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path: root/Assets/ProFlares/Editor/ProFlareBatchInspector.cs
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Diffstat (limited to 'Assets/ProFlares/Editor/ProFlareBatchInspector.cs')
-rw-r--r--Assets/ProFlares/Editor/ProFlareBatchInspector.cs300
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diff --git a/Assets/ProFlares/Editor/ProFlareBatchInspector.cs b/Assets/ProFlares/Editor/ProFlareBatchInspector.cs
deleted file mode 100644
index 30c9b9c..0000000
--- a/Assets/ProFlares/Editor/ProFlareBatchInspector.cs
+++ /dev/null
@@ -1,300 +0,0 @@
-
-/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com
-
-
-/// <summary>
-/// ProFlareBatchInspector.cs
-/// Custom inspector for the ProFlareBatch
-/// </summary>
-
-using UnityEngine;
-using UnityEditor;
-using System.Collections;
-
-[CustomEditor(typeof(ProFlareBatch))]
-public class ProFlareBatchInspector : Editor {
-
- ProFlareBatch _ProFlareBatch;
- // Use this for initialization
- bool Updated;
- string occluded = "Occluded";
- public override void OnInspectorGUI () {
-
- GUIStyle title = FlareEditorHelper.TitleStyle();
-
- FlareEditorHelper.DrawGuiDivider();
-
- EditorGUILayout.LabelField("Pro Flare Batch :",title);
-
- GUILayout.Space(10f);
-
- _ProFlareBatch = target as ProFlareBatch;
- //base.DrawDefaultInspector();
- _ProFlareBatch.debugMessages = EditorGUILayout.Toggle("Debug Messages",_ProFlareBatch.debugMessages);
-
- EditorGUILayout.BeginHorizontal();
-
- EditorGUILayout.LabelField("Mode",GUILayout.MaxWidth(100));
-
- ProFlareBatch.Mode _mode = (ProFlareBatch.Mode)EditorGUILayout.EnumPopup(_ProFlareBatch.mode);
-
- if(_mode != _ProFlareBatch.mode){
-
- _ProFlareBatch.mode = _mode;
-
- switch(_mode){
- case(ProFlareBatch.Mode.Standard):{
- _ProFlareBatch.SingleCamera_Mode = false;
- _ProFlareBatch.VR_Mode = false;
- }break;
- case(ProFlareBatch.Mode.SingleCamera):{
- _ProFlareBatch.SingleCamera_Mode = true;
- _ProFlareBatch.VR_Mode = false;
- }break;
- case(ProFlareBatch.Mode.VR):{
- _ProFlareBatch.SingleCamera_Mode = false;
- _ProFlareBatch.VR_Mode = true;
- }break;
- }
-
- Updated = true;
-
- }
-
-
- EditorGUILayout.EndHorizontal();
-
- ProFlareAtlas _atlas = EditorGUILayout.ObjectField("Flare Atlas", _ProFlareBatch._atlas, typeof(ProFlareAtlas), false) as ProFlareAtlas;
-
- if(!_ProFlareBatch._atlas){
- EditorGUILayout.HelpBox("Assign a Flare Atlas.", MessageType.Error,false);
- }
-
-
- Camera _camera = EditorGUILayout.ObjectField("Game Camera", _ProFlareBatch.GameCamera, typeof(Camera), true) as Camera;
-
- if(_camera != _ProFlareBatch.GameCamera){
-
- Updated = true;
-
- _ProFlareBatch.GameCamera = _camera;
-
- if(_ProFlareBatch.GameCamera)
- _ProFlareBatch.GameCameraTrans = _camera.transform;
- }
-
- if(_ProFlareBatch.GameCamera == null)
- EditorGUILayout.HelpBox("Assign Game Camera.", MessageType.Warning,false);
-
- _ProFlareBatch.FlareCamera = EditorGUILayout.ObjectField("Flare Camera", _ProFlareBatch.FlareCamera, typeof(Camera), true) as Camera;
-
- Texture2D temp2D = null;
-
- if (_atlas != _ProFlareBatch._atlas)
- {
- if(_atlas == null)
- _ProFlareBatch._atlas = null;
- else
- if(_atlas.texture != null){
- if(_ProFlareBatch.VR_Mode)
- _ProFlareBatch.name = "ProFlareBatch_VR ("+_atlas.gameObject.name+")";
- else
- _ProFlareBatch.name = "ProFlareBatch ("+_atlas.gameObject.name+")";
-
- _ProFlareBatch._atlas = _atlas;
-
- _ProFlareBatch.ForceRefresh();
-
- Updated = true;
-
- _ProFlareBatch.mat.mainTexture = _ProFlareBatch._atlas.texture;
-
- _ProFlareBatch.dirty = true;
-
- ProFlare[] flares = GameObject.FindObjectsOfType(typeof(ProFlare)) as ProFlare[];
-
- foreach(ProFlare flare in flares){
- flare.ReInitialise();
- }
-
- }else{
- Debug.LogError("ProFlares - Atlas missing texture, Atlas not assigned.");
- }
- }
-
- if(_ProFlareBatch.mode == ProFlareBatch.Mode.VR){
- EditorGUILayout.BeginHorizontal();
-
- EditorGUILayout.LabelField("VR Flare Depth");
-
- _ProFlareBatch.VR_Depth = EditorGUILayout.Slider(_ProFlareBatch.VR_Depth,0f,1f);
-
- EditorGUILayout.EndHorizontal();
- }
-
- if (_ProFlareBatch._atlas)
- {
- if(_ProFlareBatch.mat)
- if(Application.isPlaying || (_ProFlareBatch.mat.mainTexture == null))
- if(_atlas.texture != null)
- _ProFlareBatch.mat.mainTexture = _atlas.texture;
-
-
- FlareEditorHelper.DrawGuiDivider();
- EditorGUILayout.BeginHorizontal();
- EditorGUILayout.LabelField("Connected Flares :",title);
- if(GUILayout.Button("Force Refresh",GUILayout.MaxWidth(120))){
-
- _ProFlareBatch.ForceRefresh();
-
- ProFlare[] flares = GameObject.FindObjectsOfType(typeof(ProFlare)) as ProFlare[];
-
- foreach(ProFlare flare in flares){
- flare.ReInitialise();
- }
-
- Updated = true;
- }
- EditorGUILayout.EndHorizontal();
- GUILayout.Space(9f);
-// if(_ProFlareBatch.Flares.Count != ProFlareBatch.FlaresList.Count){
-
-
-// }
-
- if(_ProFlareBatch.FlaresList.Count < 1)
- EditorGUILayout.LabelField("No Connected flares");
- else{
- EditorGUILayout.LabelField(_ProFlareBatch.FlaresList.Count.ToString()+" Flares Connected");
-
- if(_ProFlareBatch.FlaresList.Count < 10)
- _ProFlareBatch.showAllConnectedFlares = EditorGUILayout.Toggle("Show All Connected Flares",_ProFlareBatch.showAllConnectedFlares);
- for(int i = 0; i < _ProFlareBatch.FlaresList.Count; i++){
-
- if(_ProFlareBatch.FlaresList[i].flare == null)
- continue;
-
- EditorGUILayout.BeginHorizontal();
-
- if(_ProFlareBatch.FlaresList[i].occlusion == null)
- continue;
-
- if(!_ProFlareBatch.FlaresList[i].occlusion.occluded)
-
- EditorGUILayout.LabelField((i+1).ToString()+" - "+_ProFlareBatch.FlaresList[i].flare.gameObject.name+" - "+_ProFlareBatch.FlaresList[i].occlusion._CullingState.ToString());
- else
- EditorGUILayout.LabelField((i+1).ToString()+" - "+_ProFlareBatch.FlaresList[i].flare.gameObject.name+" - "+_ProFlareBatch.FlaresList[i].occlusion._CullingState.ToString()+" - "+occluded);
-
- if(GUILayout.Button("Select",GUILayout.Width(60)))
- {
- Selection.activeGameObject = _ProFlareBatch.FlaresList[i].flare.gameObject;
- }
-
-
- EditorGUILayout.EndHorizontal();
- if(i > 10){
-
- if(!_ProFlareBatch.showAllConnectedFlares)
- break;
- }
- }
- }
-
- FlareEditorHelper.DrawGuiDivider();
- EditorGUILayout.LabelField("Settings :",title);
- GUILayout.Space(9f);
- _ProFlareBatch.zPos = EditorGUILayout.FloatField("Z Position",_ProFlareBatch.zPos);
- FlareEditorHelper.DrawGuiDivider();
- EditorGUILayout.LabelField("Optimizations :",title);
-
- EditorGUILayout.BeginHorizontal();
- EditorGUILayout.LabelField("Use Flare Culling");
- _ProFlareBatch.useCulling = EditorGUILayout.Toggle(_ProFlareBatch.useCulling);
- GUI.enabled = _ProFlareBatch.useCulling;
- EditorGUILayout.EndHorizontal();
-
-
- EditorGUILayout.BeginHorizontal();
- EditorGUILayout.LabelField("Cull Flares After Seconds ");
- _ProFlareBatch.cullFlaresAfterTime = EditorGUILayout.IntField(_ProFlareBatch.cullFlaresAfterTime);
- EditorGUILayout.EndHorizontal();
- EditorGUILayout.BeginHorizontal();
- EditorGUILayout.LabelField("Cull Flares when can cull # Flares ");
- _ProFlareBatch.cullFlaresAfterCount = EditorGUILayout.IntField(_ProFlareBatch.cullFlaresAfterCount);
- EditorGUILayout.EndHorizontal();
-
- GUI.enabled = true;
- GUILayout.Space(8f);
- EditorGUILayout.BeginVertical("box");
- EditorGUILayout.BeginHorizontal();
- EditorGUILayout.LabelField("Use Brightness Culling");
- _ProFlareBatch.useBrightnessThreshold = EditorGUILayout.Toggle(_ProFlareBatch.useBrightnessThreshold);
- EditorGUILayout.EndHorizontal();
- GUI.enabled = _ProFlareBatch.useBrightnessThreshold;
- _ProFlareBatch.BrightnessThreshold = Mathf.Clamp(EditorGUILayout.IntField(" Minimum Brightness",_ProFlareBatch.BrightnessThreshold),0,255);
- GUI.enabled = true;
-
- EditorGUILayout.EndVertical();
-
-
- if(Application.isPlaying)
- GUI.enabled = false;
- else
- GUI.enabled = true;
-
- FlareEditorHelper.DrawGuiDivider();
-
- EditorGUILayout.LabelField("Debug :",title);
- GUILayout.Space(8f);
-
- EditorGUILayout.BeginVertical("box");
- EditorGUILayout.LabelField("Flare Count : " + _ProFlareBatch.FlaresList.Count);
- EditorGUILayout.LabelField("Flare Elements : " + _ProFlareBatch.FlareElements.Count);
- //if(_ProFlareBatch.meshFilter){
- // EditorGUILayout.LabelField("Triangle Count : " + (_ProFlareBatch.meshFilter.sharedMesh.triangles.Length/3).ToString());
- // EditorGUILayout.LabelField("Vertex Count : " + _ProFlareBatch.meshFilter.sharedMesh.vertexCount.ToString());
- //}
- EditorGUILayout.BeginHorizontal();
-
- EditorGUILayout.LabelField("Show Overdraw",GUILayout.MaxWidth(160));
- //_ProFlareBatch.useBrightnessThreshold = EditorGUILayout.Toggle(_ProFlareBatch.useBrightnessThreshold);
- bool overdraw = EditorGUILayout.Toggle(_ProFlareBatch.overdrawDebug);
- EditorGUILayout.EndHorizontal();
- EditorGUILayout.EndVertical();
-
-
-
- if(overdraw != _ProFlareBatch.overdrawDebug){
-
- _ProFlareBatch.overdrawDebug = overdraw;
-
- if(overdraw){
-
- temp2D = new Texture2D(1, 16);
- temp2D.name = "[Generated] Debug";
- temp2D.hideFlags = HideFlags.DontSave;
-
- for (int i = 0; i < 16; ++i)
- temp2D.SetPixel(0, i, Color.white);
-
- _ProFlareBatch.mat.mainTexture = temp2D;
-
- }else{
- if(_atlas.texture != null)
- _ProFlareBatch.mat.mainTexture = _atlas.texture;
-
- if(temp2D != null)
- Destroy(temp2D);
- }
-
- }
- FlareEditorHelper.DrawGuiDivider();
-
- if (GUI.changed||Updated)
- {
- Updated = false;
- EditorUtility.SetDirty (target);
- }
- }
- }
-}