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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="TextButtonTransition.cs" company="Exit Games GmbH">
// </copyright>
// <summary>
//  Use this on Button texts to have some color transition on the text as well without corrupting button's behaviour.
// </summary>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------

using UnityEngine;  
using UnityEngine.EventSystems;
using UnityEngine.UI;

namespace Photon.Pun.UtilityScripts
{

	/// <summary>
	/// Use this on Button texts to have some color transition on the text as well without corrupting button's behaviour.
	/// </summary>
	[RequireComponent(typeof(Text))]
	public class TextButtonTransition : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
    {
		
		Text _text;

        /// <summary>
        /// The selectable Component.
        /// </summary>
		public Selectable Selectable;

        /// <summary>
        /// The color of the normal of the transition state.
        /// </summary>
		public Color NormalColor= Color.white;

        /// <summary>
        /// The color of the hover of the transition state.
        /// </summary>
		public Color HoverColor = Color.black;

		public void Awake()
		{
			_text = GetComponent<Text>();
		}

        public void OnEnable()
        {
            _text.color = NormalColor;
        }

        public void OnDisable()
        {
            _text.color = NormalColor;
        }

        public void OnPointerEnter(PointerEventData eventData)
		{
			if (Selectable == null || Selectable.IsInteractable()) {
				_text.color = HoverColor;
			}
		}
		
		public void OnPointerExit(PointerEventData eventData)
		{
			if (Selectable == null || Selectable.IsInteractable()) {
				_text.color = NormalColor; 
			}
		}
	}
}