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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/CodeAnimationInstance.cs
+ init
Diffstat (limited to 'GameCode/CodeAnimationInstance.cs')
-rw-r--r--GameCode/CodeAnimationInstance.cs62
1 files changed, 62 insertions, 0 deletions
diff --git a/GameCode/CodeAnimationInstance.cs b/GameCode/CodeAnimationInstance.cs
new file mode 100644
index 0000000..be847e3
--- /dev/null
+++ b/GameCode/CodeAnimationInstance.cs
@@ -0,0 +1,62 @@
+using System;
+using Sirenix.OdinInspector;
+using UnityEngine;
+using UnityEngine.Events;
+
+[Serializable]
+public class CodeAnimationInstance
+{
+ public enum AnimationType
+ {
+ position,
+ scale,
+ rectPosition,
+ floatNumber,
+ rotation
+ }
+
+ public enum AnimationUse
+ {
+ In,
+ Out,
+ None,
+ Boop
+ }
+
+ public float animationSpeed = 1f;
+
+ [FoldoutGroup("Random", 0)]
+ public float randomSpeedAmount;
+
+ [FoldoutGroup("USE", 0)]
+ public bool X = true;
+
+ [FoldoutGroup("USE", 0)]
+ public bool Y = true;
+
+ [FoldoutGroup("USE", 0)]
+ public bool Z = true;
+
+ [Space(15f)]
+ public AnimationType animationType;
+
+ public AnimationUse animationUse;
+
+ public AnimationCurve curve;
+
+ public float multiplier = 1f;
+
+ public Vector3 direction;
+
+ [FoldoutGroup("Events", 0)]
+ public UnityEvent startEvent;
+
+ [FoldoutGroup("Events", 0)]
+ public UnityEvent timedEvent;
+
+ [FoldoutGroup("Events", 0)]
+ public float eventTiming;
+
+ [FoldoutGroup("Events", 0)]
+ public UnityEvent endEvent;
+}