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Diffstat (limited to 'Assets/ProFlares/OculusRift_ReadMe.txt')
-rw-r--r-- | Assets/ProFlares/OculusRift_ReadMe.txt | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/Assets/ProFlares/OculusRift_ReadMe.txt b/Assets/ProFlares/OculusRift_ReadMe.txt new file mode 100644 index 0000000..f23f403 --- /dev/null +++ b/Assets/ProFlares/OculusRift_ReadMe.txt @@ -0,0 +1,25 @@ + +This version of ProFlares was tested with - OVR V0.5.0.1 + + +To add Oculus Rift Support to ProFlares. + +1 - Import the latest Oculus Rift SDK to your project. + +2 - Then Unzip the OculusRift.zip, This will add an extra option to your ProFlares Menu. + +3 - To use, select your OVRCameraRig then use option. : 'Window->ProFlares->Create VR Setup On Selected OVR Camera' + + This will add a ProFlares VR setup, on the LeftEyeAnchor. + +4 - Connect a ProFlareAtlas to the created ProFlareBatch. + + This is the basic setup complete, you can now add flares to your scene. + + +VR Flare Depth - +This is a new setting on a ProFlareBatch that is setup in VR mode. It used to control the depth of that is added to a flare. Zero is completely flat, 0.2 is Default. Any higher than 0.5 may cause to much depth and cause eye strain. + +NOTE - If modifying this value make sure that both the left and right ProFlareBatch have the same Value! + +NOTE - If using OVRPlayerController take note that the collider attached to the OVRPlayerController can occlude flares, use the layer mask feature to mask the OVRPlayerController collider. |