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authorchai <chaifix@163.com>2021-12-02 12:46:50 +0800
committerchai <chaifix@163.com>2021-12-02 12:46:50 +0800
commitb1d4e9866de19c70174553e543e81ef4473dee6c (patch)
treefa1518ce5e6580886d8f8b4d9772474cd6f67184 /Client/Source/Phy2DLite/Tests/test.cpp
parent83fedef41f6dcea4dde010abb025b7ed647d0501 (diff)
*number -> fixed
Diffstat (limited to 'Client/Source/Phy2DLite/Tests/test.cpp')
-rw-r--r--Client/Source/Phy2DLite/Tests/test.cpp23
1 files changed, 11 insertions, 12 deletions
diff --git a/Client/Source/Phy2DLite/Tests/test.cpp b/Client/Source/Phy2DLite/Tests/test.cpp
index 6456b75..c2dbc54 100644
--- a/Client/Source/Phy2DLite/Tests/test.cpp
+++ b/Client/Source/Phy2DLite/Tests/test.cpp
@@ -13,7 +13,6 @@
#include "../Phy2D.h"
#include "glad/glad.h"
-using namespace std;
using namespace Phy2D;
namespace
@@ -92,7 +91,7 @@ static void Demo1(Body* b, Joint* j)
float x, y;
b->Set(Vec2(100.0f, 20.0f), NUMBER_MAX);
- b->position.Set(0.0f, (number)-0.5f * b->width.y);
+ b->position.Set(0.0f, (fixed)-0.5f * b->width.y);
world.Add(b);
++b; ++numBodies;
@@ -108,7 +107,7 @@ static void Demo2(Body* b, Joint* j)
Body* b1 = b + 0;
b1->Set(Vec2(100.0f, 20.0f), NUMBER_MAX);
b1->friction = 0.2f;
- b1->position.Set(0.0f, (number)-0.5f * b1->width.y);
+ b1->position.Set(0.0f, (fixed)-0.5f * b1->width.y);
b1->rotation = 0.0f;
world.Add(b1);
@@ -131,7 +130,7 @@ static void Demo2(Body* b, Joint* j)
static void Demo3(Body* b, Joint* j)
{
b->Set(Vec2(100.0f, 20.0f), NUMBER_MAX);
- b->position.Set(0.0f, (number)-0.5f * b->width.y);
+ b->position.Set(0.0f, (fixed)-0.5f * b->width.y);
world.Add(b);
++b; ++numBodies;
@@ -179,7 +178,7 @@ static void Demo4(Body* b, Joint* j)
{
b->Set(Vec2(100.0f, 20.0f), NUMBER_MAX);
b->friction = 0.2f;
- b->position.Set(0.0f, (number)-0.5f * b->width.y);
+ b->position.Set(0.0f, (fixed)-0.5f * b->width.y);
b->rotation = 0.0f;
world.Add(b);
++b; ++numBodies;
@@ -201,7 +200,7 @@ static void Demo5(Body* b, Joint* j)
{
b->Set(Vec2(100.0f, 20.0f), NUMBER_MAX);
b->friction = 0.2f;
- b->position.Set(0.0f, (number)-0.5f * b->width.y);
+ b->position.Set(0.0f, (fixed)-0.5f * b->width.y);
b->rotation = 0.0f;
world.Add(b);
++b; ++numBodies;
@@ -234,7 +233,7 @@ static void Demo6(Body* b, Joint* j)
{
Body* b1 = b + 0;
b1->Set(Vec2(100.0f, 20.0f), NUMBER_MAX);
- b1->position.Set(0.0f, (number)-0.5f * b1->width.y);
+ b1->position.Set(0.0f, (fixed)-0.5f * b1->width.y);
world.Add(b1);
Body* b2 = b + 1;
@@ -270,7 +269,7 @@ static void Demo7(Body* b, Joint* j)
{
b->Set(Vec2(100.0f, 20.0f), NUMBER_MAX);
b->friction = 0.2f;
- b->position.Set(0.0f, (number)-0.5f * b->width.y);
+ b->position.Set(0.0f, (fixed)-0.5f * b->width.y);
b->rotation = 0.0f;
world.Add(b);
++b; ++numBodies;
@@ -292,7 +291,7 @@ static void Demo7(Body* b, Joint* j)
float dampingRatio = 0.7f;
// frequency in radians
- float omega = (number)2.0f * PI * frequencyHz;
+ float omega = (fixed)2.0f * PI * frequencyHz;
// damping coefficient
float d = 2.0f * mass * dampingRatio * omega;
@@ -326,7 +325,7 @@ static void Demo8(Body* b, Joint* j)
{
Body* b1 = b;
b->Set(Vec2(100.0f, 20.0f), NUMBER_MAX);
- b->position.Set(0.0f, (number)-0.5f * b->width.y);
+ b->position.Set(0.0f, (fixed)-0.5f * b->width.y);
world.Add(b);
++b; ++numBodies;
@@ -403,7 +402,7 @@ static void Demo9(Body* b, Joint* j)
{
b->Set(Vec2(100.0f, 20.0f), NUMBER_MAX);
b->friction = 0.2f;
- b->position.Set(0.0f, (number)-0.5f * b->width.y);
+ b->position.Set(0.0f, (fixed)-0.5f * b->width.y);
b->rotation = 0.0f;
world.Add(b);
@@ -418,7 +417,7 @@ static void Demo9(Body* b, Joint* j)
float dampingRatio = 0.7f;
// frequency in radians
- float omega = (number) 2.0f * PI * frequencyHz;
+ float omega = (fixed) 2.0f * PI * frequencyHz;
// damping coefficient
float d = 2.0f * mass * dampingRatio * omega;