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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class Flare
{
public FlareAtlas Atlas;
public int Index;
}
// 光源
public class FlareSource : MonoBehaviour
{
[SerializeField] private Camera m_GameCamera;
[SerializeField] private Camera m_FlareCamera;
public List<Flare> Flares;
private Vector3 m_ViewportPosition;
public Vector3 ViewportPosition
{
get
{
return m_ViewportPosition;
}
}
public bool IsVisible
{
get;private set;
}
// Start is called before the first frame update
void Start()
{
IsVisible = false;
}
// Update is called once per frame
void Update()
{
Vector3 position = transform.position;
m_ViewportPosition = m_GameCamera.WorldToViewportPoint(position);
Ray ray = new Ray(m_GameCamera.transform.position, position - m_GameCamera.transform.position);
RaycastHit hit;
if(Physics.Raycast(ray, out hit))
{
IsVisible = false;
}
else
{
IsVisible = true;
}
}
private void OnDrawGizmos()
{
Gizmos.DrawLine(transform.position, m_GameCamera.transform.position);
}
}
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