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Diffstat (limited to 'Assets/ProFlares/Editor/FlareEditorHelper.cs')
-rw-r--r-- | Assets/ProFlares/Editor/FlareEditorHelper.cs | 305 |
1 files changed, 0 insertions, 305 deletions
diff --git a/Assets/ProFlares/Editor/FlareEditorHelper.cs b/Assets/ProFlares/Editor/FlareEditorHelper.cs deleted file mode 100644 index c12d828..0000000 --- a/Assets/ProFlares/Editor/FlareEditorHelper.cs +++ /dev/null @@ -1,305 +0,0 @@ -/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com - -/// <summary> -/// FlareEditorHelper.cs -/// Helper class that contains a number of functions that other Editor Scripts use. -/// </summary> - -using UnityEngine; -using UnityEditor; -using System.Collections; - -public class FlareEditorHelper : MonoBehaviour { - - const int menuPos = 10000; - - //public static bool ProFlaresDebugMessages = false; - - [MenuItem ("Window/ProFlares/Create Setup",false,menuPos+0)] - static void CreateSetup () { - GameObject rootGO = new GameObject("ProFlareSetup"); - rootGO.layer = 8; - GameObject cameraGO = new GameObject("ProFlareCamera"); - cameraGO.layer = 8; - Camera camera = cameraGO.AddComponent<Camera>(); - - cameraGO.transform.parent = rootGO.transform; - - camera.clearFlags = CameraClearFlags.Depth; - - camera.orthographic = true; - - camera.orthographicSize = 1; - - camera.farClipPlane = 2; - - camera.nearClipPlane = -2; - - camera.depth++; - - camera.cullingMask = 1 << 8; - - GameObject batchGO = new GameObject("ProFlareBatch"); - - batchGO.layer = 8; - - batchGO.transform.parent = cameraGO.transform; - - ProFlareBatch batch = batchGO.AddComponent<ProFlareBatch>(); - - batch.FlareCamera = camera; - - GameObject MainCameraGo = GameObject.FindWithTag("MainCamera"); - if(MainCameraGo){ - -#if UNITY_5 - batch.GameCamera = MainCameraGo.GetComponent<Camera>(); - - batch.GameCameraTrans = MainCameraGo.transform; - -#else - batch.GameCamera = MainCameraGo.GetComponent<Camera>(); - - batch.GameCameraTrans = MainCameraGo.transform; - -#endif - } - Selection.activeGameObject = batchGO; - - } - - [MenuItem ("Window/ProFlares/Create Setup On Selected Camera",false,menuPos+0)] - static void CreateSetupOnExisting () { - - GameObject cameraGO = null; - Camera camera = null; - - if(Selection.activeGameObject){ - - camera = Selection.activeGameObject.GetComponent<Camera>(); - if(camera == null){ - Debug.LogError("ProFlares - No Camera Selected"); - return; - }else{ - cameraGO = Selection.activeGameObject; - } - }else{ - Debug.LogError("ProFlares - Nothing Selected"); - return; - } - - Vector3 worldScale = cameraGO.transform.localScale; - - Transform parent = cameraGO.transform.parent; - - while (parent != null) - { - worldScale = Vector3.Scale(worldScale,parent.localScale); - parent = parent.parent; - } - - // Debug.LogError(worldScale.x + " " + worldScale.y + " " + worldScale.z); - - // Debug.LogError(1f/worldScale.x + " " + 1f/worldScale.y + " " + 1f/worldScale.z); - - int layerNumber = cameraGO.layer; - - GameObject batchGO = new GameObject("ProFlareBatch"); - - batchGO.layer = layerNumber; - - batchGO.transform.parent = cameraGO.transform; - - batchGO.transform.localPosition = Vector3.zero; - - batchGO.transform.localScale = new Vector3(1f/worldScale.x,1f/worldScale.y,1f/worldScale.z); - - ProFlareBatch batch = batchGO.AddComponent<ProFlareBatch>(); - - batch.FlareCamera = camera; - batch.FlareCameraTrans = camera.transform; - - GameObject MainCameraGo = GameObject.FindWithTag("MainCamera"); - - if(MainCameraGo){ -#if UNITY_5 - batch.GameCamera = MainCameraGo.GetComponent<Camera>(); - batch.GameCameraTrans = MainCameraGo.transform; -#else - batch.GameCamera = MainCameraGo.GetComponent<Camera>(); - batch.GameCameraTrans = MainCameraGo.transform; -#endif - } - - Selection.activeGameObject = batchGO; - } - - [MenuItem ("Window/ProFlares/Create Single Camera Setup On Selected Main Camera",false,menuPos+1)] - static void CreateSetupOnExistingGameCamera () { - - GameObject cameraGO = null; - Camera camera = null; - - if(Selection.activeGameObject){ - camera = Selection.activeGameObject.GetComponent<Camera>(); - if(camera == null){ - Debug.LogError("ProFlares - No Camera Selected"); - return; - }else{ - cameraGO = Selection.activeGameObject; - } - }else{ - Debug.LogError("ProFlares - Nothing Selected"); - return; - } - - // Vector3 worldScale = cameraGO.transform.localScale; - - // Transform parent = cameraGO.transform.parent; - - int layerNumber = cameraGO.layer; - - GameObject batchGO = new GameObject("ProFlareBatch"); - - batchGO.layer = layerNumber; - - batchGO.transform.parent = cameraGO.transform; - - batchGO.transform.localPosition = Vector3.zero; - - batchGO.transform.localRotation = Quaternion.identity; - - batchGO.transform.localScale = Vector3.one; - - ProFlareBatch batch = batchGO.AddComponent<ProFlareBatch>(); - - batch.FlareCamera = camera; - - batch.GameCamera = camera; - - batch.FlareCameraTrans = camera.transform; - - batch.mode = ProFlareBatch.Mode.SingleCamera; - - batch.SingleCamera_Mode = true; - - batch.zPos = 1; - /* - GameObject MainCameraGo = GameObject.FindWithTag("MainCamera"); - - if(MainCameraGo){ - batch.GameCamera = MainCameraGo.camera; - batch.GameCameraTrans = MainCameraGo.transform; - }*/ - - Selection.activeGameObject = batchGO; - - } - - [MenuItem ("Window/ProFlares/Create Flare",false,menuPos+12)] - static void CreateFlare () { - - GameObject flareGO = new GameObject("Flare"); - flareGO.layer = 8; - flareGO.AddComponent<ProFlare>(); - Selection.activeGameObject = flareGO; - } - - - - - [MenuItem ("Window/ProFlares/Help",false,menuPos+71)] - static void ProFlareHelp () { - Application.OpenURL("http://www.proflares.com/help"); - } - - public static void DrawGuiInBoxDivider(){ - - GUILayout.Space(8f); - - if (Event.current.type == EventType.Repaint) - { - - int extra = 0; - #if UNITY_4_3 - extra = 10; - #endif - - Texture2D tex = EditorGUIUtility.whiteTexture; - Rect rect = GUILayoutUtility.GetLastRect(); - GUI.color = new Color(0.5f, 0.5f, 0.5f, 0.25f); - GUI.DrawTexture(new Rect(5f+extra, rect.yMin + 5f, Screen.width-11, 1f), tex); - GUI.color = Color.white; - } - } - - - public static void DrawGuiDivider(){ - - GUILayout.Space(12f); - - if (Event.current.type == EventType.Repaint) - { - Texture2D tex = EditorGUIUtility.whiteTexture; - Rect rect = GUILayoutUtility.GetLastRect(); - GUI.color = new Color(0f, 0f, 0f, 0.25f); - GUI.DrawTexture(new Rect(0f, rect.yMin + 6f, Screen.width, 4f), tex); - GUI.DrawTexture(new Rect(0f, rect.yMin + 6f, Screen.width, 1f), tex); - GUI.DrawTexture(new Rect(0f, rect.yMin + 9f, Screen.width, 1f), tex); - GUI.color = Color.white; - } - } - - public static GUIStyle TitleStyle(){ - GUIStyle title = new GUIStyle(EditorStyles.largeLabel); - - title.fontSize = 16; - - title.clipping = TextClipping.Overflow; - - return title; - } - - public static GUIStyle ThinButtonStyle(){ - GUIStyle thinButton = new GUIStyle(EditorStyles.toolbarButton); - thinButton.fontStyle = FontStyle.Bold; - thinButton.fixedHeight = 24f; - return thinButton; - } - - public static GUIStyle ThinButtonRedStyle(){ - GUIStyle thinButtonRed = new GUIStyle(EditorStyles.toolbarButton); - thinButtonRed.fontStyle = FontStyle.Bold; - thinButtonRed.fixedHeight = 24f; - thinButtonRed.normal.textColor = Color.red; - return thinButtonRed; - } - - public static GUIStyle ThinButtonPressedStyle(){ - GUIStyle thinButtonPressed = new GUIStyle(EditorStyles.toolbarButton); - thinButtonPressed.fontStyle = FontStyle.Bold; - thinButtonPressed.fixedHeight = 24f; - return thinButtonPressed; - } - - public static GUIStyle DropDownButtonStyle(){ - GUIStyle dropDownButton = new GUIStyle(EditorStyles.toolbarDropDown); - dropDownButton.fontStyle = FontStyle.Bold; - dropDownButton.fixedHeight = 20f; - return dropDownButton; - } - - public static GUIStyle EnumStyleButton(){ - GUIStyle enumStyleButton = new GUIStyle(EditorStyles.toolbarDropDown); - enumStyleButton.onActive.background = ThinButtonStyle().onActive.background; - enumStyleButton.fixedHeight = 24f; - return enumStyleButton; - } - - public static GUIStyle FoldOutButtonStyle(){ - GUIStyle foldOutButton = new GUIStyle(EditorStyles.foldout); - foldOutButton.fontStyle = FontStyle.Bold; - return foldOutButton; - } - -}
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