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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/HoverEvent_WobbleButton.cs
+ init
Diffstat (limited to 'GameCode/HoverEvent_WobbleButton.cs')
-rw-r--r--GameCode/HoverEvent_WobbleButton.cs45
1 files changed, 45 insertions, 0 deletions
diff --git a/GameCode/HoverEvent_WobbleButton.cs b/GameCode/HoverEvent_WobbleButton.cs
new file mode 100644
index 0000000..83e6079
--- /dev/null
+++ b/GameCode/HoverEvent_WobbleButton.cs
@@ -0,0 +1,45 @@
+using UnityEngine;
+using UnityEngine.Events;
+using UnityEngine.UI;
+
+public class HoverEvent_WobbleButton : MonoBehaviour
+{
+ public float min = 1f;
+
+ public float max = 1.1f;
+
+ public float spring = 1f;
+
+ public float drag = 1f;
+
+ public float force = -0.1f;
+
+ private ScaleShake sh;
+
+ private void Awake()
+ {
+ HoverEvent hoverEvent = base.gameObject.AddComponent<HoverEvent>();
+ sh = base.gameObject.AddComponent<ScaleShake>();
+ Button component = GetComponent<Button>();
+ sh.spring = spring;
+ sh.drag = drag;
+ sh.multiplier = force;
+ sh.high = max;
+ sh.low = min;
+ sh.useTimeScale = false;
+ sh.SetTarget(min);
+ UnityEvent unityEvent = new UnityEvent();
+ unityEvent.AddListener(sh.SetHigh);
+ hoverEvent.enterEvent = unityEvent;
+ UnityEvent unityEvent2 = new UnityEvent();
+ unityEvent2.AddListener(sh.SetLow);
+ hoverEvent.exitEvent = unityEvent2;
+ component.onClick.AddListener(sh.AddForce);
+ }
+
+ private void OnDisable()
+ {
+ base.transform.localScale = Vector3.one * min;
+ sh.SetTarget(min);
+ }
+}