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diff --git a/Playground/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs b/Playground/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs
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+using UnityEngine;
+using System.Collections;
+
+
+namespace TMPro.Examples
+{
+
+ public class TextMeshSpawner : MonoBehaviour
+ {
+
+ public int SpawnType = 0;
+ public int NumberOfNPC = 12;
+
+ public Font TheFont;
+
+ private TextMeshProFloatingText floatingText_Script;
+
+ void Awake()
+ {
+
+ }
+
+ void Start()
+ {
+
+ for (int i = 0; i < NumberOfNPC; i++)
+ {
+ if (SpawnType == 0)
+ {
+ // TextMesh Pro Implementation
+ //go.transform.localScale = new Vector3(2, 2, 2);
+ GameObject go = new GameObject(); //"NPC " + i);
+ go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f));
+
+ //go.transform.position = new Vector3(0, 1.01f, 0);
+ //go.renderer.castShadows = false;
+ //go.renderer.receiveShadows = false;
+ //go.transform.rotation = Quaternion.Euler(0, Random.Range(0, 360), 0);
+
+ TextMeshPro textMeshPro = go.AddComponent<TextMeshPro>();
+ //textMeshPro.FontAsset = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TextMeshProFont)) as TextMeshProFont;
+ //textMeshPro.anchor = AnchorPositions.Bottom;
+ textMeshPro.fontSize = 96;
+
+ textMeshPro.text = "!";
+ textMeshPro.color = new Color32(255, 255, 0, 255);
+ //textMeshPro.Text = "!";
+
+
+ // Spawn Floating Text
+ floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
+ floatingText_Script.SpawnType = 0;
+ }
+ else
+ {
+ // TextMesh Implementation
+ GameObject go = new GameObject(); //"NPC " + i);
+ go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f));
+
+ //go.transform.position = new Vector3(0, 1.01f, 0);
+
+ TextMesh textMesh = go.AddComponent<TextMesh>();
+ textMesh.GetComponent<Renderer>().sharedMaterial = TheFont.material;
+ textMesh.font = TheFont;
+ textMesh.anchor = TextAnchor.LowerCenter;
+ textMesh.fontSize = 96;
+
+ textMesh.color = new Color32(255, 255, 0, 255);
+ textMesh.text = "!";
+
+ // Spawn Floating Text
+ floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
+ floatingText_Script.SpawnType = 1;
+ }
+ }
+ }
+
+ }
+}