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Diffstat (limited to 'Assets/ProFlares/DemoScripts/AddForceToTarget.cs')
-rw-r--r-- | Assets/ProFlares/DemoScripts/AddForceToTarget.cs | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/Assets/ProFlares/DemoScripts/AddForceToTarget.cs b/Assets/ProFlares/DemoScripts/AddForceToTarget.cs deleted file mode 100644 index 3179773..0000000 --- a/Assets/ProFlares/DemoScripts/AddForceToTarget.cs +++ /dev/null @@ -1,27 +0,0 @@ -/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com - -using UnityEngine; -using System.Collections; -namespace ProFlares { -public class AddForceToTarget : MonoBehaviour { - public Transform target; - public float force; - - public ForceMode mode; - - void FixedUpdate () { - - - float dist = (Vector3.Distance(transform.position,target.position)*0.01f); - - - Vector3 dir = target.position-transform.position; -#if UNITY_5_0 - GetComponent<Rigidbody>().AddForce(dir*(force*dist),mode); -#else - GetComponent<Rigidbody>().AddForce(dir*(force*dist),mode); -#endif - - } -} -}
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