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-rw-r--r--Documents/资料.xlsxbin2453852 -> 2522393 bytes
-rw-r--r--MultiplayerToolkit/Assets/MultiplayerToolkit/Backend/Wrap/NetClient.cs18
-rw-r--r--MultiplayerToolkit/Assets/MultiplayerToolkit/Backend/Wrap/NetServer.cs24
-rw-r--r--MultiplayerToolkit/Assets/MultiplayerToolkit/NetObject.cs7
-rw-r--r--MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject.meta8
-rw-r--r--MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNeObject.unity542
-rw-r--r--MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNeObject.unity.meta7
-rw-r--r--MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectClient.cs63
-rw-r--r--MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectClient.cs.meta11
-rw-r--r--MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectCube.cs25
-rw-r--r--MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectCube.cs.meta11
-rw-r--r--MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectHost.cs85
-rw-r--r--MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectHost.cs.meta11
-rw-r--r--MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectServer.cs124
-rw-r--r--MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectServer.cs.meta11
-rw-r--r--MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestWrap/TestWrapClient.cs12
-rw-r--r--MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestWrap/TestWrapServer.cs7
-rw-r--r--MultiplayerToolkit/ProjectSettings/ProjectSettings.asset2
-rw-r--r--MultiplayerToolkit/ProjectSettings/TimelineSettings.asset16
19 files changed, 951 insertions, 33 deletions
diff --git a/Documents/资料.xlsx b/Documents/资料.xlsx
index f390a9a..52af55a 100644
--- a/Documents/资料.xlsx
+++ b/Documents/资料.xlsx
Binary files differ
diff --git a/MultiplayerToolkit/Assets/MultiplayerToolkit/Backend/Wrap/NetClient.cs b/MultiplayerToolkit/Assets/MultiplayerToolkit/Backend/Wrap/NetClient.cs
index be0f772..e894cc7 100644
--- a/MultiplayerToolkit/Assets/MultiplayerToolkit/Backend/Wrap/NetClient.cs
+++ b/MultiplayerToolkit/Assets/MultiplayerToolkit/Backend/Wrap/NetClient.cs
@@ -28,6 +28,22 @@ namespace MultiplayerToolkit.Backend.Wrap
public IPAddress remoteUdpIP;
public int remoteUdpPort;
+ public static NetClientSetting Get(IPAddress remoteTcpIP, int remoteTcpPort, IPAddress remoteUdpIP, int remoteUdpPort)
+ {
+ NetClientSetting setting = new NetClientSetting();
+ setting.tcpLocalIp = IPAddress.Any;
+ setting.tcpLocalPort = 0; // Ëæ»úÉú³É
+ setting.udpLocalIp = IPAddress.Any;
+ setting.udpLocalPort = 0;// Ëæ»úÉú³É
+
+ setting.remoteTcpIP = remoteTcpIP;
+ setting.remoteTcpPort = remoteTcpPort;
+ setting.remoteUdpIP = remoteUdpIP;
+ setting.remoteUdpPort = remoteUdpPort;
+
+ return setting;
+ }
+
}
public class TcpConnection
@@ -150,7 +166,7 @@ namespace MultiplayerToolkit.Backend.Wrap
byte[] buffer = result.Buffer;
if(onReceiveData != null)
{
- onReceiveData(buffer, buffer.Length, ESendOption.Reliable);
+ onReceiveData(buffer, buffer.Length, ESendOption.Unreliable);
}
}
}
diff --git a/MultiplayerToolkit/Assets/MultiplayerToolkit/Backend/Wrap/NetServer.cs b/MultiplayerToolkit/Assets/MultiplayerToolkit/Backend/Wrap/NetServer.cs
index 7c09bbe..8cd94ad 100644
--- a/MultiplayerToolkit/Assets/MultiplayerToolkit/Backend/Wrap/NetServer.cs
+++ b/MultiplayerToolkit/Assets/MultiplayerToolkit/Backend/Wrap/NetServer.cs
@@ -30,6 +30,7 @@ namespace MultiplayerToolkit.Backend.Wrap
private UdpClient m_UdpClient; // server UdpClient
private IPEndPoint m_UdpEndPoint;
+ public IPEndPoint udpEndpoint { get { return m_UdpEndPoint; } }
private bool m_IsTcpBind;
public bool isTcpBind { get { return m_IsTcpBind; } }
@@ -54,7 +55,6 @@ namespace MultiplayerToolkit.Backend.Wrap
{
m_UdpClient = server;
m_UdpEndPoint = udpEndPoint;
- ReceiveUdpAsync();
}
public void Disconnect()
@@ -70,14 +70,16 @@ namespace MultiplayerToolkit.Backend.Wrap
m_UdpEndPoint = null;
}
- public bool IsBindWith(TcpClient client)
+ public bool IsBindWithTcp(TcpClient client)
{
return m_TcpClient == client;
}
- public bool IsBindWith(IPEndPoint udpEP)
+ public bool IsBindWithUdp(IPEndPoint udpEP)
{
- return m_UdpEndPoint == udpEP;
+ if (m_UdpEndPoint == null || udpEP == null)
+ return false;
+ return m_UdpEndPoint.ToString() == udpEP.ToString();
}
private async void ReceiveTcpAsync()
@@ -102,16 +104,6 @@ namespace MultiplayerToolkit.Backend.Wrap
}
}
- private async void ReceiveUdpAsync()
- {
- while (true)
- {
- UdpReceiveResult result = await m_UdpClient.ReceiveAsync();
- byte[] buffer = result.Buffer;
- OnReceiveData(buffer, result.Buffer.Length);
- }
- }
-
private async void SendUdpData(byte[] data, int offset, int length)
{
try
@@ -186,13 +178,13 @@ namespace MultiplayerToolkit.Backend.Wrap
IPEndPoint ep = new IPEndPoint(setting.tcpLocalIP, setting.tcpLocalPort);
m_TcpListener = new TcpListener(ep);
m_TcpListener.Start();
- LogNet.Log("TcpListener on " + setting.tcpLocalIP.ToString() + ":" + setting.tcpLocalPort);
+ LogNet.Log("TcpListener on " + ((IPEndPoint)m_TcpListener.Server.LocalEndPoint).Address.ToString() + ":" + ((IPEndPoint)m_TcpListener.Server.LocalEndPoint).Port);
ListenTcp();
// UDP
IPEndPoint localEP = new IPEndPoint(setting.udpLocalIP, setting.udpLocalPort);
m_UdpClient = new UdpClient(localEP);
- LogNet.Log("UdpClient on " + setting.udpLocalIP.ToString() + ":" + setting.udpLocalPort);
+ LogNet.Log("UdpListener on " + ((IPEndPoint)m_UdpClient.Client.LocalEndPoint).Address.ToString() + ":" + ((IPEndPoint)m_UdpClient.Client.LocalEndPoint).Port);
ListenUdp();
}
diff --git a/MultiplayerToolkit/Assets/MultiplayerToolkit/NetObject.cs b/MultiplayerToolkit/Assets/MultiplayerToolkit/NetObject.cs
index 0734b64..8d1091a 100644
--- a/MultiplayerToolkit/Assets/MultiplayerToolkit/NetObject.cs
+++ b/MultiplayerToolkit/Assets/MultiplayerToolkit/NetObject.cs
@@ -29,12 +29,11 @@ namespace MultiplayerToolkit
public int ownerId; // Èç¹ûÊÇÍæ¼Ò±¾Éí£¬±íÃ÷Õâ¸öÎïÌå¶ÔÓ¦µÄÍæ¼Ò
- public abstract void HandleRpc(byte callId, MessageReader reader);
+ public abstract void HandleRpc(byte callId, Packet reader);
- public abstract bool Serialize(MessageWriter writer, bool initialState);
-
- public abstract void Deserialize(MessageReader reader, bool initialState);
+ public abstract bool Serialize(Packet writer, bool initialState);
+ public abstract void Deserialize(Packet reader, bool initialState);
public int CompareTo(NetObject other)
diff --git a/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject.meta b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject.meta
new file mode 100644
index 0000000..29530c2
--- /dev/null
+++ b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject.meta
@@ -0,0 +1,8 @@
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+guid: 26719ba94d9a81b488463384da838a0b
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNeObject.unity b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNeObject.unity
new file mode 100644
index 0000000..75aa4c5
--- /dev/null
+++ b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNeObject.unity
@@ -0,0 +1,542 @@
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diff --git a/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNeObject.unity.meta b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNeObject.unity.meta
new file mode 100644
index 0000000..894226d
--- /dev/null
+++ b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNeObject.unity.meta
@@ -0,0 +1,7 @@
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diff --git a/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectClient.cs b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectClient.cs
new file mode 100644
index 0000000..b368526
--- /dev/null
+++ b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectClient.cs
@@ -0,0 +1,63 @@
+using MultiplayerToolkit.Backend.Wrap;
+using MultiplayerToolkit;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// Íæ¼Ò
+public class TestNetObjectClient : MonoBehaviour
+{
+ NetClient client;
+
+ public NetObject cube;
+
+ private void Start()
+ {
+ NetClientSetting setting = NetClientSetting.Get(TestNetObjectsConstant.serverIP, TestNetObjectsConstant.serverTcpPort, TestNetObjectsConstant.serverIP, TestNetObjectsConstant.serverUdpPort);
+
+ client = new NetClient();
+ client.onReceiveData += OnRecvData;
+
+ ConnectServer(setting);
+ }
+
+ private async void ConnectServer(NetClientSetting setting)
+ {
+ await client.ConnectToServer(setting);
+
+ Packet packet = Packet.GetWritablePacket();
+ packet.WriteString("hello, world");
+ packet.WriteQuaternion(Quaternion.identity);
+
+ client.SendData(packet.ToArray(), 0, packet.GetWritableBufferLength(), ESendOption.Reliable);
+ }
+
+ private void OnRecvData(byte[] data, int len, ESendOption sendOption)
+ {
+ Packet packet = Packet.GetReadablePacket(data, 0, len);
+ if (sendOption == ESendOption.Reliable)
+ {
+ if (packet.GetUnreadLength() >= 4)
+ {
+ int value = packet.ReadInt();
+ if (value == 51825) // hello
+ {
+ int id = packet.ReadInt();
+ Packet echo = Packet.GetWritablePacket();
+ echo.WriteInt((int)51825);
+ echo.WriteInt(id);
+ echo.WriteString("UDP haloha");
+ client.SendData(echo.ToArray(), 0, echo.GetWritableBufferLength(), ESendOption.Unreliable);
+ return;
+ }
+ }
+ }
+
+ int msg = packet.ReadInt();
+ if(msg == 253)
+ {
+ cube.Deserialize(packet, false);
+ }
+
+ }
+}
diff --git a/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectClient.cs.meta b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectClient.cs.meta
new file mode 100644
index 0000000..e60708f
--- /dev/null
+++ b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectClient.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 41cd5956bb4bd7449a9390d41a33cd14
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diff --git a/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectCube.cs b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectCube.cs
new file mode 100644
index 0000000..ab892c6
--- /dev/null
+++ b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectCube.cs
@@ -0,0 +1,25 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using MultiplayerToolkit;
+
+public class TestNetObjectCube : NetObject
+{
+ public override void Deserialize(Packet reader, bool initialState)
+ {
+ Vector3 pos = reader.ReadVector3();
+ transform.position = pos;
+ }
+
+ public override void HandleRpc(byte callId, Packet reader)
+ {
+ }
+
+ public override bool Serialize(Packet writer, bool initialState)
+ {
+ //writer.WriteInt(21538052);
+ writer.WriteVector3(transform.position);
+
+ return false;
+ }
+}
diff --git a/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectCube.cs.meta b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectCube.cs.meta
new file mode 100644
index 0000000..74756cb
--- /dev/null
+++ b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectCube.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectHost.cs b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectHost.cs
new file mode 100644
index 0000000..287fc15
--- /dev/null
+++ b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectHost.cs
@@ -0,0 +1,85 @@
+using MultiplayerToolkit.Backend.Wrap;
+using MultiplayerToolkit;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using System.Threading.Tasks;
+
+// Ö÷»ú
+public class TestNetObjectHost : MonoBehaviour
+{
+
+ public NetObject cube;
+
+ NetClient client;
+
+ bool connected = false;
+
+ private async void Start()
+ {
+ await Task.Delay(1000);
+
+ NetClientSetting setting = NetClientSetting.Get(TestNetObjectsConstant.serverIP, TestNetObjectsConstant.serverTcpPort, TestNetObjectsConstant.serverIP, TestNetObjectsConstant.serverUdpPort);
+
+ client = new NetClient();
+ client.onReceiveData += OnRecvData;
+
+ ConnectServer(setting);
+ }
+
+ private async void ConnectServer(NetClientSetting setting)
+ {
+ await client.ConnectToServer(setting);
+
+ Packet packet = Packet.GetWritablePacket();
+ packet.WriteString("hello, world");
+ packet.WriteQuaternion(Quaternion.identity);
+
+ client.SendData(packet.ToArray(), 0, packet.GetWritableBufferLength(), ESendOption.Reliable);
+ }
+
+ private void OnRecvData(byte[] data, int len, ESendOption sendOption)
+ {
+ Packet packet = Packet.GetReadablePacket(data, 0, len);
+ if (sendOption == ESendOption.Reliable)
+ {
+ if (packet.GetUnreadLength() >= 4)
+ {
+ int value = packet.ReadInt();
+ if (value == 51825) // hello
+ {
+ int id = packet.ReadInt();
+ Packet echo = Packet.GetWritablePacket();
+ echo.WriteInt((int)51825);
+ echo.WriteInt(id);
+ echo.WriteString("UDP haloha");
+ client.SendData(echo.ToArray(), 0, echo.GetWritableBufferLength(), ESendOption.Unreliable);
+ connected = true;
+ Debug.Log("connected");
+ return;
+ }
+ }
+ }
+
+ }
+
+ void SendPacket(Packet packet, ESendOption option)
+ {
+ client.SendData(packet.ToArray(), 0, packet.GetWritableBufferLength(), option);
+ }
+
+ private void FixedUpdate()
+ {
+ if (!connected)
+ return;
+
+ if(cube != null)
+ {
+ Packet write = Packet.GetWritablePacket();
+ write.WriteInt(253);
+ cube.Serialize(write, false);
+ SendPacket(write, ESendOption.Unreliable);
+ }
+ }
+
+}
diff --git a/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectHost.cs.meta b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectHost.cs.meta
new file mode 100644
index 0000000..c3e0b3d
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+++ b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectHost.cs.meta
@@ -0,0 +1,11 @@
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+guid: 36ca53b38c957254ebbe51e1c6d49482
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diff --git a/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectServer.cs b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectServer.cs
new file mode 100644
index 0000000..d4fcf58
--- /dev/null
+++ b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectServer.cs
@@ -0,0 +1,124 @@
+using MultiplayerToolkit.Backend.Wrap;
+using MultiplayerToolkit;
+using System.Collections;
+using System.Collections.Generic;
+using System.Net;
+using System.Net.Sockets;
+using System.Threading;
+using UnityEngine;
+using UnityEditor.UI;
+
+public static class TestNetObjectsConstant
+{
+ public static IPAddress serverIP = IPAddress.Loopback;
+ public static int serverTcpPort = 34543;
+ public static int serverUdpPort = 34545;
+}
+
+// ·þÎñÆ÷
+public class TestNetObjectServer : MonoBehaviour
+{
+ NetServer server;
+
+ public class Player
+ {
+ private static int IdCount = 1;
+
+ public int id;
+
+ public NetMember member;
+
+ public Player()
+ {
+ member = new NetMember();
+ this.id = Interlocked.Increment(ref IdCount);
+ }
+ }
+
+ private List<Player> playerList = new List<Player>();
+
+ void Start()
+ {
+ NetServerSetting setting = new NetServerSetting();
+ setting.tcpLocalIP = IPAddress.Any;
+ setting.tcpLocalPort = 34543;
+ setting.udpLocalIP = IPAddress.Any;
+ setting.udpLocalPort = 34545;
+
+ server = new NetServer();
+ server.onNewTcpClient += OnNewTcpClient;
+ server.onUdpReceiveData += OnUdpReceiveData;
+
+ server.Start(setting);
+ }
+
+ private void OnNewTcpClient(TcpClient client)
+ {
+ //TestReceive(client);
+ Player player = new Player();
+ player.member.BindTcpClient(client);
+ player.member.onReceiveData += OnRecvData;
+ playerList.Add(player);
+
+ // welcome
+ Packet hello = Packet.GetWritablePacket();
+ hello.WriteInt((int)51825); // magic number s
+ hello.WriteInt((int)player.id);
+ player.member.SendData(hello.ToArray(), 0, hello.GetWritableBufferLength(), ESendOption.Reliable);
+ }
+
+ private void OnRecvData(byte[] data, int len)
+ {
+ Packet packet = Packet.GetReadablePacket(data);
+ string str = packet.ReadString();
+ Debug.Log(str);
+ }
+
+ private void BroadcastToAll(Packet packet, ESendOption option)
+ {
+ for (int i = 0; i < playerList.Count; ++i)
+ {
+ playerList[i].member.SendData(packet.ToArray(), 0, packet.GetWritableBufferLength(), option);
+ }
+ }
+
+ private void OnUdpReceiveData(UdpReceiveResult result)
+ {
+ IPEndPoint ep = result.RemoteEndPoint;
+
+ Player sender = playerList.Find(p => p.member.IsBindWithUdp(ep));
+ if (sender != null)
+ {
+ // ´¦ÀíÏûÏ¢
+ using Packet read = Packet.GetReadablePacket(result.Buffer);
+ int id = read.ReadInt();
+ if (id == 253)
+ {
+ using Packet write = Packet.GetWritablePacket(read);
+ BroadcastToAll(write, ESendOption.Unreliable);
+ }
+ return;
+ }
+
+ using Packet packet = Packet.GetReadablePacket(result.Buffer, 0, result.Buffer.Length);
+
+ if (packet.GetUnreadLength() >= 4)
+ {
+ int value = packet.ReadInt();
+ if (value == 51825) // hello
+ {
+ int id = packet.ReadInt();
+ string content = packet.ReadString();
+ Debug.Log(id);
+ Debug.Log(content);
+ var player = playerList.Find(x => x.id == id);
+ if (player != null)
+ {
+ Debug.Log("BindUdpClient to " + result.RemoteEndPoint);
+ player.member.BindUdpClient(server.udpClient, result.RemoteEndPoint);
+ }
+ }
+ }
+ }
+
+}
diff --git a/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectServer.cs.meta b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectServer.cs.meta
new file mode 100644
index 0000000..ee03470
--- /dev/null
+++ b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestNetObject/TestNetObjectServer.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestWrap/TestWrapClient.cs b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestWrap/TestWrapClient.cs
index 4e31a68..80eb02d 100644
--- a/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestWrap/TestWrapClient.cs
+++ b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestWrap/TestWrapClient.cs
@@ -12,17 +12,7 @@ public class TestWrapClient : MonoBehaviour
private void Start()
{
-
- NetClientSetting setting = new NetClientSetting();
- setting.tcpLocalIp = IPAddress.Any;
- setting.tcpLocalPort = 22334;
- setting.udpLocalIp = IPAddress.Any;
- setting.udpLocalPort = 33445;
-
- setting.remoteTcpIP = IPAddress.Loopback;
- setting.remoteTcpPort = 34543;
- setting.remoteUdpIP = IPAddress.Loopback;
- setting.remoteUdpPort = 34545;
+ NetClientSetting setting = NetClientSetting.Get(TestWrapConstant.serverIP, TestWrapConstant.serverTcpPort, TestWrapConstant.serverIP, TestWrapConstant.serverUdpPort);
client = new NetClient();
client.onReceiveData += OnRecvData;
diff --git a/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestWrap/TestWrapServer.cs b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestWrap/TestWrapServer.cs
index c44f5b3..705354a 100644
--- a/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestWrap/TestWrapServer.cs
+++ b/MultiplayerToolkit/Assets/MultiplayerToolkit/Test/TestWrap/TestWrapServer.cs
@@ -9,6 +9,13 @@ using Steamworks;
using System;
using System.Threading;
+public static class TestWrapConstant
+{
+ public static IPAddress serverIP = IPAddress.Loopback;
+ public static int serverTcpPort = 34543;
+ public static int serverUdpPort = 34545;
+}
+
public class TestWrapServer : MonoBehaviour
{
NetServer server;
diff --git a/MultiplayerToolkit/ProjectSettings/ProjectSettings.asset b/MultiplayerToolkit/ProjectSettings/ProjectSettings.asset
index ad659a4..6f0a8a5 100644
--- a/MultiplayerToolkit/ProjectSettings/ProjectSettings.asset
+++ b/MultiplayerToolkit/ProjectSettings/ProjectSettings.asset
@@ -76,7 +76,7 @@ PlayerSettings:
androidFullscreenMode: 1
defaultIsNativeResolution: 1
macRetinaSupport: 1
- runInBackground: 0
+ runInBackground: 1
captureSingleScreen: 0
muteOtherAudioSources: 0
Prepare IOS For Recording: 0
diff --git a/MultiplayerToolkit/ProjectSettings/TimelineSettings.asset b/MultiplayerToolkit/ProjectSettings/TimelineSettings.asset
new file mode 100644
index 0000000..cfaebd7
--- /dev/null
+++ b/MultiplayerToolkit/ProjectSettings/TimelineSettings.asset
@@ -0,0 +1,16 @@
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