
- float2(-0.239791020751,0.577527523041),
- float2(-0.666824519634,-0.745214760303),
- float2(0.147858589888,-0.304675519466),
- float2(0.0334240831435,0.263438135386),
- float2(-0.164710089564,-0.17076793313),
- float2(0.289210408926,0.0226817727089),
- float2(0.109557107091,-0.993980526924),
- float2(-0.999996423721,-0.00266989553347),
- float2(0.804284930229,0.594243884087),
- float2(0.240315377712,-0.653567194939),
- float2(-0.313934922218,0.94944447279),
- float2(0.386928111315,0.480902403593),
- float2(0.979771316051,-0.200120285153),
- float2(0.505873680115,-0.407543361187),
- float2(0.617167234421,0.247610524297),
- float2(-0.672138273716,0.740425646305),
- float2(-0.305256098509,-0.952270269394),
- float2(0.493631094694,0.869671344757),
- float2(0.0982239097357,0.995164275169),
- float2(0.976404249668,0.21595069766),
- float2(-0.308868765831,0.150203511119),
- float2(-0.586166858673,-0.19671548903),
- float2(-0.912466347218,-0.409151613712),
- float2(0.0959918648005,0.666364192963),
- float2(0.813257217407,-0.581904232502),
- float2(-0.914829492569,0.403840065002),
- float2(-0.542099535465,0.432246923447),
- float2(-0.106764614582,-0.618209302425)
-};
-
-float GetOcclusion(float2 screenPos, float depth, float radius, float ratio)
-{
- float contrib = 0.0f;
- float sample_Contrib = 1.0 / DEPTH_SAMPLE_COUNT;
- float2 ratioScale = float2(1 / ratio, 1.0);
- for (uint i = 0; i < DEPTH_SAMPLE_COUNT; i++)
- {
- float2 pos = screenPos + (samples[i] * radius * ratioScale);
- pos = pos * 0.5 + 0.5;
- pos.y = 1 - pos.y;
- if (pos.x >= 0 && pos.x <= 1 && pos.y >= 0 && pos.y <= 1)
- {
- float sampledDepth = LinearEyeDepth(SAMPLE_TEXTURE2D_LOD(_CameraDepthTexture, sampler_CameraDepthTexture, pos, 0).r, _ZBufferParams);
- //float sampledDepth = LinearEyeDepth(SampleCameraDepth(pos), _ZBufferParams);
-
- if (sampledDepth >= depth)
- contrib += sample_Contrib;
- }
- }
- return contrib;
-}
-
-v2f vert(appdata v)
-{
- v2f o;
-
-
- float4 clip = TransformWorldToHClip(GetCameraRelativePositionWS(v.worldPosRadius.xyz));
- float depth = clip.w; // wʵϵռµzֵҲռ¾ľ롣Ϊռ䵽ռľûŲľȼռ¾ľ롣
-
- float3 cameraUp = normalize(mul(UNITY_MATRIX_V, float4(0, 1, 0, 0))).xyz;
-
- float4 extent = TransformWorldToHClip(GetCameraRelativePositionWS(v.worldPosRadius.xyz + cameraUp * v.worldPosRadius.w));
-
- // ǵõ̫Ļlensflareĵ
- float2 screenPos = clip.xy / clip.w; // γõ[-1,1]
- // lensflareϱԵĵ
- float2 extentPos = extent.xy / extent.w; // γõ[-1,1]
-
- float radius = distance(screenPos, extentPos);
-
- // Ļ w/h
- float ratio = _ScreenParams.x / _ScreenParams.y; // screenWidth/screenHeight
- // ֱ
- float occlusion = GetOcclusion(screenPos, depth - v.worldPosRadius.w, radius, ratio);
-
- // õľ룬뵭ͷ
- float4 d = v.lensflare_fadeData;
- float distanceFade = saturate((depth - d.x) / (d.y - d.x));
- distanceFade *= 1.0f - saturate((depth - d.z) / (d.w - d.z));
-
- // position and rotate
- float angle = v.lensflare_data.y;
- if (angle < 0) // Automatic
- {
- float2 dir = normalize(screenPos);
- angle = atan2(dir.y, dir.x) + 1.57079632675; // arbitrary, we need V to face the source, not U;
- }
-
- // ֱõƬСյƬС
- float2 quad_size = lerp(_OccludedSizeScale, 1.0f, occlusion) * v.lensflare_data.zw;
- if (distanceFade * occlusion == 0.0f) // if either one or other is zeroed
- quad_size = float2(0, 0); // clip
-
- float2 local = v.vertex.xy * quad_size;
-
-// תƬ
-// ʵfloat2x2 תR
-// {
-// cos(),-sin()
-// sin(),cos()
-// }
-// ϶Ļռ
- local = float2(
- local.x * cos(angle) + local.y * (-sin(angle)),
- local.x * sin(angle) + local.y * cos(angle));
-
- // adjust to correct ratio
- local.x /= ratio; // ӦöӦĻţᱻ
-
- float2 rayOffset = -screenPos * v.lensflare_data.x;
- o.vertex.w = v.vertex.w;
- o.vertex.xy = screenPos + local + rayOffset;
-
- o.vertex.z = 1;
- o.uv = v.uv;
-
- o.color = v.color * occlusion * distanceFade * saturate(length(screenPos * 2));
- return o;
-}
diff --git a/Assets/LensFlare/LensFlareCommon.hlsl.meta b/Assets/LensFlare/LensFlareCommon.hlsl.meta deleted file mode 100644 index 32d1110..0000000 --- a/Assets/LensFlare/LensFlareCommon.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: d7717cafce4ea67418b9d06f74de457a -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/LensFlare/MinMaxAttribute.cs b/Assets/LensFlare/MinMaxAttribute.cs new file mode 100644 index 0000000..fde9f2d --- /dev/null +++ b/Assets/LensFlare/MinMaxAttribute.cs @@ -0,0 +1,15 @@ +using UnityEngine; +using UnityEditor; +
+public class MinMaxSliderAttribute : PropertyAttribute
+{
+
+ public float min;
+ public float max;
+
+ public MinMaxSliderAttribute(float min, float max)
+ {
+ this.min = min;
+ this.max = max;
+ }
+}
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