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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/CurveAnimationInstance.cs
+ init
Diffstat (limited to 'GameCode/CurveAnimationInstance.cs')
-rw-r--r--GameCode/CurveAnimationInstance.cs73
1 files changed, 73 insertions, 0 deletions
diff --git a/GameCode/CurveAnimationInstance.cs b/GameCode/CurveAnimationInstance.cs
new file mode 100644
index 0000000..6d5ed2f
--- /dev/null
+++ b/GameCode/CurveAnimationInstance.cs
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+using System;
+using Sirenix.OdinInspector;
+using UnityEngine;
+using UnityEngine.Events;
+
+[Serializable]
+public class CurveAnimationInstance
+{
+ [FoldoutGroup("$animationUse", 0)]
+ public CurveAnimationType animationType;
+
+ [FoldoutGroup("$animationUse", 0)]
+ public CurveAnimationUse animationUse;
+
+ [ShowIf("animationUse", CurveAnimationUse.In, true)]
+ [FoldoutGroup("$animationUse", 0)]
+ public AnimationCurve inCurve = AnimationCurve.Linear(0f, 0f, 1f, 1f);
+
+ [ShowIf("animationUse", CurveAnimationUse.Out, true)]
+ [FoldoutGroup("$animationUse", 0)]
+ public AnimationCurve outCurve = AnimationCurve.Linear(0f, 1f, 1f, 0f);
+
+ [ShowIf("animationUse", CurveAnimationUse.Boop, true)]
+ [FoldoutGroup("$animationUse", 0)]
+ public AnimationCurve boopCurve = AnimationCurve.Linear(0f, 1f, 1f, 1f);
+
+ [HideIf("animationType", CurveAnimationType.Scale, true)]
+ [FoldoutGroup("$animationUse", 0)]
+ public Vector3 animDirection;
+
+ [FoldoutGroup("$animationUse/Settings", 0)]
+ public bool loop;
+
+ [FoldoutGroup("$animationUse/Settings", 0)]
+ public bool playOnAwake;
+
+ [FoldoutGroup("$animationUse/Settings", 0)]
+ public float speed = 1f;
+
+ [FoldoutGroup("$animationUse/Settings", 0)]
+ public float multiplier = 1f;
+
+ [FoldoutGroup("$animationUse/Events", 0)]
+ public UnityEvent statEvent;
+
+ [FoldoutGroup("$animationUse/Events", 0)]
+ public UnityEvent endEvent;
+
+ [FoldoutGroup("$animationUse/Events", 0)]
+ public UnityEvent delayedEvent;
+
+ [FoldoutGroup("$animationUse/Events", 0)]
+ public float delay;
+
+ [FoldoutGroup("$animationUse/Debug", 0, Order = 0, Expanded = false)]
+ public bool isPlaying;
+
+ [HideInInspector]
+ public Coroutine animation;
+
+ public AnimationCurve Curve()
+ {
+ if (animationUse == CurveAnimationUse.Boop)
+ {
+ return boopCurve;
+ }
+ if (animationUse != 0)
+ {
+ return outCurve;
+ }
+ return inCurve;
+ }
+}