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-rw-r--r--Client/Project/VisualStudio/Phy2D/Phy2D.vcxproj15
-rw-r--r--Client/Project/VisualStudio/Phy2D/Phy2D.vcxproj.filters57
2 files changed, 66 insertions, 6 deletions
diff --git a/Client/Project/VisualStudio/Phy2D/Phy2D.vcxproj b/Client/Project/VisualStudio/Phy2D/Phy2D.vcxproj
index 5dd7295..1be97e2 100644
--- a/Client/Project/VisualStudio/Phy2D/Phy2D.vcxproj
+++ b/Client/Project/VisualStudio/Phy2D/Phy2D.vcxproj
@@ -136,7 +136,14 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
+ <ClCompile Include="..\..\..\Source\Phy2D\Collision\BoxCollider.cpp" />
+ <ClCompile Include="..\..\..\Source\Phy2D\Collision\CapsuleCollider.cpp" />
+ <ClCompile Include="..\..\..\Source\Phy2D\Collision\PolygonCollider.cpp" />
<ClCompile Include="..\..\..\Source\Phy2D\Common\Math.cpp" />
+ <ClCompile Include="..\..\..\Source\Phy2D\Dynamic\RigidBody.cpp" />
+ <ClCompile Include="..\..\..\Source\Phy2D\Dynamic\World.cpp" />
+ <ClCompile Include="..\..\..\Source\Phy2D\Joints\FixedJoint.cpp" />
+ <ClCompile Include="..\..\..\Source\Phy2D\Joints\Joint.cpp" />
<ClCompile Include="..\..\..\Source\Phy2D\Math\Mat22.cpp" />
<ClCompile Include="..\..\..\Source\Phy2D\Math\Mat33.cpp" />
<ClCompile Include="..\..\..\Source\Phy2D\Math\Vec2.cpp" />
@@ -161,9 +168,17 @@
<ClCompile Include="..\..\..\ThirdParty\math-sll\math-sll.c" />
</ItemGroup>
<ItemGroup>
+ <ClInclude Include="..\..\..\Source\Phy2D\Collision\BoxCollider.h" />
+ <ClInclude Include="..\..\..\Source\Phy2D\Collision\CapsuleCollider.h" />
+ <ClInclude Include="..\..\..\Source\Phy2D\Collision\Collider.h" />
+ <ClInclude Include="..\..\..\Source\Phy2D\Collision\PolygonCollider.h" />
<ClInclude Include="..\..\..\Source\Phy2D\Common\Math.h" />
<ClInclude Include="..\..\..\Source\Phy2D\Common\Settings.h" />
<ClInclude Include="..\..\..\Source\Phy2D\Common\Type.h" />
+ <ClInclude Include="..\..\..\Source\Phy2D\Dynamic\RigidBody.h" />
+ <ClInclude Include="..\..\..\Source\Phy2D\Dynamic\World.h" />
+ <ClInclude Include="..\..\..\Source\Phy2D\Joints\FixedJoint.h" />
+ <ClInclude Include="..\..\..\Source\Phy2D\Joints\Joint.h" />
<ClInclude Include="..\..\..\Source\Phy2D\Math\Mat22.h" />
<ClInclude Include="..\..\..\Source\Phy2D\Math\Mat33.h" />
<ClInclude Include="..\..\..\Source\Phy2D\Math\Vec2.h" />
diff --git a/Client/Project/VisualStudio/Phy2D/Phy2D.vcxproj.filters b/Client/Project/VisualStudio/Phy2D/Phy2D.vcxproj.filters
index 79e95cb..73f22ca 100644
--- a/Client/Project/VisualStudio/Phy2D/Phy2D.vcxproj.filters
+++ b/Client/Project/VisualStudio/Phy2D/Phy2D.vcxproj.filters
@@ -1,9 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
- <Filter Include="Shapes">
- <UniqueIdentifier>{62eaceb5-1503-4237-b8b9-5dcc05212dbd}</UniqueIdentifier>
- </Filter>
<Filter Include="Common">
<UniqueIdentifier>{c51efad7-946b-4948-957e-4f4d6737ed93}</UniqueIdentifier>
</Filter>
@@ -13,9 +10,6 @@
<Filter Include="Rendering">
<UniqueIdentifier>{b4d78560-5498-4b35-8f8d-f87db40a4e52}</UniqueIdentifier>
</Filter>
- <Filter Include="Dynamic">
- <UniqueIdentifier>{596062aa-a263-4c8c-acf2-1267b28a0f97}</UniqueIdentifier>
- </Filter>
<Filter Include="Libs">
<UniqueIdentifier>{e496beb9-5af2-42a7-afb5-29cf18b93f78}</UniqueIdentifier>
</Filter>
@@ -40,6 +34,12 @@
<Filter Include="Math">
<UniqueIdentifier>{ea4df851-7347-4fbd-a050-e7b4adf1bb68}</UniqueIdentifier>
</Filter>
+ <Filter Include="Dynamic">
+ <UniqueIdentifier>{d0099037-a6dd-450a-bfb2-f83b15101ce3}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Collision">
+ <UniqueIdentifier>{94977a7c-15e5-4c9a-b99f-ae334df7ace0}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Source\Phy2D\Common\Math.cpp">
@@ -111,6 +111,27 @@
<ClCompile Include="..\..\..\Source\Phy2D\Math\Vec2.cpp">
<Filter>Math</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\Source\Phy2D\Dynamic\RigidBody.cpp">
+ <Filter>Dynamic</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\Phy2D\Dynamic\World.cpp">
+ <Filter>Dynamic</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\Phy2D\Collision\BoxCollider.cpp">
+ <Filter>Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\Phy2D\Collision\CapsuleCollider.cpp">
+ <Filter>Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\Phy2D\Collision\PolygonCollider.cpp">
+ <Filter>Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\Phy2D\Joints\FixedJoint.cpp">
+ <Filter>Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\Phy2D\Joints\Joint.cpp">
+ <Filter>Joints</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Source\Phy2D\Phy2D.h" />
@@ -195,6 +216,30 @@
<ClInclude Include="..\..\..\Source\Phy2D\Math\Vec2.h">
<Filter>Math</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Source\Phy2D\Dynamic\RigidBody.h">
+ <Filter>Dynamic</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\Phy2D\Dynamic\World.h">
+ <Filter>Dynamic</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\Phy2D\Collision\BoxCollider.h">
+ <Filter>Collision</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\Phy2D\Collision\Collider.h">
+ <Filter>Collision</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\Phy2D\Collision\CapsuleCollider.h">
+ <Filter>Collision</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\Phy2D\Collision\PolygonCollider.h">
+ <Filter>Collision</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\Phy2D\Joints\FixedJoint.h">
+ <Filter>Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\Phy2D\Joints\Joint.h">
+ <Filter>Joints</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<Text Include="..\..\..\Source\Phy2D\README.txt" />