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using System.Threading;
namespace Hazel
{
public class ListenerStatistics
{
private int _receiveThreadBlocked;
public int ReceiveThreadBlocked => this._receiveThreadBlocked;
private long _bytesSent;
public long BytesSent => this._bytesSent;
internal void AddReceiveThreadBlocking()
{
Interlocked.Increment(ref _receiveThreadBlocked);
}
internal void AddBytesSent(long bytes)
{
Interlocked.Add(ref _bytesSent, bytes);
}
}
}
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