summaryrefslogtreecommitdiff
path: root/GameCode/CharacterCreatorItemEquipper.cs
diff options
context:
space:
mode:
authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/CharacterCreatorItemEquipper.cs
+ init
Diffstat (limited to 'GameCode/CharacterCreatorItemEquipper.cs')
-rw-r--r--GameCode/CharacterCreatorItemEquipper.cs130
1 files changed, 130 insertions, 0 deletions
diff --git a/GameCode/CharacterCreatorItemEquipper.cs b/GameCode/CharacterCreatorItemEquipper.cs
new file mode 100644
index 0000000..ba03491
--- /dev/null
+++ b/GameCode/CharacterCreatorItemEquipper.cs
@@ -0,0 +1,130 @@
+using Photon.Pun;
+using UnityEngine;
+
+public class CharacterCreatorItemEquipper : MonoBehaviour
+{
+ public GameObject itemParent;
+
+ public GameObject defaultEyes;
+
+ public GameObject defaultMouth;
+
+ private CharacterCreatorItemLoader itemLoader;
+
+ private CharacterCreator creator;
+
+ public float scaleM = 1f;
+
+ private bool spawnedSpecific;
+
+ private bool inited;
+
+ private void Start()
+ {
+ Init();
+ if ((bool)creator && !spawnedSpecific)
+ {
+ Equip(defaultEyes.GetComponent<CharacterItem>(), CharacterItemType.Eyes);
+ Equip(defaultMouth.GetComponent<CharacterItem>(), CharacterItemType.Mouth);
+ }
+ }
+
+ public void SpawnPlayerFace(PlayerFace newFace)
+ {
+ spawnedSpecific = true;
+ EquipFace(newFace);
+ }
+
+ private void Init()
+ {
+ if (!inited)
+ {
+ inited = true;
+ creator = GetComponent<CharacterCreator>();
+ itemLoader = CharacterCreatorItemLoader.instance;
+ }
+ }
+
+ [PunRPC]
+ public void RPCA_SetFace(int eyeID, Vector2 eyeOffset, int mouthID, Vector2 mouthOffset, int detailID, Vector2 detailOffset, int detail2ID, Vector2 detail2Offset)
+ {
+ PlayerFace face = PlayerFace.CreateFace(eyeID, eyeOffset, mouthID, mouthOffset, detailID, detailOffset, detail2ID, detail2Offset);
+ EquipFace(face);
+ }
+
+ public void EquipFace(PlayerFace face)
+ {
+ Init();
+ Equip(itemLoader.GetItem(face.eyeID, CharacterItemType.Eyes), CharacterItemType.Eyes, face.eyeOffset);
+ Equip(itemLoader.GetItem(face.mouthID, CharacterItemType.Mouth), CharacterItemType.Mouth, face.mouthOffset);
+ Equip(itemLoader.GetItem(face.detailID, CharacterItemType.Detail), CharacterItemType.Detail, face.detailOffset);
+ Equip(itemLoader.GetItem(face.detail2ID, CharacterItemType.Detail), CharacterItemType.Detail, face.detail2Offset, 1);
+ }
+
+ public void Equip(CharacterItem newSprite, CharacterItemType itemType, Vector2 offset = default(Vector2), int slotNr = 0)
+ {
+ if (newSprite == null)
+ {
+ return;
+ }
+ Init();
+ if ((bool)creator)
+ {
+ if (itemType == CharacterItemType.Eyes)
+ {
+ creator.currentPlayerFace.eyeID = itemLoader.GetItemID(newSprite, itemType);
+ }
+ if (itemType == CharacterItemType.Mouth)
+ {
+ creator.currentPlayerFace.mouthID = itemLoader.GetItemID(newSprite, itemType);
+ }
+ if (itemType == CharacterItemType.Detail)
+ {
+ if (slotNr == 0)
+ {
+ creator.currentPlayerFace.detailID = itemLoader.GetItemID(newSprite, itemType);
+ }
+ if (slotNr == 1)
+ {
+ creator.currentPlayerFace.detail2ID = itemLoader.GetItemID(newSprite, itemType);
+ }
+ }
+ }
+ Clear(itemType, slotNr);
+ SpawnItem(newSprite, itemType, offset, slotNr);
+ CopyChildren[] componentsInChildren = GetComponentsInChildren<CopyChildren>();
+ for (int i = 0; i < componentsInChildren.Length; i++)
+ {
+ componentsInChildren[i].DoUpdate();
+ }
+ }
+
+ private void SpawnItem(CharacterItem newSprite, CharacterItemType itemType, Vector2 offset = default(Vector2), int slotNr = 0)
+ {
+ GameObject obj = Object.Instantiate(newSprite.gameObject);
+ obj.gameObject.SetActive(value: true);
+ obj.transform.SetParent(itemParent.transform);
+ obj.GetComponent<SpriteRenderer>().sprite = newSprite.GetComponent<CharacterItem>().sprite;
+ obj.GetComponent<SpriteRenderer>().sortingOrder = newSprite.GetComponent<CharacterItem>().GetComponent<SpriteRenderer>().sortingOrder;
+ obj.GetComponent<CharacterItem>().itemType = itemType;
+ obj.GetComponent<SpriteRenderer>().color = newSprite.GetComponent<SpriteRenderer>().color;
+ obj.GetComponentInChildren<CharacterItem>().offset = newSprite.GetComponent<CharacterItem>().offset;
+ obj.GetComponentInChildren<CharacterItem>().sprite = newSprite.GetComponent<CharacterItem>().sprite;
+ obj.GetComponentInChildren<CharacterItem>().slotNr = slotNr;
+ obj.transform.localScale = newSprite.GetComponent<CharacterItem>().scale * Vector3.one * scaleM;
+ obj.transform.localPosition = (newSprite.GetComponent<CharacterItem>().offset + offset) * scaleM;
+ creator?.SetOffset(offset, itemType, slotNr);
+ }
+
+ private void Clear(CharacterItemType itemType, int slotNr = 0)
+ {
+ for (int i = 0; i < itemParent.transform.childCount; i++)
+ {
+ CharacterItem component = itemParent.transform.GetChild(i).GetComponent<CharacterItem>();
+ if (component.itemType == itemType && component.slotNr == slotNr)
+ {
+ Object.DestroyImmediate(itemParent.transform.GetChild(i).gameObject);
+ }
+ }
+ }
+}