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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/GamefeelManager.cs
+ init
Diffstat (limited to 'GameCode/GamefeelManager.cs')
-rw-r--r--GameCode/GamefeelManager.cs60
1 files changed, 60 insertions, 0 deletions
diff --git a/GameCode/GamefeelManager.cs b/GameCode/GamefeelManager.cs
new file mode 100644
index 0000000..ac99a47
--- /dev/null
+++ b/GameCode/GamefeelManager.cs
@@ -0,0 +1,60 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class GamefeelManager : MonoBehaviour
+{
+ public static GamefeelManager instance;
+
+ private List<GameFeeler> m_GameFeelers = new List<GameFeeler>();
+
+ private void Awake()
+ {
+ instance = this;
+ }
+
+ public static void RegisterGamefeeler(GameFeeler gameFeeler)
+ {
+ instance.m_GameFeelers.Add(gameFeeler);
+ }
+
+ public void AddUIGameFeel(Vector2 directionForce)
+ {
+ for (int i = 0; i < instance.m_GameFeelers.Count; i++)
+ {
+ instance.m_GameFeelers[i].OnUIGameFeel(directionForce);
+ }
+ }
+
+ public void AddGameFeel(Vector2 directionForce)
+ {
+ for (int i = 0; i < instance.m_GameFeelers.Count; i++)
+ {
+ instance.m_GameFeelers[i].OnGameFeel(directionForce);
+ }
+ }
+
+ public static void GameFeel(Vector2 directionForce)
+ {
+ for (int i = 0; i < instance.m_GameFeelers.Count; i++)
+ {
+ instance.m_GameFeelers[i].OnGameFeel(directionForce);
+ }
+ }
+
+ public void AddUIGameFeelOverTime(float amount, float time)
+ {
+ StartCoroutine(DoUIGameFeelOverTime(amount, time));
+ }
+
+ private IEnumerator DoUIGameFeelOverTime(float amount, float time)
+ {
+ float startTime = time;
+ while (time > 0f)
+ {
+ instance.AddUIGameFeel(amount * (Vector2)Random.onUnitSphere * Time.unscaledDeltaTime * (time / startTime));
+ time -= Time.unscaledDeltaTime;
+ yield return null;
+ }
+ }
+}