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-rw-r--r--Client/Project/VisualStudio/PND.sln10
-rw-r--r--Client/Project/VisualStudio/PND/PND.vcxproj9
-rw-r--r--Client/Project/VisualStudio/PND/PND.vcxproj.filters20
-rw-r--r--Client/Project/VisualStudio/Phy2Dlite/Phy2Dlite.vcxproj203
-rw-r--r--Client/Project/VisualStudio/Phy2Dlite/Phy2Dlite.vcxproj.filters161
-rw-r--r--Client/Project/VisualStudio/Phy2Dlite/Phy2Dlite.vcxproj.user4
6 files changed, 392 insertions, 15 deletions
diff --git a/Client/Project/VisualStudio/PND.sln b/Client/Project/VisualStudio/PND.sln
index 9ed6290..3f8e91f 100644
--- a/Client/Project/VisualStudio/PND.sln
+++ b/Client/Project/VisualStudio/PND.sln
@@ -11,6 +11,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Sand2D", "Sand2D\Sand2D.vcx
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fixed-point", "fixed-point\fixed-point.vcxproj", "{D156880C-4476-4919-9FDA-5747912E76D3}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Phy2Dlite", "Phy2Dlite\Phy2Dlite.vcxproj", "{F6C185DE-D998-4C8F-BAFE-2B3111460D98}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@@ -51,6 +53,14 @@ Global
{D156880C-4476-4919-9FDA-5747912E76D3}.Release|x64.Build.0 = Release|x64
{D156880C-4476-4919-9FDA-5747912E76D3}.Release|x86.ActiveCfg = Release|Win32
{D156880C-4476-4919-9FDA-5747912E76D3}.Release|x86.Build.0 = Release|Win32
+ {F6C185DE-D998-4C8F-BAFE-2B3111460D98}.Debug|x64.ActiveCfg = Debug|x64
+ {F6C185DE-D998-4C8F-BAFE-2B3111460D98}.Debug|x64.Build.0 = Debug|x64
+ {F6C185DE-D998-4C8F-BAFE-2B3111460D98}.Debug|x86.ActiveCfg = Debug|Win32
+ {F6C185DE-D998-4C8F-BAFE-2B3111460D98}.Debug|x86.Build.0 = Debug|Win32
+ {F6C185DE-D998-4C8F-BAFE-2B3111460D98}.Release|x64.ActiveCfg = Release|x64
+ {F6C185DE-D998-4C8F-BAFE-2B3111460D98}.Release|x64.Build.0 = Release|x64
+ {F6C185DE-D998-4C8F-BAFE-2B3111460D98}.Release|x86.ActiveCfg = Release|Win32
+ {F6C185DE-D998-4C8F-BAFE-2B3111460D98}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/Client/Project/VisualStudio/PND/PND.vcxproj b/Client/Project/VisualStudio/PND/PND.vcxproj
index 642a805..5463c2a 100644
--- a/Client/Project/VisualStudio/PND/PND.vcxproj
+++ b/Client/Project/VisualStudio/PND/PND.vcxproj
@@ -18,6 +18,12 @@
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\Source\PND\main.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\Source\PND\Common\Type.h" />
+ </ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{CD465A91-4616-4137-8C7C-3E273206C3B4}</ProjectGuid>
@@ -122,9 +128,6 @@
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
- <ItemGroup>
- <ClCompile Include="..\..\..\..\Source\main.cpp" />
- </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
diff --git a/Client/Project/VisualStudio/PND/PND.vcxproj.filters b/Client/Project/VisualStudio/PND/PND.vcxproj.filters
index fa7b449..0b69748 100644
--- a/Client/Project/VisualStudio/PND/PND.vcxproj.filters
+++ b/Client/Project/VisualStudio/PND/PND.vcxproj.filters
@@ -1,20 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
- <Filter Include="ThirdParty">
- <UniqueIdentifier>{580197e0-5055-42bc-a266-5f690e8fc4ed}</UniqueIdentifier>
- </Filter>
- <Filter Include="Phy2D">
- <UniqueIdentifier>{9cb2e94b-9d99-49cd-893e-b01d46b8f7a4}</UniqueIdentifier>
- </Filter>
- <Filter Include="Sand2D">
- <UniqueIdentifier>{fa215f8b-aa8b-4397-929a-577faad2bd49}</UniqueIdentifier>
- </Filter>
- <Filter Include="ThirdParty\Box2D">
- <UniqueIdentifier>{3e57c7f0-1cb1-4121-be0c-c6414e971b95}</UniqueIdentifier>
+ <ClCompile Include="..\..\..\Source\PND\main.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="Common">
+ <UniqueIdentifier>{ddc865f0-d071-428f-836b-00b749f97e5d}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
- <ClCompile Include="..\..\..\..\Source\main.cpp" />
+ <ClInclude Include="..\..\..\Source\PND\Common\Type.h">
+ <Filter>Common</Filter>
+ </ClInclude>
</ItemGroup>
</Project> \ No newline at end of file
diff --git a/Client/Project/VisualStudio/Phy2Dlite/Phy2Dlite.vcxproj b/Client/Project/VisualStudio/Phy2Dlite/Phy2Dlite.vcxproj
new file mode 100644
index 0000000..0f958df
--- /dev/null
+++ b/Client/Project/VisualStudio/Phy2Dlite/Phy2Dlite.vcxproj
@@ -0,0 +1,203 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <VCProjectVersion>15.0</VCProjectVersion>
+ <ProjectGuid>{F6C185DE-D998-4C8F-BAFE-2B3111460D98}</ProjectGuid>
+ <RootNamespace>Phy2Dlite</RootNamespace>
+ <WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(ProjectDir)..\..\..\Build</OutDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(ProjectDir)..\..\..\Build</OutDir>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <SDLCheck>false</SDLCheck>
+ <ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\..\ThirdParty;$(SolutionDir)..\..\ThirdParty\imgui;$(SolutionDir)..\..\ThirdParty\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <AdditionalLibraryDirectories>$(ProjectDir)..\..\..\ThirdParty\SDL2\lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>SDL2.lib;SDL2main.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <SDLCheck>true</SDLCheck>
+ <ConformanceMode>true</ConformanceMode>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <ConformanceMode>true</ConformanceMode>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>false</SDLCheck>
+ <ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\..\ThirdParty;$(SolutionDir)..\..\ThirdParty\imgui;$(SolutionDir)..\..\ThirdParty\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalLibraryDirectories>$(ProjectDir)..\..\..\ThirdParty\SDL2\lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>SDL2.lib;SDL2main.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\Source\Phy2DLite\Arbiter.cpp" />
+ <ClCompile Include="..\..\..\Source\Phy2DLite\Body.cpp" />
+ <ClCompile Include="..\..\..\Source\Phy2DLite\Collide.cpp" />
+ <ClCompile Include="..\..\..\Source\Phy2DLite\Joint.cpp" />
+ <ClCompile Include="..\..\..\Source\Phy2DLite\Math.cpp" />
+ <ClCompile Include="..\..\..\Source\Phy2DLite\Tests\test_math.cpp" />
+ <ClCompile Include="..\..\..\Source\Phy2DLite\Tests\test_p2d.cpp" />
+ <ClCompile Include="..\..\..\Source\Phy2DLite\World.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\glad\glad.c" />
+ <ClCompile Include="..\..\..\ThirdParty\imgui\backends\imgui_impl_opengl2.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\imgui\backends\imgui_impl_sdl.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\imgui\imgui.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\imgui\imgui_demo.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\imgui\imgui_draw.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\imgui\imgui_tables.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\imgui\imgui_widgets.cpp" />
+ <ClCompile Include="..\..\..\ThirdParty\libfixmath\libfixmath\fix16.c" />
+ <ClCompile Include="..\..\..\ThirdParty\libfixmath\libfixmath\fix16_exp.c" />
+ <ClCompile Include="..\..\..\ThirdParty\libfixmath\libfixmath\fix16_fft.c" />
+ <ClCompile Include="..\..\..\ThirdParty\libfixmath\libfixmath\fix16_sqrt.c" />
+ <ClCompile Include="..\..\..\ThirdParty\libfixmath\libfixmath\fix16_str.c" />
+ <ClCompile Include="..\..\..\ThirdParty\libfixmath\libfixmath\fix16_trig.c" />
+ <ClCompile Include="..\..\..\ThirdParty\libfixmath\libfixmath\fract32.c" />
+ <ClCompile Include="..\..\..\ThirdParty\libfixmath\libfixmath\uint32.c" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\Source\Phy2DLite\Arbiter.h" />
+ <ClInclude Include="..\..\..\Source\Phy2DLite\Body.h" />
+ <ClInclude Include="..\..\..\Source\Phy2DLite\Joint.h" />
+ <ClInclude Include="..\..\..\Source\Phy2DLite\Math.h" />
+ <ClInclude Include="..\..\..\Source\Phy2DLite\Phy2D.h" />
+ <ClInclude Include="..\..\..\Source\Phy2DLite\Settings.h" />
+ <ClInclude Include="..\..\..\Source\Phy2DLite\Tests\test.h" />
+ <ClInclude Include="..\..\..\Source\Phy2DLite\World.h" />
+ <ClInclude Include="..\..\..\ThirdParty\glad\glad.h" />
+ <ClInclude Include="..\..\..\ThirdParty\glad\khrplatform.h" />
+ <ClInclude Include="..\..\..\ThirdParty\imgui\backends\imgui_impl_opengl2.h" />
+ <ClInclude Include="..\..\..\ThirdParty\imgui\backends\imgui_impl_sdl.h" />
+ <ClInclude Include="..\..\..\ThirdParty\imgui\imconfig.h" />
+ <ClInclude Include="..\..\..\ThirdParty\imgui\imgui.h" />
+ <ClInclude Include="..\..\..\ThirdParty\imgui\imgui_internal.h" />
+ <ClInclude Include="..\..\..\ThirdParty\imgui\imstb_rectpack.h" />
+ <ClInclude Include="..\..\..\ThirdParty\imgui\imstb_textedit.h" />
+ <ClInclude Include="..\..\..\ThirdParty\imgui\imstb_truetype.h" />
+ <ClInclude Include="..\..\..\ThirdParty\libfixmath\libfixmath\fix16.h" />
+ <ClInclude Include="..\..\..\ThirdParty\libfixmath\libfixmath\fix16.hpp" />
+ <ClInclude Include="..\..\..\ThirdParty\libfixmath\libfixmath\fix16_trig_sin_lut.h" />
+ <ClInclude Include="..\..\..\ThirdParty\libfixmath\libfixmath\fixmath.h" />
+ <ClInclude Include="..\..\..\ThirdParty\libfixmath\libfixmath\fract32.h" />
+ <ClInclude Include="..\..\..\ThirdParty\libfixmath\libfixmath\int64.h" />
+ <ClInclude Include="..\..\..\ThirdParty\libfixmath\libfixmath\uint32.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <Text Include="..\..\..\ThirdParty\libfixmath\libfixmath\code_style.txt" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="..\..\..\ThirdParty\libfixmath\libfixmath\libfixmath.cbp" />
+ <None Include="..\..\..\ThirdParty\libfixmath\libfixmath\libfixmath.cmake" />
+ <None Include="..\..\..\ThirdParty\libfixmath\libfixmath\Makefile" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/Client/Project/VisualStudio/Phy2Dlite/Phy2Dlite.vcxproj.filters b/Client/Project/VisualStudio/Phy2Dlite/Phy2Dlite.vcxproj.filters
new file mode 100644
index 0000000..96774eb
--- /dev/null
+++ b/Client/Project/VisualStudio/Phy2Dlite/Phy2Dlite.vcxproj.filters
@@ -0,0 +1,161 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <ClCompile Include="..\..\..\Source\Phy2DLite\Arbiter.cpp" />
+ <ClCompile Include="..\..\..\Source\Phy2DLite\Body.cpp" />
+ <ClCompile Include="..\..\..\Source\Phy2DLite\Collide.cpp" />
+ <ClCompile Include="..\..\..\Source\Phy2DLite\Joint.cpp" />
+ <ClCompile Include="..\..\..\Source\Phy2DLite\Math.cpp" />
+ <ClCompile Include="..\..\..\Source\Phy2DLite\World.cpp" />
+ <ClCompile Include="..\..\..\Source\Phy2DLite\Tests\test_math.cpp">
+ <Filter>Tests</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\Phy2DLite\Tests\test_p2d.cpp">
+ <Filter>Tests</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\glad\glad.c">
+ <Filter>Libs\glad</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\imgui\imgui_widgets.cpp">
+ <Filter>Libs\imgui</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\imgui\imgui_tables.cpp">
+ <Filter>Libs\imgui</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\imgui\imgui_draw.cpp">
+ <Filter>Libs\imgui</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\imgui\imgui_demo.cpp">
+ <Filter>Libs\imgui</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\imgui\imgui.cpp">
+ <Filter>Libs\imgui</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\imgui\backends\imgui_impl_opengl2.cpp">
+ <Filter>Libs\imgui</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\imgui\backends\imgui_impl_sdl.cpp">
+ <Filter>Libs\imgui</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\libfixmath\libfixmath\fix16.c">
+ <Filter>Libs\libfixmath</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\libfixmath\libfixmath\fix16_exp.c">
+ <Filter>Libs\libfixmath</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\libfixmath\libfixmath\fix16_fft.c">
+ <Filter>Libs\libfixmath</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\libfixmath\libfixmath\fix16_sqrt.c">
+ <Filter>Libs\libfixmath</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\libfixmath\libfixmath\fix16_str.c">
+ <Filter>Libs\libfixmath</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\libfixmath\libfixmath\fix16_trig.c">
+ <Filter>Libs\libfixmath</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\libfixmath\libfixmath\fract32.c">
+ <Filter>Libs\libfixmath</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\ThirdParty\libfixmath\libfixmath\uint32.c">
+ <Filter>Libs\libfixmath</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\Source\Phy2DLite\Arbiter.h" />
+ <ClInclude Include="..\..\..\Source\Phy2DLite\Body.h" />
+ <ClInclude Include="..\..\..\Source\Phy2DLite\Joint.h" />
+ <ClInclude Include="..\..\..\Source\Phy2DLite\Math.h" />
+ <ClInclude Include="..\..\..\Source\Phy2DLite\Phy2D.h" />
+ <ClInclude Include="..\..\..\Source\Phy2DLite\Settings.h" />
+ <ClInclude Include="..\..\..\Source\Phy2DLite\World.h" />
+ <ClInclude Include="..\..\..\Source\Phy2DLite\Tests\test.h">
+ <Filter>Tests</Filter>
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+ <Filter>Libs\glad</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\glad\khrplatform.h">
+ <Filter>Libs\glad</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\imgui\imstb_truetype.h">
+ <Filter>Libs\imgui</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\ThirdParty\imgui\imstb_textedit.h">
+ <Filter>Libs\imgui</Filter>
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+ <Filter>Libs\imgui</Filter>
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+ <Filter>Libs\imgui</Filter>
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+ <Filter>Libs\imgui</Filter>
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+ <ClInclude Include="..\..\..\ThirdParty\imgui\imconfig.h">
+ <Filter>Libs\imgui</Filter>
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+ <Filter>Libs\imgui</Filter>
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+ <Filter>Libs\libfixmath</Filter>
+ </None>
+ <None Include="..\..\..\ThirdParty\libfixmath\libfixmath\libfixmath.cmake">
+ <Filter>Libs\libfixmath</Filter>
+ </None>
+ <None Include="..\..\..\ThirdParty\libfixmath\libfixmath\Makefile">
+ <Filter>Libs\libfixmath</Filter>
+ </None>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/Client/Project/VisualStudio/Phy2Dlite/Phy2Dlite.vcxproj.user b/Client/Project/VisualStudio/Phy2Dlite/Phy2Dlite.vcxproj.user
new file mode 100644
index 0000000..be25078
--- /dev/null
+++ b/Client/Project/VisualStudio/Phy2Dlite/Phy2Dlite.vcxproj.user
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup />
+</Project> \ No newline at end of file