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#pragma once
#define NUMBER_FLOAT 1
#define NUMBER_LIBFIX 2
#define NUMBER_FPM 3
#define NUMBER_ALIAS NUMBER_LIBFIX
#if NUMBER_ALIAS == NUMBER_LIBFIX
#include "libfixmath/libfixmath/fixmath.h"
#elif NUMBER_ALIAS == NUMBER_FPM
#include "fpm/include/fpm/fixed.hpp"
#include "fpm/include/fpm/math.hpp"
#endif
namespace Phy2D
{
#if NUMBER_ALIAS == NUMBER_FLOAT
typedef float number;
#define NUMBER_MAX (FLT_MAX)
#define NUMBER_MIN (FLT_MIN)
#define SQRT(a) (sqrt((a)))
#define SIN(a) (sin((a)))
#define COS(a) (cos((a)))
#elif NUMBER_ALIAS == NUMBER_LIBFIX
// 同时一定要开启内联函数扩展,否则执行效率会非常低
typedef Fix16 number;
#define NUMBER_MAX (fix16_maximum)
#define NUMBER_MIN (fix16_minimum)
#define SQRT(a) ((a).sqrt())
#define SIN(a) ((a).sin())
#define COS(a) ((a).cos())
#elif NUMBER_ALIAS == NUMBER_FPM
typedef fpm::fixed_16_16 number;
#define NUMBER_MAX (number::max())
#define NUMBER_MIN (number::min())
#define SQRT(a) (fpm::sqrt((a)))
#define SIN(a) (fpm::sin((a)))
#define COS(a) (fpm::cos((a)))
#endif
}
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