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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/DynamicParticles.cs
+ init
Diffstat (limited to 'GameCode/DynamicParticles.cs')
-rw-r--r--GameCode/DynamicParticles.cs50
1 files changed, 50 insertions, 0 deletions
diff --git a/GameCode/DynamicParticles.cs b/GameCode/DynamicParticles.cs
new file mode 100644
index 0000000..26a0cad
--- /dev/null
+++ b/GameCode/DynamicParticles.cs
@@ -0,0 +1,50 @@
+using UnityEngine;
+
+public class DynamicParticles : MonoBehaviour
+{
+ public static DynamicParticles instance;
+
+ public DynamicParticleSet[] bulletHit;
+
+ private int spawnsThisFrame;
+
+ private void Start()
+ {
+ instance = this;
+ }
+
+ private void Update()
+ {
+ spawnsThisFrame = 0;
+ }
+
+ public void PlayBulletHit(float damage, Transform spawnerTransform, HitInfo hit, Color projectielColor)
+ {
+ if ((float)spawnsThisFrame > 5f)
+ {
+ return;
+ }
+ spawnsThisFrame++;
+ int num = 0;
+ for (int i = 1; i < bulletHit.Length && !(bulletHit[i].dmg > damage); i++)
+ {
+ num = i;
+ }
+ GameObject[] array = ObjectsToSpawn.SpawnObject(base.transform, hit, bulletHit[num].objectsToSpawn, null, null);
+ if (!(projectielColor != Color.black))
+ {
+ return;
+ }
+ for (int j = 0; j < array.Length; j++)
+ {
+ for (int k = 0; k < array[j].transform.childCount; k++)
+ {
+ ChangeColor componentInChildren = array[j].transform.GetChild(k).GetComponentInChildren<ChangeColor>();
+ if ((bool)componentInChildren)
+ {
+ componentInChildren.GetComponent<ParticleSystemRenderer>().material.color = projectielColor;
+ }
+ }
+ }
+ }
+}