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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/CounterUI.cs
+ init
Diffstat (limited to 'GameCode/CounterUI.cs')
-rw-r--r--GameCode/CounterUI.cs59
1 files changed, 59 insertions, 0 deletions
diff --git a/GameCode/CounterUI.cs b/GameCode/CounterUI.cs
new file mode 100644
index 0000000..a23dd69
--- /dev/null
+++ b/GameCode/CounterUI.cs
@@ -0,0 +1,59 @@
+using UnityEngine;
+using UnityEngine.Events;
+using UnityEngine.UI.ProceduralImage;
+
+public class CounterUI : MonoBehaviour
+{
+ [Range(0f, 1f)]
+ public float counter;
+
+ public float timeToFill = 10f;
+
+ public ProceduralImage outerRing;
+
+ public ProceduralImage fill;
+
+ public Transform rotator;
+
+ public Transform still;
+
+ private float remainingDuration;
+
+ private bool isAbyssalForm;
+
+ private bool done;
+
+ public UnityEvent doneEvent;
+
+ private void ResetStuff()
+ {
+ counter = 0f;
+ }
+
+ private void Update()
+ {
+ if (!done)
+ {
+ outerRing.fillAmount = counter;
+ fill.fillAmount = counter;
+ rotator.transform.localEulerAngles = new Vector3(0f, 0f, 0f - Mathf.Lerp(0f, 360f, counter));
+ counter += TimeHandler.deltaTime / timeToFill;
+ counter = Mathf.Clamp(counter, -0.1f / timeToFill, 1f);
+ if (counter >= 1f)
+ {
+ done = true;
+ doneEvent.Invoke();
+ }
+ if (counter <= 0f)
+ {
+ rotator.gameObject.SetActive(value: false);
+ still.gameObject.SetActive(value: false);
+ }
+ else
+ {
+ rotator.gameObject.SetActive(value: true);
+ still.gameObject.SetActive(value: true);
+ }
+ }
+ }
+}