diff options
author | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
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committer | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
commit | 766cdff5ffa72b65d7f106658d1603f47739b2ba (patch) | |
tree | 34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/GeneralShooter.cs |
+ init
Diffstat (limited to 'GameCode/GeneralShooter.cs')
-rw-r--r-- | GameCode/GeneralShooter.cs | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/GameCode/GeneralShooter.cs b/GameCode/GeneralShooter.cs new file mode 100644 index 0000000..3d39423 --- /dev/null +++ b/GameCode/GeneralShooter.cs @@ -0,0 +1,43 @@ +using System.Collections; +using UnityEngine; + +public class GeneralShooter : MonoBehaviour +{ + private Gun gun; + + [HideInInspector] + public float charge; + + public Transform[] shooters; + + private void Start() + { + gun = GetComponent<Gun>(); + } + + public void Attack() + { + if (base.enabled) + { + StartCoroutine(DoAttack()); + } + } + + private IEnumerator DoAttack() + { + int shotsToMake = Mathf.Clamp(Mathf.RoundToInt(0.5f / gun.attackSpeed), 1, 5); + for (int i = 0; i < shotsToMake; i++) + { + for (int j = 0; j < shooters.Length; j++) + { + gun.transform.position = shooters[j].position; + gun.transform.rotation = shooters[j].rotation; + gun.Attack(gun.currentCharge, forceAttack: true); + } + if (shotsToMake > i) + { + yield return new WaitForSeconds(0.1f); + } + } + } +} |