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/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com
using UnityEngine;
using System.Collections;
public class PresetViewer : MonoBehaviour {
public Transform PresetParent;
public Camera MainCamera;
public Texture2D Logo;
public Texture2D Info;
public Texture2D Black;
int currentFlare = 0;
public GameObject[] Flares;
void Start () {
//return;
for(int i = 0; i < Flares.Length;i++){
Flares[i].SetActive(false);
}
Flares[currentFlare].SetActive(true);
}
// Update is called once per frame
void Update () {
if(Input.GetKeyUp(KeyCode.LeftArrow) || Input.GetKeyUp(KeyCode.RightArrow)){
for(int i = 0; i < Flares.Length;i++){
Flares[i].SetActive(false);
}
if(Input.GetKeyUp(KeyCode.LeftArrow))
currentFlare--;
else
currentFlare++;
if(currentFlare < 0) currentFlare = Flares.Length-1;
if(currentFlare > Flares.Length-1) currentFlare = 0;
Flares[currentFlare].SetActive(true);
}
//if(!hideGui)
if(Input.GetMouseButton(0)){
float extra = 1.2f;
Ray ray = MainCamera.ScreenPointToRay(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0));
Debug.DrawRay(ray.origin, ray.direction * 10, Color.yellow);
RaycastHit hit;
if(Physics.Raycast(ray,out hit)){
PresetParent.position = hit.point*extra;
}
}
}
public bool hideGui = false;
void OnGUI(){
if(hideGui)
return;
GUIStyle LogoStyle = new GUIStyle();
LogoStyle.active.background = Logo;
LogoStyle.normal.background = Logo;
LogoStyle.richText = true;
LogoStyle.alignment = TextAnchor.MiddleCenter;
LogoStyle.normal.textColor = Color.white;
GUIStyle styleInfo = new GUIStyle();
styleInfo.active.background = Info;
styleInfo.normal.background = Info;
styleInfo.richText = true;
styleInfo.alignment = TextAnchor.MiddleCenter;
styleInfo.normal.textColor = Color.white;
if(GUI.Button(new Rect(10,0,Logo.width,Logo.height),"",LogoStyle)){
Application.OpenURL("http://proflares.com/store");
}
if(GUI.Button(new Rect((MainCamera.pixelRect.width*0.5f)-(Info.width*0.5f),MainCamera.pixelRect.height-Info.height,Info.width,Info.height),"",styleInfo)){}
}
void drawTexture(float x, float y, Texture2D texture) {
if(texture != null){
Rect texRect = new Rect(x,y,texture.width,texture.height);
GUI.color = Color.white;
GUI.DrawTexture(texRect, texture);
}
}
}
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