diff options
author | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
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committer | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
commit | 766cdff5ffa72b65d7f106658d1603f47739b2ba (patch) | |
tree | 34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/CardInfo.cs |
+ init
Diffstat (limited to 'GameCode/CardInfo.cs')
-rw-r--r-- | GameCode/CardInfo.cs | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/GameCode/CardInfo.cs b/GameCode/CardInfo.cs new file mode 100644 index 0000000..e0b39fc --- /dev/null +++ b/GameCode/CardInfo.cs @@ -0,0 +1,68 @@ +using Photon.Pun; +using Sirenix.OdinInspector; +using UnityEngine; + +public class CardInfo : MonoBehaviour +{ + public enum Rarity + { + Common, + Uncommon, + Rare + } + + [Header("Sound Settings")] + public bool soundDisableBlockBasic; + + [Header("Settings")] + public string cardName = ""; + + [TextArea] + public string cardDestription = ""; + + public CardInfoStat[] cardStats; + + public Rarity rarity; + + public GameObject cardArt; + + public Sprite sprite; + + [HideInInspector] + public CardInfo sourceCard; + + public Color cardColor = new Color(0.14509805f, 0.14509805f, 0.14509805f); + + public CardCategory[] categories; + + [FoldoutGroup("Restrictions", 0)] + public bool allowMultiple = true; + + [FoldoutGroup("Restrictions", 0)] + public CardCategory[] blacklistedCategories; + + public GameObject cardBase; + + public CardThemeColor.CardThemeColorType colorTheme; + + private void Awake() + { + sourceCard = CardChoice.instance.GetSourceCard(this); + cardBase = Object.Instantiate(cardBase, base.transform.position, base.transform.rotation); + cardBase.transform.SetParent(base.transform, worldPositionStays: true); + bool charge = false; + Gun component = GetComponent<Gun>(); + if ((bool)component && component.useCharge) + { + charge = true; + } + cardBase.GetComponent<CardInfoDisplayer>().DrawCard(cardStats, cardName, cardDestription, sprite, charge); + cardBase.GetComponentInChildren<GeneralParticleSystem>().particleSettings.randomColor = cardColor; + } + + [PunRPC] + public void RPCA_ChangeSelected(bool setSelected) + { + GetComponentInChildren<CardVisuals>().ChangeSelected(setSelected); + } +} |