diff options
| author | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 | 
|---|---|---|
| committer | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 | 
| commit | 766cdff5ffa72b65d7f106658d1603f47739b2ba (patch) | |
| tree | 34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/GeneralShooter.cs | |
+ init
Diffstat (limited to 'GameCode/GeneralShooter.cs')
| -rw-r--r-- | GameCode/GeneralShooter.cs | 43 | 
1 files changed, 43 insertions, 0 deletions
| diff --git a/GameCode/GeneralShooter.cs b/GameCode/GeneralShooter.cs new file mode 100644 index 0000000..3d39423 --- /dev/null +++ b/GameCode/GeneralShooter.cs @@ -0,0 +1,43 @@ +using System.Collections; +using UnityEngine; + +public class GeneralShooter : MonoBehaviour +{ +	private Gun gun; + +	[HideInInspector] +	public float charge; + +	public Transform[] shooters; + +	private void Start() +	{ +		gun = GetComponent<Gun>(); +	} + +	public void Attack() +	{ +		if (base.enabled) +		{ +			StartCoroutine(DoAttack()); +		} +	} + +	private IEnumerator DoAttack() +	{ +		int shotsToMake = Mathf.Clamp(Mathf.RoundToInt(0.5f / gun.attackSpeed), 1, 5); +		for (int i = 0; i < shotsToMake; i++) +		{ +			for (int j = 0; j < shooters.Length; j++) +			{ +				gun.transform.position = shooters[j].position; +				gun.transform.rotation = shooters[j].rotation; +				gun.Attack(gun.currentCharge, forceAttack: true); +			} +			if (shotsToMake > i) +			{ +				yield return new WaitForSeconds(0.1f); +			} +		} +	} +} | 
