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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/GeneralShooter.cs
+ init
Diffstat (limited to 'GameCode/GeneralShooter.cs')
-rw-r--r--GameCode/GeneralShooter.cs43
1 files changed, 43 insertions, 0 deletions
diff --git a/GameCode/GeneralShooter.cs b/GameCode/GeneralShooter.cs
new file mode 100644
index 0000000..3d39423
--- /dev/null
+++ b/GameCode/GeneralShooter.cs
@@ -0,0 +1,43 @@
+using System.Collections;
+using UnityEngine;
+
+public class GeneralShooter : MonoBehaviour
+{
+ private Gun gun;
+
+ [HideInInspector]
+ public float charge;
+
+ public Transform[] shooters;
+
+ private void Start()
+ {
+ gun = GetComponent<Gun>();
+ }
+
+ public void Attack()
+ {
+ if (base.enabled)
+ {
+ StartCoroutine(DoAttack());
+ }
+ }
+
+ private IEnumerator DoAttack()
+ {
+ int shotsToMake = Mathf.Clamp(Mathf.RoundToInt(0.5f / gun.attackSpeed), 1, 5);
+ for (int i = 0; i < shotsToMake; i++)
+ {
+ for (int j = 0; j < shooters.Length; j++)
+ {
+ gun.transform.position = shooters[j].position;
+ gun.transform.rotation = shooters[j].rotation;
+ gun.Attack(gun.currentCharge, forceAttack: true);
+ }
+ if (shotsToMake > i)
+ {
+ yield return new WaitForSeconds(0.1f);
+ }
+ }
+ }
+}