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path: root/Playground/Assets/Modern Shooting UI Pack/Modern Shooting UI Resources/Scripts/CircleSlider.cs
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Diffstat (limited to 'Playground/Assets/Modern Shooting UI Pack/Modern Shooting UI Resources/Scripts/CircleSlider.cs')
-rw-r--r--Playground/Assets/Modern Shooting UI Pack/Modern Shooting UI Resources/Scripts/CircleSlider.cs42
1 files changed, 42 insertions, 0 deletions
diff --git a/Playground/Assets/Modern Shooting UI Pack/Modern Shooting UI Resources/Scripts/CircleSlider.cs b/Playground/Assets/Modern Shooting UI Pack/Modern Shooting UI Resources/Scripts/CircleSlider.cs
new file mode 100644
index 0000000..cce52f1
--- /dev/null
+++ b/Playground/Assets/Modern Shooting UI Pack/Modern Shooting UI Resources/Scripts/CircleSlider.cs
@@ -0,0 +1,42 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+public class CircleSlider : MonoBehaviour
+{
+
+ public bool b=true;
+ public Image image;
+ public float speed=0.5f;
+
+ float time =0f;
+
+ public Text progress;
+
+ void Start()
+ {
+
+ image = GetComponent<Image>();
+ }
+
+ void Update()
+ {
+ if(b)
+ {
+ time+=Time.deltaTime*speed;
+ image.fillAmount= time;
+ if(progress)
+ {
+ progress.text = (int)(image.fillAmount*100)+"%";
+ }
+
+ if(time>1)
+ {
+
+ time=0;
+ }
+ }
+ }
+
+
+}