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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/ChangeDamageMultiplierAfterDistanceTravelled.cs
+ init
Diffstat (limited to 'GameCode/ChangeDamageMultiplierAfterDistanceTravelled.cs')
-rw-r--r--GameCode/ChangeDamageMultiplierAfterDistanceTravelled.cs39
1 files changed, 39 insertions, 0 deletions
diff --git a/GameCode/ChangeDamageMultiplierAfterDistanceTravelled.cs b/GameCode/ChangeDamageMultiplierAfterDistanceTravelled.cs
new file mode 100644
index 0000000..7bd1bf8
--- /dev/null
+++ b/GameCode/ChangeDamageMultiplierAfterDistanceTravelled.cs
@@ -0,0 +1,39 @@
+using UnityEngine;
+
+public class ChangeDamageMultiplierAfterDistanceTravelled : MonoBehaviour
+{
+ public float muiltiplier = 2f;
+
+ public float distance = 10f;
+
+ private ProjectileHit hit;
+
+ private MoveTransform move;
+
+ private TrailRenderer trail;
+
+ private void Awake()
+ {
+ trail = GetComponentInChildren<TrailRenderer>();
+ }
+
+ private void Start()
+ {
+ hit = GetComponent<ProjectileHit>();
+ move = GetComponent<MoveTransform>();
+ }
+
+ private void Update()
+ {
+ if (move.distanceTravelled > distance)
+ {
+ hit.damage *= muiltiplier;
+ hit.shake *= muiltiplier;
+ if ((bool)trail)
+ {
+ trail.widthMultiplier *= 2f;
+ }
+ Object.Destroy(this);
+ }
+ }
+}