diff options
author | chai <chaifix@163.com> | 2021-11-30 22:25:37 +0800 |
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committer | chai <chaifix@163.com> | 2021-11-30 22:25:37 +0800 |
commit | 9e0e01b7f4375063f06e494113187d48614628e0 (patch) | |
tree | 21a4901612ad92c121f4c887a33b1bbbe87c6b00 /Client/ThirdParty/imgui/backends/vulkan/glsl_shader.frag |
+init
Diffstat (limited to 'Client/ThirdParty/imgui/backends/vulkan/glsl_shader.frag')
-rw-r--r-- | Client/ThirdParty/imgui/backends/vulkan/glsl_shader.frag | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/Client/ThirdParty/imgui/backends/vulkan/glsl_shader.frag b/Client/ThirdParty/imgui/backends/vulkan/glsl_shader.frag new file mode 100644 index 0000000..ce7e6f7 --- /dev/null +++ b/Client/ThirdParty/imgui/backends/vulkan/glsl_shader.frag @@ -0,0 +1,14 @@ +#version 450 core +layout(location = 0) out vec4 fColor; + +layout(set=0, binding=0) uniform sampler2D sTexture; + +layout(location = 0) in struct { + vec4 Color; + vec2 UV; +} In; + +void main() +{ + fColor = In.Color * texture(sTexture, In.UV.st); +} |