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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/Homing.cs
+ init
Diffstat (limited to 'GameCode/Homing.cs')
-rw-r--r--GameCode/Homing.cs104
1 files changed, 104 insertions, 0 deletions
diff --git a/GameCode/Homing.cs b/GameCode/Homing.cs
new file mode 100644
index 0000000..39a12c1
--- /dev/null
+++ b/GameCode/Homing.cs
@@ -0,0 +1,104 @@
+using Photon.Pun;
+using Sonigon;
+using UnityEngine;
+
+public class Homing : MonoBehaviour
+{
+ [Header("Sound")]
+ public SoundEvent soundHomingFound;
+
+ private bool soundHomingCanPlay = true;
+
+ [Header("Settings")]
+ public float amount = 1f;
+
+ public float scalingDrag = 1f;
+
+ public float drag = 1f;
+
+ public float spread = 1f;
+
+ private MoveTransform move;
+
+ private bool isOn;
+
+ public RotSpring rot1;
+
+ public RotSpring rot2;
+
+ private FlickerEvent[] flicks;
+
+ private PhotonView view;
+
+ private void Start()
+ {
+ move = GetComponentInParent<MoveTransform>();
+ flicks = GetComponentsInChildren<FlickerEvent>();
+ view = GetComponentInParent<PhotonView>();
+ GetComponentInParent<SyncProjectile>().active = true;
+ }
+
+ private void Update()
+ {
+ Player closestPlayer = PlayerManager.instance.GetClosestPlayer(base.transform.position, needVision: true);
+ if ((bool)closestPlayer)
+ {
+ Vector3 vector = closestPlayer.transform.position + base.transform.right * move.selectedSpread * Vector3.Distance(base.transform.position, closestPlayer.transform.position) * spread;
+ float num = Vector3.Angle(base.transform.root.forward, vector - base.transform.position);
+ if (num < 70f)
+ {
+ move.velocity -= move.velocity * num * TimeHandler.deltaTime * scalingDrag;
+ move.velocity -= move.velocity * TimeHandler.deltaTime * drag;
+ move.velocity += Vector3.ClampMagnitude(vector - base.transform.position, 1f) * TimeHandler.deltaTime * move.localForce.magnitude * 0.025f * amount;
+ move.velocity.z = 0f;
+ move.velocity += Vector3.up * TimeHandler.deltaTime * move.gravity * move.multiplier;
+ if (!isOn)
+ {
+ move.simulateGravity++;
+ if (soundHomingCanPlay)
+ {
+ soundHomingCanPlay = false;
+ SoundManager.Instance.PlayAtPosition(soundHomingFound, SoundManager.Instance.GetTransform(), base.transform);
+ }
+ }
+ isOn = true;
+ for (int i = 0; i < flicks.Length; i++)
+ {
+ flicks[i].isOn = true;
+ }
+ rot1.target = 10f;
+ rot2.target = -10f;
+ }
+ else
+ {
+ if (isOn)
+ {
+ move.simulateGravity--;
+ soundHomingCanPlay = true;
+ }
+ isOn = false;
+ for (int j = 0; j < flicks.Length; j++)
+ {
+ flicks[j].isOn = false;
+ }
+ rot1.target = 50f;
+ rot2.target = -50f;
+ }
+ }
+ else
+ {
+ if (isOn)
+ {
+ move.simulateGravity--;
+ soundHomingCanPlay = true;
+ }
+ isOn = false;
+ for (int k = 0; k < flicks.Length; k++)
+ {
+ flicks[k].isOn = false;
+ }
+ rot1.target = 50f;
+ rot2.target = -50f;
+ }
+ }
+}