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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/EnsnareEffect.cs
+ init
Diffstat (limited to 'GameCode/EnsnareEffect.cs')
-rw-r--r--GameCode/EnsnareEffect.cs98
1 files changed, 98 insertions, 0 deletions
diff --git a/GameCode/EnsnareEffect.cs b/GameCode/EnsnareEffect.cs
new file mode 100644
index 0000000..834d154
--- /dev/null
+++ b/GameCode/EnsnareEffect.cs
@@ -0,0 +1,98 @@
+using Sirenix.OdinInspector;
+using Sonigon;
+using UnityEngine;
+
+public class EnsnareEffect : MonoBehaviour
+{
+ [Header("Sounds")]
+ public SoundEvent soundEnsnare;
+
+ public SoundEvent soundEnsnareBreak;
+
+ public bool soundEnsnareJumpChange;
+
+ public float range = 1f;
+
+ private float seconds = 1f;
+
+ public float force = 2000f;
+
+ public float breakDistance = 2f;
+
+ public float drag = 0.98f;
+
+ private CharacterData target;
+
+ private Vector2 startPos;
+
+ public bool startPosIsMyPos;
+
+ private float scale = 1f;
+
+ private LineEffect line;
+
+ [FoldoutGroup("SNAP", 0)]
+ public float snapCapLineTime = 0.5f;
+
+ [FoldoutGroup("SNAP", 0)]
+ public float snapCapTimeTime = 0.5f;
+
+ private bool done;
+
+ private bool doneDone;
+
+ private void Start()
+ {
+ scale *= base.transform.localScale.x;
+ range *= (1f + base.transform.localScale.x) * 0.5f;
+ Player closestPlayer = PlayerManager.instance.GetClosestPlayer(base.transform.position, needVision: true);
+ if ((bool)closestPlayer && Vector3.Distance(base.transform.position, closestPlayer.transform.position) < range)
+ {
+ target = closestPlayer.data;
+ startPos = target.transform.position;
+ if (startPosIsMyPos)
+ {
+ startPos = base.transform.position;
+ }
+ float bezierOffset = 1f;
+ if (startPosIsMyPos)
+ {
+ bezierOffset = 0f;
+ }
+ line = GetComponentInChildren<LineEffect>(includeInactive: true);
+ line.Play(base.transform, closestPlayer.transform, bezierOffset);
+ if (soundEnsnare != null)
+ {
+ SoundManager.Instance.Play(soundEnsnare, target.transform);
+ }
+ if (soundEnsnareJumpChange)
+ {
+ target.playerSounds.AddEnsnareEffect(this);
+ }
+ }
+ }
+
+ private void FixedUpdate()
+ {
+ if (!target || !(line.currentWidth > 0f))
+ {
+ return;
+ }
+ target.sinceGrounded = 0f;
+ target.playerVel.velocity *= Mathf.Pow(drag, scale);
+ target.playerVel.AddForce(Vector2.ClampMagnitude(startPos - (Vector2)target.transform.position, 60f) * scale * force, ForceMode2D.Force);
+ if (!done && Vector2.Distance(startPos, target.transform.position) > breakDistance)
+ {
+ done = true;
+ line.counter = Mathf.Clamp(line.counter, snapCapLineTime, float.PositiveInfinity);
+ if (soundEnsnareJumpChange)
+ {
+ target.playerSounds.RemoveEnsnareEffect(this);
+ }
+ if (soundEnsnareBreak != null)
+ {
+ SoundManager.Instance.Play(soundEnsnareBreak, target.transform);
+ }
+ }
+ }
+}