diff options
Diffstat (limited to 'Assets/ProFlares/Shaders/ProFlareShader.shader')
-rw-r--r-- | Assets/ProFlares/Shaders/ProFlareShader.shader | 65 |
1 files changed, 0 insertions, 65 deletions
diff --git a/Assets/ProFlares/Shaders/ProFlareShader.shader b/Assets/ProFlares/Shaders/ProFlareShader.shader deleted file mode 100644 index 571bbbb..0000000 --- a/Assets/ProFlares/Shaders/ProFlareShader.shader +++ /dev/null @@ -1,65 +0,0 @@ -// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' - -Shader "ProFlares/Textured Flare Shader" -{ - Properties - { - _MainTex ( "Texture", 2D ) = "black" {} - } - - SubShader - { - Tags { "Queue"="Transparent+100" "IgnoreProjector"="True" "RenderType"="Transparent" } - - Pass - { - ZWrite Off - ZTest Always - Blend One One - - CGPROGRAM - - #pragma vertex vert - #pragma fragment frag - #pragma fragmentoption ARB_precision_hint_fastest - - #include "UnityCG.cginc" - - sampler2D _MainTex; - - struct VertInput - { - half4 vertex : POSITION; - half2 texcoord : TEXCOORD0; - fixed4 color : COLOR; - }; - - struct Verts - { - half4 pos : SV_POSITION; - half2 uv : TEXCOORD0; - fixed4 _color : COLOR; - }; - - Verts vert ( VertInput vert ) - { - Verts v; - - v._color = vert.color*(vert.color.a*3); - v.pos = UnityObjectToClipPos ( vert.vertex ); - v.uv = (vert.texcoord.xy); - - return v; - } - - fixed4 frag ( Verts v ):COLOR - { - return tex2D ( _MainTex, v.uv ) * v._color; - } - - ENDCG - } - } -} - - |