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authorchai <chaifix@163.com>2021-11-30 22:25:37 +0800
committerchai <chaifix@163.com>2021-11-30 22:25:37 +0800
commit9e0e01b7f4375063f06e494113187d48614628e0 (patch)
tree21a4901612ad92c121f4c887a33b1bbbe87c6b00 /Client/ThirdParty/imgui/backends/vulkan/glsl_shader.frag
+init
Diffstat (limited to 'Client/ThirdParty/imgui/backends/vulkan/glsl_shader.frag')
-rw-r--r--Client/ThirdParty/imgui/backends/vulkan/glsl_shader.frag14
1 files changed, 14 insertions, 0 deletions
diff --git a/Client/ThirdParty/imgui/backends/vulkan/glsl_shader.frag b/Client/ThirdParty/imgui/backends/vulkan/glsl_shader.frag
new file mode 100644
index 0000000..ce7e6f7
--- /dev/null
+++ b/Client/ThirdParty/imgui/backends/vulkan/glsl_shader.frag
@@ -0,0 +1,14 @@
+#version 450 core
+layout(location = 0) out vec4 fColor;
+
+layout(set=0, binding=0) uniform sampler2D sTexture;
+
+layout(location = 0) in struct {
+ vec4 Color;
+ vec2 UV;
+} In;
+
+void main()
+{
+ fColor = In.Color * texture(sTexture, In.UV.st);
+}