diff options
author | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
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committer | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
commit | 766cdff5ffa72b65d7f106658d1603f47739b2ba (patch) | |
tree | 34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/DestructibleBoxDestruction.cs |
+ init
Diffstat (limited to 'GameCode/DestructibleBoxDestruction.cs')
-rw-r--r-- | GameCode/DestructibleBoxDestruction.cs | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/GameCode/DestructibleBoxDestruction.cs b/GameCode/DestructibleBoxDestruction.cs new file mode 100644 index 0000000..d7f7fb8 --- /dev/null +++ b/GameCode/DestructibleBoxDestruction.cs @@ -0,0 +1,40 @@ +using System; +using Sonigon; +using UnityEngine; + +public class DestructibleBoxDestruction : MonoBehaviour +{ + public bool soundPlayDestruction; + + public SoundEvent soundBoxDestruction; + + private void Start() + { + DamagableEvent componentInParent = GetComponentInParent<DamagableEvent>(); + componentInParent.DieAction = (Action<Vector2>)Delegate.Combine(componentInParent.DieAction, new Action<Vector2>(Die)); + } + + private void Die(Vector2 dmg) + { + if (soundPlayDestruction) + { + SoundManager.Instance.PlayAtPosition(soundBoxDestruction, SoundManager.Instance.GetTransform(), base.transform); + } + Rigidbody2D[] componentsInChildren = GetComponentsInChildren<Rigidbody2D>(includeInactive: true); + for (int i = 0; i < componentsInChildren.Length; i++) + { + if (base.transform != componentsInChildren[i].transform) + { + componentsInChildren[i].transform.SetParent(base.transform.root); + componentsInChildren[i].transform.gameObject.SetActive(value: true); + componentsInChildren[i].AddForce(dmg * UnityEngine.Random.Range(0f, 1f) * 500f, ForceMode2D.Impulse); + componentsInChildren[i].AddTorque(UnityEngine.Random.Range(-1f, 1f) * 1000f, ForceMode2D.Impulse); + componentsInChildren[i].GetComponent<RemoveAfterSeconds>().seconds = UnityEngine.Random.Range(0f, 0.5f); + componentsInChildren[i].GetComponentInChildren<GetColor>().Start(); + componentsInChildren[i].GetComponentInChildren<ColorBlink>().timeAmount *= UnityEngine.Random.Range(0.5f, 2f); + componentsInChildren[i].GetComponentInChildren<ColorBlink>().DoBlink(); + componentsInChildren[i].gameObject.layer = 18; + } + } + } +} |