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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/AbyssalCountdown.cs
+ init
Diffstat (limited to 'GameCode/AbyssalCountdown.cs')
-rw-r--r--GameCode/AbyssalCountdown.cs189
1 files changed, 189 insertions, 0 deletions
diff --git a/GameCode/AbyssalCountdown.cs b/GameCode/AbyssalCountdown.cs
new file mode 100644
index 0000000..062e920
--- /dev/null
+++ b/GameCode/AbyssalCountdown.cs
@@ -0,0 +1,189 @@
+using System;
+using Sonigon;
+using UnityEngine;
+using UnityEngine.UI.ProceduralImage;
+
+public class AbyssalCountdown : MonoBehaviour
+{
+ public SoundEvent soundAbyssalChargeLoop;
+
+ private bool soundChargeIsPlaying;
+
+ private float soundCounterLast;
+
+ private SoundParameterIntensity soundParameterIntensity = new SoundParameterIntensity(0f, UpdateMode.Continuous);
+
+ [Range(0f, 1f)]
+ public float counter;
+
+ public float timeToFill = 10f;
+
+ public float timeToEmpty = 3f;
+
+ public float duration;
+
+ public float hpMultiplier = 2f;
+
+ public ProceduralImage outerRing;
+
+ public ProceduralImage fill;
+
+ public Transform rotator;
+
+ public Transform still;
+
+ private CharacterData data;
+
+ public GameObject[] abyssalObjects;
+
+ private float remainingDuration;
+
+ private bool isAbyssalForm;
+
+ private float startCounter;
+
+ private void Start()
+ {
+ soundCounterLast = counter;
+ data = GetComponentInParent<CharacterData>();
+ HealthHandler healthHandler = data.healthHandler;
+ healthHandler.reviveAction = (Action)Delegate.Combine(healthHandler.reviveAction, new Action(ResetStuff));
+ GetComponentInParent<ChildRPC>().childRPCs.Add("Abyssal", RPCA_Activate);
+ }
+
+ private void OnDestroy()
+ {
+ HealthHandler healthHandler = data.healthHandler;
+ healthHandler.reviveAction = (Action)Delegate.Combine(healthHandler.reviveAction, new Action(ResetStuff));
+ GetComponentInParent<ChildRPC>().childRPCs.Remove("Abyssal");
+ SoundStop();
+ }
+
+ private void OnDisable()
+ {
+ SoundStop();
+ }
+
+ private void SoundPlay()
+ {
+ if (!soundChargeIsPlaying)
+ {
+ soundChargeIsPlaying = true;
+ SoundManager.Instance.Play(soundAbyssalChargeLoop, base.transform, soundParameterIntensity);
+ }
+ }
+
+ private void SoundStop()
+ {
+ if (soundChargeIsPlaying)
+ {
+ soundChargeIsPlaying = false;
+ SoundManager.Instance.Stop(soundAbyssalChargeLoop, base.transform);
+ }
+ }
+
+ private void ResetStuff()
+ {
+ SoundStop();
+ remainingDuration = 0f;
+ counter = 0f;
+ if (isAbyssalForm)
+ {
+ for (int i = 0; i < abyssalObjects.Length; i++)
+ {
+ abyssalObjects[i].gameObject.SetActive(value: false);
+ }
+ data.maxHealth /= hpMultiplier;
+ data.health /= hpMultiplier;
+ data.stats.ConfigureMassAndSize();
+ isAbyssalForm = false;
+ rotator.gameObject.SetActive(value: false);
+ still.gameObject.SetActive(value: false);
+ }
+ SoundStop();
+ }
+
+ private void RPCA_Activate()
+ {
+ remainingDuration = duration;
+ }
+
+ private void Update()
+ {
+ if (soundCounterLast < counter)
+ {
+ SoundPlay();
+ }
+ else
+ {
+ SoundStop();
+ }
+ soundCounterLast = counter;
+ soundParameterIntensity.intensity = counter;
+ outerRing.fillAmount = counter;
+ fill.fillAmount = counter;
+ rotator.transform.localEulerAngles = new Vector3(0f, 0f, 0f - Mathf.Lerp(0f, 360f, counter));
+ if (!data.playerVel.simulated)
+ {
+ startCounter = 1f;
+ return;
+ }
+ startCounter -= TimeHandler.deltaTime;
+ if (startCounter > 0f)
+ {
+ return;
+ }
+ if (remainingDuration > 0f)
+ {
+ if (!isAbyssalForm)
+ {
+ for (int i = 0; i < abyssalObjects.Length; i++)
+ {
+ abyssalObjects[i].gameObject.SetActive(value: true);
+ }
+ data.maxHealth *= hpMultiplier;
+ data.health *= hpMultiplier;
+ data.stats.ConfigureMassAndSize();
+ isAbyssalForm = true;
+ }
+ remainingDuration -= TimeHandler.deltaTime;
+ counter = remainingDuration / duration;
+ return;
+ }
+ if (isAbyssalForm)
+ {
+ for (int j = 0; j < abyssalObjects.Length; j++)
+ {
+ abyssalObjects[j].gameObject.SetActive(value: false);
+ }
+ data.maxHealth /= hpMultiplier;
+ data.health /= hpMultiplier;
+ data.stats.ConfigureMassAndSize();
+ isAbyssalForm = false;
+ }
+ if (data.input.direction == Vector3.zero || data.input.direction == Vector3.down)
+ {
+ counter += TimeHandler.deltaTime / timeToFill;
+ }
+ else
+ {
+ counter -= TimeHandler.deltaTime / timeToEmpty;
+ }
+ counter = Mathf.Clamp(counter, -0.1f / timeToFill, 1f);
+ if (counter >= 1f && data.view.IsMine)
+ {
+ remainingDuration = duration;
+ GetComponentInParent<ChildRPC>().CallFunction("Abyssal");
+ }
+ if (counter <= 0f)
+ {
+ rotator.gameObject.SetActive(value: false);
+ still.gameObject.SetActive(value: false);
+ }
+ else
+ {
+ rotator.gameObject.SetActive(value: true);
+ still.gameObject.SetActive(value: true);
+ }
+ }
+}