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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/EmojiCombiner.cs
+ init
Diffstat (limited to 'GameCode/EmojiCombiner.cs')
-rw-r--r--GameCode/EmojiCombiner.cs49
1 files changed, 49 insertions, 0 deletions
diff --git a/GameCode/EmojiCombiner.cs b/GameCode/EmojiCombiner.cs
new file mode 100644
index 0000000..08039c4
--- /dev/null
+++ b/GameCode/EmojiCombiner.cs
@@ -0,0 +1,49 @@
+using UnityEngine;
+
+public class EmojiCombiner : MonoBehaviour
+{
+ public GameObject currentEmoji;
+
+ public void AddEmoji(GameObject newEmoji)
+ {
+ CharacterItem characterItem = FindEmojiPiece(currentEmoji, "M");
+ CharacterItem characterItem2 = FindEmojiPiece(newEmoji, "M");
+ float delta = GetDelta(characterItem, characterItem2);
+ CharacterItem characterItem3 = FindEmojiPiece(currentEmoji, "E");
+ CharacterItem characterItem4 = FindEmojiPiece(newEmoji, "E");
+ float delta2 = GetDelta(characterItem3, characterItem4);
+ if (delta > delta2)
+ {
+ Object.Destroy(characterItem.gameObject);
+ GameObject obj = Object.Instantiate(characterItem2.gameObject);
+ obj.transform.SetParent(currentEmoji.transform);
+ obj.transform.localPosition = characterItem2.transform.localPosition;
+ }
+ else
+ {
+ Object.Destroy(characterItem3.gameObject);
+ GameObject obj2 = Object.Instantiate(characterItem4.gameObject);
+ obj2.transform.SetParent(currentEmoji.transform);
+ obj2.transform.localPosition = characterItem4.transform.localPosition;
+ }
+ }
+
+ private float GetDelta(CharacterItem from, CharacterItem to)
+ {
+ return 1f;
+ }
+
+ private CharacterItem FindEmojiPiece(GameObject emoji, string target)
+ {
+ target = target.ToUpper();
+ CharacterItem[] componentsInChildren = emoji.GetComponentsInChildren<CharacterItem>();
+ for (int i = 0; i < componentsInChildren.Length; i++)
+ {
+ if (componentsInChildren[i].name.ToUpper()[0] == target.ToCharArray()[0])
+ {
+ return componentsInChildren[i];
+ }
+ }
+ return null;
+ }
+}